/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Image decoder used in engines: * - hugo * - mohawk * - wintermute */ #ifndef IMAGE_BMP_H #define IMAGE_BMP_H #include "common/scummsys.h" #include "common/str.h" #include "image/image_decoder.h" namespace Common { class SeekableReadStream; class WriteStream; } namespace Graphics { struct Surface; } namespace Image { class Codec; class BitmapDecoder : public ImageDecoder { public: BitmapDecoder(); virtual ~BitmapDecoder(); // ImageDecoder API void destroy(); virtual bool loadStream(Common::SeekableReadStream &stream); virtual const Graphics::Surface *getSurface() const { return _surface; } const byte *getPalette() const { return _palette; } uint16 getPaletteColorCount() const { return _paletteColorCount; } private: Codec *_codec; const Graphics::Surface *_surface; byte *_palette; uint16 _paletteColorCount; }; /** * Outputs an uncompressed BMP stream of the given input surface. */ bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input); } // End of namespace Image #endif