/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * @file * Image decoder used in engines: * - groovie * - mohawk * - wintermute * * Used by PICT/QuickTime. */ #ifndef IMAGE_JPEG_H #define IMAGE_JPEG_H #include "graphics/surface.h" #include "image/image_decoder.h" #include "image/codecs/codec.h" namespace Common { class SeekableReadStream; } namespace Image { class JPEGDecoder : public ImageDecoder, public Codec { public: JPEGDecoder(); ~JPEGDecoder(); // ImageDecoder API virtual void destroy(); virtual bool loadStream(Common::SeekableReadStream &str); virtual const Graphics::Surface *getSurface() const; // Codec API const Graphics::Surface *decodeFrame(Common::SeekableReadStream &stream); Graphics::PixelFormat getPixelFormat() const; // Special API for JPEG enum ColorSpace { /** * Output RGB data in the pixel format specified using `setOutputPixelFormat`. * * This is the default output. */ kColorSpaceRGB, /** * Output (interleaved) YUV data. * * Be aware that some images cannot be output in YUV mode. * These are (non-standard) JPEG images which are in RGB colorspace. * * The resulting Surface will have a PixelFormat with 3 bytes per * pixel and the remaining entries are completely zeroed. This works * around the fact that PixelFormat can only describe RGB formats. * * You should only use this when you are really aware of what you are * doing! */ kColorSpaceYUV }; /** * Request the output color space. This can be used to obtain raw YUV * data from the JPEG file. But this might not work for all files! * * The decoder itself defaults to RGB. * * @param outSpace The color space to output. */ void setOutputColorSpace(ColorSpace outSpace) { _colorSpace = outSpace; } /** * Request the output pixel format. The JPEG decoder provides high performance * color conversion routines for some pixel formats. This setting allows to use * them and avoid costly subsequent color conversion. */ void setOutputPixelFormat(const Graphics::PixelFormat &format) { _requestedPixelFormat = format; } private: Graphics::Surface _surface; ColorSpace _colorSpace; Graphics::PixelFormat _requestedPixelFormat; Graphics::PixelFormat getByteOrderRgbPixelFormat() const; }; } // End of namespace Image #endif