/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENCUTAWAY_H #define QUEENCUTAWAY_H #include "queen/queen.h" namespace Queen { class Graphics; class Logic; class Resource; class Walk; class Cutaway { public: //! Public interface to run a cutaway from a file static void run( const char *filename, char *nextFilename, Graphics *graphics, Logic *logic, Resource *resource); public: //! Collection of constants used by QueenCutaway enum { PREVIOUS_ROOM = 0, CURRENT_ROOM = 0, OBJECT_ROOMFADE = -1, PERSON_JOE = -1, OBJECT_JOE = 0, MAX_PERSON_COUNT = 6, CUTAWAY_BANK = 8, MAX_BANK_NAME_COUNT = 5, MAX_FILENAME_LENGTH = 12, MAX_FILENAME_SIZE = (MAX_FILENAME_LENGTH + 1), MAX_PERSON_FACE_COUNT = 12, MAX_STRING_LENGTH = 255, MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1), LEFT = 1, RIGHT = 2, FRONT = 3, BACK = 4 }; //! Different kinds of cutaway objects enum ObjectType { OBJECT_TYPE_ANIMATION = 0, OBJECT_TYPE_PERSON = 1, OBJECT_TYPE_NO_ANIMATION = 2, OBJECT_TYPE_TEXT_SPEAK = 3, OBJECT_TYPE_TEXT_DISPLAY_AND_SPEAK = 4, OBJECT_TYPE_TEXT_DISPLAY = 5 }; private: //! Data for a cutaway object struct CutawayObject { int16 objectNumber; // 0 = JOE, -1 = MESSAGE int16 moveToX; int16 moveToY; int16 bank; // 0 = PBOB, 13 = Joe Bank, else BANK NAMEstr() int16 animList; int16 execute; // 1 Yes, 0 No int16 limitBobX1; int16 limitBobY1; int16 limitBobX2; int16 limitBobY2; int16 specialMove; int16 animType; // 0 - Packet, 1 - Amal, 2 - Unpack int16 fromObject; int16 bobStartX; int16 bobStartY; int16 room; int16 scale; // Variables derived from the variables above int song; //! People to turn on int person[MAX_PERSON_COUNT]; //! Number of elements used in _person array int personCount; }; struct CutawayAnim { int16 object; int16 unpackFrame; // Frame to unpack int16 speed; int16 bank; int16 mx; int16 my; int16 cx; int16 cy; int16 scale; int16 currentFrame; // Index to Current Frame int16 originalFrame; // Index to Original Object Frame int16 song; bool flip; // set this if unpackFrame is negative }; struct ObjectDataBackup { int index; int16 name; int16 image; }; struct PersonFace { int16 index; int16 image; }; Graphics *_graphics; Logic *_logic; Resource *_resource; Walk *_walk; //! Raw .cut file data (without 20 byte header) byte *_fileData; //! COMPANEL int16 _comPanel; //! Game state data inside of _fileDat byte *_gameStatePtr; //! Actual cutaway data inside of _fileData byte *_objectData; //! Pointer to next sentence string in _fileData byte *_nextSentence; //! ??? bool _roomFade; //! Number of cutaway objects at _cutawayData int _cutawayObjectCount; //! This cutaway is followed by another bool _anotherCutaway; //! Specify if the player can quit this cutaway or not bool _canQuit; //! Set to true to abort the cutaway bool _quit; //! Room before cutaway int _initialRoom; //! Temporary room for cutaway int _temporaryRoom; //! Room to stay in int _finalRoom; //! Bank names char _bankNames[MAX_BANK_NAME_COUNT][MAX_FILENAME_SIZE]; //! Filename without ".cut" char _basename[MAX_FILENAME_SIZE]; //! Name of .dog file char _talkFile[MAX_FILENAME_SIZE]; //! Used by changeRooms ObjectDataBackup _personData[MAX_PERSON_COUNT]; //! Number of elements used in _personData array int _personDataCount; //! Used by handlePersonRecord() PersonFace _personFace[MAX_PERSON_FACE_COUNT]; //! Number of entries in _personFace array int _personFaceCount; //! Play this song when leaving cutaway int16 _lastSong; //! Song played before running comic.cut int16 _songBeforeComic; int16 _currentImage; Cutaway( const char *filename, Graphics *graphics, Logic *logic, Resource *resource); ~Cutaway(); //! Run this cutaway object void run(char *nextFilename); //! Load cutaway data from file void load(const char *filename); //! Used by load to read string data void loadStrings(byte *ptr); //! Do something special void actionSpecialMove(int index); //! Get persons byte *turnOnPeople(byte *ptr, CutawayObject &object); //! Limit the BOB void limitBob(CutawayObject &object); //! This cutaway object occurs in another room void changeRooms(CutawayObject &object); //! Get the object type for this CutawayObject ObjectType getObjectType(CutawayObject &object); //! Perform actions for an animation byte *handleAnimation(byte *ptr, CutawayObject &object); //! Perform actions for a person record void handlePersonRecord( int index, CutawayObject &object, const char *sentence); //! Perform text actions void handleText( ObjectType type, CutawayObject &object, const char *sentence); //! Restore QueenLogic::_objectData from _personData void restorePersonData(); //! Copy data from dummy object to object void objectCopy(int dummyObjectIndex, int objectIndex); //! Go to the final room void goToFinalRoom(); //! Update game state after cutaway void updateGameState(); //! Prepare for talk after cutaway void talk(char *nextFilename); //! Get CutawayAnim data from ptr and return new ptr byte *getCutawayAnim(byte *ptr, int header, CutawayAnim &anim); //! Special animation int makeComplexAnimation(int16 currentImage, CutawayAnim *objAnim, int frameCount); //! Read a CutawayObject from ptr and return new ptr static byte *getCutawayObject(byte *ptr, CutawayObject &object); //! Dump a CutawayObject with debug() void dumpCutawayObject(int index, CutawayObject &object); //! Used by handleText() int countSpaces(ObjectType type, const char *segment); //! Dump CutawayAnum data with debug() static void dumpCutawayAnim(CutawayAnim &anim); }; } // End of namespace Queen #endif