/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef OPTIONS_DIALOG_H #define OPTIONS_DIALOG_H #include "engines/metaengine.h" #include "gui/dialog.h" #include "common/str.h" #include "audio/mididrv.h" #ifdef GUI_ENABLE_KEYSDIALOG #include "gui/KeysDialog.h" #endif #ifdef USE_FLUIDSYNTH #include "gui/fluidsynth-dialog.h" #endif #ifdef USE_LIBCURL #include "backends/cloud/storage.h" #endif namespace GUI { class LauncherDialog; class CheckboxWidget; class EditTextWidget; class PopUpWidget; class SliderWidget; class StaticTextWidget; class TabWidget; class ButtonWidget; class CommandSender; class GuiObject; class RadiobuttonGroup; class RadiobuttonWidget; class OptionsDialog : public Dialog { typedef Common::Array CheckboxWidgetList; public: OptionsDialog(const Common::String &domain, int x, int y, int w, int h); OptionsDialog(const Common::String &domain, const Common::String &name); ~OptionsDialog(); void init(); void open(); virtual void apply(); void close(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); const Common::String& getDomain() const { return _domain; } virtual void reflowLayout(); protected: /** Config domain this dialog is used to edit. */ Common::String _domain; ButtonWidget *_soundFontButton; StaticTextWidget *_soundFont; ButtonWidget *_soundFontClearButton; virtual void build(); virtual void clean(); void rebuild(); void addControlControls(GuiObject *boss, const Common::String &prefix); void addGraphicControls(GuiObject *boss, const Common::String &prefix); void addShaderControls(GuiObject *boss, const Common::String &prefix); void addAudioControls(GuiObject *boss, const Common::String &prefix); void addMIDIControls(GuiObject *boss, const Common::String &prefix); void addMT32Controls(GuiObject *boss, const Common::String &prefix); void addVolumeControls(GuiObject *boss, const Common::String &prefix); // The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget, // it uses its own scale void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255); void addEngineControls(GuiObject *boss, const Common::String &prefix, const ExtraGuiOptions &engineOptions); void setGraphicSettingsState(bool enabled); void setAudioSettingsState(bool enabled); void setMIDISettingsState(bool enabled); void setMT32SettingsState(bool enabled); void setVolumeSettingsState(bool enabled); void setSubtitleSettingsState(bool enabled); virtual void setupGraphicsTab(); bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO); void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting); TabWidget *_tabWidget; int _graphicsTabId; int _midiTabId; int _pathsTabId; private: // // Control controls // bool _enableControlSettings; CheckboxWidget *_touchpadCheckbox; CheckboxWidget *_onscreenCheckbox; CheckboxWidget *_swapMenuAndBackBtnsCheckbox; StaticTextWidget *_kbdMouseSpeedDesc; SliderWidget *_kbdMouseSpeedSlider; StaticTextWidget *_kbdMouseSpeedLabel; StaticTextWidget *_joystickDeadzoneDesc; SliderWidget *_joystickDeadzoneSlider; StaticTextWidget *_joystickDeadzoneLabel; // // Graphics controls // bool _enableGraphicSettings; StaticTextWidget *_gfxPopUpDesc; PopUpWidget *_gfxPopUp; StaticTextWidget *_stretchPopUpDesc; PopUpWidget *_stretchPopUp; CheckboxWidget *_fullscreenCheckbox; CheckboxWidget *_filteringCheckbox; CheckboxWidget *_aspectCheckbox; StaticTextWidget *_renderModePopUpDesc; PopUpWidget *_renderModePopUp; // // Shader controls // bool _enableShaderSettings; StaticTextWidget *_shaderPopUpDesc; PopUpWidget *_shaderPopUp; // // Audio controls // bool _enableAudioSettings; StaticTextWidget *_midiPopUpDesc; PopUpWidget *_midiPopUp; StaticTextWidget *_oplPopUpDesc; PopUpWidget *_oplPopUp; StaticTextWidget *_mt32DevicePopUpDesc; PopUpWidget *_mt32DevicePopUp; StaticTextWidget *_gmDevicePopUpDesc; PopUpWidget *_gmDevicePopUp; // // MIDI controls // bool _enableMIDISettings; CheckboxWidget *_multiMidiCheckbox; StaticTextWidget *_midiGainDesc; SliderWidget *_midiGainSlider; StaticTextWidget *_midiGainLabel; // // MT-32 controls // bool _enableMT32Settings; CheckboxWidget *_mt32Checkbox; CheckboxWidget *_enableGSCheckbox; // // Subtitle controls // int getSubtitleMode(bool subtitles, bool speech_mute); bool _enableSubtitleSettings; StaticTextWidget *_subToggleDesc; RadiobuttonGroup *_subToggleGroup; RadiobuttonWidget *_subToggleSubOnly; RadiobuttonWidget *_subToggleSpeechOnly; RadiobuttonWidget *_subToggleSubBoth; static const char *_subModeDesc[]; static const char *_lowresSubModeDesc[]; StaticTextWidget *_subSpeedDesc; SliderWidget *_subSpeedSlider; StaticTextWidget *_subSpeedLabel; // // Volume controls // void updateMusicVolume(const int newValue) const; void updateSfxVolume(const int newValue) const; void updateSpeechVolume(const int newValue) const; bool _enableVolumeSettings; StaticTextWidget *_musicVolumeDesc; SliderWidget *_musicVolumeSlider; StaticTextWidget *_musicVolumeLabel; StaticTextWidget *_sfxVolumeDesc; SliderWidget *_sfxVolumeSlider; StaticTextWidget *_sfxVolumeLabel; StaticTextWidget *_speechVolumeDesc; SliderWidget *_speechVolumeSlider; StaticTextWidget *_speechVolumeLabel; CheckboxWidget *_muteCheckbox; protected: // // Game GUI options // Common::String _guioptions; Common::String _guioptionsString; // // Engine-specific controls // CheckboxWidgetList _engineCheckboxes; }; class GlobalOptionsDialog : public OptionsDialog, public CommandSender { public: GlobalOptionsDialog(LauncherDialog *launcher); ~GlobalOptionsDialog(); virtual void apply(); void close(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); void handleTickle(); virtual void reflowLayout(); protected: virtual void build(); virtual void clean(); Common::String _newTheme; LauncherDialog *_launcher; #ifdef GUI_ENABLE_KEYSDIALOG KeysDialog *_keysDialog; #endif #ifdef USE_FLUIDSYNTH FluidSynthSettingsDialog *_fluidSynthSettingsDialog; #endif StaticTextWidget *_savePath; ButtonWidget *_savePathClearButton; StaticTextWidget *_themePath; ButtonWidget *_themePathClearButton; StaticTextWidget *_extraPath; ButtonWidget *_extraPathClearButton; #ifdef DYNAMIC_MODULES StaticTextWidget *_pluginsPath; ButtonWidget *_pluginsPathClearButton; #endif // // Misc controls // StaticTextWidget *_curTheme; StaticTextWidget *_rendererPopUpDesc; PopUpWidget *_rendererPopUp; StaticTextWidget *_autosavePeriodPopUpDesc; PopUpWidget *_autosavePeriodPopUp; StaticTextWidget *_guiLanguagePopUpDesc; PopUpWidget *_guiLanguagePopUp; CheckboxWidget *_guiLanguageUseGameLanguageCheckbox; CheckboxWidget *_useSystemDialogsCheckbox; #ifdef USE_UPDATES StaticTextWidget *_updatesPopUpDesc; PopUpWidget *_updatesPopUp; #endif #ifdef USE_CLOUD #ifdef USE_LIBCURL // // Cloud controls // uint32 _selectedStorageIndex; StaticTextWidget *_storagePopUpDesc; PopUpWidget *_storagePopUp; StaticTextWidget *_storageDisabledHint; ButtonWidget *_storageEnableButton; StaticTextWidget *_storageUsernameDesc; StaticTextWidget *_storageUsername; StaticTextWidget *_storageUsedSpaceDesc; StaticTextWidget *_storageUsedSpace; StaticTextWidget *_storageSyncHint; StaticTextWidget *_storageLastSyncDesc; StaticTextWidget *_storageLastSync; ButtonWidget *_storageSyncSavesButton; StaticTextWidget *_storageDownloadHint; ButtonWidget *_storageDownloadButton; StaticTextWidget *_storageDisconnectHint; ButtonWidget *_storageDisconnectButton; bool _connectingStorage; StaticTextWidget *_storageWizardNotConnectedHint; StaticTextWidget *_storageWizardOpenLinkHint; StaticTextWidget *_storageWizardLink; StaticTextWidget *_storageWizardCodeHint; EditTextWidget *_storageWizardCodeBox; ButtonWidget *_storageWizardPasteButton; ButtonWidget *_storageWizardConnectButton; StaticTextWidget *_storageWizardConnectionStatusHint; bool _redrawCloudTab; void addCloudControls(GuiObject *boss, const Common::String &prefix, bool lowres); void setupCloudTab(); void shiftWidget(Widget *widget, const char *widgetName, int32 xOffset, int32 yOffset); void storageConnectionCallback(Networking::ErrorResponse response); void storageSavesSyncedCallback(Cloud::Storage::BoolResponse response); void storageErrorCallback(Networking::ErrorResponse response); #endif // USE_LIBCURL #ifdef USE_SDL_NET // // LAN controls // ButtonWidget *_runServerButton; StaticTextWidget *_serverInfoLabel; ButtonWidget *_rootPathButton; StaticTextWidget *_rootPath; ButtonWidget *_rootPathClearButton; StaticTextWidget *_serverPortDesc; EditTextWidget *_serverPort; ButtonWidget *_serverPortClearButton; StaticTextWidget *_featureDescriptionLine1; StaticTextWidget *_featureDescriptionLine2; bool _serverWasRunning; void addNetworkControls(GuiObject *boss, const Common::String &prefix, bool lowres); void reflowNetworkTabLayout(); #endif // USE_SDL_NET #endif // USE_CLOUD // // Accessibility controls // #ifdef USE_TTS bool _enableTTS; CheckboxWidget *_ttsCheckbox; PopUpWidget *_ttsVoiceSelectionPopUp; #endif }; } // End of namespace GUI #endif