/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "common/config-manager.h" #include "common/system.h" #include "gui/saveload.h" #include "gui/saveload-dialog.h" #include "gui/gui-manager.h" #include "engines/metaengine.h" namespace GUI { SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode) : _impl(0), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) { } SaveLoadChooser::~SaveLoadChooser() { delete _impl; _impl = 0; } void SaveLoadChooser::selectChooser(const MetaEngine &engine) { const SaveLoadChooserType requestedType = getRequestedSaveLoadDialog(engine); if (!_impl || _impl->getType() != requestedType) { delete _impl; _impl = 0; switch (requestedType) { case kSaveLoadDialogGrid: _impl = new SaveLoadChooserGrid(_title, _saveMode); break; case kSaveLoadDialogList: _impl = new SaveLoadChooserSimple(_title, _buttonLabel, _saveMode); break; } } } Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const { #if defined(USE_SAVEGAME_TIMESTAMP) TimeDate curTime; g_system->getTimeAndDate(curTime); curTime.tm_year += 1900; // fixup year curTime.tm_mon++; // fixup month return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec); #else return Common::String::format("Save %d", slot + 1); #endif } int SaveLoadChooser::runModalWithCurrentTarget() { const Common::String gameId = ConfMan.get("gameid"); const EnginePlugin *plugin = 0; EngineMan.findGame(gameId, &plugin); return runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName()); } int SaveLoadChooser::runModalWithPluginAndTarget(const EnginePlugin *plugin, const String &target) { selectChooser(**plugin); if (!_impl) return -1; // Set up the game domain as newly active domain, so // target specific savepath will be checked String oldDomain = ConfMan.getActiveDomainName(); ConfMan.setActiveDomain(target); int ret; do { ret = _impl->run(target, &(**plugin)); if (ret == kSwitchSaveLoadDialog) { selectChooser(**plugin); } } while (ret < -1); // Revert to the old active domain ConfMan.setActiveDomain(oldDomain); return ret; } Common::String SaveLoadChooser::getResultString() const { if (_impl) return _impl->getResultString(); else return Common::String(); } } // End of namespace GUI