/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef GUI_WIDGETS_SCROLLBAR_H #define GUI_WIDGETS_SCROLLBAR_H #include "gui/widget.h" namespace GUI { enum { kSetPositionCmd = 'SETP' }; class ScrollBarWidget : public Widget, public CommandSender { protected: typedef enum { kNoPart, kUpArrowPart, kDownArrowPart, kSliderPart, kPageUpPart, kPageDownPart } Part; Part _part; int _sliderHeight; int _sliderPos; Part _draggingPart; int _sliderDeltaMouseDownPos; enum { kRepeatInitialDelay = 500, kRepeatDelay = 100 }; uint32 _repeatTimer; public: int _numEntries; int _entriesPerPage; int _currentPos; int _singleStep; public: ScrollBarWidget(GuiObject *boss, int x, int y, int w, int h); void handleMouseDown(int x, int y, int button, int clickCount); void handleMouseUp(int x, int y, int button, int clickCount); void handleMouseWheel(int x, int y, int direction); void handleMouseMoved(int x, int y, int button); void handleMouseEntered(int button) { setFlags(WIDGET_HILITED); } void handleMouseLeft(int button) { clearFlags(WIDGET_HILITED); _part = kNoPart; markAsDirty(); } void handleTickle(); bool wantsFocus() { return true; } // FIXME - this should be private, but then we also have to add accessors // for _numEntries, _entriesPerPage and _currentPos. This again leads to the question: // should these accessors force a redraw? void recalc(); void checkBounds(int old_pos); protected: void drawWidget(); }; } // End of namespace GUI #endif