/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "queen/debug.h" #include "queen/defs.h" #include "queen/graphics.h" #include "queen/input.h" #include "queen/logic.h" #include "queen/queen.h" #include "queen/resource.h" #include "queen/structs.h" #include "common/debugger.cpp" namespace Queen { Debugger::Debugger(QueenEngine *vm) : _drawAreas(false), _vm(vm) { DCmd_Register("exit", &Debugger::Cmd_Exit); DCmd_Register("help", &Debugger::Cmd_Help); DCmd_Register("areas", &Debugger::Cmd_Areas); DCmd_Register("asm", &Debugger::Cmd_Asm); DCmd_Register("gs", &Debugger::Cmd_GameState); DCmd_Register("info", &Debugger::Cmd_Info); DCmd_Register("items", &Debugger::Cmd_Items); DCmd_Register("room", &Debugger::Cmd_Room); } void Debugger::preEnter() { // XXX mute all sounds } void Debugger::postEnter() { // XXX un-mute all sounds _vm->graphics()->bobSetupControl(); // re-init mouse cursor } bool Debugger::Cmd_Exit(int argc, const char **argv) { _detach_now = true; return false; } bool Debugger::Cmd_Help(int argc, const char **argv) { // console normally has 39 line width // wrap around nicely int width = 0, size, i; DebugPrintf("Commands are:\n"); for (i = 0 ; i < _dcmd_count ; i++) { size = strlen(_dcmds[i].name) + 1; if ((width + size) >= 39) { DebugPrintf("\n"); width = size; } else width += size; DebugPrintf("%s ", _dcmds[i].name); } DebugPrintf("\n"); return true; } bool Debugger::Cmd_Asm(int argc, const char **argv) { if (argc == 2) { uint16 sm = atoi(argv[1]); DebugPrintf("Executing special move %d\n", sm); _vm->logic()->executeSpecialMove(sm); } else { DebugPrintf("Usage: %s smnum\n", argv[0]); } return true; } bool Debugger::Cmd_Areas(int argc, const char **argv) { _drawAreas = !_drawAreas; DebugPrintf("Room areas display %s\n", _drawAreas ? "on" : "off"); return true; } bool Debugger::Cmd_GameState(int argc, const char **argv) { uint16 slot; switch (argc) { case 2: slot = atoi(argv[1]); DebugPrintf("GAMESTATE[%d] ", slot); DebugPrintf("is %d\n", _vm->logic()->gameState(slot)); break; case 3: slot = atoi(argv[1]); DebugPrintf("GAMESTATE[%d] ", slot); DebugPrintf("was %d ", _vm->logic()->gameState(slot)); _vm->logic()->gameState(slot, atoi(argv[2])); DebugPrintf("now %d\n", _vm->logic()->gameState(slot)); break; default: DebugPrintf("Usage: %s slotnum value\n", argv[0]); break; } return true; } bool Debugger::Cmd_Info(int argc, const char **argv) { DebugPrintf("Version: %s\n", _vm->resource()->JASVersion()); DebugPrintf("Room number: %d\n", _vm->logic()->currentRoom()); DebugPrintf("Room name: %s\n", _vm->logic()->roomName(_vm->logic()->currentRoom())); return true; } bool Debugger::Cmd_Items(int argc, const char **argv) { int n = _vm->logic()->itemDataCount(); ItemData *item = _vm->logic()->itemData(1); while (n--) { item->name = ABS(item->name); ++item; } DebugPrintf("Enabled all inventory items\n"); return true; } bool Debugger::Cmd_Room(int argc, const char **argv) { if (argc == 2) { uint16 roomNum = atoi(argv[1]); _vm->logic()->joeX(0); _vm->logic()->joeY(0); _vm->logic()->newRoom(roomNum); _vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1); DebugPrintf("Changing from room %d to %d\n", _vm->logic()->currentRoom(), roomNum); } else { DebugPrintf("Usage: %s roomnum\n", argv[0]); } return true; } } // End of namespace Queen