/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ * */ #ifndef KYRA_H #define KYRA_H #include "base/engine.h" #include "common/rect.h" #include "sound/mixer.h" #include "common/file.h" class AudioStream; namespace Kyra { enum { GF_FLOPPY = 1 << 0, GF_TALKIE = 1 << 1, GF_AUDIOCD = 1 << 2, // FM-Towns versions seems to use audio CD GF_DEMO = 1 << 3, GF_ENGLISH = 1 << 4, GF_FRENCH = 1 << 5, GF_GERMAN = 1 << 6, GF_SPANISH = 1 << 7, // other languages here GF_LNGUNK = 1 << 16 }; enum { GI_KYRA1 = 0 }; struct Character { uint16 sceneId; uint8 height; uint8 facing; uint16 currentAnimFrame; uint32 unk6; uint8 inventoryItems[10]; int16 x1, y1, x2, y2; uint16 field_20; uint16 field_23; }; struct Shape { uint8 imageIndex; int8 xOffset, yOffset; uint8 x, y, w, h; }; struct Room { uint8 nameIndex; uint16 northExit; uint16 eastExit; uint16 southExit; uint16 westExit; uint8 itemsTable[12]; uint16 itemsXPos[12]; uint8 itemsYPos[12]; uint32 unkField3[12]; // maybe pointer to shape of the item }; struct AnimObject { uint8 index; uint32 active; uint32 refreshFlag; uint32 bkgdChangeFlag; uint32 unk1; uint32 flags; int16 drawY; uint8 *sceneAnimPtr; uint16 animFrameNumber; uint8 *background; uint16 rectSize; int16 x1, y1; int16 x2, y2; uint16 width; uint16 height; uint16 width2; uint16 height2; AnimObject *nextAnimObject; }; struct Rect { int x, y; int x2, y2; }; struct TalkCoords { uint16 y, x, w; }; struct Item { uint8 unk1; uint8 height; uint8 unk2; uint8 unk3; }; struct SeqLoop { const uint8 *ptr; uint16 count; }; struct SceneExits { int16 NorthXPos; int8 NorthYPos; int16 EastXPos; int8 EastYPos; int16 SouthXPos; int8 SouthYPos; int16 WestXPos; int8 WestYPos; }; struct WSAMovieV1; class MusicPlayer; class SeqPlayer; class Resource; class PAKFile; class Screen; class Sprites; struct ScriptState; struct ScriptData; class ScriptHelper; class KyraEngine : public Engine { friend class MusicPlayer; public: enum { TALK_SUBSTRING_LEN = 80, TALK_SUBSTRING_NUM = 3 }; enum { MUSIC_INTRO = 0 }; KyraEngine(GameDetector *detector, OSystem *system); ~KyraEngine(); void errorString(const char *buf_input, char *buf_output); Resource *resource() { return _res; } Screen *screen() { return _screen; } MusicPlayer *midi() { return _midi; } uint8 game() const { return _game; } uint32 features() const { return _features; } SceneExits sceneExits() const { return _sceneExits; } // ugly hack used by the dat loader SceneExits &sceneExits() { return _sceneExits; } Common::RandomSource _rnd; int16 _northExitHeight; typedef void (KyraEngine::*IntroProc)(); typedef int (KyraEngine::*OpcodeProc)(ScriptState *script); const char **seqWSATable() { return (const char **)_seq_WSATable; } const char **seqCPSTable() { return (const char **)_seq_CPSTable; } const char **seqCOLTable() { return (const char **)_seq_COLTable; } const char **seqTextsTable() { return (const char **)_seq_textsTable; } bool seq_skipSequence() const; void loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData); void snd_playTheme(int file, int track = 0); void snd_playTrack(int track); void snd_playVoiceFile(int id); bool snd_voicePlaying(); void printTalkTextMessage(const char *text, int x, int y, uint8 color, int srcPage, int dstPage); void restoreTalkTextMessageBkgd(int srcPage, int dstPage); WSAMovieV1 *wsa_open(const char *filename, int offscreenDecode, uint8 *palBuf); void wsa_close(WSAMovieV1 *wsa); uint16 wsa_getNumFrames(WSAMovieV1 *wsa) const; void wsa_play(WSAMovieV1 *wsa, int frameNum, int x, int y, int pageNum); void waitTicks(int ticks); int mouseX() { return _mouseX; } int mouseY() { return _mouseY; } // all opcode procs (maybe that is somehow useless atm) int cmd_magicInMouseItem(ScriptState *script); int cmd_characterSays(ScriptState *script); int cmd_pauseTicks(ScriptState *script); int cmd_drawSceneAnimShape(ScriptState *script); int cmd_queryGameFlag(ScriptState *script); int cmd_setGameFlag(ScriptState *script); int cmd_resetGameFlag(ScriptState *script); int cmd_runNPCScript(ScriptState *script); int cmd_setSpecialExitList(ScriptState *script); int cmd_blockInWalkableRegion(ScriptState *script); int cmd_blockOutWalkableRegion(ScriptState *script); int cmd_walkPlayerToPoint(ScriptState *script); int cmd_dropItemInScene(ScriptState *script); int cmd_drawAnimShapeIntoScene(ScriptState *script); int cmd_createMouseItem(ScriptState *script); int cmd_savePageToDisk(ScriptState *script); int cmd_sceneAnimOn(ScriptState *script); int cmd_sceneAnimOff(ScriptState *script); int cmd_getElapsedSeconds(ScriptState *script); int cmd_mouseIsPointer(ScriptState *script); int cmd_destroyMouseItem(ScriptState *script); int cmd_runSceneAnimUntilDone(ScriptState *script); int cmd_fadeSpecialPalette(ScriptState *script); int cmd_playAdlibSound(ScriptState *script); int cmd_playAdlibScore(ScriptState *script); int cmd_phaseInSameScene(ScriptState *script); int cmd_setScenePhasingFlag(ScriptState *script); int cmd_resetScenePhasingFlag(ScriptState *script); int cmd_queryScenePhasingFlag(ScriptState *script); int cmd_sceneToDirection(ScriptState *script); int cmd_setBirthstoneGem(ScriptState *script); int cmd_placeItemInGenericMapScene(ScriptState *script); int cmd_setBrandonStatusBit(ScriptState *script); int cmd_pauseSeconds(ScriptState *script); int cmd_getCharactersLocation(ScriptState *script); int cmd_runNPCSubscript(ScriptState *script); int cmd_magicOutMouseItem(ScriptState *script); int cmd_internalAnimOn(ScriptState *script); int cmd_forceBrandonToNormal(ScriptState *script); int cmd_poisonDeathNow(ScriptState *script); int cmd_setScaleMode(ScriptState *script); int cmd_openWSAFile(ScriptState *script); int cmd_closeWSAFile(ScriptState *script); int cmd_runWSAFromBeginningToEnd(ScriptState *script); int cmd_displayWSAFrame(ScriptState *script); int cmd_enterNewScene(ScriptState *script); int cmd_setSpecialEnterXAndY(ScriptState *script); int cmd_runWSAFrames(ScriptState *script); int cmd_popBrandonIntoScene(ScriptState *script); int cmd_restoreAllObjectBackgrounds(ScriptState *script); int cmd_setCustomPaletteRange(ScriptState *script); int cmd_loadPageFromDisk(ScriptState *script); int cmd_customPrintTalkString(ScriptState *script); int cmd_restoreCustomPrintBackground(ScriptState *script); int cmd_hideMouse(ScriptState *script); int cmd_showMouse(ScriptState *script); int cmd_getCharacterX(ScriptState *script); int cmd_getCharacterY(ScriptState *script); int cmd_changeCharactersFacing(ScriptState *script); int cmd_CopyWSARegion(ScriptState *script); int cmd_printText(ScriptState *script); int cmd_random(ScriptState *script); int cmd_loadSoundFile(ScriptState *script); int cmd_displayWSAFrameOnHidPage(ScriptState *script); int cmd_displayWSASequentialFrames(ScriptState *script); int cmd_drawCharacterStanding(ScriptState *script); int cmd_internalAnimOff(ScriptState *script); int cmd_changeCharactersXAndY(ScriptState *script); int cmd_clearSceneAnimatorBeacon(ScriptState *script); int cmd_querySceneAnimatorBeacon(ScriptState *script); int cmd_refreshSceneAnimator(ScriptState *script); int cmd_placeItemInOffScene(ScriptState *script); int cmd_wipeDownMouseItem(ScriptState *script); int cmd_placeCharacterInOtherScene(ScriptState *script); int cmd_getKey(ScriptState *script); int cmd_specificItemInInventory(ScriptState *script); int cmd_popMobileNPCIntoScene(ScriptState *script); int cmd_mobileCharacterInScene(ScriptState *script); int cmd_hideMobileCharacter(ScriptState *script); int cmd_unhideMobileCharacter(ScriptState *script); int cmd_setCharactersLocation(ScriptState *script); int cmd_walkCharacterToPoint(ScriptState *script); int cmd_specialEventDisplayBrynnsNote(ScriptState *script); int cmd_specialEventRemoveBrynnsNote(ScriptState *script); int cmd_setLogicPage(ScriptState *script); int cmd_fatPrint(ScriptState *script); int cmd_preserveAllObjectBackgrounds(ScriptState *script); int cmd_updateSceneAnimations(ScriptState *script); int cmd_sceneAnimationActive(ScriptState *script); int cmd_setCharactersMovementDelay(ScriptState *script); int cmd_getCharactersFacing(ScriptState *script); int cmd_bkgdScrollSceneAndMasksRight(ScriptState *script); int cmd_dispelMagicAnimation(ScriptState *script); int cmd_findBrightestFireberry(ScriptState *script); int cmd_setFireberryGlowPalette(ScriptState *script); int cmd_setDeathHandlerFlag(ScriptState *script); int cmd_drinkPotionAnimation(ScriptState *script); int cmd_makeAmuletAppear(ScriptState *script); int cmd_drawItemShapeIntoScene(ScriptState *script); int cmd_setCharactersCurrentFrame(ScriptState *script); int cmd_waitForConfirmationMouseClick(ScriptState *script); int cmd_pageFlip(ScriptState *script); int cmd_setSceneFile(ScriptState *script); int cmd_getItemInMarbleVase(ScriptState *script); int cmd_setItemInMarbleVase(ScriptState *script); int cmd_addItemToInventory(ScriptState *script); int cmd_intPrint(ScriptState *script); int cmd_shakeScreen(ScriptState *script); int cmd_createAmuletJewel(ScriptState *script); int cmd_setSceneAnimCurrXY(ScriptState *script); int cmd_Poison_Brandon_And_Remaps(ScriptState *script); int cmd_fillFlaskWithWater(ScriptState *script); int cmd_getCharactersMovementDelay(ScriptState *script); int cmd_getBirthstoneGem(ScriptState *script); int cmd_queryBrandonStatusBit(ScriptState *script); int cmd_playFluteAnimation(ScriptState *script); int cmd_playWinterScrollSequence(ScriptState *script); int cmd_getIdolGem(ScriptState *script); int cmd_setIdolGem(ScriptState *script); int cmd_totalItemsInScene(ScriptState *script); int cmd_restoreBrandonsMovementDelay(ScriptState *script); int cmd_setMousePos(ScriptState *script); int cmd_getMouseState(ScriptState *script); int cmd_setEntranceMouseCursorTrack(ScriptState *script); int cmd_itemAppearsOnGround(ScriptState *script); int cmd_setNoDrawShapesFlag(ScriptState *script); int cmd_fadeEntirePalette(ScriptState *script); int cmd_itemOnGroundHere(ScriptState *script); int cmd_queryCauldronState(ScriptState *script); int cmd_setCauldronState(ScriptState *script); int cmd_queryCrystalState(ScriptState *script); int cmd_setCrystalState(ScriptState *script); int cmd_setPaletteRange(ScriptState *script); int cmd_shrinkBrandonDown(ScriptState *script); int cmd_growBrandonUp(ScriptState *script); int cmd_setBrandonScaleXAndY(ScriptState *script); int cmd_resetScaleMode(ScriptState *script); int cmd_getScaleDepthTableValue(ScriptState *script); int cmd_setScaleDepthTableValue(ScriptState *script); int cmd_message(ScriptState *script); int cmd_checkClickOnNPC(ScriptState *script); int cmd_getFoyerItem(ScriptState *script); int cmd_setFoyerItem(ScriptState *script); int cmd_setNoItemDropRegion(ScriptState *script); int cmd_walkMalcolmOn(ScriptState *script); int cmd_passiveProtection(ScriptState *script); int cmd_setPlayingLoop(ScriptState *script); int cmd_brandonToStoneSequence(ScriptState *script); int cmd_brandonHealingSequence(ScriptState *script); int cmd_protectCommandLine(ScriptState *script); int cmd_pauseMusicSeconds(ScriptState *script); int cmd_resetMaskRegion(ScriptState *script); int cmd_setPaletteChangeFlag(ScriptState *script); int cmd_fillRect(ScriptState *script); int cmd_dummy(ScriptState *script); protected: int go(); int init(GameDetector &detector); void startup(); void mainLoop(); void setTalkCoords(uint16 y); int getCenterStringX(const char *str, int x1, int x2); int getCharLength(const char *str, int len); int dropCRIntoString(char *str, int offs); char *preprocessString(const char *str); int buildMessageSubstrings(const char *str); int getWidestLineWidth(int linesCount); void calcWidestLineBounds(int &x1, int &x2, int w, int cx); void printText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 c2); void setCharacterDefaultFrame(int character); void setCharactersPositions(int character); void setCharactersHeight(); int setGameFlag(int flag); int queryGameFlag(int flag); int resetGameFlag(int flag); void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive); void moveCharacterToPos(int character, int facing, int xpos, int ypos); void setCharacterPositionWithUpdate(int character); int setCharacterPosition(int character, uint8 *unk1); void setCharacterPositionHelper(int character, uint8 *unk1); int getOppositeFacingDirection(int dir); void loadSceneMSC(); void blockInRegion(int x, int y, int width, int height); void blockOutRegion(int x, int y, int width, int height); void startSceneScript(int brandonAlive); void initSceneData(int facing, int unk1, int brandonAlive); void clearNoDropRects(); void addToNoDropRects(int x, int y, int w, int h); byte findFreeItemInScene(int scene); byte findItemAtPos(int x, int y); void placeItemInGenericMapScene(int item, int index); void initSceneObjectList(int brandonAlive); void restoreAllObjectBackgrounds(); void preserveAnyChangedBackgrounds(); void preserveOrRestoreBackground(AnimObject *obj, bool restore); void prepDrawAllObjects(); void copyChangedObjectsForward(int refreshFlag); void updateAllObjectShapes(); void animRefreshNPC(int character); int findDuplicateItemShape(int shape); int16 fetchAnimWidth(const uint8 *shape, int16 mult); int8 fetchAnimHeight(const uint8 *shape, int8 mult); int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize); int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end); int getFacingFromPointToPoint(int x, int y, int toX, int toY); void changePosTowardsFacing(int &x, int &y, int facing); bool lineIsPassable(int x, int y); int getMoveTableSize(int *moveTable); AnimObject *objectRemoveQueue(AnimObject *queue, AnimObject *rem); AnimObject *objectAddHead(AnimObject *queue, AnimObject *head); AnimObject *objectQueue(AnimObject *queue, AnimObject *add); void seq_demo(); void seq_intro(); void seq_introLogos(); void seq_introStory(); void seq_introMalcolmTree(); void seq_introKallakWriting(); void seq_introKallakMalcolm(); void wsa_processFrame(WSAMovieV1 *wsa, int frameNum, uint8 *dst); void snd_startTrack(); void snd_haltTrack(); void snd_setSoundEffectFile(int file); void snd_playSoundEffect(int track); static OpcodeProc _opcodeTable[]; static const int _opcodeTableSize; enum { RES_ALL = 0, RES_INTRO = (1 << 0), RES_INGAME = (1 << 1) }; void res_loadResources(int type = RES_ALL); void res_unloadResources(int type = RES_ALL); void res_loadLangTable(const char *filename, PAKFile *res, byte ***loadTo, int *size, bool nativ); void res_loadTable(const byte *src, byte ***loadTo, int *size); void res_loadRoomTable(const byte *src, Room **loadTo, int *size); void res_loadShapeTable(const byte *src, Shape **loadTo, int *size); void delay(uint32 millis); void loadPalette(const char *filename, uint8 *palData); void loadMouseShapes(); void loadCharacterShapes(); void loadSpecialEffectShapes(); void loadItems(); void loadMainScreen(); void setCharactersInDefaultScene(); void resetBrandonPosionFlags(); void initAnimStateList(); uint8 _game; bool _fastMode; bool _quitFlag; bool _skipIntroFlag; bool _abortIntroFlag; char _talkBuffer[300]; char _talkSubstrings[TALK_SUBSTRING_LEN * TALK_SUBSTRING_NUM]; TalkCoords _talkCoords; uint16 _talkMessageY; uint16 _talkMessageH; bool _talkMessagePrinted; uint8 _flagsTable[53]; uint8 *_shapes[377]; uint16 _gameSpeed; uint32 _features; int _mouseX, _mouseY; bool _needMouseUpdate; WSAMovieV1 *_wsaObjects[10]; uint16 _entranceMouseCursorTracks[8]; uint16 _walkBlockNorth; uint16 _walkBlockEast; uint16 _walkBlockSouth; uint16 _walkBlockWest; int32 _scaleMode; int16 _scaleTable[145]; Rect _noDropRects[11]; uint16 _birthstoneGemTable[4]; uint8 _idolGemsTable[3]; uint16 _marbleVaseItem; uint16 _brandonStatusBit; uint8 _unkBrandonPoisonFlags[256]; // this seem not to be posion flags, it is used for drawing once int _brandonPosX; int _brandonPosY; int16 _brandonScaleX; int16 _brandonScaleY; int _brandonDrawFrame; int8 *_sceneAnimTable[50]; Item _itemTable[145]; uint16 *_exitListPtr; uint16 _exitList[11]; SceneExits _sceneExits; uint16 _currentRoom; uint8 *_maskBuffer; int _pathfinderFlag; int _pathfinderFlag2; int _lastFindWayRet; int *_movFacingTable; AnimObject *_objectQueue; AnimObject *_animStates; AnimObject *_charactersAnimState; AnimObject *_animObjects; AnimObject *_animItems; int _curMusicTheme; int _newMusicTheme; AudioStream *_currentVocFile; Audio::SoundHandle _vocHandle; Resource *_res; Screen *_screen; MusicPlayer *_midi; SeqPlayer *_seq; Sprites *_sprites; ScriptHelper *_scriptInterpreter; ScriptState *_scriptMain; ScriptData *_npcScriptData; ScriptState *_scriptClick; // TODO: rename to a better name ScriptData *_scriptClickData; Character *_characterList; Character *_currentCharacter; uint8 *_seq_Forest; uint8 *_seq_KallakWriting; uint8 *_seq_KyrandiaLogo; uint8 *_seq_KallakMalcolm; uint8 *_seq_MalcolmTree; uint8 *_seq_WestwoodLogo; uint8 *_seq_Demo1; uint8 *_seq_Demo2; uint8 *_seq_Demo3; uint8 *_seq_Demo4; char **_seq_WSATable; char **_seq_CPSTable; char **_seq_COLTable; char **_seq_textsTable; int _seq_WSATable_Size; int _seq_CPSTable_Size; int _seq_COLTable_Size; int _seq_textsTable_Size; char **_characterImageTable; int _characterImageTableSize; Shape *_defaultShapeTable; int _defaultShapeTableSize; Room *_roomTable; int _roomTableSize; char **_roomFilenameTable; int _roomFilenameTableSize; static const char *_xmidiFiles[]; static const int _xmidiFilesCount; static const int8 _charXPosTable[]; static const int8 _addXPosTable[]; static const int8 _charYPosTable[]; static const int8 _addYPosTable[]; }; } // End of namespace Kyra #endif