vpath %.cpp ../:../sound/:../v3/:../v4/:../simon/ vpath %.h ../ CC = g++ CFLAGS = -Wno-multichar -fstrength-reduce -O2 DEFINES = -DNO_PPCINLINE_STDARG -DNO_PPCINLINE_VARARGS LDFLAGS := -noixemul -s INCLUDES:= -I../ -I../sound CPPFLAGS= $(DEFINES) $(INCLUDES) LIBS = -lamiga -lamigastubs ZIPFILE := scummvm-`date '+%Y-%m-%d'`.zip INCS = scumm.h scummsys.h stdafx.h OBJS = actor.o akos.o boxes.o config-file.o costume.o gfx.o object.o resource.o \ saveload.o script.o scummvm.o sound.o string.o sys.o verbs.o \ morphos.o morphos_sound.o morphos_start.o script_v1.o script_v2.o debug.o gui.o \ imuse.o fmopl.o mixer.o mididrv.o debugrl.o vars.o insane.o \ gameDetector.o init.o resource_v3.o resource_v4.o main.o \ midi.o simon.o simonsys.o DISTFILES=$(OBJS:.o=.cpp) Makefile scumm.h scummsys.h stdafx.h stdafx.cpp \ windows.cpp debugrl.h whatsnew.txt readme.txt copying.txt \ scummvm.dsp scummvm.dsw sound/fmopl.h .cpp.o: $(CC) $(CFLAGS) $(CPPFLAGS) -c $(<) -o $*.o all: scummvm scummvm: $(OBJS) $(CC) $(LDFLAGS) -o $(@) $(OBJS) $(LIBS) #$(OBJS): Makefile clean: rm -f $(OBJS) scummvm dist: rm -f $(ZIPFILE) zip -q $(ZIPFILE) $(DISTFILES) check: $(OBJS): $(INCS)