/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "queen/display.h" #include "queen/input.h" #include "queen/queen.h" #include "queen/resource.h" namespace Queen { void TextRenderer::init() { // calculate font justification sizes uint16 i, y, x; for (i = 0; i < 256; ++i) { _charWidth[i] = 0; for (y = 0; y < 8; ++y) { uint8 c = _font[i * 8 + y]; for (x = 0; x < 8; ++x) { if ((c & (0x80 >> x)) && (x > _charWidth[i])) { _charWidth[i] = x; } } } _charWidth[i] += 2; } _charWidth[(uint8)' '] = 4; --_charWidth[(uint8)'^']; } void TextRenderer::drawString(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const char *text, bool outlined) { const uint8 *str = (const uint8*)text; while (*str && x < dstPitch) { uint8 c = (_lang == FRENCH && *str == 0x96) ? 0xFB : *str; const uint8 *pchr = _font + c * 8; if (outlined) { drawChar(dstBuf, dstPitch, x - 1, y - 1, INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x , y - 1, INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x + 1, y - 1, INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x + 1, y , INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x + 1, y + 1, INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x , y + 1, INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x - 1, y + 1, INK_OUTLINED_TEXT, pchr); drawChar(dstBuf, dstPitch, x - 1, y , INK_OUTLINED_TEXT, pchr); } drawChar(dstBuf, dstPitch, x, y, color, pchr); x += _charWidth[ c ]; ++str; } } void TextRenderer::drawChar(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const uint8 *chr) { dstBuf += dstPitch * y + x; uint16 j, i; for (j = 0; j < 8; ++j) { uint8 *p = dstBuf; uint8 c = *chr++; if (c != 0) { for (i = 0; i < 8; ++i) { if(c & 0x80) { *p = color; } ++p; c <<= 1; } } dstBuf += dstPitch; } } Display::Display(QueenEngine *vm, Language language, OSystem *system) : _system(system), _vm(vm), _horizontalScroll(0), _curBlankingEffect(0) { _dynalum.prevColMask = 0xFF; _textRenderer._lang = language; _textRenderer.init(); _buffer[RB_BACKDROP] = new uint8[BACKDROP_W * BACKDROP_H]; _buffer[RB_PANEL] = new uint8[PANEL_W * PANEL_H]; _buffer[RB_SCREEN] = new uint8[SCREEN_W * SCREEN_H]; _buffer[RB_MINI] = new uint8[MINI_W * MINI_H]; memset(_buffer[RB_BACKDROP], 0, BACKDROP_W * BACKDROP_H); memset(_buffer[RB_PANEL], 0, PANEL_W * PANEL_H); memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H); memset(_buffer[RB_MINI], 0, MINI_W * MINI_H); _bufPitch[RB_BACKDROP] = BACKDROP_W; _bufPitch[RB_PANEL] = PANEL_W; _bufPitch[RB_SCREEN] = SCREEN_W; _bufPitch[RB_MINI] = MINI_W; _pal.room = new uint8[ 256 * 3 ]; _pal.screen = new uint8[ 256 * 3 ]; memset(_pal.room, 0, 256 * 3); memset(_pal.screen, 0, 256 * 3); _pal.dirtyMin = 0; _pal.dirtyMax = 255; _pal.scrollable = true; } Display::~Display() { delete[] _buffer[RB_BACKDROP]; delete[] _buffer[RB_PANEL]; delete[] _buffer[RB_SCREEN]; delete[] _buffer[RB_MINI]; delete[] _pal.room; delete[] _pal.screen; } void Display::dynalumInit(const char *roomName, uint16 roomNum) { debug(9, "Display::dynalumInit(%s, %d)", roomName, roomNum); memset(_dynalum.msk, 0, sizeof(_dynalum.msk)); memset(_dynalum.lum, 0, sizeof(_dynalum.lum)); _dynalum.valid = false; _dynalum.prevColMask = 0xFF; if (!(IS_ALT_INTRO_ROOM(roomNum) || IS_CD_INTRO_ROOM(roomNum))) { char filename[20]; sprintf(filename, "%s.msk", roomName); _dynalum.valid = _vm->resource()->fileExists(filename); if (_dynalum.valid) _vm->resource()->loadFile(filename, 0, (uint8*)_dynalum.msk); sprintf(filename, "%s.lum", roomName); _dynalum.valid = _vm->resource()->fileExists(filename); if (_dynalum.valid) _vm->resource()->loadFile(filename, 0, (uint8*)_dynalum.lum); } } void Display::dynalumUpdate(int16 x, int16 y) { if (!_dynalum.valid) return; if (x < 0) { x = 0; } else if (x >= _bdWidth) { x = _bdWidth; } if (y < 0) { y = 0; } else if (y >= ROOM_ZONE_HEIGHT - 1) { y = ROOM_ZONE_HEIGHT - 1; } uint offset = (y / 4) * 160 + (x / 4); if (offset >= sizeof(_dynalum.msk)) { debug(6, "Graphics::dynalumUpdate(%d, %d) - invalid offset: %08x", x, y, offset); return; } uint8 colMask = _dynalum.msk[offset]; debug(9, "Display::dynalumUpdate(%d, %d) - colMask = %d", x, y, colMask); if (colMask != _dynalum.prevColMask) { uint8 i; for (i = 144; i < 160; ++i) { uint8 j; for (j = 0; j < 3; ++j) { int16 c = (int16)(_pal.room[i * 3 + j] + _dynalum.lum[colMask * 3 + j] * 4); if (c < 0) { c = 0; } else if (c > 255) { c = 255; } _pal.screen[i * 3 + j] = (uint8)c; } } _pal.dirtyMin = MIN(_pal.dirtyMin, 144); _pal.dirtyMax = MAX(_pal.dirtyMax, 159); _dynalum.prevColMask = colMask; } } void Display::palConvert(uint8 *outPal, const uint8 *inPal, int start, int end) { int i; for (i = start; i <= end; i++) { outPal[4 * i + 0] = inPal[3 * i + 0]; outPal[4 * i + 1] = inPal[3 * i + 1]; outPal[4 * i + 2] = inPal[3 * i + 2]; outPal[4 * i + 3] = 0; } } void Display::palSet(const uint8 *pal, int start, int end, bool updateScreen) { debug(9, "Display::palSet(%d, %d)", start, end); uint8 tempPal[256 * 4]; palConvert(tempPal, pal, start, end); _system->set_palette(tempPal + start * 4, start, end - start + 1); if (updateScreen) { _system->update_screen(); waitForTimer(); } } void Display::palSetJoe(JoePalette pal) { debug(9, "Display::palSetJoe(%d)", pal); const uint8 *palJoe = NULL; switch (pal) { case JP_CLOTHES: palJoe = _palJoeClothes; break; case JP_DRESS: palJoe = _palJoeDress; break; } memcpy(_pal.room + 144 * 3, palJoe, 16 * 3); memcpy(_pal.screen + 144 * 3, palJoe, 16 * 3); palSet(_pal.screen, 144, 159, true); } void Display::palFadeIn(int start, int end, uint16 roomNum, bool dynalum, int16 dynaX, int16 dynaY) { debug(9, "Display::palFadeIn(%d, %d)", start, end); memcpy(_pal.screen, _pal.room, 256 * 3); if (!(IS_ALT_INTRO_ROOM(roomNum) || IS_CD_INTRO_ROOM(roomNum))) { if (dynalum) { dynalumUpdate(dynaX, dynaY); } int n = end - start + 1; uint8 tempPal[256 * 3]; int i; for (i = 0; i <= FADE_SPEED; ++i) { int j = n * 3; uint8 *outPal = tempPal + start * 3; const uint8 *inPal = _pal.screen + start * 3; while (j--) { *outPal = *inPal * i / FADE_SPEED; ++outPal; ++inPal; } palSet(tempPal, start, end, true); } } _pal.dirtyMin = 0; _pal.dirtyMax = IS_CD_INTRO_ROOM(roomNum) ? 255 : 223; _pal.scrollable = true; } void Display::palFadeOut(int start, int end, uint16 roomNum) { debug(9, "Display::palFadeOut(%d, %d)", start, end); _pal.scrollable = false; int n = end - start + 1; if (IS_ALT_INTRO_ROOM(roomNum) || IS_CD_INTRO_ROOM(roomNum)) { memset(_pal.screen + start * 3, 0, n * 3); palSet(_pal.screen, start, end, true); } else { uint8 tempPal[256 * 3]; memcpy(tempPal + start * 3, _pal.screen + start * 3, n * 3); int i; for (i = FADE_SPEED; i >= 0; --i) { int j = n * 3; uint8 *outPal = _pal.screen + start * 3; const uint8 *inPal = tempPal + start * 3; while (j--) { *outPal = *inPal * i / FADE_SPEED; ++outPal; ++inPal; } palSet(_pal.screen, start, end, true); } } } void Display::palFadePanel() { int i; uint8 tempPal[256 * 3]; for (i = 224 * 3; i < 256 * 3; i += 3) { uint8 *p = tempPal + i; *(p) = *(p + 1) = *(p + 2) = _pal.screen[i + 1] * 2 / 3; } palSet(tempPal, 224, 255, true); } void Display::palScroll(int start, int end) { debug(9, "Display::palScroll(%d, %d)", start, end); uint8 *palEnd = _pal.screen + end * 3; uint8 *palStart = _pal.screen + start * 3; uint8 r = *palEnd++; uint8 g = *palEnd++; uint8 b = *palEnd; int n = (end - start) * 3; while (n--) { *palEnd = *(palEnd - 3); --palEnd; } *palStart++ = r; *palStart++ = g; *palStart = b; } void Display::palCustomColors(uint16 roomNum) { debug(9, "Display::palCustomColors(%d)", roomNum); int i; switch (roomNum) { case 31: for(i = 72; i < 84; i++) { _pal.room[i * 3 + 1] = _pal.room[i * 3 + 1] * 90 / 100; _pal.room[i * 3 + 2] = _pal.room[i * 3 + 2] * 70 / 100; } break; case 29: for(i = 72; i < 84; i++) { _pal.room[i * 3 + 1] = _pal.room[i * 3 + 1] * 60 / 100; _pal.room[i * 3 + 2] = _pal.room[i * 3 + 2] * 60 / 100; } break; case 30: for(i = 72; i < 84; i++) { _pal.room[i * 3 + 0] = _pal.room[i * 3 + 0] * 60 / 100; _pal.room[i * 3 + 1] = _pal.room[i * 3 + 1] * 80 / 100; } break; case 28: for(i = 72; i < 84; i++) { _pal.room[i * 3 + 0] = _pal.room[i * 3 + 0] * 80 / 100; _pal.room[i * 3 + 2] = _pal.room[i * 3 + 1] * 60 / 100; } break; } } void Display::palCustomScroll(uint16 roomNum) { debug(9, "Display::palCustomScroll(%d)", roomNum); static int16 scrollx = 0; if (!_pal.scrollable) { return; } int hiPal = 0; int loPal = 255; int i; ++scrollx; switch (roomNum) { case 123: { static int16 j = 0, jdir = 2; for(i = 96; i < 111; ++i) { _pal.screen[i * 3 + 0] = MIN(255, _pal.room[i * 3 + 0] + j * 8); _pal.screen[i * 3 + 1] = MIN(255, _pal.room[i * 3 + 1] + j * 4); } j += jdir; if(j <= 0 || j >= 18) { jdir = -jdir; } loPal = 96; hiPal = 111; } break; case 124: { static int16 j = 0,jdir = 2; for(i = 80; i < 144; ++i) { _pal.screen[i * 3 + 0] = MIN(255, _pal.room[i * 3 + 0] + j * 8); _pal.screen[i * 3 + 1] = MIN(255, _pal.room[i * 3 + 1] + j * 4); } j += jdir; if(j <= 0 || j >= 14) { jdir = -jdir; if (_vm->randomizer.getRandomNumber(1)) { if (ABS(jdir) == 1) { jdir *= 2; } else { jdir /= 2; } } } loPal = 80; hiPal = 143; } break; case 125: palScroll(32, 63); palScroll(64, 95); loPal = 32; hiPal = 95; break; case 100: if(scrollx & 1) { palScroll(128, 132); palScroll(133, 137); palScroll(138, 143); loPal = 128; hiPal = 143; } break; case 102: if(scrollx & 1) { palScroll(112, 127); loPal = 112; hiPal = 127; } break; case 62: if(scrollx & 1) { palScroll(108, 119); loPal = 108; hiPal = 119; } break; case 25: palScroll(116, 123); loPal = 116; hiPal = 123; break; case 59: if(scrollx & 1) { palScroll(56, 63); loPal = 56; hiPal = 63; } break; case 39: palScroll(112, 143); loPal = 112; hiPal = 143; break; case 74: palScroll(28, 31); palScroll(88, 91); palScroll(92, 95); palScroll(128, 135); if(scrollx & 1) { palScroll(136, 143); } loPal = 28; hiPal = 143; break; case 40: if(scrollx & 1) { palScroll(96, 103); } if(scrollx & 3) { palScroll(104, 107); } loPal = 96; hiPal = 107; break; case 97: if(scrollx & 1) { palScroll(96, 107); palScroll(108, 122); loPal = 96; hiPal = 122; } break; case 55: palScroll(128, 143); loPal = 128; hiPal = 143; break; case 57: palScroll(128, 143); if(scrollx & 1) { palScroll(96, 103); } loPal = 96; hiPal = 143; break; case 76: palScroll(88, 95); loPal = 88; hiPal = 95; break; case 2: if(scrollx & 1) { palScroll(120, 127); loPal = 120; hiPal = 127; } break; case 3: case 5: if(scrollx & 1) { palScroll(128, 135); palScroll(136, 143); loPal = 128; hiPal = 143; } break; case 7: if(scrollx & 1) { palScroll(119, 127); loPal = 119; hiPal = 127; } break; case 42: if(scrollx & 1) { palScroll(118, 127); palScroll(136, 143); loPal = 118; hiPal = 143; } break; case 4: if(scrollx & 1) { palScroll(32,47); } palScroll(64, 70); palScroll(71, 79); loPal = 32; hiPal = 79; break; case 8: if(scrollx & 1) { palScroll(120, 127); } loPal = 120; hiPal = 127; break; case 12: case 64: if(scrollx & 1) { palScroll(112, 119); palScroll(120, 127); loPal = 112; hiPal = 127; } break; case 49: palScroll(101, 127); loPal = 101; hiPal = 127; break; } _pal.dirtyMin = MIN(_pal.dirtyMin, loPal); _pal.dirtyMax = MAX(_pal.dirtyMax, hiPal); } void Display::palCustomFlash() { uint8 tempPal[256 * 3]; int i = 0; while (i < 17 * 3) { tempPal[i] = 255; ++i; } while (i < 84 * 3) { tempPal[i] = 0; ++i; } while (i < 256 * 3) { tempPal[i] = 255; ++i; } // set flash palette palSet(tempPal, 0, 255, true); // restore original palette palSet(_pal.screen, 0, 255, true); } void Display::palCustomLightsOff(uint16 roomNum) { int end = 223; int start = (roomNum == ROOM_FLODA_FRONTDESK) ? 32 : 16; int n = end - start + 1; memset(_pal.screen + start * 3, 0, n * 3); palSet(_pal.screen, start, end, true); _pal.scrollable = false; } void Display::palCustomLightsOn(uint16 roomNum) { int end = 223; int start = (roomNum == ROOM_FLODA_FRONTDESK) ? 32 : 0; int n = end - start + 1; memcpy(_pal.screen + start * 3, _pal.room + start * 3, n * 3); palSet(_pal.screen, start, end, true); _pal.dirtyMin = 0; _pal.dirtyMax = 223; _pal.scrollable = true; } void Display::screenMode(int comPanel, bool inCutaway) { debug(6, "Display::screenMode(%d, %d)", comPanel, inCutaway); // FIXME: this is temporary, just to see if my theory is right if (comPanel == 2 && !inCutaway) { warning("Display::screenMode() - (comPanel == 2 && !inCutaway)"); } if (comPanel == 2 && inCutaway) { _fullscreen = (_bdHeight == GAME_SCREEN_HEIGHT); } else if (comPanel == 1) { _fullscreen = false; } } void Display::prepareUpdate() { if (!_fullscreen) { // draw the panel memcpy(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * ROOM_ZONE_HEIGHT, _buffer[RB_PANEL], PANEL_W * PANEL_H); } // draw the backdrop bitmap int i; int n = _fullscreen ? 200 : 150; uint8 *dst = _buffer[RB_SCREEN]; uint8 *src = _buffer[RB_BACKDROP] + _horizontalScroll; for (i = 0; i < n; ++i) { memcpy(dst, src, _bufPitch[RB_SCREEN]); dst += _bufPitch[RB_SCREEN]; src += _bufPitch[RB_BACKDROP]; } } void Display::update(bool dynalum, int16 dynaX, int16 dynaY) { if (_pal.scrollable && dynalum) { dynalumUpdate(dynaX, dynaY); } if (_pal.dirtyMin != 144 || _pal.dirtyMax != 144) { palSet(_pal.screen, _pal.dirtyMin, _pal.dirtyMax); _pal.dirtyMin = 144; _pal.dirtyMax = 144; } drawScreen(); } void Display::blit(RenderingBuffer dst, uint16 dstX, uint16 dstY, const uint8 *srcBuf, uint16 srcW, uint16 srcH, uint16 srcPitch, bool xflip, bool masked) { uint16 dstPitch = _bufPitch[dst]; uint8 *dstBuf = _buffer[dst] + dstPitch * dstY + dstX; if (!masked) { // Unmasked always unflipped while (srcH--) { memcpy(dstBuf, srcBuf, srcW); srcBuf += srcPitch; dstBuf += dstPitch; } } else if (!xflip) { // Masked bitmap unflipped while (srcH--) { int i; for(i = 0; i < srcW; ++i) { uint8 b = *(srcBuf + i); if(b != 0) { *(dstBuf + i) = b; } } srcBuf += srcPitch; dstBuf += dstPitch; } } else { // Masked bitmap flipped while (srcH--) { int i; for(i = 0; i < srcW; ++i) { uint8 b = *(srcBuf + i); if(b != 0) { *(dstBuf - i) = b; } } srcBuf += srcPitch; dstBuf += dstPitch; } } } void Display::fill(RenderingBuffer dst, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color) { assert(w <= _bufPitch[dst]); uint16 dstPitch = _bufPitch[dst]; uint8 *dstBuf = _buffer[dst] + dstPitch * y + x; while (h--) { memset(dstBuf, color, w); dstBuf += dstPitch; } } void Display::readPCX(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h) { while (h--) { uint8 *p = dst; while (p < dst + w ) { uint8 col = *src++; if ((col & 0xC0) == 0xC0) { uint8 len = col & 0x3F; memset(p, *src++, len); p += len; } else { *p++ = col; } } dst += dstPitch; } } void Display::readPCXBackdrop(const uint8 *pcxBuf, uint32 size, bool useFullPal) { _bdWidth = READ_LE_UINT16(pcxBuf + 12); _bdHeight = READ_LE_UINT16(pcxBuf + 14); readPCX(_buffer[RB_BACKDROP], _bufPitch[RB_BACKDROP], pcxBuf + 128, _bdWidth, _bdHeight); memcpy(_pal.room, pcxBuf + size - 768, useFullPal ? 256 * 3 : 144 * 3); } void Display::readPCXPanel(const uint8 *pcxBuf, uint32 size) { uint8 *dst = _buffer[RB_PANEL] + PANEL_W * 10; readPCX(dst, PANEL_W, pcxBuf + 128, PANEL_W, PANEL_H - 10); memcpy(_pal.room + 144 * 3, pcxBuf + size - 768 + 144 * 3, (256 - 144) * 3); } void Display::horizontalScrollUpdate(int16 xCamera) { debug(9, "Display::horizontalScrollUpdate(%d)", xCamera); _horizontalScroll = 0; if (_bdWidth > 320) { if (xCamera > 160 && xCamera < 480) { _horizontalScroll = xCamera - 160; } else if (xCamera >= 480) { _horizontalScroll = 320; } } } void Display::horizontalScroll(int16 scroll) { _horizontalScroll = scroll; } void Display::handleTimer() { _gotTick = true; } void Display::waitForTimer() { _gotTick = false; while (!_gotTick) { _vm->input()->delay(10); } } void Display::setMouseCursor(uint8 *buf, uint16 w, uint16 h, uint16 xhs, uint16 yhs) { // change transparency color match the one expected by the backend (0xFF) uint16 size = w * h; uint8 *p = buf; while (size--) { if (*p == 255) { *p = 254; } else if (*p == 0) { *p = 255; } ++p; } _system->set_mouse_cursor(buf, w, h, xhs, yhs); } void Display::showMouseCursor(bool show) { _system->show_mouse(show); } uint16 Display::textWidth(const char *text) const { uint16 len = 0; while (*text) { len += _textRenderer._charWidth[ (uint8)*text ]; ++text; } return len; } void Display::drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined) { debug(9, "Display::drawText(%s)", text); _textRenderer.drawString(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], x, y, color, text, outlined); } void Display::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col) { uint8 *p = _buffer[RB_SCREEN]; uint16 pitch = _bufPitch[RB_SCREEN]; int i; for (i = y1; i <= y2; ++i) { *(p + i * pitch + x1) = *(p + i * pitch + x2) = col; } for (i = x1; i <= x2; ++i) { *(p + y1 * pitch + i) = *(p + y2 * pitch + i) = col; } } void Display::drawScreen() { _system->copy_rect(_buffer[RB_SCREEN], _bufPitch[RB_SCREEN], 0, 0, SCREEN_W, SCREEN_H); _system->update_screen(); waitForTimer(); } void Display::blankScreen() { typedef void (Display::*BlankerEffect)(); static const BlankerEffect effects[] = { &Display::blankScreenEffect1, &Display::blankScreenEffect2, &Display::blankScreenEffect3 }; (this->*effects[_curBlankingEffect])(); _curBlankingEffect = (_curBlankingEffect + 1) % 3; } void Display::blankScreenEffect1() { while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) { for(int i = 0; i < 2; ++i) { uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - MINI_W - 2) + 1; uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - MINI_H - 2) + 1; uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x; blit(RB_MINI, 0, 0, p, MINI_W, MINI_H, _bufPitch[RB_SCREEN], false, false); if (_vm->randomizer.getRandomNumber(1)) { --x; } else { ++x; } if (_vm->randomizer.getRandomNumber(1)) { --y; } else { ++y; } blit(RB_SCREEN, x, y, _buffer[RB_MINI], MINI_W, MINI_H, _bufPitch[RB_MINI], false, false); drawScreen(); } } } void Display::blankScreenEffect2() { while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) { uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2); uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2); uint8 c = 0; switch (_vm->randomizer.getRandomNumber(3)) { case 0: c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x); break; case 1: c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x + 1); break; case 2: c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x); break; case 3: c = *(_buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * (y + 1) + x + 1); break; default: break; } uint8 *p = _buffer[RB_SCREEN] + y * _bufPitch[RB_SCREEN] + x; int j = 2; while (j--) { memset(p, c, 2); p += _bufPitch[RB_SCREEN]; } drawScreen(); } } void Display::blankScreenEffect3() { uint32 i = 0; while (_vm->input()->idleTime() >= Input::DELAY_SCREEN_BLANKER) { uint16 x = _vm->randomizer.getRandomNumber(SCREEN_W - 2); uint16 y = _vm->randomizer.getRandomNumber(SCREEN_H - 2); uint8 *p = _buffer[RB_SCREEN] + _bufPitch[RB_SCREEN] * y + x; uint8 p0 = *p; uint8 p1 = *(p + 1); uint8 p2 = *(p + _bufPitch[RB_SCREEN]); uint8 p3 = *(p + _bufPitch[RB_SCREEN] + 1); uint8 c = (p0 + p1 + p2 + p3) / 4; int j = 2; while (j--) { memset(p, c, 2); p += _bufPitch[RB_SCREEN]; } if (i > 4000000) { memset(_buffer[RB_SCREEN], 0, SCREEN_W * SCREEN_H); } drawScreen(); ++i; } } const uint8 TextRenderer::_font[] = { 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 0x80, 0xB0, 0xB0, 0xC0, 0x00, 0xF8, 0xB0, 0xB0, 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0xB9, 0xA5, 0x81, 0x7E, 0x00, 0xFC, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x78, 0xCC, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0xFC, 0x30, 0x30, 0x00, 0xFC, 0x00, 0xF0, 0x18, 0x30, 0x60, 0xF8, 0x00, 0x00, 0x00, 0xF0, 0x18, 0x30, 0x18, 0xF0, 0x00, 0x00, 0x00, 0x30, 0x60, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xCC, 0xCC, 0xCC, 0xCC, 0xFE, 0xC0, 0x3E, 0x7A, 0x7A, 0x3A, 0x0A, 0x0A, 0x0A, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x60, 0x60, 0xE0, 0x60, 0x60, 0x60, 0x00, 0x00, 0x00, 0x38, 0x44, 0x44, 0x38, 0x00, 0x7C, 0x00, 0x00, 0x00, 0xCC, 0x66, 0x33, 0x66, 0xCC, 0x00, 0x00, 0x40, 0xC6, 0x4C, 0x58, 0x32, 0x66, 0xCF, 0x02, 0x40, 0xC6, 0x4C, 0x58, 0x3E, 0x62, 0xC4, 0x0E, 0xC0, 0x23, 0x66, 0x2C, 0xD9, 0x33, 0x67, 0x01, 0x18, 0x00, 0x18, 0x30, 0x60, 0x66, 0x3C, 0x00, 0x60, 0x30, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x0C, 0x18, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0xC6, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x71, 0x8E, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x6C, 0x00, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x38, 0x44, 0x7C, 0xC6, 0xFE, 0xC6, 0xC6, 0x00, 0x1F, 0x3C, 0x3C, 0x6F, 0x7C, 0xCC, 0xCF, 0x00, 0x1E, 0x30, 0x60, 0x60, 0x30, 0x1E, 0x0C, 0x18, 0x60, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x18, 0x30, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x30, 0xCC, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0xCC, 0x00, 0xFC, 0xC0, 0xF0, 0xC0, 0xFC, 0x00, 0x60, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x18, 0x30, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x30, 0xCC, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0xCC, 0x00, 0x78, 0x30, 0x30, 0x30, 0x78, 0x00, 0x78, 0x6C, 0x66, 0xF6, 0x66, 0x6C, 0x78, 0x00, 0x71, 0xCE, 0xE6, 0xF6, 0xDE, 0xCE, 0xC6, 0x00, 0x30, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x3C, 0x66, 0x66, 0x66, 0x3C, 0x00, 0xC3, 0x3C, 0x66, 0x66, 0x66, 0x66, 0x3C, 0x00, 0x00, 0xC6, 0x6C, 0x38, 0x6C, 0xC6, 0x00, 0x00, 0x3F, 0x66, 0x6E, 0x7E, 0x76, 0x66, 0xFC, 0x00, 0x30, 0x18, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x24, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x06, 0x08, 0xC3, 0x66, 0x3C, 0x18, 0x18, 0x00, 0x60, 0x60, 0x7E, 0x63, 0x7E, 0x60, 0x60, 0x00, 0x3C, 0x66, 0x66, 0x6C, 0x66, 0x66, 0x6C, 0x60, 0x30, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x66, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x71, 0x8E, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x66, 0x00, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x18, 0x24, 0x3C, 0x06, 0x3E, 0x66, 0x3E, 0x00, 0x00, 0x00, 0x7E, 0x1B, 0x7F, 0xD8, 0x77, 0x00, 0x00, 0x00, 0x3C, 0x60, 0x60, 0x60, 0x3C, 0x18, 0x30, 0x18, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x0C, 0x18, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x18, 0x66, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x66, 0x00, 0x3C, 0x66, 0x7E, 0x60, 0x3C, 0x00, 0x30, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x0C, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x18, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x66, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00, 0x60, 0xFC, 0x18, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x00, 0x7C, 0x66, 0x66, 0x66, 0x00, 0x30, 0x18, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x0C, 0x18, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x18, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x71, 0x8E, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x66, 0x00, 0x3C, 0x66, 0x66, 0x3C, 0x00, 0x00, 0x18, 0x00, 0x7E, 0x00, 0x18, 0x00, 0x00, 0x00, 0x02, 0x7C, 0xCE, 0xD6, 0xE6, 0x7C, 0x80, 0x30, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x18, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x00, 0x66, 0x00, 0x66, 0x66, 0x66, 0x3E, 0x00, 0x0C, 0x18, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0x60, 0x60, 0x7C, 0x66, 0x66, 0x7C, 0x60, 0x60, 0x00, 0x66, 0x00, 0x66, 0x66, 0x3C, 0x18, 0x30, 0xFF }; const uint8 Display::_palJoeClothes[] = { 0x00, 0x00, 0x00, 0x60, 0x60, 0x60, 0x87, 0x87, 0x87, 0xB0, 0xB0, 0xB0, 0xDA, 0xDA, 0xDA, 0x43, 0x34, 0x20, 0x77, 0x33, 0x1F, 0xA3, 0x43, 0x27, 0x80, 0x45, 0x45, 0x9E, 0x5D, 0x5B, 0xB9, 0x78, 0x75, 0xDF, 0x97, 0x91, 0x17, 0x27, 0x63, 0x1F, 0x3F, 0x83, 0x27, 0x5B, 0xA7, 0x98, 0xD4, 0xFF }; const uint8 Display::_palJoeDress[] = { 0x00, 0x00, 0x00, 0x50, 0x50, 0x50, 0x70, 0x70, 0x70, 0x90, 0x90, 0x90, 0xC6, 0xC6, 0xC6, 0xFF, 0xFF, 0xFF, 0x30, 0x30, 0x90, 0x47, 0x49, 0xD0, 0x40, 0x24, 0x00, 0x79, 0x34, 0x0B, 0xB2, 0x3D, 0x22, 0xED, 0x42, 0x42, 0x80, 0x45, 0x45, 0xA3, 0x5F, 0x5F, 0xC8, 0x7C, 0x7C, 0xEC, 0x9C, 0x9C }; } // End of namespace Queen