/* ScummVM - Scumm Interpreter * Copyright (C) 2002 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifndef NEWGUI_H #define NEWGUI_H #include "scummsys.h" class Dialog; class Scumm; #define hline(x, y, x2, color) line(x, y, x2, y, color); #define vline(x, y, y2, color) line(x, y, x, y2, color); // Extremly simple stack class, doesn't even do any error checking (for now) class DialogStack { protected: Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway int _size; public: DialogStack() : _size(0) {} bool empty() const { return _size <= 0; } void push(Dialog *d) { _stack[_size++] = d; } Dialog *top() const { return _stack[_size-1]; } void pop() { if (_size > 0) _stack[--_size] = 0; } }; // This class hopefully will replace the old Gui class completly one day class NewGui { friend class Dialog; public: byte _color, _shadowcolor; byte _bgcolor; byte _textcolor; byte _textcolorhi; // Dialogs void pauseDialog(); void saveloadDialog(); void aboutDialog(); void optionsDialog(); void loop(); bool isActive() { return ! _dialogStack.empty(); } NewGui(Scumm *s); protected: Scumm *_s; bool _use_alpha_blending; bool _need_redraw; bool _prepare_for_gui; DialogStack _dialogStack; Dialog *_pauseDialog; Dialog *_saveLoadDialog; Dialog *_aboutDialog; Dialog *_optionsDialog; // sound state bool _old_soundsPaused; // mouse cursor state bool _old_cursor_mode; int _old_cursorHotspotX, _old_cursorHotspotY, _old_cursorWidth, _old_cursorHeight; byte _old_grabbedCursor[2048]; // mouse pos struct { int16 x,y; } _old_mouse; void saveState(); void restoreState(); void openDialog(Dialog *dialog); void closeTopDialog(); public: // Drawing byte *getBasePtr(int x, int y); void box(int x, int y, int width, int height); void line(int x, int y, int x2, int y2, byte color); void blendRect(int x, int y, int w, int h, byte color); void fillRect(int x, int y, int w, int h, byte color); void checkerRect(int x, int y, int w, int h, byte color); void frameRect(int x, int y, int w, int h, byte color); void addDirtyRect(int x, int y, int w, int h); void drawChar(const char c, int x, int y); void drawString(const char *str, int x, int y, int w, byte color); void drawBitmap(uint32 bitmap[8], int x, int y, byte color); void blitTo(byte buffer[320*200], int x, int y, int w, int h); void blitFrom(byte buffer[320*200], int x, int y, int w, int h); // Query a string from the resources const char *queryResString(int stringno); // Query a custom string. This is in a seperate method so that we // can easily localize the messages in the future if we want to. const char *queryCustomString(int stringno); }; #endif