/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef OPTIONS_DIALOG_H #define OPTIONS_DIALOG_H #include "engines/metaengine.h" #include "gui/dialog.h" #include "common/str.h" #include "audio/mididrv.h" #ifdef SMALL_SCREEN_DEVICE #include "gui/KeysDialog.h" #endif #ifdef USE_FLUIDSYNTH #include "gui/fluidsynth-dialog.h" #endif namespace GUI { class CheckboxWidget; class PopUpWidget; class SliderWidget; class StaticTextWidget; class TabWidget; class ButtonWidget; class CommandSender; class GuiObject; class RadiobuttonGroup; class RadiobuttonWidget; class OptionsDialog : public Dialog { typedef Common::Array CheckboxWidgetList; public: OptionsDialog(const Common::String &domain, int x, int y, int w, int h); OptionsDialog(const Common::String &domain, const Common::String &name); ~OptionsDialog(); void init(); void open(); void close(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); const Common::String& getDomain() const { return _domain; } virtual void reflowLayout(); protected: /** Config domain this dialog is used to edit. */ Common::String _domain; ButtonWidget *_soundFontButton; StaticTextWidget *_soundFont; ButtonWidget *_soundFontClearButton; void addGraphicControls(GuiObject *boss, const Common::String &prefix); void addAudioControls(GuiObject *boss, const Common::String &prefix); void addMIDIControls(GuiObject *boss, const Common::String &prefix); void addMT32Controls(GuiObject *boss, const Common::String &prefix); void addVolumeControls(GuiObject *boss, const Common::String &prefix); // The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget, // it uses its own scale void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255); void addEngineControls(GuiObject *boss, const Common::String &prefix, const ExtraGuiOptions &engineOptions); void setGraphicSettingsState(bool enabled); void setAudioSettingsState(bool enabled); void setMIDISettingsState(bool enabled); void setMT32SettingsState(bool enabled); void setVolumeSettingsState(bool enabled); void setSubtitleSettingsState(bool enabled); bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO); void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting); TabWidget *_tabWidget; int _graphicsTabId; int _midiTabId; int _pathsTabId; private: // // Graphics controls // bool _enableGraphicSettings; StaticTextWidget *_gfxPopUpDesc; PopUpWidget *_gfxPopUp; CheckboxWidget *_fullscreenCheckbox; CheckboxWidget *_aspectCheckbox; StaticTextWidget *_renderModePopUpDesc; PopUpWidget *_renderModePopUp; // // Audio controls // bool _enableAudioSettings; StaticTextWidget *_midiPopUpDesc; PopUpWidget *_midiPopUp; StaticTextWidget *_oplPopUpDesc; PopUpWidget *_oplPopUp; StaticTextWidget *_outputRatePopUpDesc; PopUpWidget *_outputRatePopUp; StaticTextWidget *_mt32DevicePopUpDesc; PopUpWidget *_mt32DevicePopUp; StaticTextWidget *_gmDevicePopUpDesc; PopUpWidget *_gmDevicePopUp; // // MIDI controls // bool _enableMIDISettings; CheckboxWidget *_multiMidiCheckbox; StaticTextWidget *_midiGainDesc; SliderWidget *_midiGainSlider; StaticTextWidget *_midiGainLabel; // // MT-32 controls // bool _enableMT32Settings; CheckboxWidget *_mt32Checkbox; CheckboxWidget *_enableGSCheckbox; // // Subtitle controls // int getSubtitleMode(bool subtitles, bool speech_mute); bool _enableSubtitleSettings; StaticTextWidget *_subToggleDesc; RadiobuttonGroup *_subToggleGroup; RadiobuttonWidget *_subToggleSubOnly; RadiobuttonWidget *_subToggleSpeechOnly; RadiobuttonWidget *_subToggleSubBoth; static const char *_subModeDesc[]; static const char *_lowresSubModeDesc[]; StaticTextWidget *_subSpeedDesc; SliderWidget *_subSpeedSlider; StaticTextWidget *_subSpeedLabel; // // Volume controls // bool _enableVolumeSettings; StaticTextWidget *_musicVolumeDesc; SliderWidget *_musicVolumeSlider; StaticTextWidget *_musicVolumeLabel; StaticTextWidget *_sfxVolumeDesc; SliderWidget *_sfxVolumeSlider; StaticTextWidget *_sfxVolumeLabel; StaticTextWidget *_speechVolumeDesc; SliderWidget *_speechVolumeSlider; StaticTextWidget *_speechVolumeLabel; CheckboxWidget *_muteCheckbox; protected: // // Game GUI options // Common::String _guioptions; Common::String _guioptionsString; // //Theme Options // Common::String _oldTheme; // // Engine-specific controls // CheckboxWidgetList _engineCheckboxes; }; class GlobalOptionsDialog : public OptionsDialog { public: GlobalOptionsDialog(); ~GlobalOptionsDialog(); void open(); void close(); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void reflowLayout(); protected: #ifdef SMALL_SCREEN_DEVICE KeysDialog *_keysDialog; #endif #ifdef USE_FLUIDSYNTH FluidSynthSettingsDialog *_fluidSynthSettingsDialog; #endif StaticTextWidget *_savePath; ButtonWidget *_savePathClearButton; StaticTextWidget *_themePath; ButtonWidget *_themePathClearButton; StaticTextWidget *_extraPath; ButtonWidget *_extraPathClearButton; #ifdef DYNAMIC_MODULES StaticTextWidget *_pluginsPath; #endif // // Misc controls // StaticTextWidget *_curTheme; StaticTextWidget *_rendererPopUpDesc; PopUpWidget *_rendererPopUp; StaticTextWidget *_autosavePeriodPopUpDesc; PopUpWidget *_autosavePeriodPopUp; StaticTextWidget *_guiLanguagePopUpDesc; PopUpWidget *_guiLanguagePopUp; }; } // End of namespace GUI #endif