/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GUI_THEME_H #define GUI_THEME_H #include "common/system.h" #include "common/rect.h" #include "common/str.h" #include "common/fs.h" #include "common/config-file.h" #include "graphics/surface.h" #include "graphics/fontman.h" #define THEME_VERSION 24 #define SCUMMVM_THEME_VERSION_STR "SCUMMVM_STX0.2" namespace GUI { class ThemeEval; /** * Our theme renderer class. * * It is used to draw the different widgets and * getting the layout of the widgets for different * resolutions. */ class Theme { public: Theme(); virtual ~Theme(); //! Defined the align of the text enum TextAlign { kTextAlignLeft, //!< Text should be aligned to the left kTextAlignCenter, //!< Text should be centered kTextAlignRight //!< Text should be aligned to the right }; //! Vertical alignment of the text. enum TextAlignVertical { kTextAlignVBottom, kTextAlignVCenter, kTextAlignVTop }; //! Widget background type enum WidgetBackground { kWidgetBackgroundNo, //!< No background at all kWidgetBackgroundPlain, //!< Simple background, this may not include borders kWidgetBackgroundBorder, //!< Same as kWidgetBackgroundPlain just with a border kWidgetBackgroundBorderSmall, //!< Same as kWidgetBackgroundPlain just with a small border kWidgetBackgroundEditText, //!< Background used for edit text fields kWidgetBackgroundSlider //!< Background used for sliders }; //! Dialog background type enum DialogBackground { kDialogBackgroundMain, kDialogBackgroundSpecial, kDialogBackgroundPlain, kDialogBackgroundDefault }; //! State of the widget to be drawn enum State { kStateDisabled, //!< Indicates that the widget is disabled, that does NOT include that it is invisible kStateEnabled, //!< Indicates that the widget is enabled kStateHighlight //!< Indicates that the widget is highlighted by the user }; typedef State WidgetStateInfo; enum ScrollbarState { kScrollbarStateNo, kScrollbarStateUp, kScrollbarStateDown, kScrollbarStateSlider, kScrollbarStateSinglePage }; //! Font style selector enum FontStyle { kFontStyleBold = 0, //!< A bold font. This is also the default font. kFontStyleNormal = 1, //!< A normal font. kFontStyleItalic = 2, //!< Italic styled font. kFontStyleFixedNormal = 3, //!< Fixed size font. kFontStyleFixedBold = 4, //!< Fixed size bold font. kFontStyleFixedItalic = 5, //!< Fixed size italic font. kFontStyleMax }; //! Function used to process areas other than the current dialog enum ShadingStyle { kShadingNone, //!< No special post processing kShadingDim, //!< Dimming unused areas kShadingLuminance //!< Converting colors to luminance for unused areas }; /** * This initializes all the data needed by the theme renderer. * It should just be called *once*, when first using the renderer. * * Other functions of the renderer should just be used after * calling this function, else the result is undefined. * * If used again it should just be used after deinit, * if there is need to use the renderer again. * * @see deinit */ virtual bool init() = 0; /** * Unloads all data used by the theme renderer. */ virtual void deinit() = 0; /** * Updates the renderer to changes to resolution, * bit depth and other video related configuration. */ virtual void refresh() = 0; /** * Checks if the theme supplies its own cursor. * * @return true if using an own cursor */ virtual bool ownCursor() const { return false; } /** * Enables the theme renderer for use. * * This for examples displays the overlay, clears the * renderer's temporary screen buffers and does other * things to make the renderer for use. * * This will NOT back up the data on the overlay. * So if you've got data in the overlay save it before * calling this. * * Unlike init, this makes the renderer ready to draw * something to the screen. And of course it relies on the data * loaded by init. * * @see disable * @see init */ virtual void enable() = 0; /** * Disables the theme renderer. * * This for example hides the overlay and undoes * other things done by enable. * * Unlike uninit, this just makes the renderer unable * to do any screen drawing, but still keeps all data * loaded into memory. * * @see enable * @see uninit */ virtual void disable() = 0; /** * Tells the theme renderer that a new dialog is opened. * * This can be used for internal caching and marking * area of all but the not top dialog in a special way. * * TODO: This needs serious reworking, since at least for * normal usage, a dialog opened with openDialog should always * be the top dialog. Currently our themes have no good enough * implementation to handle a single open dialog though, so we * have to stay this way until we implement proper dialog * 'caching'/handling. * * @param topDialog if true it indicates that this is the top dialog * * @see closeAllDialogs */ virtual void openDialog(bool topDialog, ShadingStyle shading = kShadingNone) = 0; /** * This indicates that all dialogs have been closed. * * @see openDialog */ virtual void closeAllDialogs() = 0; /** * Closes the topmost dialog, and redraws the screen * accordingly. * * TODO: Make this purely virtual by making ThemeClassic * and ThemeModern implement it too. * * @returns True if the dialog was sucessfully closed. * If we weren't able to restore the screen after closing * the dialog, we return false, which means we need to redraw * the dialog stack from scratch. */ virtual void startBuffering() = 0; virtual void finishBuffering() = 0; /** * Clear the complete GUI screen. */ virtual void clearAll() = 0; /** * Update the GUI screen aka overlay. * * This does NOT call OSystem::updateScreen, * it just copies all (changed) data to the overlay. */ virtual void updateScreen() = 0; virtual const Graphics::Font *getFont(FontStyle font = kFontStyleBold) const = 0; virtual int getFontHeight(FontStyle font = kFontStyleBold) const = 0; virtual int getStringWidth(const Common::String &str, FontStyle font = kFontStyleBold) const = 0; virtual int getCharWidth(byte c, FontStyle font = kFontStyleBold) const = 0; virtual void drawDialogBackground(const Common::Rect &r, DialogBackground type, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignCenter, bool inverted = false, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold) = 0; // this should ONLY be used by the debugger until we get a nicer solution virtual void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawWidgetBackground(const Common::Rect &r, uint16 hints, WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawButton(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, uint16 hints = 0) = 0; virtual void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false) = 0; virtual void drawSlider(const Common::Rect &r, int width, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawCheckbox(const Common::Rect &r, const Common::String &str, bool checked, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array &tabs, int active, uint16 hints, int titleVPad, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawPopUpWidget(const Common::Rect &r, const Common::String &sel, int deltax, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignLeft) = 0; virtual void drawCaret(const Common::Rect &r, bool erase, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled) = 0; virtual void restoreBackground(Common::Rect r, bool special = false) = 0; virtual bool addDirtyRect(Common::Rect r, bool save = false, bool special = false) = 0; virtual int getTabSpacing() const = 0; virtual int getTabPadding() const = 0; Graphics::TextAlignment convertAligment(TextAlign align) const { switch (align) { case kTextAlignLeft: return Graphics::kTextAlignLeft; break; case kTextAlignRight: return Graphics::kTextAlignRight; break; default: break; }; return Graphics::kTextAlignCenter; } TextAlign convertAligment(Graphics::TextAlignment align) const { switch (align) { case Graphics::kTextAlignLeft: return kTextAlignLeft; break; case Graphics::kTextAlignRight: return kTextAlignRight; break; default: break; } return kTextAlignCenter; } bool isThemeLoadingRequired(); virtual ThemeEval *getEvaluator() = 0; static bool themeConfigUseable(const Common::FSNode &node, Common::String &themeName); static bool themeConfigParseHeader(Common::String header, Common::String &themeName); virtual const Common::String &getThemeFileName() const = 0; virtual const Common::String &getThemeName() const = 0; virtual int getGraphicsMode() const = 0; /** * Checks if the theme renderer supports drawing of images. * * @return true on support, else false */ virtual bool supportsImages() const { return false; } //! Special image ids for images used in the GUI enum kThemeImages { kImageLogo = 0, //!< ScummVM Logo used in the launcher kImageLogoSmall //!< ScummVM logo used in the GMM }; /** * Returns the given image. * * @param n id of the image, see kThemeImages * @return 0 if no such image exists for the theme, else pointer to the image * * @see kThemeImages */ virtual const Graphics::Surface *getImageSurface(const kThemeImages n) const { return 0; } protected: const Graphics::Font *loadFont(const Common::String &filename); const Graphics::Font *loadFontFromArchive(const Common::String &filename); Common::String genCacheFilename(const char *filename); public: bool needThemeReload() { return ((_loadedThemeX != g_system->getOverlayWidth()) || (_loadedThemeY != g_system->getOverlayHeight())); } private: int _loadedThemeX, _loadedThemeY; }; } // end of namespace GUI #endif // GUI_THEME_H