/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "image/codecs/indeo/get_bits.h" namespace Image { namespace Indeo { int GetBits::getVLC2(int16 (*table)[2], int bits, int maxDepth) { int code; int n, nbBits; unsigned int index; index = peekBits(bits); code = table[index][0]; n = table[index][1]; if (maxDepth > 1 && n < 0) { skip(bits); nbBits = -n; index = peekBits(nbBits) + code; code = table[index][0]; n = table[index][1]; if (maxDepth > 2 && n < 0) { skip(nbBits); nbBits = -n; index = peekBits(nbBits) + code; code = table[index][0]; n = table[index][1]; } } skip(n); return code; } } // End of namespace Indeo } // End of namespace Image