/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GUI_THEME_H #define GUI_THEME_H #include "common/system.h" #include "common/rect.h" #include "common/str.h" #include "common/file.h" #include "common/config-file.h" #include "graphics/surface.h" #include "graphics/fontman.h" #define THEME_VERSION 23 namespace GUI { class Eval; //! Hint to the theme engine that the widget is used in a non-standard way. enum ThemeHint { //! Indicates that this is the first time the widget is drawn. THEME_HINT_FIRST_DRAW = 1 << 0, /** * Indicates that the widget will be redrawn often, e.g. list widgets. * It may therefore be a good idea to save the background so that it * can be redrawn quickly. */ THEME_HINT_SAVE_BACKGROUND = 1 << 1, //! Indicates that this is the launcher dialog (maybe delete this in the future) THEME_HINT_MAIN_DIALOG = 1 << 2, //! Indicates special colorfade THEME_HINT_SPECIAL_COLOR = 1 << 3, //! Indicates no colorfade THEME_HINT_PLAIN_COLOR = 1 << 4, //! Indictaes that a shadows should be drawn around the background THEME_HINT_USE_SHADOW = 1 << 5, /** * Indicates that no background should be restored when drawing the widget * (note that this can be silently ignored if for example the theme does * alpha blending and would blend over an already drawn widget) * TODO: currently only ThemeModern::drawButton supports this */ THEME_HINT_NO_BACKGROUND_RESTORE = 1 << 6 }; /** * Our theme renderer class. * * It is used to draw the different widgets and * getting the layout of the widgets for different * resolutions. */ class Theme { public: Theme(); virtual ~Theme(); //! Defined the align of the text enum TextAlign { kTextAlignLeft, //! Text should be aligned to the left kTextAlignCenter, //! Text should be centered kTextAlignRight //! Text should be aligned to the right }; //! Widget background type enum WidgetBackground { kWidgetBackgroundNo, //! No background at all kWidgetBackgroundPlain, //! Simple background, this may not include borders kWidgetBackgroundBorder, //! Same as kWidgetBackgroundPlain just with a border kWidgetBackgroundBorderSmall, //! Same as kWidgetBackgroundPlain just with a small border kWidgetBackgroundEditText, //! Background used for edit text fields kWidgetBackgroundSlider //! Background used for sliders }; //! State of the widget to be drawn enum State { kStateDisabled, //! Indicates that the widget is disabled, that does NOT include that it is invisible kStateEnabled, //! Indicates that the widget is enabled kStateHighlight //! Indicates that the widget is highlighted by the user }; typedef State WidgetStateInfo; enum ScrollbarState { kScrollbarStateNo, kScrollbarStateUp, kScrollbarStateDown, kScrollbarStateSlider, kScrollbarStateSinglePage }; //! Font style selector enum FontStyle { kFontStyleBold = 0, //! A bold font. This is also the default font. kFontStyleNormal = 1, //! A normal font. kFontStyleItalic = 2, //! Italic styled font. kFontStyleFixedNormal = 3, //! Fixed size font. kFontStyleFixedBold = 4, //! Fixed size bold font. kFontStyleFixedItalic = 5, //! Fixed size italic font. kFontStyleMax }; //! Function used to process areas other than the current dialog enum ShadingStyle { kShadingNone, //! No special post processing kShadingDim, //! Dimming unused areas kShadingLuminance //! Converting colors to luminance for unused areas }; /** * This initializes all the data needed by the theme renderer. * It should just be called *once*, when first using the renderer. * * Other functions of the renderer should just be used after * calling this function, else the result is undefined. * * If used again it should just be used after deinit, * if there is need to use the renderer again. * * @see deinit */ virtual bool init() = 0; /** * Unloads all data used by the theme renderer. */ virtual void deinit() = 0; /** * Updates the renderer to changes to resolution, * bit depth and other video related configuration. */ virtual void refresh() = 0; /** * Checks if the theme supplies its own cursor. * * @return true if using an own cursor */ virtual bool ownCursor() const { return false; } /** * Enables the theme renderer for use. * * This for examples displays the overlay, clears the * renderer's temporary screen buffers and does other * things to make the renderer for use. * * This will NOT back up the data on the overlay. * So if you've got data in the overlay save it before * calling this. * * Unlike init, this makes the renderer ready to draw * something to the screen. And of course it relies on the data * loaded by init. * * @see disable * @see init */ virtual void enable() = 0; /** * Disables the theme renderer. * * This for example hides the overlay and undoes * other things done by enable. * * Unlike uninit, this just makes the renderer unable * to do any screen drawing, but still keeps all data * loaded into memory. * * @see enable * @see uninit */ virtual void disable() = 0; /** * Tells the theme renderer that a new dialog is opened. * * This can be used for internal caching and marking * area of all but the not top dialog in a special way. * * TODO: This needs serious reworking, since at least for * normal usage, a dialog opened with openDialog should always * be the top dialog. Currently our themes have no good enough * implementation to handle a single open dialog though, so we * have to stay this way until we implement proper dialog * 'caching'/handling. * * @param topDialog if true it indicates that this is the top dialog * * @see closeAllDialogs */ virtual void openDialog(bool topDialog) = 0; /** * This indicates that all dialogs have been closed. * * @see openDialog */ virtual void closeAllDialogs() = 0; /** * Clear the complete GUI screen. */ virtual void clearAll() = 0; /** * Update the GUI screen aka overlay. * * This does NOT call OSystem::updateScreen, * it just copies all (changed) data to the overlay. */ virtual void updateScreen() = 0; /** * Set the active screen area, in which the renderer is able to * draw. * * This does not affect the coordinates for the draw* functions, * it just marks the screen rect given in param r as writeable. * * This is for example used in the credits dialog, which, if not * just a part of the screen would be marked as writeable, would * draw parts of the scrolling text outside the dialog box and * thus would look strange. * * The active area defaults to the whole screen, so there is just * need to use this function if you want to limit it. * * @param r rect of the screen, which should be writeable * * @see resetDrawArea */ virtual void setDrawArea(const Common::Rect &r) { _drawArea = r; } /** * Resets the draw area to the whole screen. * * @see setDrawArea */ virtual void resetDrawArea() = 0; virtual const Common::ConfigFile &getConfigFile() const { return _configFile; } virtual const Graphics::Font *getFont(FontStyle font = kFontStyleBold) const = 0; virtual int getFontHeight(FontStyle font = kFontStyleBold) const = 0; virtual int getStringWidth(const Common::String &str, FontStyle font = kFontStyleBold) const = 0; virtual int getCharWidth(byte c, FontStyle font = kFontStyleBold) const = 0; virtual void drawDialogBackground(const Common::Rect &r, uint16 hints, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawText(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignCenter, bool inverted = false, int deltax = 0, bool useEllipsis = true, FontStyle font = kFontStyleBold) = 0; // this should ONLY be used by the debugger until we get a nicer solution virtual void drawChar(const Common::Rect &r, byte ch, const Graphics::Font *font, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawWidgetBackground(const Common::Rect &r, uint16 hints, WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawButton(const Common::Rect &r, const Common::String &str, WidgetStateInfo state = kStateEnabled, uint16 hints = 0) = 0; virtual void drawSurface(const Common::Rect &r, const Graphics::Surface &surface, WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false) = 0; virtual void drawSlider(const Common::Rect &r, int width, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawCheckbox(const Common::Rect &r, const Common::String &str, bool checked, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawTab(const Common::Rect &r, int tabHeight, int tabWidth, const Common::Array &tabs, int active, uint16 hints, int titleVPad, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight, ScrollbarState, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawPopUpWidget(const Common::Rect &r, const Common::String &sel, int deltax, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignLeft) = 0; virtual void drawCaret(const Common::Rect &r, bool erase, WidgetStateInfo state = kStateEnabled) = 0; virtual void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled) = 0; virtual void restoreBackground(Common::Rect r, bool special = false) = 0; virtual bool addDirtyRect(Common::Rect r, bool save = false, bool special = false) = 0; virtual int getTabSpacing() const = 0; virtual int getTabPadding() const = 0; Graphics::TextAlignment convertAligment(TextAlign align) const { switch (align) { case kTextAlignLeft: return Graphics::kTextAlignLeft; break; case kTextAlignRight: return Graphics::kTextAlignRight; break; default: break; }; return Graphics::kTextAlignCenter; } TextAlign convertAligment(Graphics::TextAlignment align) const { switch (align) { case Graphics::kTextAlignLeft: return kTextAlignLeft; break; case Graphics::kTextAlignRight: return kTextAlignRight; break; default: break; } return kTextAlignCenter; } void processResSection(Common::ConfigFile &config, const Common::String &name, bool skipDefs = false, const Common::String &prefix = ""); void processSingleLine(const Common::String §ion, const Common::String &prefix, const Common::String &name, const Common::String &str); void setSpecialAlias(const Common::String &alias, const Common::String &name); bool isThemeLoadingRequired(); bool sectionIsSkipped(Common::ConfigFile &config, const char *name, int w, int h); void loadTheme(Common::ConfigFile &config, bool reset = true); void loadTheme(Common::ConfigFile &config, bool reset, bool doBackendSpecificPostProcessing); Eval *_evaluator; static bool themeConfigUseable(const Common::String &file, const Common::String &style="", Common::String *cStyle=0, Common::ConfigFile *cfg=0); const Common::String &getStylefileName() const { return _stylefile; } const Common::String &getThemeName() const { return _stylename; } /** * Checks if the theme renderer supports drawing of images. * * @return true on support, else false */ virtual bool supportsImages() const { return false; } //! Special image ids for images used in the GUI enum kThemeImages { kImageLogo = 0 //! ScummVM Logo used in the launcher }; /** * Returns the given image. * * @param n id of the image, see kThemeImages * @return 0 if no such image exists for the theme, else pointer to the image * * @see kThemeImages */ virtual const Graphics::Surface *getImageSurface(const kThemeImages n) const { return 0; } protected: bool loadConfigFile(const Common::String &file); void getColorFromConfig(const Common::String &name, OverlayColor &col); void getColorFromConfig(const Common::String &value, uint8 &r, uint8 &g, uint8 &b); const Graphics::Font *loadFont(const char *filename); Common::String genCacheFilename(const char *filename); Common::String _stylefile, _stylename; Common::Rect _drawArea; Common::ConfigFile _configFile; Common::ConfigFile _defaultConfig; public: bool needThemeReload() { return ((_loadedThemeX != g_system->getOverlayWidth()) || (_loadedThemeY != g_system->getOverlayHeight())); } private: static const char *_defaultConfigINI; int _loadedThemeX, _loadedThemeY; }; } // end of namespace GUI #endif // GUI_THEME_H