/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/util.h" #include "gui/widgets/tab.h" #include "gui/gui-manager.h" #include "gui/ThemeEval.h" namespace GUI { enum { kCmdLeft = 'LEFT', kCmdRight = 'RGHT' }; static const int kTabTitleSpacing = 2 * 5; TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h) : Widget(boss, x, y, w, h), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) { init(); } TabWidget::TabWidget(GuiObject *boss, const String &name) : Widget(boss, name), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) { init(); } void TabWidget::init() { setFlags(WIDGET_ENABLED | WIDGET_TRACK_MOUSE); _type = kTabWidget; _activeTab = -1; _firstVisibleTab = 0; _lastVisibleTab = 0; _navButtonsVisible = false; _minTabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width"); _tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height"); _titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top"); _bodyTP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Top"); _bodyBP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Bottom"); _bodyLP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Left"); _bodyRP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Right"); _butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Right", 0); _butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0); _butW = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Width", 10); _butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10); int x = _w - _butRP - _butW * 2 - 2; int y = _butTP - _tabHeight; _navLeft = new ButtonWidget(this, x, y, _butW, _butH, "<", 0, kCmdLeft); _navRight = new ButtonWidget(this, x + _butW + 2, y, _butW, _butH, ">", 0, kCmdRight); _lastRead = -1; } TabWidget::~TabWidget() { // If widgets were added or removed in the current tab, without tabs // having been switched using setActiveTab() afterward, then the // firstWidget in the _tabs list for the active tab may not be up to // date. So update it now. if (_activeTab != -1) _tabs[_activeTab].firstWidget = _firstWidget; _firstWidget = 0; for (uint i = 0; i < _tabs.size(); ++i) { delete _tabs[i].firstWidget; _tabs[i].firstWidget = 0; } _tabs.clear(); delete _navRight; } int16 TabWidget::getChildY() const { // NOTE: if you change that, make sure to do the same // changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp) return getAbsY() + _tabHeight; } uint16 TabWidget::getHeight() const { // NOTE: if you change that, make sure to do the same // changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp) // NOTE: this height is used for clipping, so it *includes* // tabs, because it starts from getAbsY(), not getChildY() return _h + _tabHeight; } int TabWidget::addTab(const String &title) { // Add a new tab page Tab newTab; newTab.title = title; newTab.firstWidget = 0; // Determine the new tab width int newWidth = g_gui.getStringWidth(title) + kTabTitleSpacing; if (newWidth < _minTabWidth) newWidth = _minTabWidth; newTab._tabWidth = newWidth; _tabs.push_back(newTab); int numTabs = _tabs.size(); // Activate the new tab setActiveTab(numTabs - 1); return _activeTab; } void TabWidget::removeTab(int tabID) { assert(0 <= tabID && tabID < (int)_tabs.size()); // Deactivate the tab if it's currently the active one if (tabID == _activeTab) { _tabs[tabID].firstWidget = _firstWidget; releaseFocus(); _firstWidget = 0; } // Dispose the widgets in that tab and then the tab itself delete _tabs[tabID].firstWidget; _tabs.remove_at(tabID); // Adjust _firstVisibleTab if necessary if (_firstVisibleTab >= (int)_tabs.size()) { _firstVisibleTab = MAX(0, (int)_tabs.size() - 1); } // The active tab was removed, so select a new active one (if any remains) if (tabID == _activeTab) { _activeTab = -1; if (tabID >= (int)_tabs.size()) tabID = _tabs.size() - 1; if (tabID >= 0) setActiveTab(tabID); } // Finally trigger a redraw g_gui.scheduleTopDialogRedraw(); } void TabWidget::setActiveTab(int tabID) { assert(0 <= tabID && tabID < (int)_tabs.size()); if (_activeTab != tabID) { // Exchange the widget lists, and switch to the new tab if (_activeTab != -1) { _tabs[_activeTab].firstWidget = _firstWidget; releaseFocus(); } _activeTab = tabID; _firstWidget = _tabs[tabID].firstWidget; // Also ensure the tab is visible in the tab bar if (_firstVisibleTab > tabID) setFirstVisible(tabID, true); while (_lastVisibleTab < tabID) setFirstVisible(_firstVisibleTab + 1, false); g_gui.scheduleTopDialogRedraw(); } } void TabWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { Widget::handleCommand(sender, cmd, data); switch (cmd) { case kCmdLeft: if (_firstVisibleTab > 0) { setFirstVisible(_firstVisibleTab - 1); } break; case kCmdRight: if (_lastVisibleTab + 1 < (int)_tabs.size()) { setFirstVisible(_firstVisibleTab + 1, false); } break; default: break; } } void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) { assert(y < _tabHeight); if (x < 0) return; // Determine which tab was clicked int tabID; for (tabID = _firstVisibleTab; tabID <= _lastVisibleTab; ++tabID) { x -= _tabs[tabID]._tabWidth; if (x < 0) break; } // If a tab was clicked, switch to that pane if (tabID <= _lastVisibleTab) setActiveTab(tabID); } void TabWidget::handleMouseMoved(int x, int y, int button) { assert(y < _tabHeight); if (x < 0) return; // Determine which tab the mouse is on int tabID; for (tabID = _firstVisibleTab; tabID <= _lastVisibleTab; ++tabID) { x -= _tabs[tabID]._tabWidth; if (x < 0) break; } if (tabID <= _lastVisibleTab) { if (tabID != _lastRead) { read(_tabs[tabID].title); _lastRead = tabID; } } else _lastRead = -1; } bool TabWidget::handleKeyDown(Common::KeyState state) { if (state.hasFlags(Common::KBD_SHIFT) && state.keycode == Common::KEYCODE_TAB) adjustTabs(kTabBackwards); else if (state.keycode == Common::KEYCODE_TAB) adjustTabs(kTabForwards); return Widget::handleKeyDown(state); } void TabWidget::adjustTabs(int value) { // Determine which tab is next int tabID = _activeTab + value; if (tabID >= (int)_tabs.size()) tabID = 0; else if (tabID < 0) tabID = ((int)_tabs.size() - 1); setActiveTab(tabID); } int TabWidget::getFirstVisible() const { return _firstVisibleTab; } void TabWidget::setFirstVisible(int tabID, bool adjustIfRoom) { assert(0 <= tabID && tabID < (int)_tabs.size()); _firstVisibleTab = tabID; computeLastVisibleTab(adjustIfRoom); g_gui.scheduleTopDialogRedraw(); // TODO: Necessary? } void TabWidget::reflowLayout() { Widget::reflowLayout(); // NOTE: if you change that, make sure to do the same // changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp) _tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height"); _minTabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width"); _titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top"); _butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Right", 0); _butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0); _butW = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Width", 10); _butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10); // If widgets were added or removed in the current tab, without tabs // having been switched using setActiveTab() afterward, then the // firstWidget in the _tabs list for the active tab may not be up to // date. So update it now. if (_activeTab != -1) _tabs[_activeTab].firstWidget = _firstWidget; for (uint i = 0; i < _tabs.size(); ++i) { Widget *w = _tabs[i].firstWidget; while (w) { w->reflowLayout(); w = w->next(); } } for (uint i = 0; i < _tabs.size(); ++i) { // Determine the new tab width int newWidth = g_gui.getStringWidth(_tabs[i].title) + kTabTitleSpacing; if (newWidth < _minTabWidth) newWidth = _minTabWidth; _tabs[i]._tabWidth = newWidth; } // See how many tabs fit on screen. // We do this in a loop, because it will change if we need to // add left/right scroll buttons, if we scroll left to use free // space on the right, or a combination of those. _navButtonsVisible = _firstVisibleTab > 0; do { computeLastVisibleTab(true); if (_firstVisibleTab > 0 || _lastVisibleTab + 1 < (int)_tabs.size()) { if (!_navButtonsVisible) _navButtonsVisible = true; else break; } else { if (_navButtonsVisible) _navButtonsVisible = false; else break; } } while (true); int x = _w - _butRP - _butW * 2 - 2; int y = _butTP - _tabHeight; _navLeft->resize(x, y, _butW, _butH); _navRight->resize(x + _butW + 2, y, _butW, _butH); } void TabWidget::drawWidget() { Common::Array tabs; Common::Array widths; for (int i = _firstVisibleTab; i <= _lastVisibleTab; ++i) { tabs.push_back(_tabs[i].title); widths.push_back(_tabs[i]._tabWidth); } g_gui.theme()->drawDialogBackground( Common::Rect(_x + _bodyLP, _y + _bodyTP, _x + _w - _bodyRP, _y + _h - _bodyBP + _tabHeight), _bodyBackgroundType); g_gui.theme()->drawTab(Common::Rect(_x, _y, _x + _w, _y + _h), _tabHeight, widths, tabs, _activeTab - _firstVisibleTab); } void TabWidget::draw() { Widget::draw(); if (_navButtonsVisible) { _navLeft->draw(); _navRight->draw(); } } void TabWidget::markAsDirty() { Widget::markAsDirty(); if (_navButtonsVisible) { _navLeft->markAsDirty(); _navRight->markAsDirty(); } } bool TabWidget::containsWidget(Widget *w) const { if (w == _navLeft || w == _navRight || _navLeft->containsWidget(w) || _navRight->containsWidget(w)) return true; return containsWidgetInChain(_firstWidget, w); } Widget *TabWidget::findWidget(int x, int y) { if (y < _tabHeight) { if (_navButtonsVisible) { if (y >= _butTP && y < _butTP + _butH) { if (x >= _w - _butRP - _butW * 2 - 2 && x < _w - _butRP - _butW - 2) return _navLeft; if (x >= _w - _butRP - _butW && x < _w - _butRP) return _navRight; } } // Click was in the tab area return this; } else { // Iterate over all child widgets and find the one which was clicked return Widget::findWidgetInChain(_firstWidget, x, y - _tabHeight); } } void TabWidget::computeLastVisibleTab(bool adjustFirstIfRoom) { int availableWidth = _w; if (_navButtonsVisible) availableWidth -= 2 + _butW * 2 + _butRP; _lastVisibleTab = _tabs.size() - 1; for (int i = _firstVisibleTab; i < (int)_tabs.size(); ++i) { if (_tabs[i]._tabWidth > availableWidth) { if (i > _firstVisibleTab) _lastVisibleTab = i - 1; else _lastVisibleTab = _firstVisibleTab; // Always show 1 break; } availableWidth -= _tabs[i]._tabWidth; } if (adjustFirstIfRoom) { // If possible, scroll to fit if there's unused space to the right while (_firstVisibleTab > 0 && _tabs[_firstVisibleTab-1]._tabWidth <= availableWidth) { availableWidth -= _tabs[_firstVisibleTab-1]._tabWidth; _firstVisibleTab--; } } } } // End of namespace GUI