/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "browser.h" #include "chooser.h" #include "newgui.h" #include "options.h" #include "PopUpWidget.h" //#include "backends/fs/fs.h" #include "common/config-file.h" //#include "common/engine.h" #include "common/gameDetector.h" /* _____ _ _ _ _ _ |_ _| |__ (_)___ (_)___ __ _ __| |_ _ _ __ ___ _ __ ___ _ _| | | | | '_ \| / __| | / __| / _` | / _` | | | | '_ ` _ \| '_ ` _ \| | | | | | | | | | | \__ \ | \__ \ | (_| | | (_| | |_| | | | | | | | | | | | |_| |_| |_| |_| |_|_|___/ |_|___/ \__,_| \__,_|\__,_|_| |_| |_|_| |_| |_|\__, (_) |___/ This just looks like an option dialog, but it doesn't change any actual settings currently! */ // TODO - allow changing options for: // - the save path (use _browser!) // - music & graphics driver (but see also the comments on EditGameDialog // for some techincal difficulties with this) // - default volumes (sfx/master/music) enum { kOKCmd = 'OK ' }; GlobalOptionsDialog::GlobalOptionsDialog(NewGui *gui) : Dialog(gui, 10, 15, 320-2*10, 200-2*15) { // The GFX mode popup & a label // TODO - add an API to query the list of available GFX modes, and to get/set the mode new StaticTextWidget(this, 5, 10+1, 100, kLineHeight, "Graphics mode: ", kTextAlignRight); PopUpWidget *gfxPopUp; gfxPopUp = new PopUpWidget(this, 105, 10, 180, kLineHeight); gfxPopUp->appendEntry(""); gfxPopUp->appendEntry(""); gfxPopUp->appendEntry("Normal (no scaling)"); gfxPopUp->appendEntry("2x"); gfxPopUp->appendEntry("3x"); gfxPopUp->appendEntry("2xSAI"); gfxPopUp->appendEntry("Super2xSAI"); gfxPopUp->appendEntry("SuperEagle"); gfxPopUp->appendEntry("AdvMAME2x"); gfxPopUp->appendEntry("TV2x"); gfxPopUp->appendEntry("DotMatrix"); gfxPopUp->setSelected(0); // The MIDI mode popup & a label new StaticTextWidget(this, 5, 26+1, 100, kLineHeight, "Music driver: ", kTextAlignRight); PopUpWidget *midiPopUp; midiPopUp = new PopUpWidget(this, 105, 26, 180, kLineHeight); // Populate it const MusicDrivers *md = GameDetector::getMusicDrivers(); while (md->name) { if (GameDetector::isMusicDriverAvailable(md->id)) midiPopUp->appendEntry(md->description, md->id); md++; } midiPopUp->setSelected(0); // // Sound controllers // const int yoffset = 40; new StaticTextWidget(this, 5, yoffset+10, 100, 16, "Master volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+26, 100, 16, "Music volume: ", kTextAlignRight); new StaticTextWidget(this, 5, yoffset+42, 100, 16, "SFX volume: ", kTextAlignRight); SliderWidget *masterVolumeSlider, *musicVolumeSlider, *sfxVolumeSlider; masterVolumeSlider = new SliderWidget(this, 105, yoffset+8, 85, 12, "Volume1", 0); musicVolumeSlider = new SliderWidget(this, 105, yoffset+24, 85, 12, "Volume2", 0); sfxVolumeSlider = new SliderWidget(this, 105, yoffset+40, 85, 12, "Volume3", 0); masterVolumeSlider->setMinValue(0); masterVolumeSlider->setMaxValue(255); musicVolumeSlider->setMinValue(0); musicVolumeSlider->setMaxValue(255); sfxVolumeSlider->setMinValue(0); sfxVolumeSlider->setMaxValue(255); Widget *masterVolumeLabel, *musicVolumeLabel, *sfxVolumeLabel; masterVolumeLabel = new StaticTextWidget(this, 200, yoffset+10, 24, 16, "100%", kTextAlignLeft); musicVolumeLabel = new StaticTextWidget(this, 200, yoffset+26, 24, 16, "100%", kTextAlignLeft); sfxVolumeLabel = new StaticTextWidget(this, 200, yoffset+42, 24, 16, "100%", kTextAlignLeft); masterVolumeLabel->setFlags(WIDGET_CLEARBG); musicVolumeLabel->setFlags(WIDGET_CLEARBG); sfxVolumeLabel->setFlags(WIDGET_CLEARBG); // // Save game path // new StaticTextWidget(this, 5, 106, 100, kLineHeight, "Savegame path: ", kTextAlignRight); new StaticTextWidget(this, 105, 106, 180, kLineHeight, "/foo/bar", kTextAlignLeft); new ButtonWidget(this, 105, 120, 64, 16, "Choose...", 0, 0); // // Add OK & Cancel buttons // addButton(_w-2*(kButtonWidth+10), _h-24, "Cancel", kCloseCmd, 0); addButton(_w-(kButtonWidth+10), _h-24, "OK", kOKCmd, 0); } GlobalOptionsDialog::~GlobalOptionsDialog() { } void GlobalOptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { if (cmd == kOKCmd) { // TODO Write back changes made to config object setResult(1); close(); } else { Dialog::handleCommand(sender, cmd, data); } }