/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef IMAGE_CODECS_CODEC_H #define IMAGE_CODECS_CODEC_H #include "graphics/surface.h" #include "graphics/pixelformat.h" namespace Common { class SeekableReadStream; } namespace Image { /** * An abstract representation of a image codec. * * Unlike ImageDecoder, the entire info for a frame may not be present * within the stream. The codec may rely on the supporting container * for parameters and can also rely on a previous (or future) frame. * When decoding, the previous frame may not destroyed and could be * maintained for use in the next one. * * An ImageDecoder can always be a Codec, but a Codec may not necessarily * be able to be an ImageDecoder. * * Used in image: * - BitmapDecoder * - PICTDecoder * * Used in video: * - AVIDecoder * - QuickTimeDecoder * - VMDDecoder */ class Codec { public: Codec() {} virtual ~Codec() {} /** * A type of dithering. */ enum DitherType { /** Unknown */ kDitherTypeUnknown, /** Video for Windows dithering */ kDitherTypeVFW, /** QuickTime dithering */ kDitherTypeQT }; /** * Decode the frame for the given data and return a pointer to a surface * containing the decoded frame. * * @return a pointer to the decoded frame */ virtual const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream) = 0; /** * Get the format that the surface returned from decodeImage() will * be in. */ virtual Graphics::PixelFormat getPixelFormat() const = 0; /** * Can this codec's frames contain a palette? */ virtual bool containsPalette() const { return false; } /** * Get the palette last decoded from decodeImage */ virtual const byte *getPalette() { return 0; } /** * Does the codec have a dirty palette? */ virtual bool hasDirtyPalette() const { return false; } /** * Can the codec dither down to 8bpp? */ virtual bool canDither(DitherType type) const { return false; } /** * Activate dithering mode with a palette */ virtual void setDither(DitherType type, const byte *palette) {} /** * Create a dither table, as used by QuickTime codecs. */ static byte *createQuickTimeDitherTable(const byte *palette, uint colorCount); }; /** * Create a codec given a bitmap/AVI compression tag. */ Codec *createBitmapCodec(uint32 tag, int width, int height, int bitsPerPixel); /** * Create a codec given a QuickTime compression tag. */ Codec *createQuickTimeCodec(uint32 tag, int width, int height, int bitsPerPixel); } // End of namespace Image #endif