/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef GUI_WIDGET_H #define GUI_WIDGET_H #include "common/scummsys.h" #include "common/str.h" #include "common/keyboard.h" #include "graphics/surface.h" #include "gui/object.h" #include "gui/ThemeEngine.h" namespace GUI { class Dialog; enum { WIDGET_ENABLED = 1 << 0, WIDGET_INVISIBLE = 1 << 1, WIDGET_HILITED = 1 << 2, WIDGET_BORDER = 1 << 3, //WIDGET_INV_BORDER = 1 << 4, WIDGET_CLEARBG = 1 << 5, WIDGET_WANT_TICKLE = 1 << 7, WIDGET_TRACK_MOUSE = 1 << 8, WIDGET_RETAIN_FOCUS = 1 << 9 // Retain focus on mouse up. By default widgets lose focus on mouseup, but some widgets might want to retain it - widgets where you enter text, for instance }; enum { kStaticTextWidget = 'TEXT', kEditTextWidget = 'EDIT', kButtonWidget = 'BTTN', kCheckboxWidget = 'CHKB', kSliderWidget = 'SLDE', kListWidget = 'LIST', kScrollBarWidget = 'SCRB', kPopUpWidget = 'POPU', kTabWidget = 'TABW', kGraphicsWidget = 'GFXW', kContainerWidget = 'CTNR' }; enum { kCaretBlinkTime = 300 }; /* Widget */ class Widget : public GuiObject { friend class Dialog; protected: uint32 _type; GuiObject *_boss; Widget *_next; uint16 _id; bool _hasFocus; ThemeEngine::WidgetStateInfo _state; private: uint16 _flags; public: static Widget *findWidgetInChain(Widget *start, int x, int y); static Widget *findWidgetInChain(Widget *start, const char *name); public: Widget(GuiObject *boss, int x, int y, int w, int h); Widget(GuiObject *boss, const Common::String &name); virtual ~Widget(); void init(); void resize(int x, int y, int w, int h); void setNext(Widget *w) { _next = w; } Widget *next() { return _next; } virtual int16 getAbsX() const { return _x + _boss->getChildX(); } virtual int16 getAbsY() const { return _y + _boss->getChildY(); } virtual void setPos(int x, int y) { _x = x; _y = y; } virtual void setSize(int w, int h) { _w = w; _h = h; } virtual void handleMouseDown(int x, int y, int button, int clickCount) {} virtual void handleMouseUp(int x, int y, int button, int clickCount) {} virtual void handleMouseEntered(int button) {} virtual void handleMouseLeft(int button) {} virtual void handleMouseMoved(int x, int y, int button) {} virtual void handleMouseWheel(int x, int y, int direction) {} virtual bool handleKeyDown(Common::KeyState state) { return false; } // Return true if the event was handled virtual bool handleKeyUp(Common::KeyState state) { return false; } // Return true if the event was handled virtual void handleTickle() {} virtual void reflowLayout() { GuiObject::reflowLayout(); } void draw(); void receivedFocus() { _hasFocus = true; receivedFocusWidget(); } void lostFocus() { _hasFocus = false; lostFocusWidget(); } virtual bool wantsFocus() { return false; } void setFlags(int flags); void clearFlags(int flags); int getFlags() const { return _flags; } void setEnabled(bool e) { if (e) setFlags(WIDGET_ENABLED); else clearFlags(WIDGET_ENABLED); } bool isEnabled() const; bool isVisible() const; protected: void updateState(int oldFlags, int newFlags); virtual void drawWidget() = 0; virtual void receivedFocusWidget() {} virtual void lostFocusWidget() {} virtual Widget *findWidget(int x, int y) { return this; } void releaseFocus() { assert(_boss); _boss->releaseFocus(); } // By default, delegate unhandled commands to the boss void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { assert(_boss); _boss->handleCommand(sender, cmd, data); } }; /* StaticTextWidget */ class StaticTextWidget : public Widget { protected: Common::String _label; Graphics::TextAlign _align; public: StaticTextWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &text, Graphics::TextAlign align); StaticTextWidget(GuiObject *boss, const Common::String &name, const Common::String &text); void setValue(int value); void setLabel(const Common::String &label); const Common::String &getLabel() const { return _label; } void setAlign(Graphics::TextAlign align); Graphics::TextAlign getAlign() const { return _align; } protected: void drawWidget(); }; /* ButtonWidget */ class ButtonWidget : public StaticTextWidget, public CommandSender { friend class Dialog; // Needed for the hotkey handling protected: uint32 _cmd; uint8 _hotkey; public: ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, uint32 cmd = 0, uint8 hotkey = 0); ButtonWidget(GuiObject *boss, const Common::String &name, const Common::String &label, uint32 cmd = 0, uint8 hotkey = 0); void setCmd(uint32 cmd) { _cmd = cmd; } uint32 getCmd() const { return _cmd; } void handleMouseUp(int x, int y, int button, int clickCount); void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); } void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); } protected: void drawWidget(); }; /* CheckboxWidget */ class CheckboxWidget : public ButtonWidget { protected: bool _state; public: CheckboxWidget(GuiObject *boss, int x, int y, int w, int h, const Common::String &label, uint32 cmd = 0, uint8 hotkey = 0); CheckboxWidget(GuiObject *boss, const Common::String &name, const Common::String &label, uint32 cmd = 0, uint8 hotkey = 0); void handleMouseUp(int x, int y, int button, int clickCount); virtual void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); } virtual void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); } void setState(bool state); void toggleState() { setState(!_state); } bool getState() const { return _state; } protected: void drawWidget(); }; /* SliderWidget */ class SliderWidget : public Widget, public CommandSender { protected: uint32 _cmd; int _value, _oldValue; int _valueMin, _valueMax; bool _isDragging; uint _labelWidth; public: SliderWidget(GuiObject *boss, int x, int y, int w, int h, uint32 cmd = 0); SliderWidget(GuiObject *boss, const Common::String &name, uint32 cmd = 0); void setCmd(uint32 cmd) { _cmd = cmd; } uint32 getCmd() const { return _cmd; } void setValue(int value) { _value = value; } int getValue() const { return _value; } void setMinValue(int value) { _valueMin = value; } int getMinValue() const { return _valueMin; } void setMaxValue(int value) { _valueMax = value; } int getMaxValue() const { return _valueMax; } void handleMouseMoved(int x, int y, int button); void handleMouseDown(int x, int y, int button, int clickCount); void handleMouseUp(int x, int y, int button, int clickCount); void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); draw(); } void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); draw(); } void handleMouseWheel(int x, int y, int direction); protected: void drawWidget(); int valueToPos(int value); int posToValue(int pos); int valueToBarWidth(int value); }; /* GraphicsWidget */ class GraphicsWidget : public Widget { public: GraphicsWidget(GuiObject *boss, int x, int y, int w, int h); GraphicsWidget(GuiObject *boss, const Common::String &name); ~GraphicsWidget(); void setGfx(const Graphics::Surface *gfx); void setGfx(int w, int h, int r, int g, int b); void useAlpha(int alpha) { _alpha = alpha; } void useThemeTransparency(bool enable) { _transparency = enable; } protected: void drawWidget(); Graphics::Surface _gfx; int _alpha; bool _transparency; }; /* ContainerWidget */ class ContainerWidget : public Widget { public: ContainerWidget(GuiObject *boss, int x, int y, int w, int h); ContainerWidget(GuiObject *boss, const Common::String &name); protected: void drawWidget(); }; } // End of namespace GUI #endif