/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" /* VLC code * * Original copyright note: * DSP functions (inverse transforms, motion compensation, wavelet recompositions) * for Indeo Video Interactive codecs. */ #ifndef IMAGE_CODECS_INDEO_INDEO_DSP_H #define IMAGE_CODECS_INDEO_INDEO_DSP_H #include "image/codecs/indeo/mem.h" #include "image/codecs/indeo/indeo.h" namespace Image { namespace Indeo { class IndeoDSP { public: /** * two-dimensional inverse Haar 8x8 transform for Indeo 4 * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviInverseHaar8x8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); static void ffIviInverseHaar8x1(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); static void ffIviInverseHaar1x8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * one-dimensional inverse 8-point Haar transform on rows for Indeo 4 * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviRowHaar8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * one-dimensional inverse 8-point Haar transform on columns for Indeo 4 * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviColHaar8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * two-dimensional inverse Haar 4x4 transform for Indeo 4 * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviInverseHaar4x4(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * one-dimensional inverse 4-point Haar transform on rows for Indeo 4 * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviRowHaar4(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * one-dimensional inverse 4-point Haar transform on columns for Indeo 4 * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviColHaar4(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * DC-only two-dimensional inverse Haar transform for Indeo 4. * Performing the inverse transform in this case is equivalent to * spreading dcCoeff >> 3 over the whole block. * * @param[in] in Pointer to the dc coefficient * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] blkSize Transform block size */ static void ffIviDcHaar2d(const int32 *in, int16 *out, uint32 pitch, int blkSize); /** * two-dimensional inverse slant 8x8 transform * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviInverseSlant8x8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * two-dimensional inverse slant 4x4 transform * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviInverseSlant4x4(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * DC-only two-dimensional inverse slant transform. * Performing the inverse slant transform in this case is equivalent to * spreading (dcCoeff + 1)/2 over the whole block. * It works much faster than performing the slant transform on a vector of zeroes. * * @param[in] in Pointer to the dc coefficient * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] blkSize Transform block size */ static void ffIviDcSlant2d(const int32 *in, int16 *out, uint32 pitch, int blkSize); /** * inverse 1D row slant transform * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags (unused here) */ static void ffIviRowSlant8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * inverse 1D column slant transform * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviColSlant8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * inverse 1D row slant transform * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags (unused here) */ static void ffIviRowSlant4(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * inverse 1D column slant transform * * @param[in] in Pointer to the vector of transform coefficients * @param[out] out Pointer to the output buffer (frame) * @param[in] pitch Pitch to move to the next y line * @param[in] flags Pointer to the array of column flags: * != 0 - non_empty column, 0 - empty one * (this array must be filled by caller) */ static void ffIviColSlant4(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * DC-only inverse row slant transform */ static void ffIviDcRowSlant(const int32 *in, int16 *out, uint32 pitch, int blkSize); /** * DC-only inverse column slant transform */ static void ffIviDcColSlant(const int32 *in, int16 *out, uint32 pitch, int blkSize); /** * Copy the pixels into the frame buffer. */ static void ffIviPutPixels8x8(const int32 *in, int16 *out, uint32 pitch, const uint8 *flags); /** * Copy the DC coefficient into the first pixel of the block and * zero all others. */ static void ffIviPutDcPixel8x8(const int32 *in, int16 *out, uint32 pitch, int blkSize); /** * 8x8 block motion compensation with adding delta * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type */ static void ffIviMc8x8Delta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType); /** * 4x4 block motion compensation with adding delta * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type */ static void ffIviMc4x4Delta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType); /** * motion compensation without adding delta * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type */ static void ffIviMc8x8NoDelta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType); /** * 4x4 block motion compensation without adding delta * * @param[in,out] buf Pointer to the block in the current frame receiving the result * @param[in] refBuf Pointer to the corresponding block in the reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type */ static void ffIviMc4x4NoDelta(int16 *buf, const int16 *refBuf, uint32 pitch, int mcType); /** * 8x8 block motion compensation with adding delta * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the backward reference frame * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type for backward reference * @param[in] mcType2 Interpolation type for forward reference */ static void ffIviMcAvg8x8Delta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2); /** * 4x4 block motion compensation with adding delta * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the backward reference frame * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type for backward reference * @param[in] mcType2 Interpolation type for forward reference */ static void ffIviMcAvg4x4Delta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2); /** * motion compensation without adding delta for B-frames * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the backward reference frame * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type for backward reference * @param[in] mcType2 Interpolation type for forward reference */ static void ffIviMcAvg8x8NoDelta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2); /** * 4x4 block motion compensation without adding delta for B-frames * * @param[in,out] buf Pointer to the block in the current frame buffer containing delta * @param[in] refBuf Pointer to the corresponding block in the backward reference frame * @param[in] refBuf2 Pointer to the corresponding block in the forward reference frame * @param[in] pitch Pitch for moving to the next y line * @param[in] mcType Interpolation type for backward reference * @param[in] mcType2 Interpolation type for forward reference */ static void ffIviMcAvg4x4NoDelta(int16 *buf, const int16 *refBuf, const int16 *refBuf2, uint32 pitch, int mcType, int mcType2); }; } // End of namespace Indeo } // End of namespace Image #endif