/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "scumm.h" #include "newgui.h" #include "guimaps.h" #include "gui/dialog.h" #include "util.h" /* * TODO list * - implement the missing / incomplete dialogs * - add more widgets * - allow multi line (l/c/r aligned) text via StaticTextWidget ? * - add "close" widget to all dialogs (with a flag to turn it off) ? * - make dialogs "moveable" ? * - come up with a new look&feel / theme for the GUI * - ... */ NewGui::NewGui(Scumm *s) : _s(s), _use_alpha_blending(true), _need_redraw(false),_prepare_for_gui(true), _pauseDialog(0), _saveLoadDialog(0), _aboutDialog(0), _optionsDialog(0), _currentKeyDown(0) { } void NewGui::pauseDialog() { if (!_pauseDialog) _pauseDialog = new PauseDialog(this); _pauseDialog->open(); } void NewGui::saveloadDialog() { if (!_saveLoadDialog) _saveLoadDialog = new SaveLoadDialog(this); _saveLoadDialog->open(); } void NewGui::aboutDialog() { if (!_aboutDialog) _aboutDialog = new AboutDialog(this); _aboutDialog->open(); } void NewGui::optionsDialog() { if (!_optionsDialog) _optionsDialog = new OptionsDialog(this); _optionsDialog->open(); } void NewGui::soundDialog() { if (!_soundDialog) _soundDialog = new SoundDialog(this); _soundDialog->open(); } void NewGui::loop() { Dialog *activeDialog = _dialogStack.top(); if (_prepare_for_gui) { ClearBlendCache(_s->_currentPalette, 128); saveState(); if (_use_alpha_blending) activeDialog->setupScreenBuf(); #if 0 // FIXME - hack to encode our own custom GUI colors. Since we have to live // with a given 8 bit palette, the result is not always as nice as one // would wish, but this is just an experiment after all. _bgcolor = RGBMatch(_s->_currentPalette, 0, 0, 0); _color = RGBMatch(_s->_currentPalette, 80, 80, 80); _shadowcolor = RGBMatch(_s->_currentPalette, 64, 64, 64); _textcolor = RGBMatch(_s->_currentPalette, 32, 192, 32); _textcolorhi = RGBMatch(_s->_currentPalette, 0, 256, 0); #endif _eventList.clear(); _currentKeyDown = 0; _prepare_for_gui = false; } activeDialog->handleTickle(); if (_need_redraw) { activeDialog->draw(); _need_redraw = false; } _s->animateCursor(); if (_eventList.size() > 0) { OSystem::Event t; for (int i = 0; i < _eventList.size(); i++) { t = _eventList[i]; switch(t.event_code) { case OSystem::EVENT_KEYDOWN: activeDialog->handleKeyDown(t.kbd.ascii, t.kbd.flags); // init continuous event stream _currentKeyDown = t.kbd.ascii; _currentKeyDownFlags = t.kbd.flags; _eventFiredCount = 1; _loopCount = 0; break; case OSystem::EVENT_KEYUP: activeDialog->handleKeyUp(t.kbd.ascii, t.kbd.flags); if (t.kbd.ascii == _currentKeyDown) // only stop firing events if it's the current key _currentKeyDown = 0; break; case OSystem::EVENT_MOUSEMOVE: activeDialog->handleMouseMoved(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 0); break; // We don't distinguish between mousebuttons (for now at least) case OSystem::EVENT_LBUTTONDOWN: case OSystem::EVENT_RBUTTONDOWN: activeDialog->handleMouseDown(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 1); break; case OSystem::EVENT_LBUTTONUP: case OSystem::EVENT_RBUTTONUP: activeDialog->handleMouseUp(t.mouse.x - activeDialog->_x, t.mouse.y - activeDialog->_y, 1); break; } } _eventList.clear(); } // check if event should be sent again (keydown) if (_currentKeyDown != 0) { // if only fired once, wait longer if ( _loopCount >= ((_eventFiredCount > 1) ? 2 : 4) ) // ^ loops to wait first event // ^ loops to wait after first event { // fire event activeDialog->handleKeyDown(_currentKeyDown, _currentKeyDownFlags); _eventFiredCount++; _loopCount = 0; } _loopCount++; } _s->drawDirtyScreenParts(); } #pragma mark - void NewGui::saveState() { _old_soundsPaused = _s->_soundsPaused; _s->pauseSounds(true); // Backup old cursor memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor)); _old_cursorWidth = _s->_cursorWidth; _old_cursorHeight = _s->_cursorHeight; _old_cursorHotspotX = _s->_cursorHotspotX; _old_cursorHotspotY = _s->_cursorHotspotY; _old_cursor_mode = _s->_system->show_mouse(true); _s->_cursorAnimate++; _s->gdi._cursorActive = 1; } void NewGui::restoreState() { _s->_fullRedraw = true; _s->_completeScreenRedraw = true; _s->_cursorAnimate--; // Restore old cursor memcpy(_s->_grabbedCursor, _old_grabbedCursor, sizeof(_old_grabbedCursor)); _s->_cursorWidth = _old_cursorWidth; _s->_cursorHeight = _old_cursorHeight; _s->_cursorHotspotX = _old_cursorHotspotX; _s->_cursorHotspotY = _old_cursorHotspotY; _s->updateCursor(); _s->_system->show_mouse(_old_cursor_mode); _s->pauseSounds(_old_soundsPaused); } void NewGui::openDialog(Dialog *dialog) { if (_dialogStack.empty()) _prepare_for_gui = true; else if (_use_alpha_blending) dialog->setupScreenBuf(); _dialogStack.push(dialog); _need_redraw = true; } void NewGui::closeTopDialog() { // Don't do anything if no dialog is open if (_dialogStack.empty()) return; // Tear down its screenBuf if (_use_alpha_blending) _dialogStack.top()->teardownScreenBuf(); // Remove the dialog from the stack _dialogStack.pop(); if (_dialogStack.empty()) restoreState(); else _need_redraw = true; } #pragma mark - const char *NewGui::queryResString(int stringno) { char *result; int string; if (stringno == 0) return NULL; if (_s->_features & GF_AFTER_V7) string = _s->_vars[string_map_table_v7[stringno - 1].num]; else if (_s->_features & GF_AFTER_V6) string = _s->_vars[string_map_table_v6[stringno - 1].num]; else string = string_map_table_v5[stringno - 1].num; result = (char *)_s->getStringAddress(string); if (!result) { // Gracelessly degrade to english :) if (_s->_features & GF_AFTER_V6) return string_map_table_v6[stringno - 1].string; else return string_map_table_v5[stringno - 1].string; } return result; } const char *NewGui::queryCustomString(int stringno) { return string_map_table_custom[stringno]; } #pragma mark - byte *NewGui::getBasePtr(int x, int y) { VirtScreen *vs = _s->findVirtScreen(y); if (vs == NULL) return NULL; return vs->screenPtr + x + (y - vs->topline) * 320 + _s->_screenStartStrip * 8 + (_s->camera._cur.y - 100) * 320; } void NewGui::box(int x, int y, int width, int height) { hline(x + 1, y, x + width - 2, _color); hline(x, y + 1, x + width - 1, _color); vline(x, y + 1, y + height - 2, _color); vline(x + 1, y, y + height - 1, _color); hline(x + 1, y + height - 2, x + width - 1, _shadowcolor); hline(x + 1, y + height - 1, x + width - 2, _shadowcolor); vline(x + width - 1, y + 1, y + height - 2, _shadowcolor); vline(x + width - 2, y + 1, y + height - 1, _shadowcolor); } void NewGui::line(int x, int y, int x2, int y2, byte color) { byte *ptr; if (x2 < x) x2 ^= x ^= x2 ^= x; // Swap x2 and x if (y2 < y) y2 ^= y ^= y2 ^= y; // Swap y2 and y ptr = getBasePtr(x, y); if (ptr == NULL) return; if (x == x2) { /* vertical line */ while (y++ <= y2) { *ptr = color; ptr += 320; } } else if (y == y2) { /* horizontal line */ while (x++ <= x2) { *ptr++ = color; } } } void NewGui::blendRect(int x, int y, int w, int h, byte color) { byte *ptr = getBasePtr(x, y); if (ptr == NULL) return; while (h--) { for (int i = 0; i < w; i++) { ptr[i] = Blend(ptr[i], color, _s->_currentPalette); } ptr += 320; } } void NewGui::fillRect(int x, int y, int w, int h, byte color) { byte *ptr = getBasePtr(x, y); if (ptr == NULL) return; while (h--) { for (int i = 0; i < w; i++) { ptr[i] = color; } ptr += 320; } } void NewGui::checkerRect(int x, int y, int w, int h, byte color) { byte *ptr = getBasePtr(x, y); if (ptr == NULL) return; while (h--) { for (int i = 0; i < w; i++) { if ((h ^ i) & 1) ptr[i] = color; } ptr += 320; } } void NewGui::frameRect(int x, int y, int w, int h, byte color) { int i; byte *ptr, *basePtr = getBasePtr(x, y); if (basePtr == NULL) return; ptr = basePtr; for (i = 0; i < w; i++, ptr++) *ptr = color; ptr--; for (i = 0; i < h; i++, ptr += 320) *ptr = color; ptr = basePtr; for (i = 0; i < h; i++, ptr += 320) *ptr = color; ptr -= 320; for (i = 0; i < w; i++, ptr++) *ptr = color; } void NewGui::addDirtyRect(int x, int y, int w, int h) { VirtScreen *vs = _s->findVirtScreen(y); if (vs != NULL) _s->setVirtscreenDirty(vs, x, y, x + w, y + h); } void NewGui::drawChar(const char str, int xx, int yy) { unsigned int buffer = 0, mask = 0, x, y; byte *tmp; int tempc = _color; _color = _textcolor; tmp = &guifont[0]; tmp += 224 + (str + 1) * 8; byte *ptr = getBasePtr(xx, yy); if (ptr == NULL) return; for (y = 0; y < 8; y++) { for (x = 0; x < 8; x++) { unsigned char color; if ((mask >>= 1) == 0) { buffer = *tmp++; mask = 0x80; } color = ((buffer & mask) != 0); if (color) ptr[x] = _color; } ptr += 320; } _color = tempc; } void NewGui::drawString(const char *str, int x, int y, int w, byte color, int align) { if (_s->_gameId) { /* If a game is active.. */ StringTab *st = &_s->string[5]; st->charset = 1; st->center = (align == kTextAlignCenter); st->color = color; if (align == kTextAlignLeft) st->xpos = x; else if (align == kTextAlignCenter) st->xpos = x + w/2; else if (align == kTextAlignRight) st->xpos = x + w - _s->charset.getStringWidth(0, (byte *)str, 0); st->ypos = y; st->right = x + w; _s->_messagePtr = (byte *)str; _s->drawString(5); } else { // FIXME - support center/right align, use nicer custom font. // Ultimately, we might want to *always* draw our messages this way, // but only if we have a nice font. uint len = strlen(str); for (uint letter = 0; letter < len; letter++) drawChar(str[letter], x + (letter * 8), y); } } /* * Draw an 8x8 bitmap at location (x,y) */ void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, byte color) { byte *ptr = getBasePtr(x, y); if (ptr == NULL) return; for (int y2 = 0; y2 < 8; y2++) { uint32 mask = 0xF0000000; for (int x2 = 0; x2 < 8; x2++) { if (bitmap[y2] & mask) ptr[x2] = color; mask >>= 4; } ptr += 320; } } void NewGui::blitTo(byte buffer[320*200], int x, int y, int w, int h) { byte *dstPtr = buffer + x + y*320; byte *srcPtr = getBasePtr(x, y); if (srcPtr == NULL) return; while (h--) { for (int i = 0; i < w; i++) { *dstPtr++ = *srcPtr++; } dstPtr += 320 - w; srcPtr += 320 - w; } } void NewGui::blitFrom(byte buffer[320*200], int x, int y, int w, int h) { byte *srcPtr = buffer + x + y*320; byte *dstPtr = getBasePtr(x, y); if (dstPtr == NULL) return; while (h--) { for (int i = 0; i < w; i++) { *dstPtr++ = *srcPtr++; } dstPtr += 320 - w; srcPtr += 320 - w; } }