/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef IMAGE_IMAGEDECODER_H #define IMAGE_IMAGEDECODER_H #include "common/scummsys.h" #include "common/str.h" namespace Common { class SeekableReadStream; } namespace Graphics { struct Surface; } namespace Image { /** * A representation of an image decoder that maintains ownership of the surface * and palette it decodes to. * * This is designed for still frames only. */ class ImageDecoder { public: virtual ~ImageDecoder() {} /** * Load an image from the specified stream * * loadStream() should implicitly call destroy() to free the memory * of the last loadStream() call. * * @param stream the input stream * @return whether loading the file succeeded * @see getSurface * @see getPalette */ virtual bool loadStream(Common::SeekableReadStream &stream) = 0; /** * Destroy this decoder's surface and palette * * This should be called by a loadStream() implementation as well * as the destructor. */ virtual void destroy() = 0; /** * Get the decoded surface * * This surface is owned by this ImageDecoder and will remain valid * until destroy() or loadStream() is called, or until this ImageDecoder's * destructor is called. * * @return the decoded surface, or 0 if no surface is present */ virtual const Graphics::Surface *getSurface() const = 0; /** * Get the decoded palette * * This palette is owned by this ImageDecoder and will remain valid * until destroy() or loadStream() is called, or until this ImageDecoder's * destructor is called. * * The palette's format is the same as PaletteManager's palette * (interleaved RGB values). * * @return the decoded palette, or undefined if no palette is present */ virtual const byte *getPalette() const { return 0; } /** * Query if the decoded image has a palette. */ virtual bool hasPalette() const { return getPaletteColorCount() != 0; } /** Return the starting index of the palette. */ virtual byte getPaletteStartIndex() const { return 0; } /** Return the number of colors in the palette. */ virtual uint16 getPaletteColorCount() const { return 0; } }; } // End of namespace Image #endif