/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENDISPLAY_H #define QUEENDISPLAY_H #include "common/util.h" #include "queen/defs.h" namespace Queen { enum RenderingBuffer { RB_BACKDROP = 0, RB_PANEL = 1, RB_SCREEN = 2, RB_MINI = 3 }; enum JoePalette { JP_CLOTHES = 0, JP_DRESS = 1 }; struct Dynalum { bool valid; uint8 msk[50 * 160]; int8 lum[8 * 3]; uint8 prevColMask; }; struct TextRenderer { void init(); void drawString(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true); void drawChar(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint8 color, const uint8 *chr); Language _lang; uint8 _charWidth[256]; static const uint8 _font[]; }; class QueenEngine; class Display { public: Display(QueenEngine *vm, Language language, OSystem *system); ~Display(); void dynalumInit(const char *roomName, uint16 roomNum); void dynalumUpdate(int16 x, int16 y); void palConvert(uint8 *outPal, const uint8 *inPal, int start, int end); void palSet(const uint8 *pal, int start, int end, bool updateScreen = false); void palSetJoe(JoePalette pal); void palFadeIn(int start, int end, uint16 roomNum, bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0); void palFadeOut(int start, int end, uint16 roomNum); void palFadePanel(); void palScroll(int start, int end); void palCustomColors(uint16 roomNum); void palCustomScroll(uint16 roomNum); void palCustomFlash(); void palCustomLightsOff(uint16 roomNum); void palCustomLightsOn(uint16 roomNum); void palSetAllDirty() { _pal.dirtyMin = 0; _pal.dirtyMax = 255; } void screenMode(int comPanel, bool inCutaway); void prepareUpdate(); void update(bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0); void blit(RenderingBuffer dstBuf, uint16 dstX, uint16 dstY, const uint8 *srcBuf, uint16 srcW, uint16 srcH, uint16 srcPitch, bool xflip, bool masked); void fill(RenderingBuffer dstBuf, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color); void readPCX(uint8 *dst, uint16 dstPitch, const uint8 *src, uint16 w, uint16 h); void readPCXBackdrop(const uint8 *pcxBuf, uint32 size, bool useFullPal); void readPCXPanel(const uint8 *pcxBuf, uint32 size); void horizontalScrollUpdate(int16 xCamera); void horizontalScroll(int16 scroll); int16 horizontalScroll() const { return _horizontalScroll; } void fullscreen(bool fs) { debug(6, "Display::fullscreen(%d)", fs); _fullscreen = fs; } bool fullscreen() const { return _fullscreen; } void handleTimer(); void waitForTimer(); void setMouseCursor(uint8 *buf, uint16 w, uint16 h, uint16 xhs, uint16 yhs); void showMouseCursor(bool show); uint16 textWidth(const char *text) const; void drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true); void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col); void drawScreen(); void blankScreen(); void blankScreenEffect1(); void blankScreenEffect2(); void blankScreenEffect3(); private: enum { FADE_SPEED = 16 }; enum BufferDimension { BACKDROP_W = 640, BACKDROP_H = 200, SCREEN_W = 320, SCREEN_H = 200, PANEL_W = 320, PANEL_H = 50, MINI_W = 32, MINI_H = 32 }; TextRenderer _textRenderer; struct { uint8 *room; uint8 *screen; int dirtyMin, dirtyMax; bool scrollable; } _pal; uint8 *_buffer[4]; uint16 _bufPitch[4]; bool _fullscreen; uint16 _horizontalScroll; uint16 _bdWidth, _bdHeight; bool _gotTick; int _curBlankingEffect; Dynalum _dynalum; OSystem *_system; QueenEngine *_vm; static const uint8 _palJoeClothes[]; static const uint8 _palJoeDress[]; }; } // End of namespace Queen #endif