# This file contains port specific Makefile rules. It is automatically # included by the default (main) Makefile. # # # POSIX specific # install: $(INSTALL) -d "$(DESTDIR)$(bindir)" $(INSTALL) -c -s -m 755 "./$(EXECUTABLE)" "$(DESTDIR)$(bindir)/$(EXECUTABLE)" $(INSTALL) -d "$(DESTDIR)$(mandir)/man6/" $(INSTALL) -c -m 644 "$(srcdir)/dists/scummvm.6" "$(DESTDIR)$(mandir)/man6/scummvm.6" $(INSTALL) -d "$(DESTDIR)$(datarootdir)/pixmaps/" $(INSTALL) -c -m 644 "$(srcdir)/icons/scummvm.xpm" "$(DESTDIR)$(datarootdir)/pixmaps/scummvm.xpm" $(INSTALL) -d "$(DESTDIR)$(docdir)" $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) "$(DESTDIR)$(docdir)" $(INSTALL) -d "$(DESTDIR)$(datadir)" $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) "$(DESTDIR)$(datadir)/" ifdef DYNAMIC_MODULES $(INSTALL) -d "$(DESTDIR)$(libdir)/scummvm/" $(INSTALL) -c -s -m 644 $(PLUGINS) "$(DESTDIR)$(libdir)/scummvm/" endif uninstall: rm -f "$(DESTDIR)$(bindir)/$(EXECUTABLE)" rm -f "$(DESTDIR)$(mandir)/man6/scummvm.6" rm -f "$(DESTDIR)$(datarootdir)/pixmaps/scummvm.xpm" rm -rf "$(DESTDIR)$(docdir)" rm -rf "$(DESTDIR)$(datadir)" ifdef DYNAMIC_MODULES rm -rf "$(DESTDIR)$(libdir)/scummvm/" endif # Special target to create a application wrapper for Mac OS X bundle_name = ScummVM.app bundle: scummvm-static mkdir -p $(bundle_name)/Contents/MacOS mkdir -p $(bundle_name)/Contents/Resources echo "APPL????" > $(bundle_name)/Contents/PkgInfo cp $(srcdir)/dists/macosx/Info.plist $(bundle_name)/Contents/ cp $(srcdir)/icons/scummvm.icns $(bundle_name)/Contents/Resources/ cp $(DIST_FILES_DOCS) $(bundle_name)/ cp $(DIST_FILES_THEMES) $(bundle_name)/Contents/Resources/ ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/Contents/Resources/ endif $(srcdir)/devtools/credits.pl --rtf > $(bundle_name)/Contents/Resources/Credits.rtf chmod 644 $(bundle_name)/Contents/Resources/* cp scummvm-static $(bundle_name)/Contents/MacOS/scummvm chmod 755 $(bundle_name)/Contents/MacOS/scummvm $(STRIP) $(bundle_name)/Contents/MacOS/scummvm iphonebundle: iphone mkdir -p $(bundle_name) cp $(srcdir)/dists/iphone/Info.plist $(bundle_name)/ cp $(DIST_FILES_DOCS) $(bundle_name)/ cp $(DIST_FILES_THEMES) $(bundle_name)/ ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) $(bundle_name)/ endif $(STRIP) scummvm ldid -S scummvm chmod 755 scummvm cp scummvm $(bundle_name)/ScummVM cp $(srcdir)/dists/iphone/icon.png $(bundle_name)/ cp $(srcdir)/dists/iphone/icon-72.png $(bundle_name)/ cp $(srcdir)/dists/iphone/Default.png $(bundle_name)/ # Location of static libs for the iPhone ifneq ($(BACKEND), iphone) # Static libaries, used for the scummvm-static and iphone targets OSX_STATIC_LIBS := `$(STATICLIBPATH)/bin/sdl-config --static-libs` endif ifdef USE_VORBIS OSX_STATIC_LIBS += \ $(STATICLIBPATH)/lib/libvorbisfile.a \ $(STATICLIBPATH)/lib/libvorbis.a \ $(STATICLIBPATH)/lib/libogg.a endif ifdef USE_TREMOR OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libvorbisidec.a endif ifdef USE_FLAC OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libFLAC.a endif ifdef USE_MAD OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libmad.a endif ifdef USE_PNG OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libpng.a endif ifdef USE_THEORADEC OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libtheoradec.a endif ifdef USE_FAAD OSX_STATIC_LIBS += $(STATICLIBPATH)/lib/libfaad.a endif ifdef USE_ZLIB OSX_ZLIB ?= -lz endif ifdef USE_TERMCONV OSX_ICONV ?= -liconv endif # Special target to create a static linked binary for Mac OS X. # We use -force_cpusubtype_ALL to ensure the binary runs on every # PowerPC machine. scummvm-static: $(OBJS) $(CXX) $(LDFLAGS) -force_cpusubtype_ALL -o scummvm-static $(OBJS) \ -framework CoreMIDI \ $(OSX_STATIC_LIBS) \ $(OSX_ZLIB) \ $(OSX_ICONV) \ -lSystemStubs # Special target to create a static linked binary for the iPhone iphone: $(OBJS) $(CXX) $(LDFLAGS) -o scummvm $(OBJS) \ $(OSX_STATIC_LIBS) \ -framework UIKit -framework CoreGraphics -framework OpenGLES \ -framework GraphicsServices -framework CoreFoundation -framework QuartzCore \ -framework Foundation -framework AudioToolbox -framework CoreAudio \ -lobjc -lz # Special target to create a snapshot disk image for Mac OS X # TODO: Replace AUTHORS by Credits.rtf osxsnap: bundle mkdir ScummVM-snapshot $(srcdir)/devtools/credits.pl --text > $(srcdir)/AUTHORS cp $(srcdir)/AUTHORS ./ScummVM-snapshot/Authors cp $(srcdir)/COPYING ./ScummVM-snapshot/License\ \(GPL\) cp $(srcdir)/COPYING.LGPL ./ScummVM-snapshot/License\ \(LGPL\) cp $(srcdir)/COPYRIGHT ./ScummVM-snapshot/Copyright\ Holders cp $(srcdir)/NEWS ./ScummVM-snapshot/News cp $(srcdir)/README ./ScummVM-snapshot/ScummVM\ ReadMe /Developer/Tools/SetFile -t ttro -c ttxt ./ScummVM-snapshot/* /Developer/Tools/CpMac -r $(bundle_name) ./ScummVM-snapshot/ cp $(srcdir)/dists/macosx/DS_Store ./ScummVM-snapshot/.DS_Store cp $(srcdir)/dists/macosx/background.jpg ./ScummVM-snapshot/background.jpg /Developer/Tools/SetFile -a V ./ScummVM-snapshot/.DS_Store /Developer/Tools/SetFile -a V ./ScummVM-snapshot/background.jpg hdiutil create -ov -format UDZO -imagekey zlib-level=9 -fs HFS+ \ -srcfolder ScummVM-snapshot \ -volname "ScummVM" \ ScummVM-snapshot.dmg rm -rf ScummVM-snapshot # # Windows specific # scummvmwinres.o: $(srcdir)/icons/scummvm.ico $(DIST_FILES_THEMES) $(DIST_FILES_ENGINEDATA) $(srcdir)/dists/scummvm.rc $(QUIET_WINDRES)$(WINDRES) -DHAVE_CONFIG_H $(WINDRESFLAGS) $(DEFINES) -I. -I$(srcdir) $(srcdir)/dists/scummvm.rc scummvmwinres.o # Special target to create a win32 snapshot binary (for Inno Setup) win32dist: $(EXECUTABLE) mkdir -p $(WIN32PATH) mkdir -p $(WIN32PATH)/graphics $(STRIP) $(EXECUTABLE) -o $(WIN32PATH)/$(EXECUTABLE) cp $(DIST_FILES_THEMES) $(WIN32PATH) ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) $(WIN32PATH) endif cp $(srcdir)/AUTHORS $(WIN32PATH)/AUTHORS.txt cp $(srcdir)/COPYING $(WIN32PATH)/COPYING.txt cp $(srcdir)/COPYING.LGPL $(WIN32PATH)/COPYING.LGPL.txt cp $(srcdir)/COPYRIGHT $(WIN32PATH)/COPYRIGHT.txt cp $(srcdir)/NEWS $(WIN32PATH)/NEWS.txt cp $(srcdir)/README $(WIN32PATH)/README.txt cp /usr/local/README-SDL.txt $(WIN32PATH) cp /usr/local/bin/SDL.dll $(WIN32PATH) cp $(srcdir)/dists/win32/graphics/left.bmp $(WIN32PATH)/graphics cp $(srcdir)/dists/win32/graphics/scummvm-install.ico $(WIN32PATH)/graphics cp $(srcdir)/dists/win32/ScummVM.iss $(WIN32PATH) unix2dos $(WIN32PATH)/*.txt # Special target to create a win32 NSIS installer win32setup: $(EXECUTABLE) mkdir -p $(srcdir)/$(WIN32BUILD) cp $(srcdir)/AUTHORS $(srcdir)/$(WIN32BUILD) cp $(srcdir)/COPYING $(srcdir)/$(WIN32BUILD) cp $(srcdir)/COPYING.LGPL $(srcdir)/$(WIN32BUILD) cp $(srcdir)/COPYRIGHT $(srcdir)/$(WIN32BUILD) cp $(srcdir)/NEWS $(srcdir)/$(WIN32BUILD) cp $(srcdir)/README $(srcdir)/$(WIN32BUILD) cp /usr/local/README-SDL.txt $(srcdir)/$(WIN32BUILD)/README-SDL unix2dos $(srcdir)/$(WIN32BUILD)/*.* $(STRIP) $(EXECUTABLE) -o $(srcdir)/$(WIN32BUILD)/$(EXECUTABLE) cp $(DIST_FILES_THEMES) $(srcdir)/$(WIN32BUILD) ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) $(srcdir)/$(WIN32BUILD) endif cp /usr/local/bin/SDL.dll $(srcdir)/$(WIN32BUILD) makensis -V2 -Dtop_srcdir="../.." -Dtext_dir="../../$(WIN32BUILD)" -Dbuild_dir="../../$(WIN32BUILD)" $(srcdir)/dists/win32/scummvm.nsi # # AmigaOS specific # # Special target to create an AmigaOS snapshot installation aos4dist: $(EXECUTABLE) mkdir -p $(AOS4PATH) $(STRIP) $(EXECUTABLE) -o $(AOS4PATH)/$(EXECUTABLE) cp icons/scummvm.info $(AOS4PATH)/$(EXECUTABLE).info cp $(DIST_FILES_THEMES) $(AOS4PATH)/themes/ ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) $(AOS4PATH)/extras/ endif cp $(DIST_FILES_DOCS) $(AOS4PATH) # # PlayStation 3 specific # ps3pkg: $(EXECUTABLE) $(STRIP) $(EXECUTABLE) sprxlinker $(EXECUTABLE) mkdir -p ps3pkg/USRDIR/data/ mkdir -p ps3pkg/USRDIR/doc/ mkdir -p ps3pkg/USRDIR/saves/ make_self_npdrm "$(EXECUTABLE)" ps3pkg/USRDIR/EBOOT.BIN UP0001-SCUM12000_00-0000000000000000 cp $(DIST_FILES_THEMES) ps3pkg/USRDIR/data/ ifdef DIST_FILES_ENGINEDATA cp $(DIST_FILES_ENGINEDATA) ps3pkg/USRDIR/data/ endif cp $(DIST_FILES_DOCS) ps3pkg/USRDIR/doc/ cp $(srcdir)/dists/ps3/readme-ps3.md ps3pkg/USRDIR/doc/ cp $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip ps3pkg/USRDIR/data/ cp $(srcdir)/dists/ps3/ICON0.PNG ps3pkg/ cp $(srcdir)/dists/ps3/PIC1.PNG ps3pkg/ sfo.py -f $(srcdir)/dists/ps3/sfo.xml ps3pkg/PARAM.SFO pkg.py --contentid UP0001-SCUM12000_00-0000000000000000 ps3pkg/ scummvm-ps3.pkg package_finalize scummvm-ps3.pkg # Mark special targets as phony .PHONY: deb bundle osxsnap win32dist install uninstall ps3pkg