/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef WALKTHROUGH_DIALOG_H #define WALKTHROUGH_DIALOG_H #include "common/array.h" #include "common/str.h" #include "gui/dialog.h" #include "gui/newgui.h" #include namespace GUI { class ScrollBarWidget; class WalkthroughDialog : public Dialog { private: bool _initialized; int _lineWidth; int _linesPerPage; int _currentPos; int _scrollLine; int _firstLineInBuffer; typedef Common::String String; struct Entry { String text; }; typedef Common::Array EntryList; EntryList _linesArray; ScrollBarWidget *_scrollBar; float _widthPercent, _heightPercent; void reflowLayout(); bool loadWalkthroughText(const char *gameName); public: WalkthroughDialog(float widthPercent, float heightPercent); ~WalkthroughDialog(); void create(const char *gameName); void destroy(); void open(); void drawDialog(); void handleMouseWheel(int x, int y, int direction); void handleKeyDown(uint16 ascii, int keycode, int modifiers); void handleCommand(CommandSender *sender, uint32 cmd, uint32 data); }; } // End of namespace GUI #endif