/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_UNKNOWN_GAME_DIALOG_H #define GUI_UNKNOWN_GAME_DIALOG_H #include "gui/dialog.h" #include "common/array.h" #include "engines/game.h" namespace GUI { class StaticTextWidget; class ScrollContainerWidget; class ButtonWidget; class UnknownGameDialog : public Dialog { public: UnknownGameDialog(const DetectionResults &detectionResults); void handleMouseWheel(int x, int y, int direction); private: void rebuild(); // Dialog API void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; void reflowLayout() override; Common::String generateBugtrackerURL(); void encodeUrlString(Common::String&); const DetectionResults &_detectionResults; ScrollContainerWidget *_textContainer; Common::Array _textWidgets; ButtonWidget* _openBugTrackerUrlButton; ButtonWidget* _copyToClipboardButton; ButtonWidget* _closeButton; }; } // End of namespace GUI #endif