/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENDISPLAY_H #define QUEENDISPLAY_H #include "common/str.h" #include "common/util.h" #include "queen/defs.h" class OSystem; namespace Queen { class QueenEngine; class Display { public: Display(QueenEngine *vm, OSystem *system); ~Display(); void dynalumInit(const char *roomName, uint16 roomNum); void dynalumUpdate(int16 x, int16 y); void palConvert(uint8 *outPal, const uint8 *inPal, int start, int end); void palSet(const uint8 *pal, int start, int end, bool updateScreen = false); void palSetJoeDress(); void palSetJoeNormal(); void palSetPanel(); void palFadeIn(uint16 roomNum, bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0); void palFadeOut(uint16 roomNum); void palGreyPanel(); void palScroll(int start, int end); void palCustomColors(uint16 roomNum); void palCustomScroll(uint16 roomNum); void palCustomFlash(); void palCustomLightsOff(uint16 roomNum); void palCustomLightsOn(uint16 roomNum); void palSetAllDirty() { _pal.dirtyMin = 0; _pal.dirtyMax = 255; } int getNumColorsForRoom(uint16 room) const; bool isPalFadingDisabled(uint16 room) const; void screenMode(int comPanel, bool inCutaway); void prepareUpdate(); void update(bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0); void setupPanel(); void setupNewRoom(const char *name, uint16 room); void drawBobSprite(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch, bool xflip); void drawBobPasteDown(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h); void drawInventoryItem(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h); void blit(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, const uint8 *srcBuf, uint16 srcPitch, uint16 w, uint16 h, bool xflip, bool masked); void fill(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color); void readPCX(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h); void horizontalScrollUpdate(int16 xCamera); void horizontalScroll(int16 scroll); int16 horizontalScroll() const { return _horizontalScroll; } void fullscreen(bool fs) { _fullRefresh = 2; _fullscreen = fs; } bool fullscreen() const { return _fullscreen; } void setDirtyBlock(uint16 x, uint16 y, uint16 w, uint16 h); void forceFullRefresh() { _fullRefresh = 2; } void setMouseCursor(uint8 *buf, uint16 w, uint16 h); void showMouseCursor(bool show); void initFont(); void setText(uint16 x, uint16 y, const char *text, bool outlined = true); void setTextCentered(uint16 y, const char *text, bool outlined = true); void drawTexts(); void clearTexts(uint16 y1, uint16 y2); void textCurrentColor(uint8 color) { _curTextColor = color; } void textColor(uint16 y, uint8 color) { _texts[y].color = color; } int textCenterX(const char *text) const; uint16 textWidth(const char *text) const; uint16 textWidth(const char *text, uint16 len) const; void drawChar(uint16 x, uint16 y, uint8 color, const uint8 *chr); void drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true); void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col); void shake(bool reset); void blankScreen(); void blankScreenEffect1(); void blankScreenEffect2(); void blankScreenEffect3(); private: enum { FADE_SPEED = 16, D_BLOCK_W = 8, D_BLOCK_H = 8 }; enum BufferDimension { BACKDROP_W = 640, BACKDROP_H = 200, SCREEN_W = 320, SCREEN_H = 200, PANEL_W = 320, PANEL_H = 50 }; struct { uint8 *room; uint8 *screen; uint8 *panel; int dirtyMin, dirtyMax; bool scrollable; } _pal; struct Dynalum { bool valid; uint8 *mskBuf; uint32 mskSize; int8 *lumBuf; uint32 lumSize; uint8 prevColMask; }; struct TextSlot { uint16 x; uint8 color; Common::String text; bool outlined; }; uint8 *_screenBuf; uint8 *_panelBuf; uint8 *_backdropBuf; uint8 _fullRefresh; uint8 *_dirtyBlocks; uint16 _dirtyBlocksWidth, _dirtyBlocksHeight; bool _fullscreen; uint16 _horizontalScroll; uint16 _bdWidth, _bdHeight; TextSlot _texts[GAME_SCREEN_HEIGHT]; uint8 _curTextColor; uint8 _charWidth[256]; bool _gotTick; Common::RandomSource _rnd; Dynalum _dynalum; OSystem *_system; QueenEngine *_vm; const uint8 *_font; #ifndef __PALM_OS__ static const uint8 _fontRegular[]; static const uint8 _fontHebrew[]; static const uint8 _palJoeClothes[]; static const uint8 _palJoeDress[]; #endif }; } // End of namespace Queen #endif