/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "browser.h" #include "chooser.h" #include "newgui.h" #include "options.h" #include "PopUpWidget.h" #include "backends/fs/fs.h" #include "common/config-file.h" #include "common/gameDetector.h" #if (!( defined(__DC__) || defined(__GP32__)) && !defined(_MSC_VER)) #include #endif /* _____ _ _ _ _ _ |_ _| |__ (_)___ (_)___ __ _ __| |_ _ _ __ ___ _ __ ___ _ _| | | | | '_ \| / __| | / __| / _` | / _` | | | | '_ ` _ \| '_ ` _ \| | | | | | | | | | | \__ \ | \__ \ | (_| | | (_| | |_| | | | | | | | | | | | |_| |_| |_| |_| |_|_|___/ |_|___/ \__,_| \__,_|\__,_|_| |_| |_|_| |_| |_|\__, (_) |___/ This just looks like an option dialog, but it doesn't change any actual settings currently! */ // TODO - allow changing options for: // - the save path (use _browser!) // - music & graphics driver (but see also the comments on EditGameDialog // for some techincal difficulties with this) // - default volumes (sfx/master/music) enum { kMasterVolumeChanged = 'mavc', kMusicVolumeChanged = 'muvc', kSfxVolumeChanged = 'sfvc', kChooseSaveDirCmd = 'chos', kOKCmd = 'ok ' }; GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui, GameDetector &detector) : Dialog(gui, 10, 15, 320 - 2 * 10, 200 - 2 * 15), _detector(detector) { // The GFX mode popup & a label // TODO - add an API to query the list of available GFX modes, and to get/set the mode new StaticTextWidget(this, 5, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight); PopUpWidget *gfxPopUp; gfxPopUp = new PopUpWidget(this, 105, 10, 180, kLineHeight); gfxPopUp->appendEntry(""); gfxPopUp->appendEntry(""); gfxPopUp->appendEntry("Normal (no scaling)"); gfxPopUp->appendEntry("2x"); gfxPopUp->appendEntry("3x"); gfxPopUp->appendEntry("2xSAI"); gfxPopUp->appendEntry("Super2xSAI"); gfxPopUp->appendEntry("SuperEagle"); gfxPopUp->appendEntry("AdvMAME2x"); gfxPopUp->appendEntry("TV2x"); gfxPopUp->appendEntry("DotMatrix"); gfxPopUp->setSelected(0); // FIXME - disable GFX popup for now gfxPopUp->setEnabled(false); // The MIDI mode popup & a label StaticTextWidget *foo = new StaticTextWidget(this, 5, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight); foo->setEnabled(false); _midiPopUp = new PopUpWidget(this, 105, 26, 180, kLineHeight); int midiSelected = 0, i = 0;; // Populate it const MusicDriver *md = GameDetector::getMusicDrivers(); while (md->name) { if (GameDetector::isMusicDriverAvailable(md->id)) { _midiPopUp->appendEntry(md->description, md->id); if (md->id == _detector._midi_driver) midiSelected = i; i++; } md++; } _midiPopUp->setSelected(midiSelected); // // Sound controllers // const int yoffset = 40; new StaticTextWidget(this, 5, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight); _masterVolumeSlider = new SliderWidget(this, 105, yoffset+8, 85, 12, "Volume1", kMasterVolumeChanged); _musicVolumeSlider = new SliderWidget(this, 105, yoffset+24, 85, 12, "Volume2", kMusicVolumeChanged); _sfxVolumeSlider = new SliderWidget(this, 105, yoffset+40, 85, 12, "Volume3", kSfxVolumeChanged); _masterVolumeSlider->setMinValue(0); _masterVolumeSlider->setMaxValue(255); _musicVolumeSlider->setMinValue(0); _musicVolumeSlider->setMaxValue(255); _sfxVolumeSlider->setMinValue(0); _sfxVolumeSlider->setMaxValue(255); _masterVolumeLabel = new StaticTextWidget(this, 200, yoffset+10, 24, 16, "100%", kTextAlignLeft); _musicVolumeLabel = new StaticTextWidget(this, 200, yoffset+26, 24, 16, "100%", kTextAlignLeft); _sfxVolumeLabel = new StaticTextWidget(this, 200, yoffset+42, 24, 16, "100%", kTextAlignLeft); _masterVolumeLabel->setFlags(WIDGET_CLEARBG); _musicVolumeLabel->setFlags(WIDGET_CLEARBG); _sfxVolumeLabel->setFlags(WIDGET_CLEARBG); #if !( defined(__DC__) || defined(__GP32__) ) // // Save game path // new StaticTextWidget(this, 5, 106, 100, kLineHeight, "Savegame path: ", kTextAlignRight); _savePath = new StaticTextWidget(this, 105, 106, 180, kLineHeight, "/foo/bar", kTextAlignLeft); new ButtonWidget(this, 105, 120, 64, 16, "Choose...", kChooseSaveDirCmd, 0); // TODO: set _savePath to the current save path, i.e. as obtained via const char *dir = NULL; dir = g_config->get("savepath", "scummvm"); if (dir) { _savePath->setLabel(dir); } else { // Default to the current directory... char buf[256]; getcwd(buf, sizeof(buf)); _savePath->setLabel(buf); } #endif // // Add OK & Cancel buttons // addButton(_w - 2 * (kButtonWidth + 10), _h - 24, "Cancel", kCloseCmd, 0); addButton(_w - (kButtonWidth + 10), _h - 24, "OK", kOKCmd, 0); // Create file browser dialog _browser = new BrowserDialog(_gui, "Select directory for savegames"); } GlobalOptionsDialog::~GlobalOptionsDialog() { delete _browser; } void GlobalOptionsDialog::open() { Dialog::open(); _soundVolumeMaster = _detector._master_volume; _soundVolumeMusic = _detector._music_volume; _soundVolumeSfx = _detector._sfx_volume; _masterVolumeSlider->setValue(_soundVolumeMaster); _musicVolumeSlider->setValue(_soundVolumeMusic); _sfxVolumeSlider->setValue(_soundVolumeSfx); _masterVolumeLabel->setValue(_soundVolumeMaster); _musicVolumeLabel->setValue(_soundVolumeMusic); _sfxVolumeLabel->setValue(_soundVolumeSfx); } void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kChooseSaveDirCmd: if (_browser->runModal()) { // User made his choice... FilesystemNode *dir = _browser->getResult(); _savePath->setLabel(dir->path()); // TODO - we should check if the director is writeable before accepting it } break; case kMasterVolumeChanged: _soundVolumeMaster = _masterVolumeSlider->getValue(); _masterVolumeLabel->setValue(_soundVolumeMaster); _masterVolumeLabel->draw(); break; case kMusicVolumeChanged: _soundVolumeMusic = _musicVolumeSlider->getValue(); _musicVolumeLabel->setValue(_soundVolumeMusic); _musicVolumeLabel->draw(); break; case kSfxVolumeChanged: _soundVolumeSfx = _sfxVolumeSlider->getValue(); _sfxVolumeLabel->setValue(_soundVolumeSfx); _sfxVolumeLabel->draw(); break; case kPopUpItemSelectedCmd: if (sender == _midiPopUp) { const MusicDriver *md = GameDetector::getMusicDrivers(); for (; md->name; md++) { if (md->id == (int) data) { g_config->set ("music_driver", md->name, "_USER_OVERRIDES"); break; } } } break; case kOKCmd: // TODO Write back changes made to config object setResult(1); _detector._master_volume = _soundVolumeMaster; _detector._music_volume = _soundVolumeMusic; _detector._sfx_volume = _soundVolumeSfx; close(); break; default: Dialog::handleCommand(sender, cmd, data); } }