/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * PNG decoder used in engines: * - sword25 * - wintermute * Dependencies: * - libpng */ #ifndef IMAGE_PNG_H #define IMAGE_PNG_H #include "common/scummsys.h" #include "common/textconsole.h" #include "graphics/pixelformat.h" #include "image/image_decoder.h" namespace Common { class SeekableReadStream; class WriteStream; } namespace Graphics { struct Surface; } namespace Image { class PNGDecoder : public ImageDecoder { public: PNGDecoder(); ~PNGDecoder(); bool loadStream(Common::SeekableReadStream &stream); void destroy(); const Graphics::Surface *getSurface() const { return _outputSurface; } const byte *getPalette() const { return _palette; } uint16 getPaletteColorCount() const { return _paletteColorCount; } int getTransparentColor() const { return _transparentColor; } void setSkipSignature(bool skip) { _skipSignature = skip; } void setKeepTransparencyPaletted(bool keep) { _keepTransparencyPaletted = keep; } private: Graphics::PixelFormat getByteOrderRgbaPixelFormat() const; byte *_palette; uint16 _paletteColorCount; // flag to skip the png signature check for headless png files bool _skipSignature; // Flag to keep paletted images paletted, even when the image has transparency bool _keepTransparencyPaletted; int _transparentColor; Graphics::Surface *_outputSurface; }; /** * Outputs a compressed PNG stream of the given input surface. */ bool writePNG(Common::WriteStream &out, const Graphics::Surface &input); } // End of namespace Image #endif