/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/unknown-game-dialog.h" #include "common/translation.h" #include "common/str-array.h" #include "common/system.h" #include "gui/gui-manager.h" #include "gui/message.h" #include "gui/ThemeEval.h" #include "gui/widgets/popup.h" #include "gui/widgets/scrollcontainer.h" namespace GUI { enum { kCopyToClipboard = 'cpcl', kOpenBugtrackerURL = 'ourl', kClose = 'clse', kAddAnyway = 'adda', kScrollContainerReflow = 'SCRf' }; UnknownGameDialog::UnknownGameDialog(const DetectedGame &detectedGame) : Dialog(30, 20, 260, 124), _detectedGame(detectedGame) { // For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called. _closeButton = new ButtonWidget(this, 0, 0, 0, 0, detectedGame.canBeAdded ? _("Cancel") : _("Close"), 0, kClose); if (detectedGame.canBeAdded) { _addAnywayButton = new ButtonWidget(this, 0, 0, 0, 0, _("Add anyway"), 0, kAddAnyway); } else { _addAnywayButton = nullptr; } //Check if we have clipboard functionality if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { _copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard); } else _copyToClipboardButton = nullptr; //Check if we have support for opening URLs if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { _openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL); } else _openBugTrackerUrlButton = nullptr; // Use a ScrollContainer for the report in case we have a lot of lines. _textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow); _textContainer->setTarget(this); rebuild(); } void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) { _textContainer->handleMouseWheel(x, y, direction); } void UnknownGameDialog::reflowLayout() { rebuild(); Dialog::reflowLayout(); } void UnknownGameDialog::rebuild() { // TODO: Use a theme layout dialog definition // First remove the old text widgets for (uint i = 0; i < _textWidgets.size() ; i++) { _textContainer->removeWidget(_textWidgets[i]); delete _textWidgets[i]; } _textWidgets.clear(); // Work out dialog size and position of the various elements in the dialog. // Limit the width of the dialog to 600 - 2 * 10 pixels. const int screenW = MIN((int)g_system->getOverlayWidth(), 600); const int screenH = g_system->getOverlayHeight(); int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0); int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0); Common::String reportTranslated = generateUnknownGameReport(_detectedGame, true, true); // Check if we have clipboard functionality and expand the reportTranslated message if needed... if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) { reportTranslated += "\n"; reportTranslated += _("Use the button below to copy the required game information into your clipboard."); } // Check if we have support for opening URLs and expand the reportTranslated message if needed... if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) { reportTranslated += "\n"; reportTranslated += _("You can also directly report your game to the Bug Tracker."); } // We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border, // the scrollbar, and 2 * 10 margin for the text in the container. // We also keep 2 * 10 pixels between the screen border and the dialog. int scrollbarWidth = g_gui.xmlEval()->getVar("Globals.Scrollbar.Width", 0); Common::Array lines; int maxlineWidth = g_gui.getFont().wordWrapText(reportTranslated, screenW - 2 * 20 - 16 - scrollbarWidth, lines); int lineCount = lines.size() + 1; _h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24); int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10); int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, addAnywayButtonWidth = 0; int totalButtonWidth = closeButtonWidth; if (_copyToClipboardButton) { copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10); totalButtonWidth += copyToClipboardButtonWidth + 10; } if (_openBugTrackerUrlButton) { openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10); totalButtonWidth += openBugtrackerURLButtonWidth + 10; } if (_addAnywayButton) { addAnywayButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_addAnywayButton->getLabel()) + 10); totalButtonWidth += addAnywayButtonWidth + 10; } _w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20; // Center the dialog on the screen _x = (g_system->getOverlayWidth() - _w) / 2; _y = (g_system->getOverlayHeight() - _h) / 2; // Now move the buttons and text container to their proper place int buttonPos = _w - 10; if (_addAnywayButton) { buttonPos -= addAnywayButtonWidth + 5; _addAnywayButton->resize(buttonPos, _h - buttonHeight - 8, addAnywayButtonWidth, buttonHeight); } buttonPos -= closeButtonWidth + 5; _closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight); if (_copyToClipboardButton) { buttonPos -= copyToClipboardButtonWidth + 5; _copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight); } if (_openBugTrackerUrlButton) { buttonPos -= openBugtrackerURLButtonWidth + 5; _openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight); } int containerHeight = _h - kLineHeight - buttonHeight - 16; _textContainer->resize(8, 8, _w - 16, containerHeight); // And create text widgets uint y = 8; for (uint i = 0; i < lines.size() ; i++) { StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft); _textWidgets.push_back(widget); y += kLineHeight; } } Common::String UnknownGameDialog::encodeUrlString(const Common::String &string) { Common::String encoded; for (uint i = 0 ; i < string.size() ; ++i) { char c = string[i]; if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '~' || c == '-' || c == '.' || c == '_') encoded += c; else encoded += Common::String::format("%%%02X", c); } return encoded; } Common::String UnknownGameDialog::generateBugtrackerURL() { Common::String report = generateUnknownGameReport(_detectedGame, false, false); report = encodeUrlString(report); Common::String engineName = encodeUrlString(_detectedGame.engineName); return Common::String::format( "https://www.scummvm.org/unknowngame?" "engine=%s" "&description=%s", engineName.c_str(), report.c_str()); } void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { switch(cmd) { case kCopyToClipboard: { Common::String report = generateUnknownGameReport(_detectedGame, false, false); if (g_system->setTextInClipboard(report)) { g_system->displayMessageOnOSD( _("All necessary information about your game has been copied into the clipboard")); } else { g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!")); } break; } case kClose: // The user cancelled adding the game setResult(-1); close(); break; case kAddAnyway: // When the detection entry comes from the fallback detector, the game can be added / launched anyways. close(); break; case kOpenBugtrackerURL: g_system->openUrl(generateBugtrackerURL()); break; case kScrollContainerReflow: for (uint i = 0; i < _textWidgets.size() ; i++) _textWidgets[i]->setVisible(true); break; default: break; } } } // End of namespace GUI