# Dutch translation for ScummVM. # Copyright (C) 2014-2017 The ScummVM Team # This file is distributed under the same license as the ScummVM package. # FIRST AUTHOR scummvm@bencastricum.nl, 2014. # msgid "" msgstr "" "Project-Id-Version: ScummVM 1.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2019-07-01 09:16+0200\n" "PO-Revision-Date: 2018-09-24 18:39+0000\n" "Last-Translator: Ben Castricum \n" "Language-Team: Dutch \n" "Language: nl_NL\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-1\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.9\n" "X-Poedit-SourceCharset: iso-8859-1\n" "X-Language-name: Nederlands\n" #: gui/about.cpp:94 #, c-format msgid "(built on %s)" msgstr "(gebouwd op %s)" #: gui/about.cpp:101 msgid "Features compiled in:" msgstr "Features meegecompileerd:" #: gui/about.cpp:110 msgid "Available engines:" msgstr "Beschikbare engines:" #: gui/browser.cpp:75 backends/dialogs/macosx/macosx-dialogs.mm:87 msgid "Show hidden files" msgstr "Verborgen bestanden weergeven" #: gui/browser.cpp:75 msgid "Show files marked with the hidden attribute" msgstr "Bestanden die gemarkeerd zijn met het verbergen kenmerk weergeven" #: gui/browser.cpp:79 gui/remotebrowser.cpp:57 msgid "Go up" msgstr "Ga omhoog" #: gui/browser.cpp:79 gui/browser.cpp:81 gui/remotebrowser.cpp:57 #: gui/remotebrowser.cpp:59 msgid "Go to previous directory level" msgstr "Ga naar bovenliggende map" #: gui/browser.cpp:81 gui/remotebrowser.cpp:59 msgctxt "lowres" msgid "Go up" msgstr "Ga omhoog" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/editgamedialog.cpp:299 #: gui/editrecorddialog.cpp:67 gui/filebrowser-dialog.cpp:65 #: gui/fluidsynth-dialog.cpp:153 gui/KeysDialog.cpp:43 gui/massadd.cpp:92 #: gui/options.cpp:1799 gui/predictivedialog.cpp:73 gui/recorderdialog.cpp:69 #: gui/recorderdialog.cpp:155 gui/remotebrowser.cpp:60 #: gui/saveload-dialog.cpp:389 gui/saveload-dialog.cpp:451 #: gui/saveload-dialog.cpp:746 gui/saveload-dialog.cpp:1140 #: gui/storagewizarddialog.cpp:68 gui/themebrowser.cpp:55 #: gui/unknown-game-dialog.cpp:49 engines/engine.cpp:546 #: backends/events/default/default-events.cpp:190 #: backends/events/default/default-events.cpp:212 #: backends/platform/wii/options.cpp:48 engines/drascula/saveload.cpp:49 #: engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/myst_stacks/menu.cpp:319 #: engines/mohawk/riven_stacks/aspit.cpp:350 #: engines/mohawk/riven_stacks/aspit.cpp:372 #: engines/mohawk/riven_stacks/aspit.cpp:456 #: engines/parallaction/saveload.cpp:271 engines/scumm/dialogs.cpp:187 #: engines/sword1/control.cpp:887 engines/wintermute/wintermute.cpp:166 msgid "Cancel" msgstr "Annuleren" #: gui/browser.cpp:83 gui/chooser.cpp:47 gui/filebrowser-dialog.cpp:66 #: gui/remotebrowser.cpp:61 gui/themebrowser.cpp:56 #: backends/dialogs/macosx/macosx-dialogs.mm:148 #: backends/dialogs/win32/win32-dialogs.cpp:145 msgid "Choose" msgstr "Selecteer" #: gui/downloaddialog.cpp:48 msgid "Select directory where to download game data" msgstr "Selecteer map voor de te downloaden speldata" #: gui/downloaddialog.cpp:49 gui/editgamedialog.cpp:482 gui/launcher.cpp:198 msgid "Select directory with game data" msgstr "Selecteer map met speldata" #: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:263 msgid "From: " msgstr "Van: " #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:264 msgid "To: " msgstr "Naar: " #: gui/downloaddialog.cpp:63 msgid "Cancel download" msgstr "Download annuleren" #: gui/downloaddialog.cpp:65 msgctxt "lowres" msgid "Cancel download" msgstr "Download annuleren" #: gui/downloaddialog.cpp:67 msgid "Hide" msgstr "Verberg" #: gui/downloaddialog.cpp:117 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "Uw verbinding lijkt beperkt. Wilt u echt bestanden ermee downloaden?" #: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:152 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:326 gui/launcher.cpp:395 gui/launcher.cpp:455 #: gui/storagewizarddialog.cpp:112 #: backends/events/symbiansdl/symbiansdl-events.cpp:191 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 #: backends/platform/wince/CELauncherDialog.cpp:83 #: engines/kyra/gui/saveload_eob.cpp:569 engines/kyra/gui/saveload_eob.cpp:602 #: engines/sci/graphics/controls32.cpp:820 msgid "Yes" msgstr "Ja" #: gui/downloaddialog.cpp:118 gui/downloaddialog.cpp:153 #: gui/filebrowser-dialog.cpp:133 gui/fluidsynth-dialog.cpp:218 #: gui/launcher.cpp:326 gui/launcher.cpp:395 gui/launcher.cpp:455 #: gui/storagewizarddialog.cpp:112 #: backends/events/symbiansdl/symbiansdl-events.cpp:191 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 #: backends/platform/wince/CELauncherDialog.cpp:83 #: engines/kyra/gui/saveload_eob.cpp:569 engines/kyra/gui/saveload_eob.cpp:602 #: engines/sci/graphics/controls32.cpp:820 msgid "No" msgstr "Nee" #: gui/downloaddialog.cpp:136 gui/launcher.cpp:554 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM kon de opgegeven map niet openen!" #: gui/downloaddialog.cpp:146 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" "Kan geen download folder creëren - de gespecificeerde folder bevat een file " "met dezelfde naam." #: gui/downloaddialog.cpp:146 gui/editgamedialog.cpp:300 #: gui/fluidsynth-dialog.cpp:154 gui/KeysDialog.cpp:42 gui/launcher.cpp:504 #: gui/launcher.cpp:508 gui/massadd.cpp:89 gui/options.cpp:1801 #: gui/saveload-dialog.cpp:1141 engines/engine.cpp:465 engines/engine.cpp:476 #: backends/platform/wii/options.cpp:47 #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:559 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:430 engines/parallaction/saveload.cpp:271 #: engines/sci/engine/kgraphics.cpp:74 engines/sci/graphics/controls32.cpp:817 #: engines/scumm/dialogs.cpp:189 engines/scumm/scumm.cpp:1885 #: engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:141 #: engines/sword1/animation.cpp:524 engines/sword1/animation.cpp:545 #: engines/sword1/animation.cpp:561 engines/sword1/animation.cpp:569 #: engines/sword1/control.cpp:887 engines/sword1/logic.cpp:1633 #: engines/sword2/animation.cpp:425 engines/sword2/animation.cpp:445 #: engines/sword2/animation.cpp:461 engines/sword2/animation.cpp:471 #: engines/zvision/file/save_manager.cpp:230 msgid "OK" msgstr "OK" #: gui/downloaddialog.cpp:151 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" "De \"%s\" bestaat al in de gespecificeerde map.\n" "Wilt u echt bestanden in die map downloaden?" #: gui/downloaddialog.cpp:251 #, c-format msgid "Downloaded %s %s / %s %s" msgstr "%s %s / %s %s gedownload" #: gui/downloaddialog.cpp:258 #, c-format msgid "Download speed: %s %s" msgstr "Download snelheid: %s %s" #: gui/editgamedialog.cpp:136 msgid "Game" msgstr "Spel" #: gui/editgamedialog.cpp:140 msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:140 gui/editgamedialog.cpp:142 #: gui/editgamedialog.cpp:143 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" "Korte identifier die gebruikt wordt voor opgeslagen spellen en voor het " "starten van een spel vanaf de opdrachtprompt" #: gui/editgamedialog.cpp:142 msgctxt "lowres" msgid "ID:" msgstr "ID:" #: gui/editgamedialog.cpp:147 gui/editrecorddialog.cpp:59 msgid "Name:" msgstr "Naam:" #: gui/editgamedialog.cpp:147 gui/editgamedialog.cpp:149 #: gui/editgamedialog.cpp:150 msgid "Full title of the game" msgstr "Volledige titel van het spel" #: gui/editgamedialog.cpp:149 msgctxt "lowres" msgid "Name:" msgstr "Naam:" #: gui/editgamedialog.cpp:153 msgid "Language:" msgstr "Taal:" #: gui/editgamedialog.cpp:153 gui/editgamedialog.cpp:154 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" "De taal van het spel. Dit verandert een Engels spel niet naar een Nederlandse" #: gui/editgamedialog.cpp:155 gui/editgamedialog.cpp:169 gui/options.cpp:1055 #: gui/options.cpp:1068 gui/options.cpp:1082 gui/options.cpp:1673 #: audio/null.cpp:41 msgid "" msgstr "" #: gui/editgamedialog.cpp:165 msgid "Platform:" msgstr "Platform:" #: gui/editgamedialog.cpp:165 gui/editgamedialog.cpp:167 #: gui/editgamedialog.cpp:168 msgid "Platform the game was originally designed for" msgstr "Het platform waar het spel oorspronkelijk voor ontworpen was" #: gui/editgamedialog.cpp:167 msgctxt "lowres" msgid "Platform:" msgstr "Platform:" #: gui/editgamedialog.cpp:180 msgid "Engine" msgstr "Engine" #: gui/editgamedialog.cpp:188 gui/options.cpp:1415 gui/options.cpp:1525 msgid "Graphics" msgstr "Beeld" #: gui/editgamedialog.cpp:188 gui/options.cpp:1415 gui/options.cpp:1525 msgid "GFX" msgstr "GFX" #: gui/editgamedialog.cpp:194 msgid "Override global graphic settings" msgstr "Negeer algemene grafische instellingen" #: gui/editgamedialog.cpp:196 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Negeer algemene grafische instellingen" #: gui/editgamedialog.cpp:203 gui/options.cpp:1555 msgid "Audio" msgstr "Geluid" #: gui/editgamedialog.cpp:206 msgid "Override global audio settings" msgstr "Negeer algemene audio instellingen" #: gui/editgamedialog.cpp:208 msgctxt "lowres" msgid "Override global audio settings" msgstr "Negeer algemene audio instellingen" #: gui/editgamedialog.cpp:217 gui/options.cpp:1560 msgid "Volume" msgstr "Volume" #: gui/editgamedialog.cpp:219 gui/options.cpp:1562 msgctxt "lowres" msgid "Volume" msgstr "Volume" #: gui/editgamedialog.cpp:222 msgid "Override global volume settings" msgstr "Negeer algemene volume instellingen" #: gui/editgamedialog.cpp:224 msgctxt "lowres" msgid "Override global volume settings" msgstr "Negeer algemene volume instellingen" #: gui/editgamedialog.cpp:233 gui/options.cpp:1570 msgid "MIDI" msgstr "MIDI" #: gui/editgamedialog.cpp:236 msgid "Override global MIDI settings" msgstr "Negeer algemene MIDI instellingen" #: gui/editgamedialog.cpp:238 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Negeer algemene MIDI instellingen" #: gui/editgamedialog.cpp:248 gui/options.cpp:1580 msgid "MT-32" msgstr "MT-32" #: gui/editgamedialog.cpp:251 msgid "Override global MT-32 settings" msgstr "Negeer algemene MT-32 instellingen" #: gui/editgamedialog.cpp:253 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Negeer algemene MT-32 instellingen" #: gui/editgamedialog.cpp:262 gui/options.cpp:1587 msgid "Paths" msgstr "Paden" #: gui/editgamedialog.cpp:264 gui/options.cpp:1589 msgctxt "lowres" msgid "Paths" msgstr "Paden" #: gui/editgamedialog.cpp:271 msgid "Game Path:" msgstr "Spel Pad:" #: gui/editgamedialog.cpp:273 msgctxt "lowres" msgid "Game Path:" msgstr "Spel Pad:" #: gui/editgamedialog.cpp:278 gui/options.cpp:1613 msgid "Extra Path:" msgstr "Extra Pad:" #: gui/editgamedialog.cpp:278 gui/editgamedialog.cpp:280 #: gui/editgamedialog.cpp:281 msgid "Specifies path to additional data used by the game" msgstr "Specificeer pad naar additionele data voor het spel" #: gui/editgamedialog.cpp:280 gui/options.cpp:1615 msgctxt "lowres" msgid "Extra Path:" msgstr "Extra Pad:" #: gui/editgamedialog.cpp:287 gui/options.cpp:1597 msgid "Save Path:" msgstr "Bewaar Pad:" #: gui/editgamedialog.cpp:287 gui/editgamedialog.cpp:289 #: gui/editgamedialog.cpp:290 gui/options.cpp:1597 gui/options.cpp:1599 #: gui/options.cpp:1600 msgid "Specifies where your saved games are put" msgstr "Bepaalt waar opgeslagen spellen worden bewaard" #: gui/editgamedialog.cpp:289 gui/options.cpp:1599 msgctxt "lowres" msgid "Save Path:" msgstr "Bewaar Pad:" #: gui/editgamedialog.cpp:313 gui/editgamedialog.cpp:410 #: gui/editgamedialog.cpp:469 gui/editgamedialog.cpp:530 gui/options.cpp:1608 #: gui/options.cpp:1616 gui/options.cpp:1625 gui/options.cpp:1826 #: gui/options.cpp:1832 gui/options.cpp:1840 gui/options.cpp:1863 #: gui/options.cpp:1896 gui/options.cpp:1902 gui/options.cpp:1909 #: gui/options.cpp:1917 gui/options.cpp:2119 gui/options.cpp:2122 #: gui/options.cpp:2129 gui/options.cpp:2139 msgctxt "path" msgid "None" msgstr "Geen" #: gui/editgamedialog.cpp:318 gui/editgamedialog.cpp:416 #: gui/editgamedialog.cpp:534 gui/options.cpp:1820 gui/options.cpp:1890 #: gui/options.cpp:2125 backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Standaard" #: gui/editgamedialog.cpp:462 gui/options.cpp:2133 msgid "Select SoundFont" msgstr "Selecteer SoundFont" #: gui/editgamedialog.cpp:501 msgid "Select additional game directory" msgstr "Selecteer additionele speldatamap" #: gui/editgamedialog.cpp:514 gui/options.cpp:2056 msgid "Select directory for saved games" msgstr "Selecteer map voor opgeslagen spellen" #: gui/editgamedialog.cpp:520 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" "Synchronisatie van opgeslagen spellen optie werkt niet met niet-standaard " "mappen. Als u de opgeslagen spellen wilt synchroniseren, gebruik dan de " "standaard map." #: gui/editgamedialog.cpp:546 msgid "This game ID is already taken. Please choose another one." msgstr "Dit spel-ID is al in gebruik. Kies a.u.b. een andere." #: gui/editrecorddialog.cpp:58 msgid "Author:" msgstr "Auteur:" #: gui/editrecorddialog.cpp:60 msgid "Notes:" msgstr "Notities:" #: gui/editrecorddialog.cpp:68 gui/predictivedialog.cpp:74 msgid "Ok" msgstr "Ok" #: gui/filebrowser-dialog.cpp:50 msgid "Choose file for loading" msgstr "Selecteer te laden bestand" #: gui/filebrowser-dialog.cpp:50 msgid "Enter filename for saving" msgstr "Geef bestandsnaam voor bewaren" #: gui/filebrowser-dialog.cpp:133 msgid "Do you really want to overwrite the file?" msgstr "Wilt u dit bestand echt overschrijven?" #: gui/fluidsynth-dialog.cpp:69 msgid "Reverb" msgstr "Galm" #: gui/fluidsynth-dialog.cpp:71 gui/fluidsynth-dialog.cpp:103 msgid "Active" msgstr "Actief" #: gui/fluidsynth-dialog.cpp:73 msgid "Room:" msgstr "Kamer:" #: gui/fluidsynth-dialog.cpp:80 msgid "Damp:" msgstr "Demping:" #: gui/fluidsynth-dialog.cpp:87 msgid "Width:" msgstr "Breedte:" #: gui/fluidsynth-dialog.cpp:94 gui/fluidsynth-dialog.cpp:112 msgid "Level:" msgstr "Level:" #: gui/fluidsynth-dialog.cpp:101 msgid "Chorus" msgstr "Koor" #: gui/fluidsynth-dialog.cpp:105 msgid "N:" msgstr "N:" #: gui/fluidsynth-dialog.cpp:119 msgid "Speed:" msgstr "Snelheid:" #: gui/fluidsynth-dialog.cpp:126 msgid "Depth:" msgstr "Diepte:" #: gui/fluidsynth-dialog.cpp:133 msgid "Type:" msgstr "Type:" #: gui/fluidsynth-dialog.cpp:136 msgid "Sine" msgstr "Sinus" #: gui/fluidsynth-dialog.cpp:137 msgid "Triangle" msgstr "Driehoek" #: gui/fluidsynth-dialog.cpp:139 gui/options.cpp:1633 msgid "Misc" msgstr "Overig" #: gui/fluidsynth-dialog.cpp:141 msgid "Interpolation:" msgstr "Interpolatie:" #: gui/fluidsynth-dialog.cpp:144 msgid "None (fastest)" msgstr "Geen (snelst)" #: gui/fluidsynth-dialog.cpp:145 msgid "Linear" msgstr "Lineair" #: gui/fluidsynth-dialog.cpp:146 msgid "Fourth-order" msgstr "Vierde-order" #: gui/fluidsynth-dialog.cpp:147 msgid "Seventh-order" msgstr "Zevende-order" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset" msgstr "Reset" #: gui/fluidsynth-dialog.cpp:151 msgid "Reset all FluidSynth settings to their default values." msgstr "Alle FluidSynth instellingen terugzetten naar de standaard waarden." #: gui/fluidsynth-dialog.cpp:218 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "" "Wilt u echt alle FluidSynth instellingen terugzetten naar de standaard " "waarden?" #: gui/gui-manager.cpp:119 gui/unknown-game-dialog.cpp:49 #: backends/keymapper/remap-dialog.cpp:53 engines/scumm/help.cpp:126 #: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166 #: engines/scumm/help.cpp:192 engines/scumm/help.cpp:210 msgid "Close" msgstr "Sluiten" #: gui/gui-manager.cpp:122 msgid "Mouse click" msgstr "Muisklik" #: gui/gui-manager.cpp:126 base/main.cpp:356 msgid "Display keyboard" msgstr "Toon toetsenbord" #: gui/gui-manager.cpp:130 base/main.cpp:360 msgid "Remap keys" msgstr "Toetsen opnieuw koppelen" #: gui/gui-manager.cpp:133 base/main.cpp:363 engines/scumm/help.cpp:87 msgid "Toggle fullscreen" msgstr "Volledig scherm in-/uitschakelen" #: gui/KeysDialog.cpp:41 msgid "Map" msgstr "Koppel" #: gui/KeysDialog.cpp:49 msgid "Select an action and click 'Map'" msgstr "Selecteer een actie en klik 'Koppel'" #: gui/KeysDialog.cpp:80 gui/KeysDialog.cpp:102 gui/KeysDialog.cpp:141 #, c-format msgid "Associated key : %s" msgstr "geassocieerde toets : %s" #: gui/KeysDialog.cpp:82 gui/KeysDialog.cpp:104 gui/KeysDialog.cpp:143 msgid "Associated key : none" msgstr "geassocieerde toets : geen" #: gui/KeysDialog.cpp:90 msgid "Please select an action" msgstr "Selecteer een actie a.u.b." #: gui/KeysDialog.cpp:106 msgid "Press the key to associate" msgstr "Druk op de te associëren toets" #: gui/KeysDialog.cpp:145 gui/KeysDialog.h:36 msgid "Choose an action to map" msgstr "Selecteer een actie om te koppelen" #: gui/launcher.cpp:142 engines/dialogs.cpp:111 engines/mohawk/dialogs.cpp:142 msgid "~Q~uit" msgstr "~S~toppen" #: gui/launcher.cpp:142 backends/platform/sdl/macosx/appmenu_osx.mm:209 msgid "Quit ScummVM" msgstr "Hiermee verlaat u ScummVM" #: gui/launcher.cpp:143 msgid "A~b~out..." msgstr "O~v~er..." #: gui/launcher.cpp:143 backends/platform/sdl/macosx/appmenu_osx.mm:203 msgid "About ScummVM" msgstr "Over ScummVM" #: gui/launcher.cpp:144 msgid "~O~ptions..." msgstr "~O~pties..." #: gui/launcher.cpp:144 msgid "Change global ScummVM options" msgstr "Algemene ScummVM opties" #: gui/launcher.cpp:146 msgid "~S~tart" msgstr "~S~tarten" #: gui/launcher.cpp:146 msgid "Start selected game" msgstr "Start het geselecteerde spel" #: gui/launcher.cpp:149 msgid "~L~oad..." msgstr "~L~aad Spel..." #: gui/launcher.cpp:149 msgid "Load saved game for selected game" msgstr "Laad een eerder opgeslagen spel voor het geselecteerde spel" #: gui/launcher.cpp:154 msgid "~A~dd Game..." msgstr "Spel ~T~oevoegen..." #: gui/launcher.cpp:154 gui/launcher.cpp:161 msgid "Hold Shift for Mass Add" msgstr "Houd Shift ingedrukt voor het toevoegen van grote hoeveelheden spellen" #: gui/launcher.cpp:156 msgid "~E~dit Game..." msgstr "Spel ~B~ewerken..." #: gui/launcher.cpp:156 gui/launcher.cpp:163 msgid "Change game options" msgstr "Verander spel opties" #: gui/launcher.cpp:158 msgid "~R~emove Game" msgstr "Spel ~V~erwijderen" #: gui/launcher.cpp:158 gui/launcher.cpp:165 msgid "Remove game from the list. The game data files stay intact" msgstr "Verwijder dit spel uit de lijst. De spel data bestanden blijven intact" #: gui/launcher.cpp:161 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~T~oevoegen..." #: gui/launcher.cpp:163 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~B~ewerken..." #: gui/launcher.cpp:165 msgctxt "lowres" msgid "~R~emove Game" msgstr "~V~erwijderen" #: gui/launcher.cpp:173 msgid "Search in game list" msgstr "Zoek in lijst met spellen" #: gui/launcher.cpp:177 gui/launcher.cpp:785 msgid "Search:" msgstr "Zoeken:" #: gui/launcher.cpp:201 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214 #: engines/mohawk/dialogs.cpp:162 engines/mohawk/myst.cpp:942 #: engines/mohawk/riven.cpp:673 engines/pegasus/pegasus.cpp:355 #: engines/tsage/scenes.cpp:601 engines/wage/saveload.cpp:748 msgid "Load game:" msgstr "Laad spel:" #: gui/launcher.cpp:201 engines/dialogs.cpp:115 #: backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/cruise/menu.cpp:214 engines/mohawk/dialogs.cpp:162 #: engines/mohawk/myst.cpp:942 engines/mohawk/riven.cpp:673 #: engines/parallaction/saveload.cpp:194 engines/pegasus/pegasus.cpp:355 #: engines/scumm/dialogs.cpp:185 engines/tsage/scenes.cpp:601 #: engines/wage/saveload.cpp:748 msgid "Load" msgstr "Laden" #: gui/launcher.cpp:325 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" "Wilt u echt de bulk spel import draaien? Dit voegt potentieel een groot " "aantal spellen toe." #: gui/launcher.cpp:384 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "Deze map kan nog niet gebruikt worden, er wordt al in gedownload!" #: gui/launcher.cpp:395 msgid "Do you really want to remove this game configuration?" msgstr "Wilt u echt deze spelconfiguratie verwijderen?" #: gui/launcher.cpp:454 msgid "Do you want to load saved game?" msgstr "Wilt u het opgeslagen spel laden?" #: gui/launcher.cpp:504 msgid "This game does not support loading games from the launcher." msgstr "Dit spel ondersteunt het laden van spelen vanaf het startmenu niet." #: gui/launcher.cpp:508 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM heeft geen engine gevonden die in staat was het geselecteerde spel " "te spelen!" #: gui/launcher.cpp:573 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM kon geen enkel spel vinden in de opgegeven map!" #: gui/launcher.cpp:588 #, fuzzy msgid "Unknown variant" msgstr "Onbekende fout" #: gui/launcher.cpp:594 msgid "Pick the game:" msgstr "Kies het spel:" #: gui/launcher.cpp:722 msgid "Mass Add..." msgstr "Bulk Import..." #: gui/launcher.cpp:724 msgid "Record..." msgstr "Opnemen..." #: gui/massadd.cpp:76 gui/massadd.cpp:79 msgid "... progress ..." msgstr "... voortgang ..." #: gui/massadd.cpp:265 msgid "Scan complete!" msgstr "Klaar met zoeken!" #: gui/massadd.cpp:268 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "" "%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd " "genegeerd." #: gui/massadd.cpp:272 #, c-format msgid "Scanned %d directories ..." msgstr "%d directories doorgezocht ..." #: gui/massadd.cpp:275 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "" "%d nieuwe spellen ontdekt, %d spellen die al eerder waren toegevoegd " "genegeerd ..." #: gui/onscreendialog.cpp:101 gui/onscreendialog.cpp:103 msgid "Stop" msgstr "Stop" #: gui/onscreendialog.cpp:106 msgid "Edit record description" msgstr "Bewerk beschrijving opname" #: gui/onscreendialog.cpp:108 msgid "Switch to Game" msgstr "Schakel naar Spel" #: gui/onscreendialog.cpp:110 msgid "Fast replay" msgstr "Snelle herhaling" #: gui/options.cpp:122 common/updates.cpp:56 msgid "Never" msgstr "Nooit" #: gui/options.cpp:122 msgid "Every 5 mins" msgstr "Elke 5 minuten" #: gui/options.cpp:122 msgid "Every 10 mins" msgstr "Elke 10 minuten" #: gui/options.cpp:122 msgid "Every 15 mins" msgstr "Elke 15 minuten" #: gui/options.cpp:122 msgid "Every 30 mins" msgstr "Elke 30 minuten" #: gui/options.cpp:361 gui/options.cpp:691 gui/options.cpp:829 #: gui/options.cpp:911 gui/options.cpp:1184 msgctxt "soundfont" msgid "None" msgstr "Geen" #: gui/options.cpp:552 msgid "Failed to apply some of the graphic options changes:" msgstr "Sommige grafische opties konden niet worden toegepast:" #: gui/options.cpp:564 msgid "the video mode could not be changed" msgstr "de videomodus kon niet veranderd worden" #: gui/options.cpp:577 msgid "the stretch mode could not be changed" msgstr "de uitrekmodus kon niet veranderd worden" #: gui/options.cpp:583 msgid "the aspect ratio setting could not be changed" msgstr "de pixelverhoudinginstelling kon niet veranderd worden" #: gui/options.cpp:589 msgid "the fullscreen setting could not be changed" msgstr "de volledig-scherminstelling kon niet veranderd worden" #: gui/options.cpp:595 msgid "the filtering setting could not be changed" msgstr "de filterinstelling kon niet veranderd worden" #: gui/options.cpp:990 msgid "Show On-screen control" msgstr "Toon scherm-besturing" #: gui/options.cpp:994 msgid "Touchpad mouse mode" msgstr "Touchpadmodus" #: gui/options.cpp:998 msgid "Swap Menu and Back buttons" msgstr "Knoppen Menu en Terug omwisselen" #: gui/options.cpp:1003 msgid "Pointer Speed:" msgstr "Aanwijzer Snelheid:" #: gui/options.cpp:1003 gui/options.cpp:1005 gui/options.cpp:1006 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "Snelheid voor toetsenbord/joystick muis aanwijzer besturing" #: gui/options.cpp:1005 msgctxt "lowres" msgid "Pointer Speed:" msgstr "Aanwijzer Snelheid:" #: gui/options.cpp:1016 msgid "Joy Deadzone:" msgstr "Joy Deadzone:" #: gui/options.cpp:1016 gui/options.cpp:1018 gui/options.cpp:1019 msgid "Analog joystick Deadzone" msgstr "Analoge Joystick Deadzone" #: gui/options.cpp:1018 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "Joy Deadzone:" #: gui/options.cpp:1032 msgid "HW Shader:" msgstr "HW Shader:" #: gui/options.cpp:1032 gui/options.cpp:1034 msgid "Different hardware shaders give different visual effects" msgstr "Verschillende hardware shaders geven verschillende visuele effecten" #: gui/options.cpp:1034 msgctxt "lowres" msgid "HW Shader:" msgstr "HW Shader:" #: gui/options.cpp:1035 msgid "Different shaders give different visual effects" msgstr "Verschillende shaders geven verschillende visuele effecten" #: gui/options.cpp:1052 msgid "Graphics mode:" msgstr "Grafische modus:" #: gui/options.cpp:1066 msgid "Render mode:" msgstr "Render modus:" #: gui/options.cpp:1066 gui/options.cpp:1067 msgid "Special dithering modes supported by some games" msgstr "Speciale ditheringmodi die door sommige games ondersteund worden" #: gui/options.cpp:1079 msgid "Stretch mode:" msgstr "uitrekmodus:" #: gui/options.cpp:1090 msgid "Fullscreen mode" msgstr "Volledig-scherm modus" #: gui/options.cpp:1093 msgid "Filter graphics" msgstr "Filter afbeeldingen" #: gui/options.cpp:1093 msgid "Use linear filtering when scaling graphics" msgstr "Gebruik lineair filteren tijdens het schalen van afbeeldingen" #: gui/options.cpp:1096 msgid "Aspect ratio correction" msgstr "Pixelverhoudingcorrectie" #: gui/options.cpp:1096 msgid "Correct aspect ratio for 320x200 games" msgstr "Corrigeer de pixelverhouding voor 320x200 spellen" #: gui/options.cpp:1104 msgid "Preferred device:" msgstr "Voorkeursapparaat:" #: gui/options.cpp:1104 msgid "Music device:" msgstr "Muziekapparaat:" #: gui/options.cpp:1104 gui/options.cpp:1106 msgid "Specifies preferred sound device or sound card emulator" msgstr "Specificeert het voorkeurs geluidsapparaat of geluidskaartemulator" #: gui/options.cpp:1104 gui/options.cpp:1106 gui/options.cpp:1107 msgid "Specifies output sound device or sound card emulator" msgstr "Specificeert geluidsapparaat of geluidskaartemulator" #: gui/options.cpp:1106 msgctxt "lowres" msgid "Preferred dev.:" msgstr "Voorkeursapparaat:" #: gui/options.cpp:1106 msgctxt "lowres" msgid "Music device:" msgstr "Muziekapparaat:" #: gui/options.cpp:1133 msgid "AdLib emulator:" msgstr "AdLib emulator:" #: gui/options.cpp:1133 gui/options.cpp:1134 msgid "AdLib is used for music in many games" msgstr "AdLib word in vele spelen voor muziek gebruikt" #: gui/options.cpp:1147 msgid "GM device:" msgstr "GM apparaat:" #: gui/options.cpp:1147 msgid "Specifies default sound device for General MIDI output" msgstr "Specificeert het standaard geluidsapparaat voor General MIDI" #: gui/options.cpp:1158 msgid "Don't use General MIDI music" msgstr "Geen General MIDI muziek gebruiken" #: gui/options.cpp:1169 gui/options.cpp:1231 msgid "Use first available device" msgstr "Gebruik eerst beschikbare apparaat" #: gui/options.cpp:1181 msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1181 gui/options.cpp:1183 gui/options.cpp:1184 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "" "SoundFont wordt ondersteund door FluidSynth, Timidity en sommige " "geluidskaarten" #: gui/options.cpp:1183 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" #: gui/options.cpp:1189 msgid "Mixed AdLib/MIDI mode" msgstr "Gemengde AdLib/MIDI modus" #: gui/options.cpp:1189 msgid "Use both MIDI and AdLib sound generation" msgstr "Gebruik zowel MIDI als AdLib geluid" #: gui/options.cpp:1192 msgid "MIDI gain:" msgstr "MIDI versterking:" #: gui/options.cpp:1202 msgid "MT-32 Device:" msgstr "MT-32 Apparaat:" #: gui/options.cpp:1202 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Specificeert het standaard geluidsapparaat voor Roland MT-32/LAPC1/CM32l/CM64" #: gui/options.cpp:1207 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Waarheidsgetrouwe Roland MT-32 (GM emulatie uitschakelen)" #: gui/options.cpp:1207 gui/options.cpp:1209 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" "Selecteer als u een hardware Roland-compatible geluidsapparaat gekoppeld aan " "uw computer wilt gebruiken" #: gui/options.cpp:1209 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Echte Roland MT-32 (geen GM emulatie)" #: gui/options.cpp:1212 msgid "Roland GS device (enable MT-32 mappings)" msgstr "Roland GS apparaat (met MT-32 mappings)" #: gui/options.cpp:1212 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" "Selecteer dit als u patchmappings wilt om een MT-32 op een Roland GS " "apparaat te emuleren" #: gui/options.cpp:1221 msgid "Don't use Roland MT-32 music" msgstr "Geen Roland MT-32 muziek gebruiken" #: gui/options.cpp:1248 msgid "Text and speech:" msgstr "Tekst en spraak:" #: gui/options.cpp:1252 gui/options.cpp:1262 msgid "Speech" msgstr "Spraak" #: gui/options.cpp:1253 gui/options.cpp:1263 msgid "Subtitles" msgstr "Tekst" #: gui/options.cpp:1254 msgid "Both" msgstr "Beide" #: gui/options.cpp:1256 msgid "Subtitle speed:" msgstr "Snelheid tekst:" #: gui/options.cpp:1258 msgctxt "lowres" msgid "Text and speech:" msgstr "Tekst en spraak:" #: gui/options.cpp:1262 msgid "Spch" msgstr "Sprk" #: gui/options.cpp:1263 msgid "Subs" msgstr "Text" #: gui/options.cpp:1264 msgctxt "lowres" msgid "Both" msgstr "Beide" #: gui/options.cpp:1264 msgid "Show subtitles and play speech" msgstr "Toon tekst en speel spraak af" #: gui/options.cpp:1266 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Snelheid text:" #: gui/options.cpp:1282 msgid "Music volume:" msgstr "Muziek volume:" #: gui/options.cpp:1284 msgctxt "lowres" msgid "Music volume:" msgstr "Muziek volume:" #: gui/options.cpp:1291 msgid "Mute all" msgstr "Alles dempen" #: gui/options.cpp:1294 msgid "SFX volume:" msgstr "SFX volume:" #: gui/options.cpp:1294 gui/options.cpp:1296 gui/options.cpp:1297 msgid "Special sound effects volume" msgstr "Volume voor speciale geluidseffecten" #: gui/options.cpp:1296 msgctxt "lowres" msgid "SFX volume:" msgstr "SFX volume:" #: gui/options.cpp:1304 msgid "Speech volume:" msgstr "Spraak volume:" #: gui/options.cpp:1306 msgctxt "lowres" msgid "Speech volume:" msgstr "Spraak volume:" #: gui/options.cpp:1536 msgid "Shader" msgstr "Shader" #: gui/options.cpp:1548 msgid "Control" msgstr "Besturing" #: gui/options.cpp:1574 msgid "FluidSynth Settings" msgstr "FluidSynth Instellingen" #: gui/options.cpp:1605 msgid "Theme Path:" msgstr "Thema Pad:" #: gui/options.cpp:1607 msgctxt "lowres" msgid "Theme Path:" msgstr "Thema Pad:" #: gui/options.cpp:1613 gui/options.cpp:1615 gui/options.cpp:1616 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Specificeert het pad for aanvullende data voor ScummVM zelf of de spellen" #: gui/options.cpp:1622 msgid "Plugins Path:" msgstr "Plugins Pad:" #: gui/options.cpp:1624 msgctxt "lowres" msgid "Plugins Path:" msgstr "Plugins Pad:" #: gui/options.cpp:1635 msgctxt "lowres" msgid "Misc" msgstr "Overig" #: gui/options.cpp:1637 msgid "Theme:" msgstr "Thema:" #: gui/options.cpp:1641 msgid "GUI renderer:" msgstr "GUI renderer:" #: gui/options.cpp:1653 msgid "Autosave:" msgstr "Auto opslaan:" #: gui/options.cpp:1655 msgctxt "lowres" msgid "Autosave:" msgstr "Auto opslaan:" #: gui/options.cpp:1663 msgid "Keys" msgstr "Toetsen" #: gui/options.cpp:1670 msgid "GUI language:" msgstr "GUI taal:" #: gui/options.cpp:1670 msgid "Language of ScummVM GUI" msgstr "Taal van de ScummVM GUI" #: gui/options.cpp:1696 msgid "Switch the GUI language to the game language" msgstr "" #: gui/options.cpp:1697 msgid "" "When starting a game, change the GUI language to the game language.That way, " "if a game uses the ScummVM save and load dialogs, they are in the same " "language as the game." msgstr "" #: gui/options.cpp:1710 msgid "Use native system file browser" msgstr "" #: gui/options.cpp:1711 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" #: gui/options.cpp:1718 gui/updates-dialog.cpp:86 msgid "Update check:" msgstr "Update controle:" #: gui/options.cpp:1718 msgid "How often to check ScummVM updates" msgstr "Hoe vaak checken op ScummVM updates" #: gui/options.cpp:1730 msgid "Check now" msgstr "Controleer nu" #: gui/options.cpp:1738 msgid "Cloud" msgstr "Cloud" #: gui/options.cpp:1740 msgctxt "lowres" msgid "Cloud" msgstr "Cloud" #: gui/options.cpp:1746 msgid "Storage:" msgstr "Opslag:" #: gui/options.cpp:1746 msgid "Active cloud storage" msgstr "Actieve cloud opslag" #: gui/options.cpp:1753 gui/options.cpp:2336 msgid "" msgstr "" #: gui/options.cpp:1757 backends/platform/wii/options.cpp:114 msgid "Username:" msgstr "Gebruikersnaam:" #: gui/options.cpp:1757 msgid "Username used by this storage" msgstr "Gebruikersnaam gebruikt voor deze opslag" #: gui/options.cpp:1760 msgid "Used space:" msgstr "Gebruikte ruimte:" #: gui/options.cpp:1760 msgid "Space used by ScummVM's saved games on this storage" msgstr "Ruimte in gebruik door ScummVM's opgeslagen spellen op deze opslag" #: gui/options.cpp:1763 msgid "Last sync time:" msgstr "Laatste synchronisatie:" #: gui/options.cpp:1763 msgid "When the last saved games sync for this storage occured" msgstr "Wanneer de laatste synchronisatie voor deze opslag is geweest" #: gui/options.cpp:1766 gui/storagewizarddialog.cpp:71 msgid "Connect" msgstr "Verbinden" #: gui/options.cpp:1766 msgid "Open wizard dialog to connect your cloud storage account" msgstr "" "Open de Wizard dialoogvenster voor verbinden met uw cloud opslag account" #: gui/options.cpp:1767 msgid "Refresh" msgstr "Ververs" #: gui/options.cpp:1767 msgid "Refresh current cloud storage information (username and usage)" msgstr "Ververs de huidige opslag informatie (gebruikersnaam en gebruik)" #: gui/options.cpp:1768 msgid "Download" msgstr "Download" #: gui/options.cpp:1768 msgid "Open downloads manager dialog" msgstr "Open downloads manager dialoogvenster" #: gui/options.cpp:1770 msgid "Run server" msgstr "Start server" #: gui/options.cpp:1770 msgid "Run local webserver" msgstr "Draai lokale webserver" #: gui/options.cpp:1771 gui/options.cpp:2446 msgid "Not running" msgstr "Draait niet" #: gui/options.cpp:1775 msgid "/root/ Path:" msgstr "/root/ Pad:" #: gui/options.cpp:1775 gui/options.cpp:1777 gui/options.cpp:1778 msgid "Specifies which directory the Files Manager can access" msgstr "Bepaalt welke map de Bestanden Manager gebruiken mag" #: gui/options.cpp:1777 msgctxt "lowres" msgid "/root/ Path:" msgstr "/root/ Pad:" #: gui/options.cpp:1787 msgid "Server's port:" msgstr "Serverport:" #: gui/options.cpp:1787 msgid "" "Which port is used by the server\n" "Auth with server is not available with non-default port" msgstr "" "Welke port is gebruikt voor de server\n" "Auth met server is niet beschikbaar met een niet standaard port" #: gui/options.cpp:1800 msgid "Apply" msgstr "Toepassen" #: gui/options.cpp:1943 msgid "Failed to change cloud storage!" msgstr "Veranderen van cloud opslag mislukt!" #: gui/options.cpp:1946 msgid "Another cloud storage is already active." msgstr "Er is al een andere cloud opslag actief." #: gui/options.cpp:2021 msgid "Theme does not support selected language!" msgstr "Thema biedt geen ondersteuning voor geselecteerde taal!" #: gui/options.cpp:2024 msgid "Theme cannot be loaded!" msgstr "Thema kan niet worden geladen!" #: gui/options.cpp:2027 msgid "" "\n" "Misc settings will be restored." msgstr "" "\n" "Misc instellingen worden teruggezet." #: gui/options.cpp:2063 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "Er kan niet worden geschreven in de gekozen map. Selecteer a.u.b. een andere." #: gui/options.cpp:2072 msgid "Select directory for GUI themes" msgstr "Selecteer map voor GUI themas" #: gui/options.cpp:2082 msgid "Select directory for extra files" msgstr "Selecteer map voor extra bestanden" #: gui/options.cpp:2093 msgid "Select directory for plugins" msgstr "Selecteer map voor plugins" #: gui/options.cpp:2105 msgid "Select directory for Files Manager /root/" msgstr "Selecteer map voor Bestanden Manager /root/" #: gui/options.cpp:2343 #, c-format msgid "%llu bytes" msgstr "%llu bytes" #: gui/options.cpp:2351 msgid "" msgstr "" #: gui/options.cpp:2353 msgid "" msgstr "" #: gui/options.cpp:2437 msgid "Stop server" msgstr "Stop server" #: gui/options.cpp:2438 msgid "Stop local webserver" msgstr "Stop lokale webserver" #: gui/options.cpp:2529 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "Verzoek mislukt. Controleer uw Internet verbinding." #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:86 msgid "# next" msgstr "# volgende" #: gui/predictivedialog.cpp:87 msgid "add" msgstr "voeg toe" #: gui/predictivedialog.cpp:92 gui/predictivedialog.cpp:167 msgid "Delete char" msgstr "Karakter verwijderen" #: gui/predictivedialog.cpp:97 gui/predictivedialog.cpp:171 msgid "<" msgstr "<" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:99 gui/predictivedialog.cpp:575 msgid "* Pre" msgstr "* Pre" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:578 msgid "* Num" msgstr "* Num" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:581 msgid "* Abc" msgstr "* Abc" #: gui/recorderdialog.cpp:63 msgid "Recorder or Playback Gameplay" msgstr "Opnemen of Afspelen Spel" #: gui/recorderdialog.cpp:68 gui/recorderdialog.cpp:155 #: gui/saveload-dialog.cpp:393 gui/saveload-dialog.cpp:451 msgid "Delete" msgstr "Verwijderen" #: gui/recorderdialog.cpp:70 msgid "Record" msgstr "Opnemen" #: gui/recorderdialog.cpp:71 msgid "Playback" msgstr "Opnieuw afspelen" #: gui/recorderdialog.cpp:73 msgid "Edit" msgstr "Bewerken" #: gui/recorderdialog.cpp:85 gui/recorderdialog.cpp:241 #: gui/recorderdialog.cpp:251 msgid "Author: " msgstr "Auteur: " #: gui/recorderdialog.cpp:86 gui/recorderdialog.cpp:242 #: gui/recorderdialog.cpp:252 msgid "Notes: " msgstr "Notities: " #: gui/recorderdialog.cpp:154 msgid "Do you really want to delete this record?" msgstr "Wilt u deze opname echt verwijderen?" #: gui/recorderdialog.cpp:172 msgid "Unknown Author" msgstr "Onbekende Auteur" #: gui/remotebrowser.cpp:129 msgid "ScummVM could not access the directory!" msgstr "ScummVM kon de opgegeven map niet openen!" #: gui/saveload-dialog.cpp:340 msgid "List view" msgstr "Lijstopmaak" #: gui/saveload-dialog.cpp:341 msgid "Grid view" msgstr "Rasterbeeld" #: gui/saveload-dialog.cpp:384 gui/saveload-dialog.cpp:551 msgid "No date saved" msgstr "Gaan datum opgeslagen" #: gui/saveload-dialog.cpp:385 gui/saveload-dialog.cpp:552 msgid "No time saved" msgstr "Geen tijd opgeslagen" #: gui/saveload-dialog.cpp:386 gui/saveload-dialog.cpp:553 msgid "No playtime saved" msgstr "Geen speeltijd opgeslagen" #: gui/saveload-dialog.cpp:450 msgid "Do you really want to delete this saved game?" msgstr "Wilt u dit opgeslagen spel echt verwijderen?" #: gui/saveload-dialog.cpp:577 gui/saveload-dialog.cpp:1089 msgid "Date: " msgstr "Datum: " #: gui/saveload-dialog.cpp:581 gui/saveload-dialog.cpp:1095 msgid "Time: " msgstr "Tijd: " #: gui/saveload-dialog.cpp:587 gui/saveload-dialog.cpp:1103 msgid "Playtime: " msgstr "Speeltijd: " #: gui/saveload-dialog.cpp:600 gui/saveload-dialog.cpp:688 msgid "Untitled saved game" msgstr "Naamloos opgeslagen spel" #: gui/saveload-dialog.cpp:747 msgid "Next" msgstr "Volgende" #: gui/saveload-dialog.cpp:750 msgid "Prev" msgstr "Vorig" #: gui/saveload-dialog.cpp:953 msgid "New Save" msgstr "Nieuw spel opslaan" #: gui/saveload-dialog.cpp:953 msgid "Create a new saved game" msgstr "Nieuw spel opslaan" #: gui/saveload-dialog.cpp:1082 msgid "Name: " msgstr "Naam: " #: gui/saveload-dialog.cpp:1160 #, c-format msgid "Enter a description for slot %d:" msgstr "Geef een omschrijving voor slot %d:" #: gui/storagewizarddialog.cpp:55 #, c-format msgid "%s Storage Connection Wizard" msgstr "%s Opslag Verbindings Wizard" #: gui/storagewizarddialog.cpp:58 msgid "Navigate to the following URL:" msgstr "Navigeer naar de volgende URL:" #: gui/storagewizarddialog.cpp:61 msgid "Obtain the code from the storage, enter it" msgstr "Verkrijg de code van de opslag, voer het in" #: gui/storagewizarddialog.cpp:62 msgid "in the following field and press 'Connect':" msgstr "in het volgende veld, en druk op 'Verbind':" #: gui/storagewizarddialog.cpp:69 msgid "Open URL" msgstr "Open URL" #: gui/storagewizarddialog.cpp:70 msgid "Paste" msgstr "Plakken" #: gui/storagewizarddialog.cpp:70 msgid "Pastes clipboard contents into fields" msgstr "Pakt de inhoud van het clipboard in the velden" #: gui/storagewizarddialog.cpp:78 msgid "You will be directed to ScummVM's page where" msgstr "U wordt doorgestuurd naar ScummVM's pagina waar" #: gui/storagewizarddialog.cpp:79 msgid "you should allow it to access your storage." msgstr "u zou het toegang moeten geven tot uw opslag." #: gui/storagewizarddialog.cpp:112 msgid "Another Storage is active. Do you want to interrupt it?" msgstr "Een andere opslag is actief. Wilt u die onderbreken?" #: gui/storagewizarddialog.cpp:121 msgid "Wait until current Storage finishes up and try again." msgstr "Wacht totdat de huidige opslag klaar is en probeer het opnieuw." #: gui/storagewizarddialog.cpp:182 #, c-format msgid "Field %s has a mistake in it." msgstr "Er zit een fout in veld %s." #: gui/storagewizarddialog.cpp:184 #, c-format msgid "Fields %s have mistakes in them." msgstr "Er zitten fouten in de velden %s." #: gui/storagewizarddialog.cpp:199 msgid "All OK!" msgstr "Alles OK!" #: gui/storagewizarddialog.cpp:201 msgid "Invalid code" msgstr "Ongeldige code" #: gui/storagewizarddialog.cpp:209 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "URL openen mislukt! Navigeer a.u.b. handmatig naar deze pagina." #: gui/themebrowser.cpp:45 msgid "Select a Theme" msgstr "Selecteer een thema" #: gui/ThemeEngine.cpp:256 msgid "Disabled GFX" msgstr "GFX uitgeschakeld" #: gui/ThemeEngine.cpp:256 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX uitgeschakeld" #: gui/ThemeEngine.cpp:257 msgid "Standard renderer" msgstr "Standaard renderer" #: gui/ThemeEngine.cpp:257 engines/scumm/dialogs.cpp:660 msgid "Standard" msgstr "Standaard" #: gui/ThemeEngine.cpp:259 msgid "Antialiased renderer" msgstr "Antialiased renderer" #: gui/ThemeEngine.cpp:259 msgid "Antialiased" msgstr "Antialiased" #: gui/unknown-game-dialog.cpp:52 #, fuzzy msgid "Add anyway" msgstr "Evengoed starten" #: gui/unknown-game-dialog.cpp:59 msgid "Copy to clipboard" msgstr "Kopiëer naar clipboard" #: gui/unknown-game-dialog.cpp:65 msgid "Report game" msgstr "Rapporteer spel" #: gui/unknown-game-dialog.cpp:108 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "" "Gebruik de onderstaande knop om de benodigde spelinformatie naar het " "clipboard te kopiëren." #: gui/unknown-game-dialog.cpp:113 msgid "You can also directly report your game to the Bug Tracker." msgstr "Je kan ook direct je spel in de Bug Tracker rapporteren." #: gui/unknown-game-dialog.cpp:213 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "" "Alle benodigde informatie van jouw spel is naar het clipboard gekopiëerd" #: gui/unknown-game-dialog.cpp:215 msgid "Copying the game information to the clipboard has failed!" msgstr "Kopiëren van de spelinformatie naar het clipboard is mislukt!" #: gui/updates-dialog.cpp:49 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" "ScummVM ondersteunt nu automatische controle op updates.\n" "Hiervoor is wel internet toegang nodig.\n" "\n" "Wilt u deze functie inschakelen?" #: gui/updates-dialog.cpp:52 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" "U kunt deze instelling later in het Misc-tabblad in het dialoogvenster " "Opties wijzigen." #: gui/updates-dialog.cpp:116 msgid "Proceed" msgstr "Ga verder" #: gui/widget.cpp:356 gui/widget.cpp:358 gui/widget.cpp:364 gui/widget.cpp:366 msgid "Clear value" msgstr "Veld leegmaken" #: base/main.cpp:254 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Engine ondersteunt debug level '%s' niet" #: base/main.cpp:343 msgid "Menu" msgstr "Menu" #: base/main.cpp:346 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Overslaan" #: base/main.cpp:349 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pauze" #: base/main.cpp:352 msgid "Skip line" msgstr "Regel overslaan" #: base/main.cpp:563 msgid "Error running game:" msgstr "Fout tijdens het starten van spel:" #: base/main.cpp:610 msgid "Could not find any engine capable of running the selected game" msgstr "" "Kon geen engine vinden die in staat was het geselecteerde spel te spelen" #: common/error.cpp:38 msgid "No error" msgstr "Geen fout" #: common/error.cpp:40 msgid "Game data not found" msgstr "Speldata niet gevonden" #: common/error.cpp:42 msgid "Game id not supported" msgstr "Spel-ID niet ondersteund" #: common/error.cpp:44 msgid "Unsupported color mode" msgstr "Niet ondersteunde kleurmodus" #: common/error.cpp:46 msgid "Audio device initialization failed" msgstr "Audioapparaat initialisatie mislukt" #: common/error.cpp:49 msgid "Read permission denied" msgstr "Leesrechten geweigerd" #: common/error.cpp:51 msgid "Write permission denied" msgstr "Schrijfrechten geweigerd" #: common/error.cpp:54 msgid "Path does not exist" msgstr "Pad bestaat niet" #: common/error.cpp:56 msgid "Path not a directory" msgstr "Pad is geen map" #: common/error.cpp:58 msgid "Path not a file" msgstr "Pad is geen bestand" #: common/error.cpp:61 msgid "Cannot create file" msgstr "Kan bestand niet aanmaken" #: common/error.cpp:63 msgid "Reading data failed" msgstr "Data lezen mislukt" #: common/error.cpp:65 msgid "Writing data failed" msgstr "Data wegschrijven mislukt" #: common/error.cpp:68 msgid "Could not find suitable engine plugin" msgstr "Kon geen geschikte engine plugin vinden" #: common/error.cpp:70 msgid "Engine plugin does not support saved games" msgstr "Engine plugin ondersteunt opgeslagen spellen niet" #: common/error.cpp:73 msgid "User canceled" msgstr "Gebruiker annuleerde" #: common/error.cpp:77 msgid "Unknown error" msgstr "Onbekende fout" #. I18N: Hercules is graphics card name #: common/rendermode.cpp:35 msgid "Hercules Green" msgstr "Hercules Groen" #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "Hercules Amber" #: common/rendermode.cpp:42 msgid "PC-9821 (256 Colors)" msgstr "PC-9821 (256 Kleuren)" #: common/rendermode.cpp:43 msgid "PC-9801 (16 Colors)" msgstr "PC-9801 (16 Kleuren)" #: common/rendermode.cpp:73 msgctxt "lowres" msgid "Hercules Green" msgstr "Hercules Groen" #: common/rendermode.cpp:74 msgctxt "lowres" msgid "Hercules Amber" msgstr "Hercules Amber" #: common/updates.cpp:58 msgid "Daily" msgstr "Dagelijks" #: common/updates.cpp:60 msgid "Weekly" msgstr "Wekelijks" #: common/updates.cpp:62 msgid "Monthly" msgstr "Maandelijks" #: common/updates.cpp:64 msgid "" msgstr "" #: engines/dialogs.cpp:85 msgid "~R~esume" msgstr "~H~ervatten" #: engines/dialogs.cpp:87 engines/mohawk/dialogs.cpp:140 msgid "~L~oad" msgstr "~L~aden" #: engines/dialogs.cpp:91 engines/mohawk/dialogs.cpp:141 msgid "~S~ave" msgstr "Op~s~laan" #: engines/dialogs.cpp:95 msgid "~O~ptions" msgstr "~O~pties" #: engines/dialogs.cpp:100 msgid "~H~elp" msgstr "~H~elp" #: engines/dialogs.cpp:102 msgid "~A~bout" msgstr "O~v~er" #: engines/dialogs.cpp:105 engines/dialogs.cpp:181 msgid "~R~eturn to Launcher" msgstr "Terug naar s~t~artmenu" #: engines/dialogs.cpp:107 engines/dialogs.cpp:183 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "S~t~artmenu" #: engines/dialogs.cpp:116 engines/agi/saveload.cpp:761 #: engines/avalanche/parser.cpp:1900 engines/cge/events.cpp:72 #: engines/cge2/events.cpp:64 engines/cine/various.cpp:348 #: engines/cruise/menu.cpp:212 engines/dm/loadsave.cpp:199 #: engines/drascula/saveload.cpp:383 engines/dreamweb/saveload.cpp:262 #: engines/glk/streams.cpp:1408 engines/gnap/menu.cpp:464 #: engines/hugo/file.cpp:298 engines/mads/nebular/dialogs_nebular.cpp:350 #: engines/mohawk/dialogs.cpp:163 engines/mohawk/myst.cpp:954 #: engines/mohawk/riven.cpp:685 engines/neverhood/menumodule.cpp:880 #: engines/pegasus/pegasus.cpp:379 engines/sci/engine/guest_additions.cpp:675 #: engines/sci/engine/kfile.cpp:1054 engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:42 #: engines/toltecs/menu.cpp:291 engines/toon/toon.cpp:3340 #: engines/tsage/scenes.cpp:599 engines/wage/saveload.cpp:758 #: engines/zvision/file/save_manager.cpp:49 msgid "Save game:" msgstr "Spel opslaan:" #: engines/dialogs.cpp:116 backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:231 #: engines/agi/saveload.cpp:761 engines/avalanche/parser.cpp:1900 #: engines/cge/events.cpp:72 engines/cge2/events.cpp:64 #: engines/cine/various.cpp:348 engines/cruise/menu.cpp:212 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:383 #: engines/dreamweb/saveload.cpp:262 engines/glk/streams.cpp:1408 #: engines/gnap/menu.cpp:464 engines/hugo/file.cpp:298 #: engines/mads/nebular/dialogs_nebular.cpp:350 engines/mohawk/dialogs.cpp:163 #: engines/mohawk/myst.cpp:954 engines/mohawk/riven.cpp:685 #: engines/neverhood/menumodule.cpp:880 engines/parallaction/saveload.cpp:209 #: engines/pegasus/pegasus.cpp:379 engines/sci/engine/guest_additions.cpp:676 #: engines/sci/engine/kfile.cpp:1054 engines/scumm/dialogs.cpp:184 #: engines/sherlock/scalpel/scalpel.cpp:1250 #: engines/sherlock/tattoo/widget_files.cpp:75 engines/startrek/saveload.cpp:42 #: engines/toltecs/menu.cpp:291 engines/toon/toon.cpp:3340 #: engines/tsage/scenes.cpp:599 engines/wage/saveload.cpp:758 #: engines/zvision/file/save_manager.cpp:49 msgid "Save" msgstr "Opslaan" #: engines/dialogs.cpp:145 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" "Sorry, deze engine heeft momenteel geen in-game help. Raadpleeg a.u.b. de " "README voor basisinformatie, en voor instructies voor het verkrijgen van " "verdere assistentie." #: engines/dialogs.cpp:234 engines/pegasus/pegasus.cpp:395 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" "Opslaan van spel is niet gelukt (%s)! Raadpleeg a.u.b. de README voor " "basisinformatie, en voor instructies voor het verkrijgen van verdere " "assistentie." #: engines/dialogs.cpp:307 engines/mohawk/dialogs.cpp:98 #: engines/tsage/dialogs.cpp:112 msgid "~O~K" msgstr "~O~K" #: engines/dialogs.cpp:308 engines/mohawk/dialogs.cpp:99 #: engines/tsage/dialogs.cpp:113 msgid "~C~ancel" msgstr "~A~nnuleer" #: engines/dialogs.cpp:311 msgid "~K~eys" msgstr "~T~oetsen" #: engines/engine.cpp:317 msgid "Could not initialize color format." msgstr "Kon kleurformaat niet initialiseren." # can this be changed into "Could not switch to video mode '%s'"? #: engines/engine.cpp:325 msgid "Could not switch to video mode: '" msgstr "Kon niet schakelen naar videomodus: '" # can this be changed into "Could not switch to video mode '%s'"? #: engines/engine.cpp:334 msgid "Could not switch to stretch mode: '" msgstr "Kon niet schakelen naar videomodus: '" #: engines/engine.cpp:343 msgid "Could not apply aspect ratio setting." msgstr "Pixelverhoudinginstelling kon niet toegepast worden." #: engines/engine.cpp:348 msgid "Could not apply fullscreen setting." msgstr "Kon volledig-scherminstelling niet toepassen." #: engines/engine.cpp:353 msgid "Could not apply filtering setting." msgstr "Filterinstelling kon niet toegepast worden." #: engines/engine.cpp:461 msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the README file for details." msgstr "" "U lijkt het spel direct van CD the spelen.\n" "Hiervan is bekend dat dit problemen veroorzaakt.\n" "Het wordt daarom aangeraden om de data\n" "bestanden naar uw harddisk te kopiëren.\n" "Voor details kijk in de README." #: engines/engine.cpp:472 msgid "" "This game has audio tracks in its disk. These\n" "tracks need to be ripped from the disk using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the README file for details." msgstr "" "Dit spel heeft audio sporen op zijn disk. Deze\n" "dienen eerst geripped te worden met een audio\n" "CD rip programma om te kunnen luisteren naar\n" "het spelmuziek. Voor details kijk in de README." #: engines/engine.cpp:530 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" "Laden van opgeslagen spel is niet gelukt (%s)! Raadpleeg a.u.b. de README " "voor basisinformatie, en voor instructies voor het verkrijgen van verdere " "assistentie." #: engines/engine.cpp:543 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" "WAARSCHUWING: Het spel dat u wilt gaan spelen is nog niet volledig " "ondersteund door ScummVM. Om die reden is het waarschijnlijk dat het spel " "instabiel is, en opgeslagen spellen zullen mogelijk niet werken in " "toekomstige versies van ScummVM." #: engines/engine.cpp:546 engines/wintermute/wintermute.cpp:165 msgid "Start anyway" msgstr "Evengoed starten" #: engines/game.cpp:166 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" "Het spel in '%s' lijkt een onbekende spel variant te zijn.\n" "Rapporteer a.u.b. de volgende gegevens aan het ScummVM team op %s samen\n" "met de naam van het spel die u probeerde toe te voegen en zijn versie, taal, " "etc. :" #: engines/game.cpp:170 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "Matchende game IDs voor de %s engine:" #: audio/adlib.cpp:2290 msgid "AdLib emulator" msgstr "AdLib emulator" #: audio/fmopl.cpp:71 msgid "MAME OPL emulator" msgstr "MAME OPL emulator" #: audio/fmopl.cpp:73 msgid "DOSBox OPL emulator" msgstr "DOSBox OPL emulator" #: audio/fmopl.cpp:76 msgid "Nuked OPL emulator" msgstr "Nuked OPL emulator" #: audio/fmopl.cpp:79 msgid "ALSA Direct FM" msgstr "ALSA Direct FM" #: audio/fmopl.cpp:82 msgid "OPL2LPT" msgstr "OPL2LPT" #: audio/mididrv.cpp:209 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Het geselecteerde audioapparaat '%s' was niet gevonden (staat misschien uit " "of is losgekoppeld)." #: audio/mididrv.cpp:209 audio/mididrv.cpp:221 audio/mididrv.cpp:257 #: audio/mididrv.cpp:272 msgid "Attempting to fall back to the next available device..." msgstr "Poging om terug te vallen op het volgende beschikbare apparaat..." #: audio/mididrv.cpp:221 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Het geselecteerde audioapparaat '%s' kan niet gebruikt worden. Zie het log " "bestand voor meer informatie." #: audio/mididrv.cpp:257 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" "Het voorkeursaudioapparaat '%s' was niet gevonden (staat misschien uit of is " "losgekoppeld)." #: audio/mididrv.cpp:272 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" "Het voorkeursaudioapparaat '%s' kan niet gebruikt worden. Zie het logbestand " "voor meer informatie." #: audio/mods/paula.cpp:303 msgid "Amiga Audio emulator" msgstr "Amiga Geluid emulator" #: audio/null.h:44 msgid "No music" msgstr "Geen muziek" #: audio/softsynth/appleiigs.cpp:33 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "Apple II GS emulator (NIET GEÏMPLEMENTEERD)" #: audio/softsynth/cms.cpp:350 msgid "Creative Music System emulator" msgstr "Creative Music System emulator" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:33 msgid "FM-Towns Audio" msgstr "FM-Towns Geluid" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:58 msgid "PC-98 Audio" msgstr "PC-98 Geluid" #: audio/softsynth/mt32.cpp:175 msgid "Initializing MT-32 Emulator" msgstr "MT-32 Emulator initialiseren" #: audio/softsynth/mt32.cpp:437 msgid "MT-32 emulator" msgstr "MT-32 emulator" #: audio/softsynth/pcspk.cpp:139 msgid "PC Speaker emulator" msgstr "PC Speaker emulator" #: audio/softsynth/pcspk.cpp:158 msgid "IBM PCjr emulator" msgstr "IBM PCjr emulator" #: audio/softsynth/sid.cpp:1430 msgid "C64 Audio emulator" msgstr "C64 Geluid emulator" #: backends/cloud/storage.cpp:211 msgid "Saved games sync complete." msgstr "Klaar met synchronisatie van opgeslagen spellen." #: backends/cloud/storage.cpp:222 msgid "Saved games sync was cancelled." msgstr "Synchronisatie van opgeslagen spellen was geannuleerd." #: backends/cloud/storage.cpp:224 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" "Synchronisatie van opgeslagen spellen is mislukt.\n" "Controleer a.u.b. uw Internet verbinding." #: backends/cloud/storage.cpp:328 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" "Download klaar.\n" "%u bestanden konden niet gedownload worden." #: backends/cloud/storage.cpp:330 msgid "Download complete." msgstr "Download klaar." #: backends/cloud/storage.cpp:340 msgid "Download failed." msgstr "Download mislukt." #: backends/events/default/default-events.cpp:190 msgid "Do you really want to return to the Launcher?" msgstr "Wilt u echt terug naar het startmenu?" #: backends/events/default/default-events.cpp:190 msgid "Launcher" msgstr "Startmenu" #: backends/events/default/default-events.cpp:212 msgid "Do you really want to quit?" msgstr "Wilt u echt stoppen?" #: backends/events/default/default-events.cpp:212 #: backends/platform/symbian/src/SymbianActions.cpp:52 #: backends/platform/wince/CEActionsPocket.cpp:44 #: backends/platform/wince/CEActionsSmartphone.cpp:52 #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 engines/scumm/dialogs.cpp:188 #: engines/scumm/help.cpp:83 engines/scumm/help.cpp:85 msgid "Quit" msgstr "Stoppen" #: backends/events/gph/gph-events.cpp:391 #: backends/events/gph/gph-events.cpp:434 #: backends/events/openpandora/op-events.cpp:174 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "Touchscreen 'Tap Modus' - Linker klik" #: backends/events/gph/gph-events.cpp:393 #: backends/events/gph/gph-events.cpp:436 #: backends/events/openpandora/op-events.cpp:176 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "Touchscreen 'Tap Modus' - Rechter Klik" #: backends/events/gph/gph-events.cpp:395 #: backends/events/gph/gph-events.cpp:438 #: backends/events/openpandora/op-events.cpp:178 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "Touchscreen 'Tap Modus' - Zweven (Geen Klik)" #: backends/events/gph/gph-events.cpp:415 msgid "Maximum Volume" msgstr "Maximale Volume" #: backends/events/gph/gph-events.cpp:417 msgid "Increasing Volume" msgstr "Volume omhoog" #: backends/events/gph/gph-events.cpp:423 msgid "Minimal Volume" msgstr "Minimale Volume" #: backends/events/gph/gph-events.cpp:425 msgid "Decreasing Volume" msgstr "Volume omlaag" #: backends/events/maemosdl/maemosdl-events.cpp:180 msgid "Clicking Enabled" msgstr "Klikken Aangezet" #: backends/events/maemosdl/maemosdl-events.cpp:180 msgid "Clicking Disabled" msgstr "Klikken Uitgeschakeld" #: backends/events/openpandora/op-events.cpp:180 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "Touchscreen 'Tap Modus' - Zweven (DPad Klik)" #: backends/events/symbiansdl/symbiansdl-events.cpp:191 msgid "Do you want to quit ?" msgstr "Wilt u stoppen?" #. I18N: Trackpad mode toggle status. #: backends/events/webossdl/webossdl-events.cpp:332 msgid "Trackpad mode is now" msgstr "Trackpadmodus is nu" #. I18N: Trackpad mode on or off. #. I18N: Auto-drag on or off. #: backends/events/webossdl/webossdl-events.cpp:335 #: backends/events/webossdl/webossdl-events.cpp:362 msgid "ON" msgstr "AAN" #: backends/events/webossdl/webossdl-events.cpp:335 #: backends/events/webossdl/webossdl-events.cpp:362 msgid "OFF" msgstr "UIT" #: backends/events/webossdl/webossdl-events.cpp:339 msgid "Swipe two fingers to the right to toggle." msgstr "Swipe twee vingers naar rechts om te schakelen." #. I18N: Auto-drag toggle status. #: backends/events/webossdl/webossdl-events.cpp:359 msgid "Auto-drag mode is now" msgstr "Auto-sleep modus is nu" #: backends/events/webossdl/webossdl-events.cpp:366 msgid "Swipe three fingers to the right to toggle." msgstr "Swipe drie vingers naar rechts om te schakelen." #: backends/graphics/opengl/opengl-graphics.cpp:152 msgid "OpenGL" msgstr "OpenGL" #: backends/graphics/opengl/opengl-graphics.cpp:240 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75 msgid "Center" msgstr "Centreer" #: backends/graphics/opengl/opengl-graphics.cpp:241 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76 msgid "Pixel-perfect scaling" msgstr "Pixel-perfect schalen" #: backends/graphics/opengl/opengl-graphics.cpp:242 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:77 msgid "Fit to window" msgstr "Maak passend aan window" #: backends/graphics/opengl/opengl-graphics.cpp:243 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:78 msgid "Stretch to window" msgstr "Rek uit naar window" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:603 #, c-format msgid "Resolution: %dx%d" msgstr "Resolutie: %dx%d" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:624 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2511 msgid "Enabled aspect ratio correction" msgstr "Pixelverhoudingcorrectie ingeschakeld" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:626 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2517 msgid "Disabled aspect ratio correction" msgstr "Pixelverhoudingcorrectie uitgeschakeld" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:646 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2534 msgid "Filtering enabled" msgstr "Filteren aangezet" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:648 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2536 msgid "Filtering disabled" msgstr "Filteren uitgeschakeld" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:676 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2565 msgid "Stretch mode" msgstr "Uitrekmodus" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:54 #: backends/graphics/wincesdl/wincesdl-graphics.cpp:88 #: backends/graphics/wincesdl/wincesdl-graphics.cpp:95 msgid "Normal (no scaling)" msgstr "Normaal (niet schalen)" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:83 msgctxt "lowres" msgid "Normal (no scaling)" msgstr "Normaal (niet schalen)" #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2627 msgid "Active graphics filter:" msgstr "Actieve grafische filter:" #: backends/keymapper/remap-dialog.cpp:48 msgid "Keymap:" msgstr "Toetskoppeling:" #: backends/keymapper/remap-dialog.cpp:67 msgid " (Effective)" msgstr " (Effectief)" #: backends/keymapper/remap-dialog.cpp:107 msgid " (Active)" msgstr " (Actief)" #: backends/keymapper/remap-dialog.cpp:107 msgid " (Blocked)" msgstr " (Geblokkeerd)" #: backends/keymapper/remap-dialog.cpp:120 msgid " (Global)" msgstr " (Globaal)" #: backends/keymapper/remap-dialog.cpp:128 msgid " (Game)" msgstr " (Spel)" #: backends/midi/windows.cpp:163 msgid "Windows MIDI" msgstr "Windows MIDI" #: backends/platform/ds/arm9/source/dsoptions.cpp:56 #: engines/scumm/dialogs.cpp:287 msgid "~C~lose" msgstr "~S~luiten" #: backends/platform/ds/arm9/source/dsoptions.cpp:57 msgid "ScummVM Main Menu" msgstr "ScummVM Hoofdmenu" #: backends/platform/ds/arm9/source/dsoptions.cpp:63 msgid "~L~eft handed mode" msgstr "~L~inkshandige modus" #: backends/platform/ds/arm9/source/dsoptions.cpp:64 msgid "~I~ndy fight controls" msgstr "~I~ndy vecht besturing" #: backends/platform/ds/arm9/source/dsoptions.cpp:65 msgid "Show mouse cursor" msgstr "Toon muiswijzer" #: backends/platform/ds/arm9/source/dsoptions.cpp:66 msgid "Snap to edges" msgstr "Klik vast aan randen" #: backends/platform/ds/arm9/source/dsoptions.cpp:68 msgid "Touch X Offset" msgstr "Raak X Offset" #: backends/platform/ds/arm9/source/dsoptions.cpp:75 msgid "Touch Y Offset" msgstr "Raak Y Offset" #: backends/platform/ds/arm9/source/dsoptions.cpp:87 msgid "Use laptop trackpad-style cursor control" msgstr "Gebruik laptop trackpad-stijl wijzeraansturing" #: backends/platform/ds/arm9/source/dsoptions.cpp:88 msgid "Tap for left click, double tap right click" msgstr "Tap voor linker klik, dubbele tap voor rechter klik" #: backends/platform/ds/arm9/source/dsoptions.cpp:90 msgid "Sensitivity" msgstr "Gevoeligheid" #: backends/platform/ds/arm9/source/dsoptions.cpp:99 msgid "Initial top screen scale:" msgstr "Initiele top schermschaal:" #: backends/platform/ds/arm9/source/dsoptions.cpp:105 msgid "Main screen scaling:" msgstr "Hoofdschermschaal:" #: backends/platform/ds/arm9/source/dsoptions.cpp:107 msgid "Hardware scale (fast, but low quality)" msgstr "Hardware schalen (snel, maar slechte kwaliteit)" #: backends/platform/ds/arm9/source/dsoptions.cpp:108 msgid "Software scale (good quality, but slower)" msgstr "Software schalen (langzamer, maar goede kwaliteit)" #: backends/platform/ds/arm9/source/dsoptions.cpp:109 msgid "Unscaled (you must scroll left and right)" msgstr "Niet geschaald (U moet naar link en naar rechts scrollen)" #: backends/platform/ds/arm9/source/dsoptions.cpp:111 msgid "Brightness:" msgstr "Helderheid:" #: backends/platform/ds/arm9/source/dsoptions.cpp:121 msgid "High quality audio (slower) (reboot)" msgstr "Hoge kwaliteit audio (langzamer) (opnieuw opstarten)" #: backends/platform/ds/arm9/source/dsoptions.cpp:122 msgid "Disable power off" msgstr "Power-off uitschakelen" #: backends/platform/ios7/ios7_osys_events.cpp:315 #: backends/platform/ios7/ios7_osys_events.cpp:437 #: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Muis-klik-en-sleepmodus aangezet." #: backends/platform/ios7/ios7_osys_events.cpp:317 #: backends/platform/ios7/ios7_osys_events.cpp:439 #: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Muis-klik-en-sleepmodus uitgezet." #: backends/platform/ios7/ios7_osys_events.cpp:328 #: backends/platform/ios7/ios7_osys_events.cpp:458 #: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpadmodus ingeschakeld." #: backends/platform/ios7/ios7_osys_events.cpp:330 #: backends/platform/ios7/ios7_osys_events.cpp:460 #: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpadmodus uitgeschakeld." #: backends/platform/maemo/maemo.cpp:206 msgid "Click Mode" msgstr "Klik Modus" #: backends/platform/maemo/maemo.cpp:212 #: backends/platform/symbian/src/SymbianActions.cpp:42 #: backends/platform/tizen/form.cpp:274 #: backends/platform/wince/CEActionsPocket.cpp:60 #: backends/platform/wince/CEActionsSmartphone.cpp:43 msgid "Left Click" msgstr "Linker Klik" #: backends/platform/maemo/maemo.cpp:215 msgid "Middle Click" msgstr "Middelste Klik" #: backends/platform/maemo/maemo.cpp:218 #: backends/platform/symbian/src/SymbianActions.cpp:43 #: backends/platform/tizen/form.cpp:266 #: backends/platform/wince/CEActionsSmartphone.cpp:44 msgid "Right Click" msgstr "Rechter klik" #: backends/platform/sdl/macosx/appmenu_osx.mm:205 msgid "Hide ScummVM" msgstr "Verberg ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:206 msgid "Hide Others" msgstr "Verberg Anderen" #: backends/platform/sdl/macosx/appmenu_osx.mm:207 msgid "Show All" msgstr "Toon Alles" #: backends/platform/sdl/macosx/appmenu_osx.mm:211 msgid "Window" msgstr "Venster" #: backends/platform/sdl/macosx/appmenu_osx.mm:212 msgid "Minimize" msgstr "Minimaliseer" #: backends/platform/sdl/macosx/appmenu_osx.mm:214 msgid "Help" msgstr "Help" #: backends/platform/sdl/macosx/appmenu_osx.mm:215 msgid "User Manual" msgstr "Gebruikershandleiding" #: backends/platform/sdl/macosx/appmenu_osx.mm:217 msgid "General Information" msgstr "Algemene Informatie" #: backends/platform/sdl/macosx/appmenu_osx.mm:218 msgid "What's New in ScummVM" msgstr "Wat is er nieuw in ScummVM" #: backends/platform/sdl/macosx/appmenu_osx.mm:220 msgid "Credits" msgstr "Credits" #: backends/platform/sdl/macosx/appmenu_osx.mm:221 msgid "GPL License" msgstr "GPL Licentie" #: backends/platform/sdl/macosx/appmenu_osx.mm:222 msgid "LGPL License" msgstr "LGPL Licentie" #: backends/platform/sdl/macosx/appmenu_osx.mm:223 msgid "Freefont License" msgstr "Freefont Licentie" #: backends/platform/sdl/macosx/appmenu_osx.mm:224 #, fuzzy msgid "OFL License" msgstr "GPL Licentie" #: backends/platform/sdl/macosx/appmenu_osx.mm:225 msgid "BSD License" msgstr "BSD Licentie" #: backends/platform/symbian/src/SymbianActions.cpp:38 #: backends/platform/wince/CEActionsSmartphone.cpp:39 #: engines/glk/scott/scott.cpp:394 msgid "Up" msgstr "Omhoog" #: backends/platform/symbian/src/SymbianActions.cpp:39 #: backends/platform/wince/CEActionsSmartphone.cpp:40 #: engines/glk/scott/scott.cpp:394 msgid "Down" msgstr "Omlaag" #: backends/platform/symbian/src/SymbianActions.cpp:40 #: backends/platform/wince/CEActionsSmartphone.cpp:41 msgid "Left" msgstr "Links" #: backends/platform/symbian/src/SymbianActions.cpp:41 #: backends/platform/wince/CEActionsSmartphone.cpp:42 msgid "Right" msgstr "Rechts" #: backends/platform/symbian/src/SymbianActions.cpp:46 #: backends/platform/wince/CEActionsSmartphone.cpp:47 msgid "Zone" msgstr "Zone" #: backends/platform/symbian/src/SymbianActions.cpp:47 #: backends/platform/wince/CEActionsPocket.cpp:54 #: backends/platform/wince/CEActionsSmartphone.cpp:48 msgid "Multi Function" msgstr "Meerdere Functies" #: backends/platform/symbian/src/SymbianActions.cpp:48 msgid "Swap character" msgstr "Verwissel personage" #: backends/platform/symbian/src/SymbianActions.cpp:49 msgid "Skip text" msgstr "Text overslaan" #: backends/platform/symbian/src/SymbianActions.cpp:51 msgid "Fast mode" msgstr "Snelle modus" #: backends/platform/symbian/src/SymbianActions.cpp:53 msgid "Debugger" msgstr "Debugger" #: backends/platform/symbian/src/SymbianActions.cpp:54 msgid "Global menu" msgstr "Globale menu" #: backends/platform/symbian/src/SymbianActions.cpp:55 msgid "Virtual keyboard" msgstr "Virtueel toetsenbord" #: backends/platform/symbian/src/SymbianActions.cpp:56 msgid "Key mapper" msgstr "Toets koppeltool" #: backends/platform/tizen/form.cpp:262 msgid "Right Click Once" msgstr "Rechter klik eenmalig" #: backends/platform/tizen/form.cpp:270 msgid "Move Only" msgstr "Alleen Verplaatsen" #: backends/platform/tizen/form.cpp:293 msgid "Escape Key" msgstr "Escape Toets" #: backends/platform/tizen/form.cpp:298 msgid "Game Menu" msgstr "Spel Menu" #: backends/platform/tizen/form.cpp:303 msgid "Show Keypad" msgstr "Toon Toetsenblok" #: backends/platform/tizen/form.cpp:308 msgid "Control Mouse" msgstr "Muis Besturing" #: backends/platform/tizen/fs.cpp:259 msgid "[ Data ]" msgstr "[ Data ]" #: backends/platform/tizen/fs.cpp:263 msgid "[ Resources ]" msgstr "[ Bronnen ]" #: backends/platform/tizen/fs.cpp:267 msgid "[ SDCard ]" msgstr "[ SDCard ]" #: backends/platform/tizen/fs.cpp:271 msgid "[ Media ]" msgstr "[ Media ]" #: backends/platform/tizen/fs.cpp:275 msgid "[ Shared ]" msgstr "[ Gedeeld ]" #: backends/platform/wii/options.cpp:51 msgid "Video" msgstr "Video" #: backends/platform/wii/options.cpp:54 msgid "Current video mode:" msgstr "Huidige videomodus:" #: backends/platform/wii/options.cpp:56 msgid "Double-strike" msgstr "Double-strike" #: backends/platform/wii/options.cpp:60 msgid "Horizontal underscan:" msgstr "Horizontale underscan:" #: backends/platform/wii/options.cpp:66 msgid "Vertical underscan:" msgstr "Verticale underscan:" #: backends/platform/wii/options.cpp:71 msgid "Input" msgstr "Invoer" #: backends/platform/wii/options.cpp:74 msgid "GC Pad sensitivity:" msgstr "GC Pad gevoeligheid:" #: backends/platform/wii/options.cpp:80 msgid "GC Pad acceleration:" msgstr "GC Pad versnelling:" #: backends/platform/wii/options.cpp:86 msgid "DVD" msgstr "DVD" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Status:" msgstr "Status:" #: backends/platform/wii/options.cpp:90 backends/platform/wii/options.cpp:102 msgid "Unknown" msgstr "Onbekend" #: backends/platform/wii/options.cpp:93 msgid "Mount DVD" msgstr "Mount DVD" #: backends/platform/wii/options.cpp:94 msgid "Unmount DVD" msgstr "Unmount DVD" #: backends/platform/wii/options.cpp:98 msgid "SMB" msgstr "SMB" #: backends/platform/wii/options.cpp:106 msgid "Server:" msgstr "Server:" #: backends/platform/wii/options.cpp:110 msgid "Share:" msgstr "Share:" #: backends/platform/wii/options.cpp:118 msgid "Password:" msgstr "Wachtwoord:" #: backends/platform/wii/options.cpp:121 msgid "Init network" msgstr "Init netwerk" #: backends/platform/wii/options.cpp:123 msgid "Mount SMB" msgstr "Mount SMB" #: backends/platform/wii/options.cpp:124 msgid "Unmount SMB" msgstr "Unmount SMB" #: backends/platform/wii/options.cpp:143 msgid "DVD Mounted successfully" msgstr "DVD succesvol gemount" #: backends/platform/wii/options.cpp:146 msgid "Error while mounting the DVD" msgstr "Fout tijdens het mounten van de DVD" #: backends/platform/wii/options.cpp:148 msgid "DVD not mounted" msgstr "DVD niet gemount" #: backends/platform/wii/options.cpp:161 msgid "Network up, share mounted" msgstr "Network up, share gemount" #: backends/platform/wii/options.cpp:163 msgid "Network up" msgstr "Netwerk up" #: backends/platform/wii/options.cpp:166 msgid ", error while mounting the share" msgstr ", fout tijdens het mounten van de share" #: backends/platform/wii/options.cpp:168 msgid ", share not mounted" msgstr ", share niet gemount" #: backends/platform/wii/options.cpp:174 msgid "Network down" msgstr "Netwerk down" #: backends/platform/wii/options.cpp:178 msgid "Initializing network" msgstr "Network initialiseren" #: backends/platform/wii/options.cpp:182 msgid "Timeout while initializing network" msgstr "Timeout tijdens netwerkinitialisatie" #: backends/platform/wii/options.cpp:186 #, c-format msgid "Network not initialized (%d)" msgstr "Netwerk niet geïnitialiseerd (%d)" #: backends/platform/wince/CEActionsPocket.cpp:46 msgid "Hide Toolbar" msgstr "Verberg werkbalk" #: backends/platform/wince/CEActionsPocket.cpp:47 msgid "Show Keyboard" msgstr "Toon Toetsenbord" #: backends/platform/wince/CEActionsPocket.cpp:48 msgid "Sound on/off" msgstr "Geluid aan/uit" #: backends/platform/wince/CEActionsPocket.cpp:49 msgid "Right click" msgstr "Rechter klik" #: backends/platform/wince/CEActionsPocket.cpp:50 msgid "Show/Hide Cursor" msgstr "Toon/Verberg Wijzer" #: backends/platform/wince/CEActionsPocket.cpp:51 msgid "Free look" msgstr "Vrij kijken" #: backends/platform/wince/CEActionsPocket.cpp:52 msgid "Zoom up" msgstr "Zoom omhoog" #: backends/platform/wince/CEActionsPocket.cpp:53 msgid "Zoom down" msgstr "Zoom omlaag" #: backends/platform/wince/CEActionsPocket.cpp:55 #: backends/platform/wince/CEActionsSmartphone.cpp:49 msgid "Bind Keys" msgstr "Koppel Toetsen" #: backends/platform/wince/CEActionsPocket.cpp:56 msgid "Cursor Up" msgstr "Cursor Omhoog" #: backends/platform/wince/CEActionsPocket.cpp:57 msgid "Cursor Down" msgstr "Cursor Omlaag" #: backends/platform/wince/CEActionsPocket.cpp:58 msgid "Cursor Left" msgstr "Cursor naar Links" #: backends/platform/wince/CEActionsPocket.cpp:59 msgid "Cursor Right" msgstr "Cursor naar Rechts" #: backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Do you want to load or save the game?" msgstr "Wilt u het spel laden of opslaan?" #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 msgid " Are you sure you want to quit ? " msgstr " Weet u zeker dat u wilt stoppen? " #: backends/platform/wince/CEActionsSmartphone.cpp:50 msgid "Keyboard" msgstr "Toetsenbord" #: backends/platform/wince/CEActionsSmartphone.cpp:51 msgid "Rotate" msgstr "Roteer" #: backends/platform/wince/CELauncherDialog.cpp:56 msgid "Using SDL driver " msgstr "Gebruik SDL stuurprogramma " #: backends/platform/wince/CELauncherDialog.cpp:60 msgid "Display " msgstr "Scherm " #: backends/platform/wince/CELauncherDialog.cpp:83 msgid "Do you want to perform an automatic scan ?" msgstr "Wilt u een automatische scan uitvoeren?" #: backends/platform/wince/wince-sdl.cpp:518 msgid "Map right click action" msgstr "Koppel 'Rechter klik' actie" #: backends/platform/wince/wince-sdl.cpp:522 msgid "You must map a key to the 'Right Click' action to play this game" msgstr "" "U moet een toets koppelen aan de 'Rechter klik' actie om dit spel te kunnen " "spelen" #: backends/platform/wince/wince-sdl.cpp:531 msgid "Map hide toolbar action" msgstr "Koppel 'Verberg werkbalk' actie" #: backends/platform/wince/wince-sdl.cpp:535 msgid "You must map a key to the 'Hide toolbar' action to play this game" msgstr "" "U moet een toets koppelen aan de 'Verberg werkbalk' actie om dit spel te " "kunnen spelen" #: backends/platform/wince/wince-sdl.cpp:544 msgid "Map Zoom Up action (optional)" msgstr "Koppel 'Zoom naar boven' actie (optioneel)" #: backends/platform/wince/wince-sdl.cpp:547 msgid "Map Zoom Down action (optional)" msgstr "Koppel 'Zoom naar beneden' actie (optioneel)" #: backends/platform/wince/wince-sdl.cpp:555 msgid "" "Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory" msgstr "" "Vergeet niet de 'Verberg werkbalk' te koppelen aan een toets om de hele " "inventaris te zien" #: backends/updates/macosx/macosx-updates.mm:79 msgid "Check for Updates..." msgstr "Controleren op updates..." #: engines/access/resources.cpp:44 engines/drascula/drascula.cpp:971 #: engines/hugo/hugo.cpp:437 engines/lure/lure.cpp:64 #: engines/mortevielle/mortevielle.cpp:306 engines/sky/compact.cpp:131 #: engines/supernova/supernova.cpp:178 engines/teenagent/resources.cpp:97 #: engines/tony/tony.cpp:198 engines/toon/toon.cpp:4926 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "Kon de '%s' engine data file niet vinden." #: engines/access/resources.cpp:52 engines/drascula/drascula.cpp:985 #: engines/hugo/hugo.cpp:448 engines/lure/lure.cpp:73 #: engines/mortevielle/mortevielle.cpp:314 engines/supernova/supernova.cpp:187 #: engines/tony/tony.cpp:210 engines/toon/toon.cpp:4938 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "De '%s' engine data file is corrupt." #: engines/access/resources.cpp:61 engines/drascula/drascula.cpp:996 #: engines/hugo/hugo.cpp:458 engines/lure/lure.cpp:76 #: engines/mortevielle/mortevielle.cpp:324 engines/tony/tony.cpp:221 #: engines/toon/toon.cpp:4949 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" "Verkeerde versie van de '%s' engine data file gevonden. Verwacht werd %d.%d " "maar vond %d.%d." #: engines/adl/detection.cpp:49 engines/adl/detection.cpp:59 msgid "Color mode" msgstr "Kleurenmodus" #: engines/adl/detection.cpp:50 engines/adl/detection.cpp:60 msgid "Use color graphics" msgstr "Gebruik kleurenafbeeldingen" #: engines/adl/detection.cpp:69 msgid "Scanlines" msgstr "scanlines" #: engines/adl/detection.cpp:70 msgid "Show scanlines" msgstr "Toon scanlines" #: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70 #: engines/drascula/detection.cpp:331 engines/dreamweb/detection.cpp:48 #: engines/neverhood/detection.cpp:177 engines/sci/detection.cpp:458 #: engines/sherlock/detection.cpp:71 engines/toltecs/detection.cpp:200 #: engines/zvision/detection_tables.h:51 msgid "Use original save/load screens" msgstr "Gebruik originele opslaan/laad schermen" #: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71 #: engines/drascula/detection.cpp:332 engines/dreamweb/detection.cpp:49 #: engines/neverhood/detection.cpp:178 engines/sci/detection.cpp:459 #: engines/sherlock/detection.cpp:72 engines/toltecs/detection.cpp:201 #: engines/zvision/detection_tables.h:52 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "" "Gebruik de originele opslaan/laden schermen in plaats van die van ScummVM" #: engines/agi/detection.cpp:157 msgid "Use an alternative palette" msgstr "Gebruik een alternatieve palet" #: engines/agi/detection.cpp:158 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" "Gebruik een alternatieve palet, gemeenschappelijk voor alle Amiga spellen. " "Dit was het oude gedrag" #: engines/agi/detection.cpp:167 msgid "Mouse support" msgstr "Muis ondersteuning" #: engines/agi/detection.cpp:168 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" "Zet muis ondersteuning aan. Maakt het mogelijk om de muis te gebruiken voor " "bewegen en in spelmenus." #: engines/agi/detection.cpp:177 msgid "Use Hercules hires font" msgstr "Gebruik Hercules hires lettertype" #: engines/agi/detection.cpp:178 msgid "Uses Hercules hires font, when font file is available." msgstr "" "Gebruikt het Hercules hires lettertype wanneer het lettertype bestand " "beschikbaar is." #: engines/agi/detection.cpp:187 msgid "Pause when entering commands" msgstr "Pauzeer tijdens invoeren van opdrachten" #: engines/agi/detection.cpp:188 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" "Toont een opdrachtpromptscherm en pauzeert het spel (zoals in SCI) in plaats " "van een real-time prompt." #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 #: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1417 #: engines/gnap/menu.cpp:473 engines/hugo/file.cpp:400 #: engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:893 #: engines/sci/engine/guest_additions.cpp:678 engines/sci/engine/kfile.cpp:1173 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:67 #: engines/toltecs/menu.cpp:266 engines/toon/toon.cpp:3434 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore game:" msgstr "Laad opgeslagen spel:" #: engines/agi/saveload.cpp:774 engines/avalanche/parser.cpp:1888 #: engines/cge/events.cpp:83 engines/cge2/events.cpp:75 #: engines/cine/various.cpp:359 engines/dm/dm.cpp:276 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:396 #: engines/dreamweb/saveload.cpp:170 engines/glk/streams.cpp:1417 #: engines/gnap/menu.cpp:473 engines/hugo/file.cpp:400 #: engines/mads/nebular/dialogs_nebular.cpp:377 #: engines/neverhood/menumodule.cpp:893 #: engines/sci/engine/guest_additions.cpp:679 engines/sci/engine/kfile.cpp:1173 #: engines/sherlock/scalpel/scalpel.cpp:1263 #: engines/sherlock/tattoo/widget_files.cpp:94 engines/startrek/saveload.cpp:67 #: engines/toltecs/menu.cpp:266 engines/toon/toon.cpp:3434 #: engines/zvision/file/save_manager.cpp:62 msgid "Restore" msgstr "Laad" #: engines/agos/saveload.cpp:159 engines/scumm/scumm.cpp:2446 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" "Fout tijdens laden van opgeslagen spel in bestand:\n" "\n" "%s" #: engines/agos/saveload.cpp:194 engines/scumm/scumm.cpp:2436 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" "Fout tijdens opslaan van spel in bestand:\n" "\n" "%s" #: engines/agos/saveload.cpp:202 engines/scumm/scumm.cpp:2457 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" "Spel succesvol opgeslagen in bestand:\n" "\n" "%s" #: engines/agos/animation.cpp:558 #, c-format msgid "Cutscene file '%s' not found!" msgstr "Cutscene bestand '%s' niet gevonden!" #: engines/bladerunner/bladerunner.cpp:322 msgid "Failed to initialize resources" msgstr "" #: engines/bladerunner/bladerunner.cpp:908 msgid "A required game resource was not found" msgstr "" #: engines/bladerunner/bladerunner.cpp:2043 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2045 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2047 msgid "Continue" msgstr "" #: engines/bladerunner/detection.cpp:48 #, fuzzy msgid "Sitcom mode" msgstr "Uitrekmodus" #: engines/bladerunner/detection.cpp:49 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/detection.cpp:57 #, fuzzy msgid "Shorty mode" msgstr "Uitrekmodus" #: engines/bladerunner/detection.cpp:58 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/cge/detection.cpp:105 engines/cge2/detection.cpp:111 msgid "Color Blind Mode" msgstr "Kleurenblind Modus" #: engines/cge/detection.cpp:106 engines/cge2/detection.cpp:112 msgid "Enable Color Blind Mode by default" msgstr "Schakel Kleurenblind modus standaard in" #: engines/drascula/saveload.cpp:47 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Drascula " "heeft die geconverteerd zouden moeten worden.\n" "Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen " "spellen niet meer kunnen laden als u ze niet converteerd.\n" "\n" "Klik OK om ze nu te converteren, anders zult u de volgende keer als u het " "spel start dit weer gevraagd worden.\n" #: engines/dreamweb/detection.cpp:58 msgid "Use bright palette mode" msgstr "Gebruik heldere palet modus" #: engines/dreamweb/detection.cpp:59 msgid "Display graphics using the game's bright palette" msgstr "Gebruik het heldere palet van het spel voor grafische zaken" #: engines/glk/glk_api.cpp:63 msgid "[ press any key to exit ]" msgstr "" #: engines/glk/quetzal.cpp:115 engines/glk/quetzal.cpp:124 #, fuzzy msgid "Untitled Savegame" msgstr "Naamloos opgeslagen spel" # can this be changed into "Could not switch to video mode '%s'"? #: engines/glk/advsys/advsys.cpp:35 #, fuzzy msgid "Could not start AdvSys game" msgstr "Kon niet schakelen naar videomodus: '" #: engines/glk/advsys/advsys.cpp:48 engines/glk/advsys/vm.cpp:319 msgid "Sorry, the savegame couldn't be restored" msgstr "" #: engines/glk/advsys/vm.cpp:314 #, fuzzy msgid "Sorry, the savegame couldn't be created" msgstr "de videomodus kon niet veranderd worden" #: engines/glk/advsys/vm.cpp:560 msgid "Speak up! I can't hear you!\n" msgstr "" #: engines/glk/advsys/vm.cpp:596 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "" #: engines/glk/advsys/vm.cpp:682 msgid "I don't understand.\n" msgstr "" #: engines/glk/alan2/alan2.cpp:78 msgid "This is too short to be a valid Alan2 file." msgstr "" #: engines/glk/alan2/alan2.cpp:83 msgid "This is not a valid Alan2 file." msgstr "" #: engines/glk/frotz/frotz.cpp:126 #, fuzzy msgid "Error reading save file" msgstr "Fout tijdens het starten van spel:" #: engines/glk/frotz/frotz.cpp:144 #, fuzzy msgid "Error writing save file\n" msgstr "Fout tijdens het starten van spel:" #: engines/glk/glulxe/glulxe.cpp:79 engines/glk/magnetic/magnetic.cpp:73 msgid "This is too short to be a valid Glulx file." msgstr "" #: engines/glk/glulxe/glulxe.cpp:84 engines/glk/magnetic/magnetic.cpp:78 msgid "This is not a valid Glulx file." msgstr "" #: engines/glk/glulxe/glulxe.cpp:91 engines/glk/magnetic/magnetic.cpp:85 msgid "This Glulx file is too old a version to execute." msgstr "" #: engines/glk/glulxe/glulxe.cpp:95 engines/glk/magnetic/magnetic.cpp:89 msgid "This Glulx file is too new a version to execute." msgstr "" #: engines/glk/scott/scott.cpp:99 msgid "I don't understand your command. " msgstr "" #: engines/glk/scott/scott.cpp:102 msgid "I can't do that yet. " msgstr "" #: engines/glk/scott/scott.cpp:118 msgid "Light has run out! " msgstr "" #: engines/glk/scott/scott.cpp:120 msgid "Your light has run out. " msgstr "" #: engines/glk/scott/scott.cpp:129 msgid "Light runs out in " msgstr "" #: engines/glk/scott/scott.cpp:131 #, fuzzy msgid " turns. " msgstr "zet aaN" #: engines/glk/scott/scott.cpp:134 msgid "Your light is growing dim. " msgstr "" #: engines/glk/scott/scott.cpp:394 msgid "North" msgstr "" #: engines/glk/scott/scott.cpp:394 msgid "South" msgstr "" #: engines/glk/scott/scott.cpp:394 msgid "East" msgstr "" #: engines/glk/scott/scott.cpp:394 msgid "West" msgstr "" #: engines/glk/scott/scott.cpp:406 msgid "You can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:408 msgid "I can't see. It is too dark!\n" msgstr "" #: engines/glk/scott/scott.cpp:418 #, c-format msgid "You are in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:420 #, c-format msgid "I'm in a %s\n" msgstr "" #: engines/glk/scott/scott.cpp:425 msgid "" "\n" "Obvious exits: " msgstr "" #: engines/glk/scott/scott.cpp:438 #, fuzzy msgid "none" msgstr "" #: engines/glk/scott/scott.cpp:447 msgid "" "\n" "You can also see: " msgstr "" #: engines/glk/scott/scott.cpp:450 msgid "" "\n" "I can also see: " msgstr "" #: engines/glk/scott/scott.cpp:533 #, fuzzy msgid "Saved.\n" msgstr "Opslaan" #: engines/glk/scott/scott.cpp:624 msgid "You use word(s) I don't know! " msgstr "" #: engines/glk/scott/scott.cpp:752 engines/glk/scott/scott.cpp:1075 #: engines/glk/scott/scott.cpp:1097 msgid "You are carrying too much. " msgstr "" #: engines/glk/scott/scott.cpp:754 msgid "I've too much to carry! " msgstr "" #: engines/glk/scott/scott.cpp:785 msgid "You are dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:787 msgid "I am dead.\n" msgstr "" #: engines/glk/scott/scott.cpp:799 #, fuzzy msgid "The game is now over.\n" msgstr "Het spel was NIET geladen" #: engines/glk/scott/scott.cpp:814 msgid "You have stored " msgstr "" #: engines/glk/scott/scott.cpp:816 #, fuzzy msgid "I've stored " msgstr "Laad" #: engines/glk/scott/scott.cpp:818 msgid " treasures. On a scale of 0 to 100, that rates " msgstr "" #: engines/glk/scott/scott.cpp:822 msgid "Well done.\n" msgstr "" #: engines/glk/scott/scott.cpp:831 msgid "You are carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:833 msgid "I'm carrying:\n" msgstr "" #: engines/glk/scott/scott.cpp:848 msgid "Nothing" msgstr "" #: engines/glk/scott/scott.cpp:977 msgid "Give me a direction too." msgstr "" #: engines/glk/scott/scott.cpp:986 msgid "Dangerous to move in the dark! " msgstr "" #: engines/glk/scott/scott.cpp:994 msgid "You fell down and broke your neck. " msgstr "" #: engines/glk/scott/scott.cpp:996 msgid "I fell down and broke my neck. " msgstr "" #: engines/glk/scott/scott.cpp:1001 msgid "You can't go in that direction. " msgstr "" #: engines/glk/scott/scott.cpp:1003 msgid "I can't go in that direction. " msgstr "" #: engines/glk/scott/scott.cpp:1061 msgid "It is dark.\n" msgstr "" #: engines/glk/scott/scott.cpp:1077 engines/glk/scott/scott.cpp:1099 msgid "I've too much to carry. " msgstr "" #: engines/glk/scott/scott.cpp:1082 engines/glk/scott/scott.cpp:1130 msgid ": O.K.\n" msgstr "" #: engines/glk/scott/scott.cpp:1088 msgid "Nothing taken." msgstr "" #: engines/glk/scott/scott.cpp:1092 engines/glk/scott/scott.cpp:1140 #, fuzzy msgid "What ? " msgstr "Wat is" #: engines/glk/scott/scott.cpp:1105 msgid "It is beyond your power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1107 msgid "It's beyond my power to do that. " msgstr "" #: engines/glk/scott/scott.cpp:1111 msgid "O.K. " msgstr "" #: engines/glk/scott/scott.cpp:1136 msgid "Nothing dropped.\n" msgstr "" #: engines/glk/scott/scott.cpp:1146 msgid "It's beyond your power to do that.\n" msgstr "" #: engines/glk/scott/scott.cpp:1148 msgid "It's beyond my power to do that.\n" msgstr "" #: engines/gob/inter_playtoons.cpp:255 engines/gob/inter_v2.cpp:1467 #: engines/gob/inter_geisha.cpp:232 engines/tinsel/saveload.cpp:538 msgid "Failed to load saved game from file." msgstr "Laden van opgeslagen spel mislukt." #: engines/gob/inter_v2.cpp:1537 engines/gob/inter_geisha.cpp:263 #: engines/tinsel/saveload.cpp:551 msgid "Failed to save game to file." msgstr "Opslaan van spel in bestand is mislukt." #: engines/gob/inter_v5.cpp:107 msgid "Failed to delete file." msgstr "Bestand verwijderen niet gelukt." #: engines/groovie/detection.cpp:323 msgid "Fast movie speed" msgstr "Film snel afspelen" #: engines/groovie/detection.cpp:324 msgid "Play movies at an increased speed" msgstr "Speel films sneller af" #: engines/groovie/script.cpp:430 msgid "Failed to save game" msgstr "Opslaan van spel mislukt" #: engines/hopkins/detection.cpp:76 engines/hopkins/detection.cpp:86 msgid "Gore Mode" msgstr "Gore Modus" #: engines/hopkins/detection.cpp:77 engines/hopkins/detection.cpp:87 msgid "Enable Gore Mode when available" msgstr "Gore modus inschakelen waar mogelijk" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/detection.cpp:62 msgid "Studio audience" msgstr "Publiek" #: engines/kyra/detection.cpp:63 msgid "Enable studio audience" msgstr "Publiek inschakelen" #. I18N: This option allows the user to skip text and cutscenes. #: engines/kyra/detection.cpp:73 msgid "Skip support" msgstr "Support overslaan" #: engines/kyra/detection.cpp:74 msgid "Allow text and cutscenes to be skipped" msgstr "Toestaan om tekst en cutscenes over te slaan" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/detection.cpp:84 msgid "Helium mode" msgstr "Helium-modus" #: engines/kyra/detection.cpp:85 msgid "Enable helium mode" msgstr "Helium-modus aangezet" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/detection.cpp:99 msgid "Smooth scrolling" msgstr "Vloeiend scrollen" #: engines/kyra/detection.cpp:100 msgid "Enable smooth scrolling when walking" msgstr "Schakelt vloeiend scrollen in als er gelopen word" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/detection.cpp:112 msgid "Floating cursors" msgstr "Zwevend wijzers" #: engines/kyra/detection.cpp:113 msgid "Enable floating cursors" msgstr "Zwevende wijzers inschakelen" #. I18N: HP stands for Hit Points #: engines/kyra/detection.cpp:127 msgid "HP bar graphs" msgstr "HP balk grafieken" #: engines/kyra/detection.cpp:128 msgid "Enable hit point bar graphs" msgstr "Hitpoints balkgrafieken inschakelen" #. I18N: L/R stands for Left/Right #: engines/kyra/detection.cpp:138 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/detection.cpp:139 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/engine/eobcommon.cpp:352 engines/kyra/engine/lol.cpp:481 msgid "Move Forward" msgstr "Beweeg Vooruit" #: engines/kyra/engine/eobcommon.cpp:353 engines/kyra/engine/lol.cpp:482 msgid "Move Back" msgstr "Beweeg Terug" #: engines/kyra/engine/eobcommon.cpp:354 msgid "Move Left" msgstr "Verplaats naar links" #: engines/kyra/engine/eobcommon.cpp:355 msgid "Move Right" msgstr "Verplaats naar rechts" #: engines/kyra/engine/eobcommon.cpp:356 engines/kyra/engine/lol.cpp:485 #: engines/pegasus/pegasus.cpp:2514 msgid "Turn Left" msgstr "Draai Linksom" #: engines/kyra/engine/eobcommon.cpp:357 engines/kyra/engine/lol.cpp:486 #: engines/pegasus/pegasus.cpp:2515 msgid "Turn Right" msgstr "Draai Rechtsom" #: engines/kyra/engine/eobcommon.cpp:358 msgid "Open/Close Inventory" msgstr "Open/Sluit Inventaris" #: engines/kyra/engine/eobcommon.cpp:359 msgid "Switch Inventory/Character screen" msgstr "Wissel Inventaris/Personage scherm" #: engines/kyra/engine/eobcommon.cpp:360 msgid "Camp" msgstr "Kamp" #: engines/kyra/engine/eobcommon.cpp:361 msgid "Cast Spell" msgstr "Spreek spreuk uit" #: engines/kyra/engine/eobcommon.cpp:364 msgid "Spell Level 1" msgstr "Spreuk Niveau 1" #: engines/kyra/engine/eobcommon.cpp:365 msgid "Spell Level 2" msgstr "Spreuk Niveau 2" #: engines/kyra/engine/eobcommon.cpp:366 msgid "Spell Level 3" msgstr "Spreuk Niveau 3" #: engines/kyra/engine/eobcommon.cpp:367 msgid "Spell Level 4" msgstr "Spreuk Niveau 4" #: engines/kyra/engine/eobcommon.cpp:368 msgid "Spell Level 5" msgstr "Spreuk Niveau 5" #: engines/kyra/engine/eobcommon.cpp:377 msgid "Spell Level 6" msgstr "Spreuk Niveau 6" #: engines/kyra/engine/lol.cpp:478 msgid "Attack 1" msgstr "Aanval 1" #: engines/kyra/engine/lol.cpp:479 msgid "Attack 2" msgstr "Aanval 2" #: engines/kyra/engine/lol.cpp:480 msgid "Attack 3" msgstr "Aanval 3" #: engines/kyra/engine/lol.cpp:483 msgid "Slide Left" msgstr "Schuif Links" #: engines/kyra/engine/lol.cpp:484 msgid "Slide Right" msgstr "Schuif Rechts" #: engines/kyra/engine/lol.cpp:487 msgid "Rest" msgstr "Rust" #: engines/kyra/engine/lol.cpp:488 msgid "Options" msgstr "Opties" #: engines/kyra/engine/lol.cpp:489 msgid "Choose Spell" msgstr "Kies Spreuk" #: engines/kyra/gui/saveload_eob.cpp:569 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %s\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" "Het volgende originele opgeslagen spel was gevonden in uw spel pad:\n" "\n" "%s %s\n" "\n" "Wilt u dit opgeslagen spel gebruiken in ScummVM?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:602 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" "Er is al een opgeslagen spel in slot %d. Deze overschrijven?\n" "\n" #: engines/kyra/gui/saveload_eob.cpp:635 #, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" "%d origneel opgeslagen spellen zijn succesvol geimporteerd in ScummVM.\n" "Als u later handmatig origineel opgeslagen spellen wilt importeren dan zult " "u de\n" "ScummVM debug console moeten openen en de opdracht 'import_savefile' " "gebruiken.\n" "\n" #: engines/kyra/graphics/screen_eob.cpp:2254 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the orginal installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob.cpp:2262 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/kyra/sound/sound_midi.cpp:72 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" "Het lijkt erop dat u een General MIDI apparaat gebruikt,\n" "maar het spel ondersteunt alleen Roland MT32 MIDI.\n" "We zullen proberen te Roland MT32 instrumenten te vertalen naar General MIDI " "instrumenten. Het is mogelijk dat sommige tracks niet goed klinken." #: engines/mads/detection.cpp:91 msgid "Easy mouse interface" msgstr "Makkelijke muis interface" #: engines/mads/detection.cpp:92 msgid "Shows object names when hovering the mouse over them" msgstr "Toon labels voor objecten als de muis er over zweeft" #: engines/mads/detection.cpp:101 engines/mads/detection.cpp:102 msgid "Animated inventory items" msgstr "Geanimeerde inventaris" #: engines/mads/detection.cpp:111 engines/mads/detection.cpp:112 msgid "Animated game interface" msgstr "Geanimeerde spel interface" #: engines/mads/detection.cpp:121 engines/mads/detection.cpp:122 msgid "Naughty game mode" msgstr "Ondeugende spelmodus" #: engines/mohawk/detection.cpp:180 msgid "Play the Myst fly by movie" msgstr "Speel de Myst fly by film" #: engines/mohawk/detection.cpp:181 msgid "The Myst fly by movie was not played by the original engine." msgstr "De Myst fly by file werd niet door de originele engine afgespeeld." #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:145 engines/mohawk/dialogs.cpp:285 msgid "~Z~ip Mode Activated" msgstr "~Z~ip Modus Aangezet" #: engines/mohawk/dialogs.cpp:146 msgid "~T~ransitions Enabled" msgstr "~O~vergangen Aangezet" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:148 msgid "~D~rop Page" msgstr "Laat Pagina ~V~allen" #: engines/mohawk/dialogs.cpp:152 msgid "Show ~M~ap" msgstr "~T~oon Map" #: engines/mohawk/dialogs.cpp:158 msgid "Main Men~u~" msgstr "~H~oofdmenu" #: engines/mohawk/dialogs.cpp:286 msgid "~W~ater Effect Enabled" msgstr "~W~ater Effect Aangezet" #: engines/mohawk/dialogs.cpp:288 msgid "Transitions:" msgstr "~O~vergangen:" #: engines/mohawk/dialogs.cpp:290 msgid "Disabled" msgstr "Uitgeschakeld" #: engines/mohawk/dialogs.cpp:291 msgid "Fastest" msgstr "Snelst" #: engines/mohawk/dialogs.cpp:292 msgid "Normal" msgstr "Normaal" #: engines/mohawk/dialogs.cpp:293 msgid "Best" msgstr "Beste" #: engines/mohawk/mohawk.cpp:55 msgid "The game is paused. Press any key to continue." msgstr "Spel is gepauzeerd. Druk op een toets om verder te gaan." #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "" "Weet u zeker dat u een opgeslagen spel wilt laden? Alle onbewaarde voortgang " "zal verloren gaan." #: engines/mohawk/myst_stacks/menu.cpp:284 #: engines/mohawk/riven_stacks/aspit.cpp:350 msgid "Load game" msgstr "Laad spel" #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" "Weet u zeker dat u een nieuw spel wilt starten? Alle onbewaarde voortgang " "zal verloren gaan." #: engines/mohawk/myst_stacks/menu.cpp:301 #: engines/mohawk/riven_stacks/aspit.cpp:372 msgid "New game" msgstr "Nieuw spel" #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:455 msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr "" "Weet u zeker dat u wilt stoppen? Alle onbewaarde voortgang zal verloren gaan." #: engines/mohawk/riven.cpp:158 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" "Een Riven executable ontbreekt. De Windows executable heet 'riven.exe' of " "'rivendmo.exe'. " #: engines/mohawk/riven.cpp:159 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" "Het installatiebestand 'arcriven.z' werkt ook. U kunt ook de Mac executable " "'Riven' gebruiken." #: engines/mohawk/riven.cpp:170 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" "Het bestand 'extras.mhk' ontbreekt. Het installatiebestand 'arcriven.z' kan " "ook gebruikt worden." #: engines/mohawk/riven.cpp:515 msgid "You are missing the following required Riven data files:\n" msgstr "U mist de volgende vereiste Riven gegevensbestanden:\n" #: engines/mohawk/riven_stack.cpp:204 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" "Verder ontdekken is alleen mogelijk met de volledige versie van het spel." #: engines/mohawk/riven_stacks/aspit.cpp:429 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" "Op dit moment zou de Riven demo vragen\n" "of u een web browser wilt openen om naar\n" "de Red Orb winkel te gaan om daar het spel\n" "te kopen. ScummVM kan dat niet, en de site\n" "bestaat niet meer." #: engines/neverhood/detection.cpp:184 msgid "Skip the Hall of Records storyboard scenes" msgstr "Sla de Hall of Records verhaallijnscenes over" #: engines/neverhood/detection.cpp:185 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "" "Maakt het voor de speler mogelijk om de Hall of Records verhaallijnscenes " "over te slaan" #: engines/neverhood/detection.cpp:191 msgid "Scale the making of videos to full screen" msgstr "Schaal het maken van videos naar het volledige scherm" #: engines/neverhood/detection.cpp:192 msgid "Scale the making of videos, so that they use the whole screen" msgstr "Schaal het maken van videos zodat ze het volledige scherm gebruiken" #: engines/parallaction/saveload.cpp:130 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" "Spel opslaan in slot %i mislukt\n" "\n" #: engines/parallaction/saveload.cpp:194 msgid "Load file" msgstr "Laad bestand" #: engines/parallaction/saveload.cpp:201 msgid "Loading game..." msgstr "Spel laden..." #: engines/parallaction/saveload.cpp:209 msgid "Save file" msgstr "Bestand opslaan" #: engines/parallaction/saveload.cpp:216 msgid "Saving game..." msgstr "Spel opslaan..." #: engines/parallaction/saveload.cpp:269 msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" "ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Nippon Safes " "heeft die van naam veranderd zouden moeten worden.\n" "De oude namen worden niet meer ondersteund, dus u zult uw opgeslagen spellen " "niet meer kunnen laden als u ze niet converteerd.\n" "\n" "Klik OK om ze nu te converteren, anders zult u de volgende keer als u het " "spel start dit weer gevraagd worden.\n" #: engines/parallaction/saveload.cpp:316 msgid "ScummVM successfully converted all your saved games." msgstr "Al uw opgeslagen spellen zijn succesvol geconverteerd." #: engines/parallaction/saveload.cpp:318 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" "ScummVM heeft enkele waarschuwingen in uw consolewindow geprint en kan niet " "garanderen dat al uw files zijn geconverteerd.\n" "\n" "Meld dit a.u.b. bij de ontwikkelaars." #: engines/pegasus/pegasus.cpp:716 msgid "Invalid file name for saving" msgstr "Geef bestandsnaam voor bewaren" #: engines/pegasus/pegasus.cpp:2512 msgid "Up/Zoom In/Move Forward/Open Doors" msgstr "Omhoog/Zoom In/Ga Vooruit/Open Deuren" #: engines/pegasus/pegasus.cpp:2513 msgid "Down/Zoom Out" msgstr "Naar beneden/Uitzoomen" #: engines/pegasus/pegasus.cpp:2516 msgid "Display/Hide Inventory Tray" msgstr "Toon/Verberg Inventaris Blad" #: engines/pegasus/pegasus.cpp:2517 msgid "Display/Hide Biochip Tray" msgstr "Toon/Verberg Bioschip Blad" #: engines/pegasus/pegasus.cpp:2518 msgid "Action/Select" msgstr "Actie/Selecteer" #: engines/pegasus/pegasus.cpp:2519 msgid "Toggle Center Data Display" msgstr "Aan-/Uitzetten centreren van Datascherm" #: engines/pegasus/pegasus.cpp:2520 msgid "Display/Hide Info Screen" msgstr "Toon/Verberg Infoscherm" #: engines/pegasus/pegasus.cpp:2521 msgid "Display/Hide Pause Menu" msgstr "Toon/Verberg Pauze-Menu" #: engines/queen/detection.cpp:56 msgid "Alternative intro" msgstr "Alternatieve intro" #: engines/queen/detection.cpp:57 msgid "Use an alternative game intro (CD version only)" msgstr "" "Gebruik een alternatieve versie van de intro (alleen voor de CD versie)" #: engines/sci/detection.cpp:396 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "Sla EGA dithering stap over (volledige kleuren achtergronden)" #: engines/sci/detection.cpp:397 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" "Sla dithering stap in EGA spellen over, beelden worden getoond met volledige " "kleuren" #: engines/sci/detection.cpp:406 msgid "Enable high resolution graphics" msgstr "Gebruik hoge resolutie beelden" #: engines/sci/detection.cpp:407 msgid "Enable high resolution graphics/content" msgstr "Gebruik hoge resolutie beelden" #: engines/sci/detection.cpp:416 msgid "Enable black-lined video" msgstr "Activeer black-lined video" #: engines/sci/detection.cpp:417 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "" "Teken zwarte lijntjes over videos om de scherpte ogenschijnlijk te verhogen" #: engines/sci/detection.cpp:427 msgid "Use high-quality video scaling" msgstr "Gebruik hoge kwaliteit video schaling" #: engines/sci/detection.cpp:428 msgid "Use linear interpolation when upscaling videos, where possible" msgstr "" "Gebruik lineaire interpolatie tijdens het opschalen van videos, waar mogelijk" #: engines/sci/detection.cpp:438 msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "Gebruik hoge kwaliteit \"LarryScale\" cel schaling" #: engines/sci/detection.cpp:439 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" "Gebruik speciale cartoon schaler voor het tekenen van de personage sprites" #: engines/sci/detection.cpp:448 msgid "Prefer digital sound effects" msgstr "Geef de voorkeur aan digitale geluidseffecten" #: engines/sci/detection.cpp:449 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "Geef de voorkeur aan digitale geluidseffecten boven gesynthetiseerde" #: engines/sci/detection.cpp:468 msgid "Use IMF/Yamaha FB-01 for MIDI output" msgstr "Gebruik IMF/Yamaha FB-01 voor MIDI" #: engines/sci/detection.cpp:469 msgid "" "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " "output" msgstr "" "Gebruik een IBM Music Feature kaart of eem Yamaha FB-01 FM synth module voor " "MIDI" #: engines/sci/detection.cpp:479 msgid "Use CD audio" msgstr "Gebruik CD audio" #: engines/sci/detection.cpp:480 msgid "Use CD audio instead of in-game audio, if available" msgstr "Gebruik CD audio in plaats van in-game audio, als dat beschikbaar is" #: engines/sci/detection.cpp:490 msgid "Use Windows cursors" msgstr "Gebruik Windows muisaanwijzers" #: engines/sci/detection.cpp:491 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" "Gebruik Windows muisaanwijzers (kleiner en monochrome) in plaats van de DOS " "muisaanwijzers" #: engines/sci/detection.cpp:501 msgid "Use silver cursors" msgstr "Gebruik zilveren muisaanwijzers" #: engines/sci/detection.cpp:502 msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" "Gebruik de alternative set van zilveren cursors in plaats van de normale " "gouden" #: engines/sci/detection.cpp:512 msgid "Enable content censoring" msgstr "Censureren content inschakelen" #: engines/sci/detection.cpp:513 msgid "Enable the game's built-in optional content censoring" msgstr "Inschakelen van het in het spel gebouwde optionele inhoud censuur" #: engines/sci/detection.cpp:523 msgid "Upscale videos" msgstr "Videos opschalen" #: engines/sci/detection.cpp:524 msgid "Upscale videos to double their size" msgstr "Schaal videos op naar dubbele grootte" #: engines/sci/detection.cpp:854 engines/sci/engine/kfile.cpp:481 msgid "(Autosave)" msgstr "(Automatisch opslaan)" #: engines/sci/engine/kgraphics.cpp:995 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" "Karakters opgeslagen in ScummVM worden automatisch getoond. Karakters die " "zijn opgeslagen met de originele interpreter moeten geplaatst worden in de " "ScummVM opgeslagen spellen folder en een voorlooptekst moet worden " "toegevoegd afhankelijk van het spel waarin het karakter in opgeslagen is: " "'qfg1-' voor Quest for Glory 1, 'qfg2-' voor Quest for Glory 2. Voorbeeld: " "'qfg2-thief.sav'." #: engines/sci/engine/kgraphics32.cpp:358 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "" "Gebruik a.u.b. een externe viewer om het help-bestand van het spel te " "openen: %s" #: engines/sci/engine/savegame.cpp:1300 msgid "The format of this saved game is obsolete, unable to load it" msgstr "" "Het formaat van dit opgeslagen spel is verouderd, het laden is niet mogelijk" #: engines/sci/engine/savegame.cpp:1302 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "Opgeslagen spel heeft versie %d, maximaal ondersteunde is %0d" #: engines/sci/engine/savegame.cpp:1313 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" "Dit opgeslagen spel is gemaakt met een andere versie van het spel, het laden " "is niet mogelijk" #: engines/sci/resource.cpp:827 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" "Ontbrekende of corrupte spel bestanden zijn gedetecteerd. Sommige spel " "features zullen mogelijk niet goed werken. Controleer a.u.b. de console voor " "meer informatie, en verifieer dat uw spel bestanden juist zijn." #: engines/sci/sci.cpp:385 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" "Ondertitels zijn ingeschakeld, maar de ondertiteling in King's Quest 7 was " "onvoltooid en uitgeschakeld in de uiteindelijke versie van het spel. ScummVM " "maakt het mogelijk om de ondertitles weer in te schakelen, maar omdat ze in " "het originele spel verwijderd waren zullen zijn niet altijd goed getoond " "worden of overeenkomen met de spraak van het spel. Dit is geen ScummVM fout, " "maar een probleem met de speldata." #: engines/sci/sci.cpp:409 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI Utility" "\". Please, apply this patch in order to enjoy MIDI music with this game. " "Once you have obtained it, you can unpack all of the included *.PAT files in " "your ScummVM extras folder and ScummVM will add the appropriate patch " "automatically. Alternatively, you can follow the instructions in the READ.ME " "file included in the patch and rename the associated *.PAT file to 4.PAT and " "place it in the game folder. Without this patch, General MIDI music for this " "game will sound badly distorted." msgstr "" "U heeft General MIDI als geluidsapparaat geselecteerd. Sierra heeft na " "publicatie van dit spel ondersteuning geleverd voor General MIDI met hun " "\"General MIDI Utility\". Pas deze. a.u.b. toe om te kunnen genieten van de " "MIDI muziek in dit spel. Wanneer u deze verkregen heeft kunt u alle " "bijgesloten *.PAT bestanden uitpakken in de ScummVM extras folder en ScummVM " "zal de juiste patch automatisch toevoegen. U kunt ook volgens de instructies " "in de READ.ME die bij de patch zit opvolgen, en de bijbehorende *.PAT file " "hernoemen naar 4.PAT en deze dan in de spel folder plaatsen. Zonder deze " "patch zal General MIDI muziek sterk verminkt klinken." #: engines/sci/sci.cpp:428 msgid "" "Your game is patched with a fan made script patch. Such patches have been " "reported to cause issues, as they modify game scripts extensively. The " "issues that these patches fix do not occur in ScummVM, so you are advised to " "remove this patch from your game folder in order to avoid having unexpected " "errors and/or issues later on." msgstr "" "Uw spel is gepatched met fan gemaakte script patch. Er zijn issues zijn " "geraporteerd met zulke patches daar zij de spel scripts aanzienlijke " "aanpassen. De issues die deze patches zouden fixen treden niet op in " "ScummVM, het wordt dus aangeraden de patch te verwijderen uit uw spelfolder " "om onverwachtse fouten en/of issues later te voorkomen." #: engines/scumm/detection.cpp:1123 msgid "" "Your game version appears to be unknown. If this is *NOT* a fan-modified\n" "version (in particular, not a fan-made translation), please, report the\n" "following data to the ScummVM team along with the name of the game you " "tried\n" "to add and its version, language, etc.:\n" msgstr "" "Uw versie van het spel lijkt onbekend te zijn. Als dit *GEEN* fan-" "gemodificeerde versie is (in het bijzonder geen fan-made translatie), " "rapporteer a.u.b. de volgende data aan het ScummVM team, samen met naam van " "het spel die u probeerde toe te voegen, zijn versie, de taal, etc.:\n" #: engines/scumm/detection.cpp:1141 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" "De Lite-versie van Putt-Putt Saves the Zoo iOS wordt niet ondersteund om " "piraterij te voorkomen.\n" "De volledige versie is te koop in de iTunes Store." #: engines/scumm/detection.cpp:1352 msgid "Show Object Line" msgstr "Toon Object Regel" #: engines/scumm/detection.cpp:1353 msgid "Show the names of objects at the bottom of the screen" msgstr "Toon de namen van de objecten onderaan het scherm" #: engines/scumm/dialogs.cpp:172 #, c-format msgid "Insert Disk %c and Press Button to Continue." msgstr "Plaats disk %c en druk knop om verder te gaan." #: engines/scumm/dialogs.cpp:173 #, c-format msgid "Unable to Find %s, (%c%d) Press Button." msgstr "Kan %s niet vinden, (%c%d) Druk op de knop." #: engines/scumm/dialogs.cpp:174 #, c-format msgid "Error reading disk %c, (%c%d) Press Button." msgstr "Fout tijdens lezen van disk %c, (%c%d) Druk op de knop." #: engines/scumm/dialogs.cpp:175 msgid "Game Paused. Press SPACE to Continue." msgstr "Spel is gepauzeerd. Druk op de spatiebalk om verder te gaan." #. I18N: You may specify 'Yes' symbol at the end of the line, like this: #. "Moechten Sie wirklich neu starten? (J/N)J" #. Will react to J as 'Yes' #: engines/scumm/dialogs.cpp:179 msgid "Are you sure you want to restart? (Y/N)Y" msgstr "Weet u zeker dat u opnieuw wilt beginnen? (J/N)J" #. I18N: you may specify 'Yes' symbol at the end of the line. See previous comment #: engines/scumm/dialogs.cpp:181 msgid "Are you sure you want to quit? (Y/N)Y" msgstr "Weet u zeker dat u wilt stoppen? (J/N)J" #: engines/scumm/dialogs.cpp:186 msgid "Play" msgstr "Spelen" #: engines/scumm/dialogs.cpp:190 msgid "Insert save/load game disk" msgstr "Plaats bewaar/laad speldisk" #: engines/scumm/dialogs.cpp:191 msgid "You must enter a name" msgstr "U moet een naam invoeren" #: engines/scumm/dialogs.cpp:192 msgid "The game was NOT saved (disk full?)" msgstr "Het spel was NIET opgeslagen (disk vol?)" #: engines/scumm/dialogs.cpp:193 msgid "The game was NOT loaded" msgstr "Het spel was NIET geladen" #: engines/scumm/dialogs.cpp:194 #, c-format msgid "Saving '%s'" msgstr "Opslaan '%s'" #: engines/scumm/dialogs.cpp:195 #, c-format msgid "Loading '%s'" msgstr "Laden '%s'" #: engines/scumm/dialogs.cpp:196 msgid "Name your SAVE game" msgstr "Geef uw spel een naam" #: engines/scumm/dialogs.cpp:197 msgid "Select a game to LOAD" msgstr "Selecteer welk opgeslagen spel u wilt laden" #: engines/scumm/dialogs.cpp:198 msgid "Game title)" msgstr "Spel titel)" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:284 msgid "~P~revious" msgstr "~V~orige" #. I18N: Next page button #: engines/scumm/dialogs.cpp:286 msgid "~N~ext" msgstr "~V~olgende" #: engines/scumm/dialogs.cpp:599 msgid "Speech Only" msgstr "Alleen Spraak" #: engines/scumm/dialogs.cpp:600 msgid "Speech and Subtitles" msgstr "Spraak and Subtitels" #: engines/scumm/dialogs.cpp:601 msgid "Subtitles Only" msgstr "Alleen subtitels" #: engines/scumm/dialogs.cpp:609 msgctxt "lowres" msgid "Speech & Subs" msgstr "Tekst en Spraak" #: engines/scumm/dialogs.cpp:655 msgid "Select a Proficiency Level." msgstr "Selecteer een vakkundigheidsniveau." #: engines/scumm/dialogs.cpp:657 msgid "Refer to your Loom(TM) manual for help." msgstr "Raadpleeg uw Loom(TM) handleiding voor hulp." #: engines/scumm/dialogs.cpp:661 msgid "Practice" msgstr "Oefenen" #: engines/scumm/dialogs.cpp:662 msgid "Expert" msgstr "Expert" #: engines/scumm/help.cpp:74 msgid "Common keyboard commands:" msgstr "Gebruikelijke toetsenbord commandos:" #: engines/scumm/help.cpp:75 msgid "Save / Load dialog" msgstr "Opslaan / Laden dialoog" #: engines/scumm/help.cpp:77 msgid "Skip line of text" msgstr "Regel text overslaan" #: engines/scumm/help.cpp:78 msgid "Esc" msgstr "Esc" #: engines/scumm/help.cpp:78 msgid "Skip cutscene" msgstr "Cutscene overslaan" #: engines/scumm/help.cpp:79 msgid "Space" msgstr "Spatie" #: engines/scumm/help.cpp:79 msgid "Pause game" msgstr "Spel pauzeren" #: engines/scumm/help.cpp:80 engines/scumm/help.cpp:85 #: engines/scumm/help.cpp:96 engines/scumm/help.cpp:97 #: engines/scumm/help.cpp:98 engines/scumm/help.cpp:99 #: engines/scumm/help.cpp:100 engines/scumm/help.cpp:101 #: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103 msgid "Ctrl" msgstr "Ctrl" #: engines/scumm/help.cpp:80 msgid "Load saved game 1-10" msgstr "Laad opgeslagen spel 1-10" #: engines/scumm/help.cpp:81 engines/scumm/help.cpp:85 #: engines/scumm/help.cpp:87 engines/scumm/help.cpp:101 #: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103 msgid "Alt" msgstr "Alt" #: engines/scumm/help.cpp:81 msgid "Save game 1-10" msgstr "Spel opslaan 1-10" #: engines/scumm/help.cpp:87 engines/scumm/help.cpp:90 msgid "Enter" msgstr "Enter" #: engines/scumm/help.cpp:88 msgid "Music volume up / down" msgstr "Muziek volume omhoog / omlaag" #: engines/scumm/help.cpp:89 msgid "Text speed slower / faster" msgstr "Tekst langzamer / sneller" #: engines/scumm/help.cpp:90 msgid "Simulate left mouse button" msgstr "Simuleer linkermuisknop" #: engines/scumm/help.cpp:91 msgid "Tab" msgstr "Tab" #: engines/scumm/help.cpp:91 msgid "Simulate right mouse button" msgstr "Simuleer rechtermuisknop" #: engines/scumm/help.cpp:94 msgid "Special keyboard commands:" msgstr "Speciale toetsenbord commando's:" #: engines/scumm/help.cpp:95 msgid "Show / Hide console" msgstr "Toon / Verberg console" #: engines/scumm/help.cpp:96 msgid "Start the debugger" msgstr "Start de debugger" #: engines/scumm/help.cpp:97 msgid "Show memory consumption" msgstr "Toon geheugen gebruik" #: engines/scumm/help.cpp:98 msgid "Run in fast mode (*)" msgstr "Draai in snelle modus (*)" #: engines/scumm/help.cpp:99 msgid "Run in really fast mode (*)" msgstr "Draai in zeer snelle modus (*)" #: engines/scumm/help.cpp:100 msgid "Toggle mouse capture" msgstr "Mousecapture In-/Uitschakelen" #: engines/scumm/help.cpp:101 msgid "Switch between graphics filters" msgstr "Schakel tussen grafische filters" #: engines/scumm/help.cpp:102 msgid "Increase / Decrease scale factor" msgstr "Verhoog / Verlaag schalingsfactor" #: engines/scumm/help.cpp:103 msgid "Toggle aspect-ratio correction" msgstr "Schakel pixelverhoudingcorrectie aan/uit" #: engines/scumm/help.cpp:108 msgid "* Note that using ctrl-f and" msgstr "* Het gebruik van Ctrl-F en" #: engines/scumm/help.cpp:109 msgid " ctrl-g are not recommended" msgstr " Ctrl-G wordt niet aanbevolen" #: engines/scumm/help.cpp:110 msgid " since they may cause crashes" msgstr " omdat dit crashes of andere" #: engines/scumm/help.cpp:111 msgid " or incorrect game behavior." msgstr " effecten in het spel kan veroorzaken." #: engines/scumm/help.cpp:115 msgid "Spinning drafts on the keyboard:" msgstr "Garen spinnen op het toetsenbord:" #: engines/scumm/help.cpp:117 msgid "Main game controls:" msgstr "Hoofd spel besturing:" #: engines/scumm/help.cpp:122 engines/scumm/help.cpp:137 #: engines/scumm/help.cpp:162 msgid "Push" msgstr "Duw" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 msgid "Pull" msgstr "Trek" #: engines/scumm/help.cpp:124 engines/scumm/help.cpp:139 #: engines/scumm/help.cpp:164 engines/scumm/help.cpp:198 #: engines/scumm/help.cpp:208 msgid "Give" msgstr "Geef" #: engines/scumm/help.cpp:125 engines/scumm/help.cpp:140 #: engines/scumm/help.cpp:165 engines/scumm/help.cpp:191 #: engines/scumm/help.cpp:209 msgid "Open" msgstr "Open" #: engines/scumm/help.cpp:127 msgid "Go to" msgstr "Ga naar" #: engines/scumm/help.cpp:128 msgid "Get" msgstr "Pak" #: engines/scumm/help.cpp:129 engines/scumm/help.cpp:153 #: engines/scumm/help.cpp:171 engines/scumm/help.cpp:199 #: engines/scumm/help.cpp:214 engines/scumm/help.cpp:225 #: engines/scumm/help.cpp:251 msgid "Use" msgstr "Gebruik" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142 msgid "Read" msgstr "Lees" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148 msgid "New kid" msgstr "Nieuw kind" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn on" msgstr "Zet aan" #: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155 #: engines/scumm/help.cpp:173 msgid "Turn off" msgstr "Zet uit" #: engines/scumm/help.cpp:143 engines/scumm/help.cpp:168 #: engines/scumm/help.cpp:195 msgid "Walk to" msgstr "Loop naar" #: engines/scumm/help.cpp:144 engines/scumm/help.cpp:169 #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:211 #: engines/scumm/help.cpp:228 msgid "Pick up" msgstr "Pak op" #: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170 msgid "What is" msgstr "Wat is" #: engines/scumm/help.cpp:147 msgid "Unlock" msgstr "Maak open" #: engines/scumm/help.cpp:150 msgid "Put on" msgstr "Zet op" #: engines/scumm/help.cpp:151 msgid "Take off" msgstr "Doe af" #: engines/scumm/help.cpp:157 msgid "Fix" msgstr "Repareer" #: engines/scumm/help.cpp:159 msgid "Switch" msgstr "Schakel" #: engines/scumm/help.cpp:167 engines/scumm/help.cpp:229 msgid "Look" msgstr "Kijk" #: engines/scumm/help.cpp:174 engines/scumm/help.cpp:224 msgid "Talk" msgstr "Praat" #: engines/scumm/help.cpp:175 msgid "Travel" msgstr "Reis" #: engines/scumm/help.cpp:176 msgid "To Henry / To Indy" msgstr "Naar Henry / Naar Indy" #. I18N: These are different musical notes #: engines/scumm/help.cpp:180 msgid "play C minor on distaff" msgstr "speel C mineur op spinrok" #: engines/scumm/help.cpp:181 msgid "play D on distaff" msgstr "speel D op spinrok" #: engines/scumm/help.cpp:182 msgid "play E on distaff" msgstr "speel E op spinrok" #: engines/scumm/help.cpp:183 msgid "play F on distaff" msgstr "speel F op spinrok" #: engines/scumm/help.cpp:184 msgid "play G on distaff" msgstr "speel G op spinrok" #: engines/scumm/help.cpp:185 msgid "play A on distaff" msgstr "speel A op spinrok" #: engines/scumm/help.cpp:186 msgid "play B on distaff" msgstr "speel B op spinrok" #: engines/scumm/help.cpp:187 msgid "play C major on distaff" msgstr "speel C majeur op spinrok" #: engines/scumm/help.cpp:193 engines/scumm/help.cpp:215 msgid "puSh" msgstr "Duw" #: engines/scumm/help.cpp:194 engines/scumm/help.cpp:216 msgid "pull (Yank)" msgstr "Trek" #: engines/scumm/help.cpp:197 engines/scumm/help.cpp:213 #: engines/scumm/help.cpp:249 msgid "Talk to" msgstr "Praat met" #: engines/scumm/help.cpp:200 engines/scumm/help.cpp:212 msgid "Look at" msgstr "Kijk naar" #: engines/scumm/help.cpp:201 msgid "turn oN" msgstr "zet aaN" #: engines/scumm/help.cpp:202 msgid "turn oFf" msgstr "zet uit" #: engines/scumm/help.cpp:218 msgid "KeyUp" msgstr "ToetsOmhoog" #: engines/scumm/help.cpp:218 msgid "Highlight prev dialogue" msgstr "Vorig dialoog oplichten" #: engines/scumm/help.cpp:219 msgid "KeyDown" msgstr "ToetsOmlaag" #: engines/scumm/help.cpp:219 msgid "Highlight next dialogue" msgstr "Volgend dialoog oplichten" #: engines/scumm/help.cpp:223 msgid "Walk" msgstr "Loop" #: engines/scumm/help.cpp:226 engines/scumm/help.cpp:235 #: engines/scumm/help.cpp:242 engines/scumm/help.cpp:250 msgid "Inventory" msgstr "Inventaris" #: engines/scumm/help.cpp:227 msgid "Object" msgstr "Object" #: engines/scumm/help.cpp:230 msgid "Black and White / Color" msgstr "Zwart-Wit / Kleur" #: engines/scumm/help.cpp:233 msgid "Eyes" msgstr "Ogen" #: engines/scumm/help.cpp:234 msgid "Tongue" msgstr "Tong" #: engines/scumm/help.cpp:236 msgid "Punch" msgstr "Stoot" #: engines/scumm/help.cpp:237 msgid "Kick" msgstr "Schop" #: engines/scumm/help.cpp:240 engines/scumm/help.cpp:248 msgid "Examine" msgstr "Onderzoek" #: engines/scumm/help.cpp:241 msgid "Regular cursor" msgstr "Normale cursor" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:244 msgid "Comm" msgstr "Comm" #: engines/scumm/help.cpp:247 msgid "Save / Load / Options" msgstr "Opslaan / Laden / Opties" #: engines/scumm/help.cpp:256 msgid "Other game controls:" msgstr "Andere spel besturing:" #: engines/scumm/help.cpp:258 engines/scumm/help.cpp:268 msgid "Inventory:" msgstr "Inventaris:" #: engines/scumm/help.cpp:259 engines/scumm/help.cpp:275 msgid "Scroll list up" msgstr "Scroll lijst omhoog" #: engines/scumm/help.cpp:260 engines/scumm/help.cpp:276 msgid "Scroll list down" msgstr "Scroll lijst naar beneden" #: engines/scumm/help.cpp:261 engines/scumm/help.cpp:269 msgid "Upper left item" msgstr "Linker bovenste voorwerp" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:271 msgid "Lower left item" msgstr "Linker beneden voorwerp" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:272 msgid "Upper right item" msgstr "Rechter bovenste voorwerp" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:274 msgid "Lower right item" msgstr "Rechter beneden voorwerp" #: engines/scumm/help.cpp:270 msgid "Middle left item" msgstr "Linker middelste voorwerp" #: engines/scumm/help.cpp:273 msgid "Middle right item" msgstr "Rechter middelste voorwerp" #: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285 msgid "Switching characters:" msgstr "Verwissel personages:" #: engines/scumm/help.cpp:282 msgid "Second kid" msgstr "Tweede kind" #: engines/scumm/help.cpp:283 msgid "Third kid" msgstr "Derde kind" #: engines/scumm/help.cpp:292 msgid "Toggle Inventory/IQ Points display" msgstr "Schakel tussen bezittingen/IQ punten weergave" #: engines/scumm/help.cpp:293 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "Schakel tussen Toetsenbord/Muis vechten (*)" #: engines/scumm/help.cpp:295 msgid "* Keyboard Fighting is always on," msgstr "Toetsenbord vechten is altijd aan," #: engines/scumm/help.cpp:296 msgid " so despite the in-game message this" msgstr " dus ondanks het bericht in het spel dit" #: engines/scumm/help.cpp:297 msgid " actually toggles Mouse Fighting Off/On" msgstr " schakelt eigenlijk Muis vechten uit/aan" #: engines/scumm/help.cpp:304 msgid "Fighting controls (numpad):" msgstr "Gevechtbesturing (numeriek toetsenblok):" #: engines/scumm/help.cpp:305 engines/scumm/help.cpp:306 #: engines/scumm/help.cpp:307 msgid "Step back" msgstr "Stap terug" #: engines/scumm/help.cpp:308 msgid "Block high" msgstr "Blokker hoog" #: engines/scumm/help.cpp:309 msgid "Block middle" msgstr "Blokkeer midden" #: engines/scumm/help.cpp:310 msgid "Block low" msgstr "Blokkeer laag" #: engines/scumm/help.cpp:311 msgid "Punch high" msgstr "Stoot hoog" #: engines/scumm/help.cpp:312 msgid "Punch middle" msgstr "Stoot in het midden" #: engines/scumm/help.cpp:313 msgid "Punch low" msgstr "Stoot laag" #: engines/scumm/help.cpp:315 msgid "Sucker punch" msgstr "Sucker punch" #: engines/scumm/help.cpp:318 msgid "These are for Indy on left." msgstr "Deze zijn voor Indy op links." #: engines/scumm/help.cpp:319 msgid "When Indy is on the right," msgstr "Wanneer Indy rechts staat," #: engines/scumm/help.cpp:320 msgid "7, 4, and 1 are switched with" msgstr "7, 4 en 1 zijn verwisseld met" #: engines/scumm/help.cpp:321 msgid "9, 6, and 3, respectively." msgstr "9, 6 en 3 respectievelijk." #: engines/scumm/help.cpp:328 msgid "Biplane controls (numpad):" msgstr "Tweedekkerbesturing (numeriek toetsenbord):" #: engines/scumm/help.cpp:329 msgid "Fly to upper left" msgstr "Vlieg naar links omhoog" #: engines/scumm/help.cpp:330 msgid "Fly to left" msgstr "Vlieg naar links" #: engines/scumm/help.cpp:331 msgid "Fly to lower left" msgstr "Vlieg naar links omlaag" #: engines/scumm/help.cpp:332 msgid "Fly upwards" msgstr "Vlieg omhoog" #: engines/scumm/help.cpp:333 msgid "Fly straight" msgstr "Vlieg recht" #: engines/scumm/help.cpp:334 msgid "Fly down" msgstr "Vlieg omlaag" #: engines/scumm/help.cpp:335 msgid "Fly to upper right" msgstr "Vlieg naar rechts omhoog" #: engines/scumm/help.cpp:336 msgid "Fly to right" msgstr "Vlieg naar rechts" #: engines/scumm/help.cpp:337 msgid "Fly to lower right" msgstr "Vlieg naar rechts omlaag" #: engines/scumm/input.cpp:578 msgid "Snap scroll on" msgstr "Snap scrollen aan" #: engines/scumm/input.cpp:580 msgid "Snap scroll off" msgstr "Snap scroll uit" #: engines/scumm/input.cpp:593 msgid "Music volume: " msgstr "Muziek volume: " #: engines/scumm/input.cpp:610 msgid "Subtitle speed: " msgstr "Snelheid ondertitels: " #: engines/scumm/scumm.cpp:1883 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" "Voor MIDI support is de Roland Upgrade van Lucasarts vereist,\n" "maar %s ontbreekt. Er wordt nu AdLib gebruikt." #: engines/scumm/scumm.cpp:2742 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" "Normaal gesproken zou Maniac Mansion nu starten. Maar om dat te laten werken " "moeten de Maniac Mansion bestanden in de 'Maniac' folder in de Tentacle " "spelfolder staan, en het spel moet worden toegevoegd aan ScummVM." #: engines/scumm/players/player_v3m.cpp:129 msgid "" "Could not find the 'Loom' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" "De 'Loom' Macintosh executable is niet gevonden om de instrumenten van te " "laden. Muziek wordt uitgeschakeld." #: engines/scumm/players/player_v5m.cpp:107 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled." msgstr "" "De 'Monkey Island' Macintosh executable is niet gevonden om de instrumenten " "van te laden. Muziek wordt uitgeschakeld." #: engines/sherlock/detection.cpp:81 msgid "Pixellated scene transitions" msgstr "Pixellated scèneovergangen" #: engines/sherlock/detection.cpp:82 msgid "When changing scenes, a randomized pixel transition is done" msgstr "" "Bij scene wijzigingen wordt er een willekeurig pixel transitie gebruikt" #: engines/sherlock/detection.cpp:91 msgid "Don't show hotspots when moving mouse" msgstr "Toon geen hotspots als de muis beweegt" #: engines/sherlock/detection.cpp:92 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" "Toon alleen hotspots wanneer er daadwerkelijk op hotspot of actieknop " "geklikt word" #: engines/sherlock/detection.cpp:101 msgid "Show character portraits" msgstr "Toon personage portretfoto's" #: engines/sherlock/detection.cpp:102 msgid "Show portraits for the characters when conversing" msgstr "Toon portretten van de personages bij het converseren" #: engines/sherlock/detection.cpp:111 msgid "Slide dialogs into view" msgstr "Schuif dialoogvensters in beeld" #: engines/sherlock/detection.cpp:112 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "Schuif dialoogvensters in beeld, in plaats van onmiddellijk tonen" #: engines/sherlock/detection.cpp:121 msgid "Transparent windows" msgstr "Transparante vensters" #: engines/sherlock/detection.cpp:122 msgid "Show windows with a partially transparent background" msgstr "Toon vensters met een gedeeltelijk transparante achtergrond" #: engines/sky/compact.cpp:141 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "De \"sky.cpt\" engine data file heeft de verkeerde groote." #: engines/sky/detection.cpp:44 msgid "Floppy intro" msgstr "Floppy intro" #: engines/sky/detection.cpp:45 msgid "Use the floppy version's intro (CD version only)" msgstr "Gebruik de floppy versie van de intro (alleen voor de CD versie)" #: engines/supernova/supernova.cpp:194 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" "Verkeerde versie van de '%s' engine data file gevonden. Verwacht werd %d " "maar vond %d." #: engines/supernova/supernova.cpp:220 #, c-format msgid "Unable to locate the text for %s language in '%s' engine data file." msgstr "" "Kon de tekst voor de taal '%s' niet in de '%s' engine data file vinden." #: engines/supernova/supernova.cpp:441 #, fuzzy, c-format msgid "Unable to find '%s' in game folder." msgstr "Kon de '%s' engine data file niet vinden." #: engines/sword1/animation.cpp:524 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "PSX stream cutscene '%s' kan niet in paletted modus afgespeeld worden" #: engines/sword1/animation.cpp:545 engines/sword2/animation.cpp:445 msgid "DXA cutscenes found but ScummVM has been built without zlib" msgstr "DXA cutscenes gevonden maar ScummVM is gebouwd zonder zlib" #: engines/sword1/animation.cpp:561 engines/sword2/animation.cpp:461 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" "MPEG-2 cutscenes gevonden maar ScummVM is gebouwd zonder MPEG-2 ondersteuning" #: engines/sword1/animation.cpp:568 engines/sword2/animation.cpp:470 #, c-format msgid "Cutscene '%s' not found" msgstr "Cutscene '%s' niet gevonden" #: engines/sword1/control.cpp:885 msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" "ScummVM heeft geconstateerd dat u oude opgeslagen spellen voor Broken Sword " "1 heeft die geconverteerd zouden moeten worden.\n" "Het oude formaat wordt niet meer ondersteund, dus u zult uw opgeslagen " "spellen niet meer kunnen laden als u ze niet converteerd.\n" "\n" "Klik OK om ze nu te converteren, anders zult u de volgende keer als u het " "spel start dit weer gevraagd worden.\n" #: engines/sword1/control.cpp:1259 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" "Bestand voor het nieuwe opgeslagen spel bestaat al!\n" "Wilt u het oude opgeslagen spel (%s) of de nieuwe (%s) behouden?\n" #: engines/sword1/control.cpp:1262 msgid "Keep the old one" msgstr "Houd de oude" #: engines/sword1/control.cpp:1262 msgid "Keep the new one" msgstr "Houd de nieuwe" #: engines/sword1/logic.cpp:1633 msgid "This is the end of the Broken Sword 1 Demo" msgstr "Dit is het einde van de Broken Sword 1 demo" #: engines/sword2/animation.cpp:425 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" "PSX cutscenes gevonden maar ScummVM is gebouwd zonder RGB kleuren " "ondersteuning" #: engines/sword2/sword2.cpp:79 msgid "Show object labels" msgstr "Toon objectnamen" #: engines/sword2/sword2.cpp:80 msgid "Show labels for objects on mouse hover" msgstr "Toon labels voor objecten als de muis er over zweeft" #: engines/sword25/detection.cpp:46 msgid "Use English speech" msgstr "Gebruik Engels" #: engines/sword25/detection.cpp:47 msgid "" "Use English speech instead of German for every language other than German" msgstr "Gebruik Engels in plaats van Duits voor elke taal anders dan Duits" #: engines/teenagent/resources.cpp:118 msgid "" "The teenagent.dat file is compressed and zlib hasn't been included in this " "executable. Please decompress it" msgstr "" "Het \"teenagent.dat\" bestand is gecomprimeerd en zlib is niet meegenomen in " "deze versie van ScummVM. Decomprimeer a.u.b. het bestand" #: engines/tony/tony.cpp:258 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "Font variant niet aanwezig in '%s' engine data file." #: engines/toon/toon.cpp:222 #, c-format msgid "Saved game in slot #%d " msgstr "Spel opgeslagen in slot #%d " #: engines/toon/toon.cpp:226 #, c-format msgid "Could not quick save into slot #%d" msgstr "Snel opslaan in slot #%d mislukt" #: engines/toon/toon.cpp:239 #, c-format msgid "Saved game #%d quick loaded" msgstr "Opgeslagen spel #%d snel geladen" #: engines/toon/toon.cpp:243 #, c-format msgid "Could not quick load the saved game #%d" msgstr "Snel laden van opgeslagen spel #%d mislukt" #: engines/wintermute/detection.cpp:59 msgid "Show FPS-counter" msgstr "Toon FPS-teller" #: engines/wintermute/detection.cpp:60 msgid "Show the current number of frames per second in the upper left corner" msgstr "Toon de huidige Frames Per Second teller in de linkerbovenhoek" #: engines/wintermute/detection.cpp:69 msgid "Sprite bilinear filtering (SLOW)" msgstr "Sprite bilineair filteren (langzaam)" #: engines/wintermute/detection.cpp:70 msgid "Apply bilinear filtering to individual sprites" msgstr "Pas bilineair filteren toe op individuele sprites" #: engines/wintermute/wintermute.cpp:153 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "" #: engines/wintermute/wintermute.cpp:164 msgid "" "This game requires 3D characters support, which is out of ScummVM's scope." msgstr "" #: engines/xeen/detection.cpp:89 msgid "Show item costs in standard inventory mode" msgstr "Toon voorwerp kosten in standaard inventaris mode" #: engines/xeen/detection.cpp:90 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" "Toont kosten van voorwerpen in standaard inventaris mode, om de waarden van " "voorwerpen te kunnen vergelijken" #: engines/xeen/detection.cpp:99 msgid "More durable armor" msgstr "Duurzamere harnas" #: engines/xeen/detection.cpp:100 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" "Harnas zal niet breken voordat de personage op -80HP staat, in plaats van " "slechts -10HP" #: engines/zvision/detection_tables.h:61 msgid "Double FPS" msgstr "Dubbele FPS" #: engines/zvision/detection_tables.h:62 msgid "Increase framerate from 30 to 60 FPS" msgstr "Verhoog framerate van 30 naar 60 FPS" #: engines/zvision/detection_tables.h:71 msgid "Enable Venus" msgstr "Gebruik Venus" #: engines/zvision/detection_tables.h:72 msgid "Enable the Venus help system" msgstr "Gebruik het Venus help systeem" #: engines/zvision/detection_tables.h:81 msgid "Disable animation while turning" msgstr "Stop animatie tijdens draaien" #: engines/zvision/detection_tables.h:82 msgid "Disable animation while turning in panorama mode" msgstr "Stop animatie tijdens draaien in panorama modus" #: engines/zvision/detection_tables.h:91 msgid "Use high resolution MPEG video" msgstr "Gebruik hoge resolutie MPEG video" #: engines/zvision/detection_tables.h:92 msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "" "Gebruik de MPEG video van de DVD versie in plaats van de lagere resolutie AVI" #: engines/zvision/file/save_manager.cpp:226 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" "Dit opgeslagen spel gebruikt versie %u, maar deze engine ondersteund alleen " "tot versie %d. U heeft een nieuwere versie van deze engine nodig om dit " "opgeslagen te gebruiken." #, fuzzy #~ msgid "Unnamed savegame" #~ msgstr "Naamloos opgeslagen spel" #~ msgid "Windowed mode" #~ msgstr "Venstermodus" #~ msgid "" #~ "A known buggy game script has been detected, which could prevent you from " #~ "progressing later on in the game, during the sequence with the Green " #~ "Man's riddles. Please, apply the latest patch for this game by Sierra to " #~ "avoid possible problems." #~ msgstr "" #~ "Een bekend foutief spel script is gedetecteerd, welke kan verhinderen dat " #~ "u later in het spel verder kunt tijdens het gedeelte met de raadsels van " #~ "de Green Man.\n" #~ "Pas a.u.b. de meest recente patch van Sierra voor dit spel toe om " #~ "mogelijke problemen te voorkomen." #~ msgctxt "lowres" #~ msgid "Music Device:" #~ msgstr "Muziekapparaat:" #~ msgctxt "lowres" #~ msgid "Text and Speech:" #~ msgstr "Spraak en/of text:" #~ msgid "AdLib Emulator" #~ msgstr "AdLib emulator" #~ msgid "Use the original save/load screens instead of the ScummVM interface" #~ msgstr "" #~ "Gebruik de originele opslaan/laden schermen, in plaats van die van de " #~ "ScummVM interface" #~ msgid "(You can always enable it in the options dialog on the Misc tab)" #~ msgstr "" #~ "(U kunt dit altijd inschakelen in de opties dialoog van de Misc tab)" #~ msgid "Check for updates automatically" #~ msgstr "Automatisch controleren op updates" #~ msgid "8 kHz" #~ msgstr "8 kHz" #~ msgid "11 kHz" #~ msgstr "11 kHz" #~ msgid "22 kHz" #~ msgstr "22 kHz" #~ msgid "44 kHz" #~ msgstr "44 kHz" #~ msgid "48 kHz" #~ msgstr "48 kHz" #~ msgid "Output rate:" #~ msgstr "Output snelheid:" #~ msgid "" #~ "Higher value specifies better sound quality but may be not supported by " #~ "your soundcard" #~ msgstr "" #~ "Hogere waarden geven betere geluidskwaliteit maar worden mogelijk niet " #~ "ondersteund door uw geluidskaart" #~ msgid "" #~ "The theme you selected does not support your current language. If you " #~ "want to use this theme you need to switch to another language first." #~ msgstr "" #~ "Het thema dat u heeft geselecteerd ondersteunt uw gekozen taal niet. Als " #~ "u dit thema wilt gebruiken dient u eerst een andere taal te selecteren." #~ msgid "3" #~ msgstr "3" #~ msgid "5" #~ msgstr "5" #~ msgid "8" #~ msgstr "8" #~ msgid "10" #~ msgstr "10" #~ msgid "13" #~ msgstr "13" #~ msgid "15" #~ msgstr "15" #~ msgid "18" #~ msgstr "18" #~ msgid "20" #~ msgstr "20" #~ msgid "Speed multiplier for mouse emulation" #~ msgstr "Snelheidsfactor voor muis emulatie" #~ msgctxt "lowres" #~ msgid "Mouse Speed:" #~ msgstr "Muis Snelheid:" #~ msgid "" #~ "Unable to find \"sky.cpt\" file!\n" #~ "Please download it from www.scummvm.org" #~ msgstr "" #~ "Het bestand \"sky.cpt\" is niet gevonden.\n" #~ "Download a.u.b. het bestand van www.scummvm.org" #~ msgid "" #~ "The \"sky.cpt\" file has an incorrect size.\n" #~ "Please (re)download it from www.scummvm.org" #~ msgstr "" #~ "Het \"sky.cpt\" bestand heeft een incorrecte groote.\n" #~ "Download a.u.b. het bestand (opnieuw) van www.scummvm.org" #~ msgid "" #~ "You're missing the 'teenagent.dat' file. Get it from the ScummVM website" #~ msgstr "" #~ "Het 'teenagent.dat' bestand ontbreekt. U kunt die vinden op de ScummVM " #~ "website" #~ msgid "You're missing the 'toon.dat' file. Get it from the ScummVM website" #~ msgstr "" #~ "Het 'toon.dat' bestand ontbreekt. U kunt die vinden op de ScummVM website" #~ msgid "File 'toon.dat' is corrupt. Get it from the ScummVM website" #~ msgstr "" #~ "Het 'toon.dat' bestand is corrupt. U kunt een nieuwe vinden op de ScummVM " #~ "website" #~ msgid "" #~ "File 'toon.dat' is wrong version. Expected %d.%d but got %d.%d. Get it " #~ "from the ScummVM website" #~ msgstr "" #~ "Bestand 'toon.dat' heeft de verkeerde versie. Verwacht wordt %d.%d maar " #~ "dit is %d.%d. Download hem van de ScummVM website" #~ msgid "Invalid save file name" #~ msgstr "ongeldige bewaarbestandsnaam" #~ msgid "Use original savegame dialog" #~ msgstr "Gebruik originele spel-opslaan schermen" #~ msgid "" #~ "Files button in-game shows original savegame dialog rather than the " #~ "ScummVM menu" #~ msgstr "" #~ "In-game knop Files toont originele spel opslaan dialoogvenster in plaats " #~ "van het ScummVM menu" #~ msgid "The game in '%s' seems to be unknown." #~ msgstr "Het spel in '%s' lijkt onbekend te zijn." #~ msgid "" #~ "Please, report the following data to the ScummVM team along with name" #~ msgstr "" #~ "Raporteer a.u.b. de volgende gegevens aan het ScummVM team samen met de " #~ "naam" #~ msgid "of the game you tried to add and its version/language/etc.:" #~ msgstr "" #~ "van het spel die u probeerde toe te voegen, en haar versie/taal/etc.:" #~ msgid "You have to restart ScummVM before your changes will take effect." #~ msgstr "" #~ "U dient ScummVM opnieuw op te starten om de wijzigingen te activeren."