/* ScummVM - Scumm Interpreter * Copyright (C) 2002-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ */ #include "common/stdafx.h" #include "common/util.h" #include "graphics/fontman.h" #include "gui/widget.h" #include "gui/dialog.h" #include "gui/newgui.h" namespace GUI { Widget::Widget(GuiObject *boss, int x, int y, int w, int h) : GuiObject(x, y, w, h), _type(0), _boss(boss), _id(0), _flags(0), _hasFocus(false) { // Insert into the widget list of the boss _next = _boss->_firstWidget; _boss->_firstWidget = this; } Widget::~Widget() { delete _next; } void Widget::draw() { NewGui *gui = &g_gui; if (!isVisible() || !_boss->isVisible()) return; int oldX = _x, oldY = _y; // Account for our relative position in the dialog _x = getAbsX(); _y = getAbsY(); // Clear background (unless alpha blending is enabled) if (_flags & WIDGET_CLEARBG) gui->fillRect(_x, _y, _w, _h, gui->_bgcolor); // Draw border if (_flags & WIDGET_BORDER) { OverlayColor colorA = gui->_color; OverlayColor colorB = gui->_shadowcolor; if ((_flags & WIDGET_INV_BORDER) == WIDGET_INV_BORDER) SWAP(colorA, colorB); gui->box(_x, _y, _w, _h, colorA, colorB); _x += 4; _y += 4; _w -= 8; _h -= 8; } // Now perform the actual widget draw drawWidget((_flags & WIDGET_HILITED) ? true : false); // Restore x/y if (_flags & WIDGET_BORDER) { _x -= 4; _y -= 4; _w += 8; _h += 8; } // Flag the draw area as dirty gui->addDirtyRect(_x, _y, _w, _h); _x = oldX; _y = oldY; // Draw all children Widget *w = _firstWidget; while (w) { w->draw(); w = w->_next; } } Widget *Widget::findWidgetInChain(Widget *w, int x, int y) { while (w) { // Stop as soon as we find a widget that contains the point (x,y) if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h) break; w = w->_next; } if (w) w = w->findWidget(x - w->_x, y - w->_y); return w; } #pragma mark - StaticTextWidget::StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const String &text, TextAlignment align, WidgetSize ws) : Widget(boss, x, y, w, h), _align(align), _ws(ws) { _flags = WIDGET_ENABLED; _type = kStaticTextWidget; _label = text; } void StaticTextWidget::setValue(int value) { char buf[256]; sprintf(buf, "%d", value); _label = buf; } void StaticTextWidget::setLabel(const String &label) { _label = label; // TODO: We should automatically redraw when the label is changed. // The following doesn't quite work when we are using tabs, plus it // is rather clumsy to force a full redraw for a single static text. // However, as long as we do blending, it might be the only way. //_boss->draw(); } void StaticTextWidget::setAlign(TextAlignment align) { _align = align; // TODO: We should automatically redraw when the alignment is changed. // See setLabel() for more insights. } void StaticTextWidget::drawWidget(bool hilite) { NewGui *gui = &g_gui; gui->drawString(_label, _x, _y, _w, isEnabled() ? gui->_textcolor : gui->_color, _align); } #pragma mark - ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey, WidgetSize ws) : StaticTextWidget(boss, x, y, w, h, label, kTextAlignCenter, ws), CommandSender(boss), _cmd(cmd), _hotkey(hotkey) { _flags = WIDGET_ENABLED | WIDGET_BORDER | WIDGET_CLEARBG; _type = kButtonWidget; } void ButtonWidget::handleMouseUp(int x, int y, int button, int clickCount) { if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) sendCommand(_cmd, 0); } void ButtonWidget::drawWidget(bool hilite) { NewGui *gui = &g_gui; const int off = (_h - g_gui.getFontHeight()) / 2; gui->drawString(_label, _x, _y + off, _w, !isEnabled() ? gui->_color : hilite ? gui->_textcolorhi : gui->_textcolor, _align); } #pragma mark - CheckboxWidget::CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const String &label, uint32 cmd, uint8 hotkey, WidgetSize ws) : ButtonWidget(boss, x, y, w, h, label, cmd, hotkey, ws), _state(false) { _flags = WIDGET_ENABLED; _type = kCheckboxWidget; } void CheckboxWidget::handleMouseUp(int x, int y, int button, int clickCount) { if (isEnabled() && x >= 0 && x < _w && y >= 0 && y < _h) { toggleState(); } } void CheckboxWidget::setState(bool state) { if (_state != state) { _state = state; _flags ^= WIDGET_INV_BORDER; draw(); } sendCommand(_cmd, _state); } void CheckboxWidget::drawWidget(bool hilite) { NewGui *gui = &g_gui; int fontHeight = gui->getFontHeight(); // Draw the box gui->box(_x, _y, fontHeight + 4, fontHeight + 4, gui->_color, gui->_shadowcolor); gui->fillRect(_x + 2, _y + 2, fontHeight, fontHeight, gui->_bgcolor); // If checked, draw cross inside the box if (_state) { Graphics::Surface &surf = gui->getScreen(); Common::Point p0, p1, p2, p3; OverlayColor color = isEnabled() ? gui->_textcolor : gui->_color; p0 = Common::Point(_x + 4, _y + 4); p1 = Common::Point(_x + fontHeight - 1, _y + 4); p2 = Common::Point(_x + 4, _y + fontHeight - 1); p3 = Common::Point(_x + fontHeight - 1, _y + fontHeight - 1); if (_ws == kBigWidgetSize) { surf.drawLine(p0.x + 1, p0.y, p3.x, p3.y - 1, color); surf.drawLine(p0.x, p0.y + 1, p3.x - 1, p3.y, color); surf.drawLine(p0.x + 1, p0.y + 1, p3.x - 1, p3.y - 1, color); surf.drawLine(p2.x + 1, p2.y - 1, p1.x - 1, p1.y + 1, color); surf.drawLine(p2.x + 1, p2.y, p1.x, p1.y + 1, color); surf.drawLine(p2.x, p2.y - 1, p1.x - 1, p1.y, color); } else { surf.drawLine(p0.x, p0.y, p3.x, p3.y, color); surf.drawLine(p2.x, p2.y, p1.x, p1.y, color); } } // Finally draw the label gui->drawString(_label, _x + fontHeight + 10, _y + 3, _w, isEnabled() ? gui->_textcolor : gui->_color); } #pragma mark - SliderWidget::SliderWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd) : Widget(boss, x, y, w, h), CommandSender(boss), _cmd(cmd), _value(0), _oldValue(0), _valueMin(0), _valueMax(100), _isDragging(false) { _flags = WIDGET_ENABLED | WIDGET_TRACK_MOUSE | WIDGET_CLEARBG; _type = kSliderWidget; } void SliderWidget::handleMouseMoved(int x, int y, int button) { if (isEnabled() && _isDragging && x >= 0) { int newValue = posToValue(x); if (newValue < _valueMin) newValue = _valueMin; else if (newValue > _valueMax) newValue = _valueMax; if (newValue != _value) { _value = newValue; draw(); sendCommand(_cmd, _value); // FIXME - hack to allow for "live update" in sound dialog } } } void SliderWidget::handleMouseDown(int x, int y, int button, int clickCount) { if (isEnabled()) { _isDragging = true; handleMouseMoved(x, y, button); } } void SliderWidget::handleMouseUp(int x, int y, int button, int clickCount) { if (isEnabled() && _isDragging) { sendCommand(_cmd, _value); } _isDragging = false; } void SliderWidget::drawWidget(bool hilite) { NewGui *gui = &g_gui; // Draw the box gui->box(_x, _y, _w, _h, gui->_color, gui->_shadowcolor); // Draw the 'bar' gui->fillRect(_x + 2, _y + 2, valueToPos(_value), _h - 4, !isEnabled() ? gui->_color : hilite ? gui->_textcolorhi : gui->_textcolor); } int SliderWidget::valueToPos(int value) { return ((_w - 4) * (value - _valueMin) / (_valueMax - _valueMin)); } int SliderWidget::posToValue(int pos) { return (pos) * (_valueMax - _valueMin) / (_w - 4) + _valueMin; } #pragma mark - GraphicsWidget::GraphicsWidget(GuiObject *boss, int x, int y, int w, int h) : Widget(boss, x, y, w, h), _gfx() { _flags = WIDGET_ENABLED | WIDGET_CLEARBG; _type = kGraphicsWidget; } GraphicsWidget::~GraphicsWidget() { _gfx.free(); } void GraphicsWidget::setGfx(const Graphics::Surface *gfx) { _gfx.free(); if (!gfx || !gfx->pixels) return; // TODO: add conversion to OverlayColor _gfx.create(gfx->w, gfx->h, gfx->bytesPerPixel); memcpy(_gfx.pixels, gfx->pixels, gfx->h * gfx->pitch); } void GraphicsWidget::drawWidget(bool hilite) { if (sizeof(OverlayColor) != _gfx.bytesPerPixel || !_gfx.pixels) { // FIXME: It doesn't really make sense to render this text here, since // this widget might be used for other things than rendering savegame // graphics/previews... g_gui.drawString("No preview", _x, _y + _h / 2 - g_gui.getFontHeight() / 2, _w, g_gui._textcolor, Graphics::kTextAlignCenter); } else g_gui.drawSurface(_gfx, _x, _y); } } // End of namespace GUI