/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/list.h" #include "common/scummsys.h" #include "image/codecs/codec.h" #include "image/jpeg.h" #include "image/codecs/bmp_raw.h" #include "image/codecs/cdtoons.h" #include "image/codecs/cinepak.h" #include "image/codecs/indeo3.h" #include "image/codecs/indeo4.h" #include "image/codecs/indeo5.h" #include "image/codecs/mjpeg.h" #include "image/codecs/mpeg.h" #include "image/codecs/msvideo1.h" #include "image/codecs/msrle.h" #include "image/codecs/msrle4.h" #include "image/codecs/qtrle.h" #include "image/codecs/rpza.h" #include "image/codecs/smc.h" #include "image/codecs/svq1.h" #include "image/codecs/truemotion1.h" #include "common/endian.h" #include "common/textconsole.h" namespace Image { namespace { /** * Add a color to the QuickTime dither table check queue if it hasn't already been found. */ inline void addColorToQueue(uint16 color, uint16 index, byte *checkBuffer, Common::List &checkQueue) { if ((READ_UINT16(checkBuffer + color * 2) & 0xFF) == 0) { // Previously unfound color WRITE_UINT16(checkBuffer + color * 2, index); checkQueue.push_back(color); } } inline byte adjustColorRange(byte currentColor, byte correctColor, byte palColor) { return CLIP(currentColor - palColor + correctColor, 0, 255); } inline uint16 makeQuickTimeDitherColor(byte r, byte g, byte b) { // RGB554 return ((r & 0xF8) << 6) | ((g & 0xF8) << 1) | (b >> 4); } } // End of anonymous namespace byte *Codec::createQuickTimeDitherTable(const byte *palette, uint colorCount) { byte *buf = new byte[0x10000]; memset(buf, 0, 0x10000); Common::List checkQueue; bool foundBlack = false; bool foundWhite = false; const byte *palPtr = palette; // See what colors we have, and add them to the queue to check for (uint i = 0; i < colorCount; i++) { byte r = *palPtr++; byte g = *palPtr++; byte b = *palPtr++; uint16 n = (i << 8) | 1; uint16 col = makeQuickTimeDitherColor(r, g, b); if (col == 0) { // Special case for close-to-black // The original did more here, but it effectively discarded the value // due to a poor if-check (whole 16-bit value instead of lower 8-bits). WRITE_UINT16(buf, n); foundBlack = true; } else if (col == 0x3FFF) { // Special case for close-to-white // The original did more here, but it effectively discarded the value // due to a poor if-check (whole 16-bit value instead of lower 8-bits). WRITE_UINT16(buf + 0x7FFE, n); foundWhite = true; } else { // Previously unfound color addColorToQueue(col, n, buf, checkQueue); } } // More special handling for white if (foundWhite) checkQueue.push_front(0x3FFF); // More special handling for black if (foundBlack) checkQueue.push_front(0); // Go through the list of colors we have and match up similar colors // to fill in the table as best as we can. while (!checkQueue.empty()) { uint16 col = checkQueue.front(); checkQueue.pop_front(); uint16 index = READ_UINT16(buf + col * 2); uint32 x = col << 4; if ((x & 0xFF) < 0xF0) addColorToQueue((x + 0x10) >> 4, index, buf, checkQueue); if ((x & 0xFF) >= 0x10) addColorToQueue((x - 0x10) >> 4, index, buf, checkQueue); uint32 y = col << 7; if ((y & 0xFF00) < 0xF800) addColorToQueue((y + 0x800) >> 7, index, buf, checkQueue); if ((y & 0xFF00) >= 0x800) addColorToQueue((y - 0x800) >> 7, index, buf, checkQueue); uint32 z = col << 2; if ((z & 0xFF00) < 0xF800) addColorToQueue((z + 0x800) >> 2, index, buf, checkQueue); if ((z & 0xFF00) >= 0x800) addColorToQueue((z - 0x800) >> 2, index, buf, checkQueue); } // Contract the table back to just palette entries for (int i = 0; i < 0x4000; i++) buf[i] = READ_UINT16(buf + i * 2) >> 8; // Now go through and distribute the error to three more pixels byte *bufPtr = buf; for (uint realR = 0; realR < 0x100; realR += 8) { for (uint realG = 0; realG < 0x100; realG += 8) { for (uint realB = 0; realB < 0x100; realB += 16) { byte palIndex = *bufPtr; byte r = realR; byte g = realG; byte b = realB; byte palR = palette[palIndex * 3] & 0xF8; byte palG = palette[palIndex * 3 + 1] & 0xF8; byte palB = palette[palIndex * 3 + 2] & 0xF0; r = adjustColorRange(r, realR, palR); g = adjustColorRange(g, realG, palG); b = adjustColorRange(b, realB, palB); palIndex = buf[makeQuickTimeDitherColor(r, g, b)]; bufPtr[0x4000] = palIndex; palR = palette[palIndex * 3] & 0xF8; palG = palette[palIndex * 3 + 1] & 0xF8; palB = palette[palIndex * 3 + 2] & 0xF0; r = adjustColorRange(r, realR, palR); g = adjustColorRange(g, realG, palG); b = adjustColorRange(b, realB, palB); palIndex = buf[makeQuickTimeDitherColor(r, g, b)]; bufPtr[0x8000] = palIndex; palR = palette[palIndex * 3] & 0xF8; palG = palette[palIndex * 3 + 1] & 0xF8; palB = palette[palIndex * 3 + 2] & 0xF0; r = adjustColorRange(r, realR, palR); g = adjustColorRange(g, realG, palG); b = adjustColorRange(b, realB, palB); palIndex = buf[makeQuickTimeDitherColor(r, g, b)]; bufPtr[0xC000] = palIndex; bufPtr++; } } } return buf; } Codec *createBitmapCodec(uint32 tag, int width, int height, int bitsPerPixel) { switch (tag) { case SWAP_CONSTANT_32(0): return new BitmapRawDecoder(width, height, bitsPerPixel); case SWAP_CONSTANT_32(1): return new MSRLEDecoder(width, height, bitsPerPixel); case SWAP_CONSTANT_32(2): return new MSRLE4Decoder(width, height, bitsPerPixel); case MKTAG('C','R','A','M'): case MKTAG('m','s','v','c'): case MKTAG('W','H','A','M'): return new MSVideo1Decoder(width, height, bitsPerPixel); case MKTAG('c','v','i','d'): return new CinepakDecoder(bitsPerPixel); case MKTAG('I','V','3','2'): return new Indeo3Decoder(width, height, bitsPerPixel); case MKTAG('I', 'V', '4', '1'): case MKTAG('I', 'V', '4', '2'): return new Indeo4Decoder(width, height, bitsPerPixel); case MKTAG('I', 'V', '5', '0'): return new Indeo5Decoder(width, height, bitsPerPixel); #ifdef IMAGE_CODECS_TRUEMOTION1_H case MKTAG('D','U','C','K'): case MKTAG('d','u','c','k'): return new TrueMotion1Decoder(); #endif #ifdef USE_MPEG2 case MKTAG('m','p','g','2'): return new MPEGDecoder(); #endif case MKTAG('M','J','P','G'): case MKTAG('m','j','p','g'): return new MJPEGDecoder(); default: if (tag & 0x00FFFFFF) warning("Unknown BMP/AVI compression format \'%s\'", tag2str(tag)); else warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag)); } return 0; } Codec *createQuickTimeCodec(uint32 tag, int width, int height, int bitsPerPixel) { switch (tag) { case MKTAG('c','v','i','d'): // Cinepak: As used by most Myst and all Riven videos as well as some Myst ME videos. "The Chief" videos also use this. return new CinepakDecoder(bitsPerPixel); case MKTAG('r','p','z','a'): // Apple Video ("Road Pizza"): Used by some Myst videos. return new RPZADecoder(width, height); case MKTAG('r','l','e',' '): // QuickTime RLE: Used by some Myst ME videos. return new QTRLEDecoder(width, height, bitsPerPixel); case MKTAG('s','m','c',' '): // Apple SMC: Used by some Myst videos. return new SMCDecoder(width, height); case MKTAG('S','V','Q','1'): // Sorenson Video 1: Used by some Myst ME videos. return new SVQ1Decoder(width, height); case MKTAG('S','V','Q','3'): // Sorenson Video 3: Used by some Myst ME videos. warning("Sorenson Video 3 not yet supported"); break; case MKTAG('j','p','e','g'): // JPEG: Used by some Myst ME 10th Anniversary videos. return new JPEGDecoder(); case MKTAG('Q','k','B','k'): // CDToons: Used by most of the Broderbund games. return new CDToonsDecoder(width, height); default: warning("Unsupported QuickTime codec \'%s\'", tag2str(tag)); } return 0; } } // End of namespace Image