/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_SAVELOAD_DIALOG_H #define GUI_SAVELOAD_DIALOG_H #include "gui/dialog.h" #include "gui/widgets/list.h" #include "engines/metaengine.h" namespace GUI { #if defined(USE_CLOUD) && defined(USE_LIBCURL) enum SaveLoadCloudSyncProgress { kSavesSyncProgressCmd = 'SSPR', kSavesSyncEndedCmd = 'SSEN' }; class SaveLoadCloudSyncProgressDialog : public Dialog { //protected? StaticTextWidget *_label, *_percentLabel; SliderWidget *_progressBar; bool _close; public: SaveLoadCloudSyncProgressDialog(bool canRunInBackground); virtual ~SaveLoadCloudSyncProgressDialog(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void handleTickle(); }; #endif #define kSwitchSaveLoadDialog -2 // TODO: We might want to disable the grid based save/load chooser for more // platforms, than those which define DISABLE_FANCY_THEMES. But those are // probably not able to handle the grid chooser anyway, so disabling it // for them is a good start. #ifdef DISABLE_FANCY_THEMES #define DISABLE_SAVELOADCHOOSER_GRID #endif // DISABLE_FANCY_THEMES #ifndef DISABLE_SAVELOADCHOOSER_GRID enum SaveLoadChooserType { kSaveLoadDialogList = 0, kSaveLoadDialogGrid = 1 }; SaveLoadChooserType getRequestedSaveLoadDialog(const MetaEngine &metaEngine); #endif // !DISABLE_SAVELOADCHOOSER_GRID class SaveLoadChooserDialog : protected Dialog { public: SaveLoadChooserDialog(const Common::String &dialogName, const bool saveMode); SaveLoadChooserDialog(int x, int y, int w, int h, const bool saveMode); virtual ~SaveLoadChooserDialog(); virtual void open(); virtual void close(); virtual void reflowLayout(); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); #if defined(USE_CLOUD) && defined(USE_LIBCURL) virtual void runSaveSync(bool hasSavepathOverride); #endif virtual void handleTickle(); #ifndef DISABLE_SAVELOADCHOOSER_GRID virtual SaveLoadChooserType getType() const = 0; #endif // !DISABLE_SAVELOADCHOOSER_GRID int run(const Common::String &target, const MetaEngine *metaEngine); virtual const Common::String &getResultString() const = 0; protected: virtual int runIntern() = 0; /** Common function to refresh the list on the screen. */ virtual void updateSaveList(); /** * Common function to get saves list from MetaEngine. * * It also checks whether there are some locked saves * because of saves sync and adds such saves as locked * slots. User sees these slots, but is unable to save * or load from these. */ virtual void listSaves(); const bool _saveMode; const MetaEngine *_metaEngine; bool _delSupport; bool _metaInfoSupport; bool _thumbnailSupport; bool _saveDateSupport; bool _playTimeSupport; Common::String _target; bool _dialogWasShown; SaveStateList _saveList; #ifndef DISABLE_SAVELOADCHOOSER_GRID ButtonWidget *_listButton; ButtonWidget *_gridButton; void addChooserButtons(); ButtonWidget *createSwitchButton(const Common::String &name, const char *desc, const char *tooltip, const char *image, uint32 cmd = 0); #endif // !DISABLE_SAVELOADCHOOSER_GRID }; class SaveLoadChooserSimple : public SaveLoadChooserDialog { typedef Common::String String; typedef Common::Array StringArray; public: SaveLoadChooserSimple(const String &title, const String &buttonLabel, bool saveMode); virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual const Common::String &getResultString() const; virtual void reflowLayout(); #ifndef DISABLE_SAVELOADCHOOSER_GRID virtual SaveLoadChooserType getType() const { return kSaveLoadDialogList; } #endif // !DISABLE_SAVELOADCHOOSER_GRID virtual void open(); virtual void close(); protected: virtual void updateSaveList(); private: virtual int runIntern(); ListWidget *_list; ButtonWidget *_chooseButton; ButtonWidget *_deleteButton; GraphicsWidget *_gfxWidget; ContainerWidget *_container; StaticTextWidget *_date; StaticTextWidget *_time; StaticTextWidget *_playtime; String _resultString; void addThumbnailContainer(); void updateSelection(bool redraw); }; #ifndef DISABLE_SAVELOADCHOOSER_GRID class EditTextWidget; class SavenameDialog : public Dialog { public: SavenameDialog(); void setDescription(const Common::String &desc); const Common::String &getDescription(); void setTargetSlot(int slot) { _targetSlot = slot; } virtual void open(); protected: virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); private: int _targetSlot; StaticTextWidget *_title; EditTextWidget *_description; }; class SaveLoadChooserGrid : public SaveLoadChooserDialog { public: SaveLoadChooserGrid(const Common::String &title, bool saveMode); ~SaveLoadChooserGrid(); virtual const Common::String &getResultString() const; virtual void open(); virtual void reflowLayout(); virtual SaveLoadChooserType getType() const { return kSaveLoadDialogGrid; } virtual void close(); protected: virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); virtual void handleMouseWheel(int x, int y, int direction); virtual void updateSaveList(); private: virtual int runIntern(); uint _columns, _lines; uint _entriesPerPage; uint _curPage; ButtonWidget *_nextButton; ButtonWidget *_prevButton; StaticTextWidget *_pageDisplay; ContainerWidget *_newSaveContainer; int _nextFreeSaveSlot; Common::String _resultString; SavenameDialog _savenameDialog; bool selectDescription(); struct SlotButton { SlotButton() : container(0), button(0), description(0) {} SlotButton(ContainerWidget *c, PicButtonWidget *b, StaticTextWidget *d) : container(c), button(b), description(d) {} ContainerWidget *container; PicButtonWidget *button; StaticTextWidget *description; void setVisible(bool state) { container->setVisible(state); } }; typedef Common::Array ButtonArray; ButtonArray _buttons; void destroyButtons(); void hideButtons(); void updateSaves(); }; #endif // !DISABLE_SAVELOADCHOOSER_GRID } // End of namespace GUI #endif