/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /** * PCX decoder used in engines: * - dreamweb * - hugo * - queen * - tucker */ #ifndef IMAGE_PCX_H #define IMAGE_PCX_H #include "common/scummsys.h" #include "common/str.h" #include "image/image_decoder.h" namespace Common{ class SeekableReadStream; } namespace Image { class PCXDecoder : public ImageDecoder { public: PCXDecoder(); virtual ~PCXDecoder(); // ImageDecoder API void destroy(); virtual bool loadStream(Common::SeekableReadStream &stream); virtual const Graphics::Surface *getSurface() const { return _surface; } const byte *getPalette() const { return _palette; } uint16 getPaletteColorCount() const { return _paletteColorCount; } private: void decodeRLE(Common::SeekableReadStream &stream, byte *dst, uint32 bytesPerScanline, bool compressed); Graphics::Surface *_surface; byte *_palette; uint16 _paletteColorCount; }; } // End of namespace Image #endif