/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/unknown-game-dialog.h" #include "common/translation.h" #include "common/str-array.h" #include "common/system.h" #include "gui/gui-manager.h" #include "gui/message.h" #include "gui/ThemeEval.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollcontainer.h" namespace GUI { enum { kCopyToClipboard = 'cpcl', kOpenBugtrackerURL = 'ourl', kClose = 'clse', kAddAnyway = 'adda' }; UnknownGameDialog::UnknownGameDialog(const DetectedGame &detectedGame) : Dialog("UnknownGameDialog"), _detectedGame(detectedGame) { if (detectedGame.canBeAdded) { _addAnywayButton = new ButtonWidget(this, "UnknownGameDialog.Add", _("Add anyway"), 0, kAddAnyway); } else { _addAnywayButton = nullptr; } _closeButton = new ButtonWidget(this, "UnknownGameDialog.Close", detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose); //Check if we have clipboard functionality if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { _copyToClipboardButton = new ButtonWidget(this, "UnknownGameDialog.Copy", _("Copy to clipboard"), 0, kCopyToClipboard); } else _copyToClipboardButton = nullptr; //Check if we have support for opening URLs if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { _openBugTrackerUrlButton = new ButtonWidget(this, "UnknownGameDialog.Report", _("Report game"), 0, kOpenBugtrackerURL); } else _openBugTrackerUrlButton = nullptr; // Use a ScrollContainer for the report in case we have a lot of lines. _textContainer = new ScrollContainerWidget(this, "UnknownGameDialog.TextContainer", ""); _textContainer->setTarget(this); rebuild(); } void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) { _textContainer->handleMouseWheel(x, y, direction); } void UnknownGameDialog::reflowLayout() { Dialog::reflowLayout(); rebuild(); } void UnknownGameDialog::rebuild() { // First remove the old text widgets for (uint i = 0; i < _textWidgets.size() ; i++) { _textContainer->removeWidget(_textWidgets[i]); // Also remove the widget from the dialog for the case it was // the active widget. removeWidget(_textWidgets[i]); delete _textWidgets[i]; } _textWidgets.clear(); Common::String reportTranslated = generateUnknownGameReport(_detectedGame, true, true); // Check if we have clipboard functionality and expand the reportTranslated message if needed... if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { reportTranslated += "\n"; reportTranslated += _("Use the button below to copy the required game information into your clipboard."); } // Check if we have support for opening URLs and expand the reportTranslated message if needed... if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { reportTranslated += "\n"; reportTranslated += _("You can also directly report your game to the Bug Tracker."); } // We use a ScrollContainer to display the text, with a 2 * 10 margin for the text in the container. Common::Array lines; g_gui.getFont().wordWrapText(reportTranslated, _textContainer->getWidth() - 20, lines); // Create text widgets uint y = 8; for (uint i = 0; i < lines.size() ; i++) { StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _textContainer->getWidth() - 20, kLineHeight, lines[i], Graphics::kTextAlignLeft); _textWidgets.push_back(widget); y += kLineHeight; } } Common::String UnknownGameDialog::encodeUrlString(const Common::String &string) { Common::String encoded; for (uint i = 0 ; i < string.size() ; ++i) { char c = string[i]; if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '~' || c == '-' || c == '.' || c == '_') encoded += c; else encoded += Common::String::format("%%%02X", c); } return encoded; } Common::String UnknownGameDialog::generateBugtrackerURL() { Common::String report = generateUnknownGameReport(_detectedGame, false, false); report = encodeUrlString(report); Common::String engineId = encodeUrlString(_detectedGame.engineId); return Common::String::format( "https://www.scummvm.org/unknowngame?" "engine=%s" "&description=%s", engineId.c_str(), report.c_str()); } void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch(cmd) { case kCopyToClipboard: { Common::String report = generateUnknownGameReport(_detectedGame, false, false); if (g_system->setTextInClipboard(report)) { g_system->displayMessageOnOSD( _("All necessary information about your game has been copied into the clipboard")); } else { g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!")); } break; } case kClose: // The user cancelled adding the game setResult(-1); close(); break; case kAddAnyway: // When the detection entry comes from the fallback detector, the game can be added / launched anyways. close(); break; case kOpenBugtrackerURL: g_system->openUrl(generateBugtrackerURL()); break; default: break; } } } // End of namespace GUI