/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "queen/graphics.h" #include "queen/bankman.h" #include "queen/display.h" #include "queen/grid.h" #include "queen/logic.h" #include "queen/queen.h" #include "queen/resource.h" #include "queen/sound.h" namespace Queen { void BobSlot::curPos(int16 xx, int16 yy) { active = true; x = xx; y = yy; } void BobSlot::move(int16 dstx, int16 dsty, int16 spd) { active = true; moving = true; endx = dstx; endy = dsty; speed = (spd < 1) ? 1 : spd; int16 deltax = endx - x; if (deltax < 0) { dx = -deltax; xdir = -1; } else { dx = deltax; xdir = 1; } int16 deltay = endy - y; if (deltay < 0) { dy = -deltay; ydir = -1; } else { dy = deltay; ydir = 1; } if (dx > dy) { total = dy / 2; xmajor = true; } else { total = dx / 2; xmajor = false; } // move one step along line to avoid glitching moveOneStep(); } void BobSlot::moveOneStep() { if(xmajor) { if(x == endx) { y = endy; moving = false; } else { x += xdir; total += dy; if(total > dx) { y += ydir; total -= dx; } } } else { if(y == endy) { x = endx; moving = false; } else { y += ydir; total += dx; if(total > dy) { x += xdir; total -= dy; } } } } void BobSlot::animOneStep() { if (anim.string.buffer != NULL) { --anim.speed; if(anim.speed <= 0) { // jump to next entry ++anim.string.curPos; uint16 nextFrame = anim.string.curPos->frame; if (nextFrame == 0) { anim.string.curPos = anim.string.buffer; frameNum = anim.string.curPos->frame; } else { frameNum = nextFrame; } anim.speed = anim.string.curPos->speed / 4; } } else { // normal looping animation --anim.speed; if(anim.speed == 0) { anim.speed = anim.speedBak; int16 nextFrame = frameNum + frameDir; if (nextFrame > anim.normal.lastFrame || nextFrame < anim.normal.firstFrame) { if (anim.normal.rebound) { frameDir *= -1; } else { frameNum = anim.normal.firstFrame - 1; } } frameNum += frameDir; } } } void BobSlot::animString(const AnimFrame *animBuf) { active = true; animating = true; anim.string.buffer = animBuf; anim.string.curPos = animBuf; frameNum = animBuf->frame; anim.speed = animBuf->speed / 4; } void BobSlot::animNormal(uint16 firstFrame, uint16 lastFrame, uint16 spd, bool rebound, bool flip) { active = true; animating = true; frameNum = firstFrame; anim.speed = spd; anim.speedBak = spd; anim.string.buffer = NULL; anim.normal.firstFrame = firstFrame; anim.normal.lastFrame = lastFrame; anim.normal.rebound = rebound; frameDir = 1; xflip = flip; } void BobSlot::clear() { active = false; xflip = false; animating = false; anim.string.buffer = NULL; moving = false; scale = 100; box.x1 = 0; box.y1 = 0; box.x2 = GAME_SCREEN_WIDTH - 1; box.y2 = ROOM_ZONE_HEIGHT - 1; } Graphics::Graphics(QueenEngine *vm) : _cameraBob(0), _vm(vm) { memset(_bobs, 0, sizeof(_bobs)); memset(_sortedBobs, 0, sizeof(_sortedBobs)); _sortedBobsCount = 0; _shrinkBuffer.data = new uint8[ BOB_SHRINK_BUF_SIZE ]; } Graphics::~Graphics() { delete[] _shrinkBuffer.data; } void Graphics::unpackControlBank() { _vm->bankMan()->load("control.BBK",17); _vm->bankMan()->unpack(1, 1, 17); // Mouse pointer _vm->bankMan()->unpack(3, 3, 17); // Up arrow dialogue _vm->bankMan()->unpack(4, 4, 17); // Down arrow dialogue _vm->bankMan()->close(17); } void Graphics::setupMouseCursor() { BobFrame *bf = _vm->bankMan()->fetchFrame(1); _vm->display()->setMouseCursor(bf->data, bf->width, bf->height); } void Graphics::drawBob(const BobSlot *bs, int16 x, int16 y) { debug(9, "Graphics::drawBob(%d, %d, %d)", bs->frameNum, x, y); uint16 w, h; BobFrame *pbf = _vm->bankMan()->fetchFrame(bs->frameNum); if (bs->scale < 100) { shrinkFrame(pbf, bs->scale); pbf = &_shrinkBuffer; } w = pbf->width; h = pbf->height; const Box *box = &bs->box; if(w != 0 && h != 0 && box->intersects(x, y, w, h)) { uint8 *src = pbf->data; uint16 x_skip = 0; uint16 y_skip = 0; uint16 w_new = w; uint16 h_new = h; // compute bounding box intersection with frame if (x < box->x1) { x_skip = box->x1 - x; w_new -= x_skip; x = box->x1; } if (y < box->y1) { y_skip = box->y1 - y; h_new -= y_skip; y = box->y1; } if (x + w_new > box->x2 + 1) { w_new = box->x2 - x + 1; } if (y + h_new > box->y2 + 1) { h_new = box->y2 - y + 1; } src += w * y_skip; if (!bs->xflip) { src += x_skip; } else { src += w - w_new - x_skip; x += w_new - 1; } _vm->display()->drawBobSprite(src, x, y, w_new, h_new, w, bs->xflip); } } void Graphics::drawInventoryItem(uint32 frameNum, uint16 x, uint16 y) { if (frameNum != 0) { BobFrame *bf = _vm->bankMan()->fetchFrame(frameNum); _vm->display()->drawInventoryItem(bf->data, x, y, bf->width, bf->height); } else { _vm->display()->drawInventoryItem(NULL, x, y, 32, 32); } } void Graphics::pasteBob(uint16 objNum, uint16 image) { GraphicData *pgd = _vm->logic()->graphicData(objNum); _vm->bankMan()->unpack(pgd->firstFrame, image, 15); BobFrame *bf = _vm->bankMan()->fetchFrame(image); _vm->display()->drawBobPasteDown(bf->data, pgd->x, pgd->y, bf->width, bf->height); _vm->bankMan()->eraseFrame(image); } void Graphics::shrinkFrame(const BobFrame *bf, uint16 percentage) { // computing new size, rounding to upper value uint16 new_w = (bf->width * percentage + 50) / 100; uint16 new_h = (bf->height * percentage + 50) / 100; debug(9, "Graphics::shrinkFrame() - scale = %d, bufsize = %d", percentage, new_w * new_h); if (new_w != 0 && new_h != 0) { _shrinkBuffer.width = new_w; _shrinkBuffer.height = new_h; uint32 shrinker = (100 << 0x10) / percentage; uint16 x_scale = shrinker >> 0x10; uint16 y_scale = x_scale * bf->width; shrinker &= 0xFFFF; uint8* src = bf->data; uint8* dst = _shrinkBuffer.data; uint32 y_count = 0; while (new_h--) { uint16 i; uint32 x_count = 0; uint8 *p = src; for(i = 0; i < new_w; ++i) { *dst++ = *p; p += x_scale; x_count += shrinker; if (x_count > 0xFFFF) { ++p; x_count &= 0xFFFF; } } src += y_scale; y_count += shrinker; if (y_count > 0xFFFF) { src += bf->width; y_count &= 0xFFFF; } } } } void Graphics::clearBob(uint32 bobNum) { BobSlot *pbs = bob(bobNum); pbs->clear(); if (_vm->display()->fullscreen()) { pbs->box.y2 = GAME_SCREEN_HEIGHT - 1; } } void Graphics::sortBobs() { _sortedBobsCount = 0; // animate/move the bobs for (int32 i = 0; i < ARRAYSIZE(_bobs); ++i) { BobSlot *pbs = &_bobs[i]; if (pbs->active) { _sortedBobs[_sortedBobsCount] = pbs; ++_sortedBobsCount; if (pbs->animating) { pbs->animOneStep(); if (pbs->frameNum > 500) { // SFX frame _vm->sound()->playSfx(_vm->logic()->currentRoomSfx()); pbs->frameNum -= 500; } } if (pbs->moving) { int16 j; for (j = 0; pbs->moving && j < pbs->speed; ++j) { pbs->moveOneStep(); } } } } // bubble sort the bobs for (int32 index = 0; index < _sortedBobsCount - 1; ++index) { int32 smallest = index; for (int32 compare = index + 1; compare <= _sortedBobsCount - 1; ++compare) { if (_sortedBobs[compare]->y < _sortedBobs[smallest]->y) { smallest = compare; } } if (index != smallest) { SWAP(_sortedBobs[index], _sortedBobs[smallest]); } } } void Graphics::drawBobs() { int i; for (i = 0; i < _sortedBobsCount; ++i) { BobSlot *pbs = _sortedBobs[i]; if (pbs->active) { BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum); uint16 xh, yh, x, y; xh = pbf->xhotspot; yh = pbf->yhotspot; if (pbs->xflip) { xh = pbf->width - xh; } // adjusts hot spots when object is scaled if (pbs->scale != 100) { xh = (xh * pbs->scale) / 100; yh = (yh * pbs->scale) / 100; } // adjusts position to hot-spot and screen scroll x = pbs->x - xh - _vm->display()->horizontalScroll(); y = pbs->y - yh; drawBob(pbs, x, y); } } } void Graphics::clearBobs() { for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) { clearBob(i); } } void Graphics::stopBobs() { for(int32 i = 0; i < ARRAYSIZE(_bobs); ++i) { _bobs[i].moving = false; } } BobSlot *Graphics::bob(int index) { assert(index < MAX_BOBS_NUMBER); return _bobs + index; } void Graphics::setBobText( BobSlot *pbs, const char *text, int textX, int textY, int color, int flags) { // function MAKE_SPEAK_BOB, lines 335-457 in talk.c if (text[0] == '\0') return; // debug(0, "makeSpeakBob('%s', (%i,%i), %i, %i, %i, %i);", // text, bob->x, bob->y, textX, textY, color, flags); // Duplicate string and append zero if needed char textCopy[MAX_STRING_SIZE]; int length = strlen(text); memcpy(textCopy, text, length); if (textCopy[length - 1] >= 'A') textCopy[length++] = '.'; textCopy[length] = '\0'; // Split text into lines char lines[8][MAX_STRING_SIZE]; int lineCount = 0; int wordCount = 0; int lineLength = 0; int i; for (i = 0; i < length; i++) { if (textCopy[i] == ' ') wordCount++; lineLength++; if ((lineLength > 20 && textCopy[i] == ' ') || i == (length-1)) { memcpy(lines[lineCount], textCopy + i + 1 - lineLength, lineLength); lines[lineCount][lineLength] = '\0'; lineCount++; lineLength = 0; } } // Plan: write each line to Screen 2, put black outline around lines and // pick them up as a BOB. // Find width of widest line int maxLineWidth = 0; for (i = 0; i < lineCount; i++) { int width = _vm->display()->textWidth(lines[i]); if (maxLineWidth < width) maxLineWidth = width; } // Calc text position short x, y, width, height; if (flags) { if (flags == 2) x = 160 - maxLineWidth / 2; else x = textX; y = textY; width = 0; } else { x = pbs->x; y = pbs->y; BobFrame *pbf = _vm->bankMan()->fetchFrame(pbs->frameNum); width = (pbf->width * pbs->scale) / 100; height = (pbf->height * pbs->scale) / 100; y = y - height - 16 - lineCount * 9; } x -= _vm->display()->horizontalScroll(); if (y < 0) { y = 0; if (x < 160) x += width / 2; else x -= width / 2 + maxLineWidth; } else if (!flags) x -= maxLineWidth / 2; if (x < 0) x = 4; else if ((x + maxLineWidth) > 320) x = 320 - maxLineWidth - 4; _vm->display()->textCurrentColor(color); for (i = 0; i < lineCount; i++) { int lineX = x + (maxLineWidth - _vm->display()->textWidth(lines[i])) / 2; //debug(0, "Setting text '%s' at (%i, %i)", lines[i], lineX, y + 9 * i); _vm->display()->setText(lineX, y + 9 * i, lines[i]); } } void Graphics::handleParallax(uint16 roomNum) { int i; uint16 screenScroll = _vm->display()->horizontalScroll(); switch (roomNum) { case ROOM_AMAZON_HIDEOUT: _bobs[8].x = 250 - screenScroll / 2; break; case ROOM_TEMPLE_MAZE_5: _bobs[5].x = 410 - screenScroll / 2; _bobs[6].x = 790 - screenScroll / 2; break; case ROOM_TEMPLE_OUTSIDE: _bobs[5].x = 320 - screenScroll / 2; break; case ROOM_TEMPLE_TREE: _bobs[5].x = 280 - screenScroll / 2; break; case ROOM_VALLEY_CARCASS: _bobs[5].x = 600 - screenScroll / 2; break; case ROOM_HOTEL_LOBBY: if(_vm->display()->fullscreen()) { for(i = 1; i <= 3; ++i) { _bobs[i].box.y2 = 199; } _bobs[24].box.y2 = 199; } break; case ROOM_UNUSED_INTRO_1: _bobs[5].x = 340 - screenScroll / 2; _bobs[6].x = 50 - screenScroll / 2; _bobs[7].x = 79 - screenScroll / 2; for(i = 1; i <= 8; ++i) { _bobs[i].box.y2 = 199; } _bobs[20].box.y2 = 199; break; case ROOM_UNUSED_INTRO_5: for(i = 0; i < 3; ++i) { _bobs[i].box.y2 = 199; } break; case ROOM_CAR_CHASE: _vm->bam()->updateCarAnimation(); break; case ROOM_FINAL_FIGHT: _vm->bam()->updateFightAnimation(); break; case ROOM_INTRO_RITA_JOE_HEADS: // CR 2 - CD-Rom pan right while Rita talks... _cameraBob = -1; if (screenScroll < 80) { _vm->display()->horizontalScroll(screenScroll + 4); // Joe's body and head _bobs[ 1].x += 4; _bobs[20].x += 4; // Rita's body and head _bobs[ 2].x -= 2; _bobs[21].x -= 2; } break; case ROOM_INTRO_EXPLOSION: // CR 2 - CD-Rom the guys move off screen _bobs[21].x += 2; _bobs[21].y += 2; break; } } void Graphics::setupNewRoom(const char *room, uint16 roomNum, int16 *furniture, uint16 furnitureCount) { // reset sprites table (bounding box...) clearBobs(); // load/setup objects associated to this room char filename[20]; sprintf(filename, "%s.BBK", room); _vm->bankMan()->load(filename, 15); _numFrames = 37 + FRAMES_JOE_XTRA; setupRoomFurniture(furniture, furnitureCount); setupRoomObjects(); if (roomNum >= 90) { putCameraOnBob(0); } } void Graphics::fillAnimBuffer(const char *anim, AnimFrame *af) { while (true) { sscanf(anim, "%3hu,%3hu", &af->frame, &af->speed); if (af->frame == 0) break; anim += 8; ++af; } } uint16 Graphics::countAnimFrames(const char *anim) { AnimFrame afbuf[30]; fillAnimBuffer(anim, afbuf); bool frames[256]; memset(frames, 0, sizeof(frames)); uint16 count = 0; AnimFrame *af = afbuf; for ( ; af->frame != 0; ++af) { uint16 frameNum = af->frame; if (frameNum > 500) { frameNum -= 500; } if (!frames[frameNum]) { frames[frameNum] = true; ++count; } } return count; } void Graphics::setupObjectAnim(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible) { int16 tempFrames[20]; memset(tempFrames, 0, sizeof(tempFrames)); uint16 numTempFrames = 0; uint16 i, j; for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) { const GraphicAnim *pga = _vm->logic()->graphicAnim(i); if (pga->keyFrame == gd->firstFrame) { int16 frame = pga->frame; if (frame > 500) { // SFX frame -= 500; } bool foundMatchingFrame = false; for (j = 0; j < numTempFrames; ++j) { if (tempFrames[j] == frame) { foundMatchingFrame = true; break; } } if (!foundMatchingFrame) { assert(numTempFrames < 20); tempFrames[numTempFrames] = frame; ++numTempFrames; } } } // sort found frames ascending bool swap = true; while (swap) { swap = false; for (i = 0; i < numTempFrames - 1; ++i) { if (tempFrames[i] > tempFrames[i + 1]) { SWAP(tempFrames[i], tempFrames[i + 1]); swap = true; } } } // queen.c l.962-980 / l.1269-1294 for (i = 0; i < gd->lastFrame; ++i) { _vm->bankMan()->unpack(ABS(tempFrames[i]), firstImage + i, 15); } BobSlot *pbs = bob(bobNum); pbs->animating = false; if (visible) { pbs->curPos(gd->x, gd->y); if (tempFrames[0] < 0) { pbs->xflip = true; } AnimFrame *paf = _newAnim[bobNum]; for (i = 1; i <= _vm->logic()->graphicAnimCount(); ++i) { const GraphicAnim *pga = _vm->logic()->graphicAnim(i); if (pga->keyFrame == gd->firstFrame) { uint16 frameNr = 0; for (j = 1; j <= gd->lastFrame; ++j) { if (pga->frame > 500) { if (pga->frame - 500 == tempFrames[j - 1]) { frameNr = j + firstImage - 1 + 500; } } else if (pga->frame == tempFrames[j - 1]) { frameNr = j + firstImage - 1; } } paf->frame = frameNr; paf->speed = pga->speed; ++paf; } } paf->frame = 0; paf->speed = 0; pbs->animString(_newAnim[bobNum]); } } uint16 Graphics::setupPersonAnim(const ActorData *ad, const char *anim, uint16 curImage) { debug(9, "Graphics::setupPersonAnim(%s, %d)", anim, curImage); _personFrames[ad->bobNum] = curImage + 1; AnimFrame *animFrames = _newAnim[ad->bobNum]; fillAnimBuffer(anim, animFrames); uint16 frameCount[256]; memset(frameCount, 0, sizeof(frameCount)); AnimFrame *af = animFrames; for ( ; af->frame != 0; ++af) { uint16 frameNum = af->frame; if (frameNum > 500) { frameNum -= 500; } if (!frameCount[frameNum]) { frameCount[frameNum] = 1; } } uint16 i, n = 1; for (i = 1; i < 256; ++i) { if (frameCount[i]) { frameCount[i] = n; ++n; } } af = animFrames; for ( ; af->frame != 0; ++af) { if (af->frame > 500) { af->frame = curImage + frameCount[af->frame - 500] + 500; } else { af->frame = curImage + frameCount[af->frame]; } } // unpack necessary frames for (i = 1; i < 256; ++i) { if (frameCount[i]) { ++curImage; _vm->bankMan()->unpack(i, curImage, ad->bankNum); } } // start animation bob(ad->bobNum)->animString(animFrames); return curImage; } void Graphics::resetPersonAnim(uint16 bobNum) { if (_newAnim[bobNum][0].frame != 0) { bob(bobNum)->animString(_newAnim[bobNum]); } } void Graphics::erasePersonAnim(uint16 bobNum) { _newAnim[bobNum][0].frame = 0; BobSlot *pbs = bob(bobNum); pbs->animating = false; pbs->anim.string.buffer = NULL; } void Graphics::eraseAllAnims() { for (int i = 1; i <= 16; ++i) { _newAnim[i][0].frame = 0; } } uint16 Graphics::refreshObject(uint16 obj) { debug(6, "Graphics::refreshObject(%X)", obj); uint16 curImage = _numFrames; ObjectData *pod = _vm->logic()->objectData(obj); if (pod->image == 0) { return curImage; } // check the object is in the current room if (pod->room != _vm->logic()->currentRoom()) { return curImage; } // find bob for the object uint16 curBob = _vm->logic()->findBob(obj); BobSlot *pbs = bob(curBob); if (pod->image == -3 || pod->image == -4) { // a person object if (pod->name <= 0) { clearBob(curBob); } else { // find person number uint16 pNum = _vm->logic()->findPersonNumber(obj); curImage = _personFrames[pNum] - 1; if (_personFrames[pNum] == 0) { _personFrames[pNum] = curImage = _numFrames; } curImage = setupPerson(obj - _vm->logic()->currentRoomData(), curImage); } return curImage; } // find frame used for object curImage = _vm->logic()->findFrame(obj); if (pod->name < 0 || pod->image < 0) { // object is hidden or disabled clearBob(curBob); return curImage; } int image = pod->image; if (image > 5000) { image -= 5000; } GraphicData *pgd = _vm->logic()->graphicData(image); bool rebound = false; int16 lastFrame = pgd->lastFrame; if (lastFrame < 0) { lastFrame = -lastFrame; rebound = true; } if (pgd->firstFrame < 0) { setupObjectAnim(pgd, curImage, curBob, pod->name != 0); curImage += pgd->lastFrame - 1; } else if (lastFrame != 0) { // turn on an animated bob pbs->animating = false; uint16 firstImage = curImage; --curImage; uint16 j; for (j = pgd->firstFrame; j <= lastFrame; ++j) { ++curImage; _vm->bankMan()->unpack(j, curImage, 15); } pbs->curPos(pgd->x, pgd->y); pbs->frameNum = firstImage; if (pgd->speed > 0) { pbs->animNormal(firstImage, curImage, pgd->speed / 4, rebound, false); } } else { _vm->bankMan()->unpack(pgd->firstFrame, curImage, 15); pbs->curPos(pgd->x, pgd->y); pbs->frameNum = curImage; } return curImage; } void Graphics::setupRoomFurniture(int16 *furniture, uint16 furnitureCount) { uint16 i; uint16 curImage = 36 + FRAMES_JOE_XTRA; // unpack the furniture from bank 15 // there are 3 kinds : // - static (bobs), gamestate range = ]0;5000] // - animated (bobs), gamestate range = ]0;5000] // - static (paste downs), gamestate range = [5000; [ // unpack the static bobs _numFurnitureStatic = 0; for (i = 1; i <= furnitureCount; ++i) { int16 obj = furniture[i]; if (obj > 0 && obj <= 5000) { GraphicData *pgd = _vm->logic()->graphicData(obj); if (pgd->lastFrame == 0) { ++_numFurnitureStatic; ++curImage; _vm->bankMan()->unpack(pgd->firstFrame, curImage, 15); ++_numFrames; BobSlot *pbs = bob(19 + _numFurnitureStatic); pbs->curPos(pgd->x, pgd->y); pbs->frameNum = curImage; } } } // unpack the animated bobs _numFurnitureAnimated = 0; _numFurnitureAnimatedLen = 0; uint16 curBob = 0; for (i = 1; i <= furnitureCount; ++i) { int16 obj = furniture[i]; if (obj > 0 && obj <= 5000) { GraphicData *pgd = _vm->logic()->graphicData(obj); bool rebound = false; int16 lastFrame = pgd->lastFrame; if (lastFrame < 0) { rebound = true; lastFrame = -lastFrame; } if (lastFrame > 0) { _numFurnitureAnimatedLen += lastFrame - pgd->firstFrame + 1; ++_numFurnitureAnimated; uint16 image = curImage + 1; int k; for (k = pgd->firstFrame; k <= lastFrame; ++k) { ++curImage; _vm->bankMan()->unpack(k, curImage, 15); ++_numFrames; } BobSlot *pbs = bob(5 + curBob); pbs->animNormal(image, curImage, pgd->speed / 4, rebound, false); pbs->curPos(pgd->x, pgd->y); ++curBob; } } } // unpack the paste downs for (i = 1; i <= furnitureCount; ++i) { if (furniture[i] > 5000) {; pasteBob(furniture[i] - 5000, curImage + 1); } } } void Graphics::setupRoomObjects() { uint16 i; // furniture frames are reserved in ::setupRoomFurniture(), we append objects // frames after the furniture ones. uint16 curImage = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen; uint16 firstRoomObj = _vm->logic()->currentRoomData() + 1; uint16 lastRoomObj = _vm->logic()->roomData(_vm->logic()->currentRoom() + 1); uint16 numObjectStatic = 0; uint16 numObjectAnimated = 0; uint16 curBob; // invalidates all Bobs for persons (except Joe's one) for (i = 1; i <= 3; ++i) { _bobs[i].active = false; } // static/animated Bobs for (i = firstRoomObj; i <= lastRoomObj; ++i) { ObjectData *pod = _vm->logic()->objectData(i); // setup blanks bobs for turned off objects (in case // you turn them on again) if (pod->image == -1) { // static OFF Bob curBob = 20 + _numFurnitureStatic + numObjectStatic; ++numObjectStatic; // create a blank frame for the OFF object ++_numFrames; ++curImage; } else if(pod->image == -2) { // animated OFF Bob curBob = 5 + _numFurnitureAnimated + numObjectAnimated; ++numObjectAnimated; } else if(pod->image > 0 && pod->image < 5000) { GraphicData *pgd = _vm->logic()->graphicData(pod->image); int16 lastFrame = pgd->lastFrame; bool rebound = false; if (lastFrame < 0) { lastFrame = -lastFrame; rebound = true; } if (pgd->firstFrame < 0) { // XXX if(TEMPA[1]<0) bobs[CURRBOB].xflip=1; curBob = 5 + _numFurnitureAnimated; setupObjectAnim(pgd, curImage + 1, curBob + numObjectAnimated, pod->name > 0); curImage += pgd->lastFrame; ++numObjectAnimated; } else if (lastFrame != 0) { // animated objects uint16 j; uint16 firstFrame = curImage + 1; for (j = pgd->firstFrame; j <= lastFrame; ++j) { ++curImage; _vm->bankMan()->unpack(j, curImage, 15); ++_numFrames; } curBob = 5 + _numFurnitureAnimated + numObjectAnimated; if (pod->name > 0) { BobSlot *pbs = bob(curBob); pbs->curPos(pgd->x, pgd->y); pbs->frameNum = firstFrame; if (pgd->speed > 0) { pbs->animNormal(firstFrame, curImage, pgd->speed / 4, rebound, false); } } ++numObjectAnimated; } else { // static objects curBob = 20 + _numFurnitureStatic + numObjectStatic; ++curImage; clearBob(curBob); // XXX if((COMPANEL==2) && (FULLSCREEN==1)) bobs[CURRBOB].y2=199; _vm->bankMan()->unpack(pgd->firstFrame, curImage, 15); ++_numFrames; if (pod->name > 0) { BobSlot *pbs = bob(curBob); pbs->curPos(pgd->x, pgd->y); pbs->frameNum = curImage; } ++numObjectStatic; } } } // persons Bobs for (i = firstRoomObj; i <= lastRoomObj; ++i) { ObjectData *pod = _vm->logic()->objectData(i); if (pod->image == -3 || pod->image == -4) { debug(6, "Graphics::setupRoomObjects() - Setting up person %X, name=%X", i, pod->name); uint16 noun = i - _vm->logic()->currentRoomData(); if (pod->name > 0) { curImage = setupPerson(noun, curImage); } else { curImage = allocPerson(noun, curImage); } } } // paste downs list ++curImage; _numFrames = curImage; for (i = firstRoomObj; i <= lastRoomObj; ++i) { ObjectData *pod = _vm->logic()->objectData(i); if (pod->name > 0 && pod->image > 5000) { pasteBob(pod->image - 5000, curImage); } } } uint16 Graphics::setupPerson(uint16 noun, uint16 curImage) { if (noun == 0) { warning("Trying to setup person 0"); return curImage; } Person p; if (!_vm->logic()->initPerson(noun, "", true, &p)) { return curImage; } const ActorData *pad = p.actor; uint16 scale = 100; uint16 a = _vm->grid()->findAreaForPos(GS_ROOM, pad->x, pad->y); if (a != 0) { // person is not standing in the area box, scale it accordingly scale = _vm->grid()->area(_vm->logic()->currentRoom(), a)->calcScale(pad->y); } _vm->bankMan()->unpack(pad->bobFrameStanding, p.bobFrame, p.actor->bankNum); uint16 obj = _vm->logic()->currentRoomData() + noun; BobSlot *pbs = bob(pad->bobNum); pbs->curPos(pad->x, pad->y); pbs->scale = scale; pbs->frameNum = p.bobFrame; pbs->xflip = (_vm->logic()->objectData(obj)->image == -3); // person is facing left debug(6, "Graphics::setupPerson(%d, %d) - bob = %d name = %s", noun, curImage, pad->bobNum, p.name); if (p.anim != NULL) { curImage = setupPersonAnim(pad, p.anim, curImage); } else { erasePersonAnim(pad->bobNum); } return curImage; } uint16 Graphics::allocPerson(uint16 noun, uint16 curImage) { Person p; if (_vm->logic()->initPerson(noun, "", false, &p) && p.anim != NULL) { curImage += countAnimFrames(p.anim); _personFrames[p.actor->bobNum] = curImage + 1; } return curImage; } void Graphics::update(uint16 room) { sortBobs(); if (_cameraBob >= 0) { _vm->display()->horizontalScrollUpdate(_bobs[_cameraBob].x); } handleParallax(room); _vm->display()->prepareUpdate(); drawBobs(); } BamScene::BamScene(QueenEngine *vm) : _flag(F_STOP), _screenShaked(false), _fightData(_fight1Data), _vm(vm) { } void BamScene::playSfx() { // FIXME - we don't play all sfx here. This is only necessary for // the fight bam, where the number of 'sfx bam frames' is too much // important / too much closer. The original game does not have // this problem since their playSfx() function returns immediately // if a sound is already being played. if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) { _vm->sound()->playSfx(_vm->logic()->currentRoomSfx()); _lastSoundIndex = _index; } } void BamScene::prepareAnimation() { _obj1 = _vm->graphics()->bob(BOB_OBJ1); _obj1->clear(); _obj1->active = true; _obj2 = _vm->graphics()->bob(BOB_OBJ2); _obj2->clear(); _obj2->active = true; _objfx = _vm->graphics()->bob(BOB_FX); _objfx->clear(); _objfx->active = true; _index = 0; _lastSoundIndex = 0; } void BamScene::updateCarAnimation() { if (_flag != F_STOP) { const BamDataBlock *bdb = &_carData[_index]; // Truck _obj1->curPos(bdb->obj1.x, bdb->obj1.y); _obj1->frameNum = 40 + bdb->obj1.frame; // Rico _obj2->curPos(bdb->obj2.x, bdb->obj2.y); _obj2->frameNum = 30 + bdb->obj2.frame; // FX _objfx->curPos(bdb->fx.x, bdb->fx.y); _objfx->frameNum = 41 + bdb->fx.frame; if (bdb->sfx < 0) { _vm->sound()->playSong(-bdb->sfx); } if (bdb->sfx == 99) { _index = 0; } else { ++_index; } if (bdb->sfx == 2) { playSfx(); } } } void BamScene::updateFightAnimation() { if (_flag != F_STOP) { const BamDataBlock *bdb = &_fightData[_index]; // Frank _obj1->curPos(bdb->obj1.x, bdb->obj1.y); _obj1->frameNum = 40 + ABS(bdb->obj1.frame); _obj1->xflip = (bdb->obj1.frame < 0); // Robot _obj2->curPos(bdb->obj2.x, bdb->obj2.y); _obj2->frameNum = 40 + ABS(bdb->obj2.frame); _obj2->xflip = (bdb->obj2.frame < 0); // FX _objfx->curPos(bdb->fx.x, bdb->fx.y); _objfx->frameNum = 40 + ABS(bdb->fx.frame); _objfx->xflip = (bdb->fx.frame < 0); if (bdb->sfx < 0) { _vm->sound()->playSong(-bdb->sfx); } ++_index; switch (bdb->sfx) { case 0: // nothing, so reset shaked screen if necessary if (_screenShaked) { _vm->display()->shake(true); _screenShaked = false; } break; case 1: // shake screen _vm->display()->shake(false); _screenShaked = true; break; case 2: // play background sfx playSfx(); break; case 3: // play background sfx and shake screen playSfx(); _vm->display()->shake(false); _screenShaked = true; break; case 99: // end of BAM data _lastSoundIndex = _index = 0; const BamDataBlock *data[] = { _fight1Data, _fight2Data, _fight3Data }; _fightData = data[_vm->randomizer.getRandomNumber(2)]; if (_flag == F_REQ_STOP) { _flag = F_STOP; } break; } } } void BamScene::saveState(byte *&ptr) { WRITE_BE_UINT16(ptr, _flag); ptr += 2; } void BamScene::loadState(uint32 ver, byte *&ptr) { _flag = READ_BE_UINT16(ptr); ptr += 2; } const BamScene::BamDataBlock BamScene::_carData[] = { { { 310, 105, 1 }, { 314, 106, 17 }, { 366, 101, 1 }, 0 }, { { 303, 105, 1 }, { 307, 106, 17 }, { 214, 0, 10 }, 0 }, { { 297, 104, 1 }, { 301, 105, 17 }, { 214, 0, 10 }, 0 }, { { 294, 103, 1 }, { 298, 104, 17 }, { 214, 0, 10 }, 0 }, { { 291, 102, 1 }, { 295, 103, 18 }, { 214, 0, 10 }, 0 }, { { 287, 101, 1 }, { 291, 102, 18 }, { 266, 51, 10 }, 2 }, { { 283, 100, 1 }, { 287, 101, 19 }, { 279, 47, 11 }, 0 }, { { 279, 99, 1 }, { 283, 100, 20 }, { 294, 46, 12 }, 0 }, { { 274, 98, 1 }, { 278, 99, 20 }, { 305, 44, 13 }, 0 }, { { 269, 98, 1 }, { 273, 99, 20 }, { 320, 42, 14 }, 0 }, { { 264, 98, 1 }, { 268, 99, 17 }, { 214, 0, 10 }, 0 }, { { 261, 98, 1 }, { 265, 99, 17 }, { 214, 0, 10 }, 0 }, { { 259, 98, 1 }, { 263, 99, 17 }, { 214, 0, 10 }, 0 }, { { 258, 98, 1 }, { 262, 99, 17 }, { 214, 0, 10 }, 0 }, { { 257, 98, 2 }, { 260, 99, 17 }, { 214, 0, 10 }, 0 }, { { 255, 99, 3 }, { 258, 100, 17 }, { 214, 0, 10 }, 0 }, { { 258, 99, 4 }, { 257, 100, 17 }, { 214, 0, 10 }, 0 }, { { 264, 102, 4 }, { 263, 103, 17 }, { 214, 0, 10 }, 0 }, { { 272, 105, 5 }, { 274, 106, 17 }, { 214, 0, 10 }, 0 }, { { 276, 107, 5 }, { 277, 108, 17 }, { 214, 0, 10 }, 0 }, { { 283, 108, 5 }, { 284, 109, 17 }, { 214, 0, 10 }, 0 }, { { 288, 109, 5 }, { 288, 110, 17 }, { 214, 0, 10 }, 0 }, { { 293, 110, 5 }, { 293, 111, 18 }, { 266, 59, 10 }, 2 }, { { 298, 110, 5 }, { 299, 111, 18 }, { 277, 56, 11 }, 0 }, { { 303, 110, 5 }, { 304, 111, 19 }, { 285, 55, 12 }, 0 }, { { 308, 110, 4 }, { 307, 111, 20 }, { 296, 54, 13 }, 0 }, { { 309, 110, 3 }, { 312, 111, 20 }, { 304, 53, 14 }, 0 }, { { 310, 110, 3 }, { 313, 111, 20 }, { 214, 0, 10 }, 0 }, { { 311, 110, 3 }, { 314, 111, 17 }, { 214, 0, 10 }, 0 }, { { 309, 110, 2 }, { 312, 111, 17 }, { 214, 0, 10 }, 0 }, { { 304, 111, 2 }, { 307, 112, 17 }, { 214, 0, 10 }, 0 }, { { 300, 110, 2 }, { 303, 111, 17 }, { 214, 0, 10 }, 0 }, { { 296, 109, 2 }, { 299, 110, 17 }, { 214, 0, 10 }, 0 }, { { 292, 108, 1 }, { 296, 109, 17 }, { 214, 0, 10 }, 0 }, { { 285, 107, 2 }, { 289, 108, 17 }, { 214, 0, 10 }, 0 }, { { 282, 107, 3 }, { 285, 108, 17 }, { 214, 0, 10 }, 0 }, { { 278, 107, 4 }, { 277, 108, 18 }, { 214, 0, 10 }, 0 }, { { 279, 108, 4 }, { 278, 109, 18 }, { 252, 57, 10 }, 2 }, { { 281, 108, 5 }, { 283, 109, 18 }, { 265, 55, 11 }, 0 }, { { 284, 109, 5 }, { 285, 110, 19 }, { 277, 55, 12 }, 0 }, { { 287, 110, 5 }, { 288, 111, 20 }, { 288, 54, 13 }, 0 }, { { 289, 111, 5 }, { 290, 112, 20 }, { 299, 54, 14 }, 0 }, { { 291, 112, 4 }, { 290, 113, 20 }, { 214, 0, 10 }, 0 }, { { 293, 113, 3 }, { 295, 114, 17 }, { 214, 0, 10 }, 0 }, { { 296, 114, 2 }, { 299, 115, 17 }, { 214, 0, 10 }, 0 }, { { 295, 115, 2 }, { 298, 116, 17 }, { 214, 0, 10 }, 0 }, { { 293, 116, 1 }, { 297, 117, 17 }, { 214, 0, 10 }, 0 }, { { 289, 116, 1 }, { 292, 117, 17 }, { 214, 0, 10 }, 0 }, { { 285, 115, 1 }, { 289, 116, 17 }, { 214, 0, 10 }, 0 }, { { 281, 114, 1 }, { 284, 115, 17 }, { 214, 0, 10 }, 0 }, { { 277, 113, 1 }, { 280, 114, 17 }, { 214, 0, 10 }, 0 }, { { 274, 112, 1 }, { 277, 113, 17 }, { 214, 0, 10 }, 0 }, { { 271, 111, 1 }, { 274, 112, 17 }, { 214, 0, 10 }, 0 }, { { 267, 110, 1 }, { 270, 111, 17 }, { 214, 0, 10 }, 0 }, { { 263, 109, 1 }, { 266, 110, 17 }, { 214, 0, 10 }, 0 }, { { 260, 108, 1 }, { 263, 109, 17 }, { 214, 0, 10 }, 0 }, { { 254, 108, 2 }, { 256, 109, 17 }, { 214, 0, 10 }, 0 }, { { 252, 107, 3 }, { 254, 108, 17 }, { 214, 0, 10 }, 0 }, { { 253, 108, 3 }, { 255, 109, 17 }, { 214, 0, 10 }, 0 }, { { 255, 109, 3 }, { 257, 110, 18 }, { 231, 59, 10 }, 2 }, { { 258, 111, 3 }, { 260, 112, 18 }, { 242, 57, 11 }, 0 }, { { 263, 112, 4 }, { 262, 113, 19 }, { 256, 57, 12 }, 0 }, { { 270, 111, 4 }, { 269, 112, 20 }, { 267, 57, 13 }, 0 }, { { 274, 112, 5 }, { 276, 113, 20 }, { 281, 56, 14 }, 0 }, { { 280, 111, 6 }, { 282, 112, 19 }, { 214, 0, 10 }, 0 }, { { 284, 109, 6 }, { 285, 110, 17 }, { 214, 0, 10 }, 0 }, { { 289, 108, 6 }, { 291, 109, 17 }, { 214, 0, 10 }, 0 }, { { 294, 107, 6 }, { 296, 108, 17 }, { 214, 0, 10 }, 0 }, { { 294, 107, 5 }, { 296, 108, 18 }, { 272, 57, 10 }, 2 }, { { 295, 107, 5 }, { 297, 108, 18 }, { 282, 57, 11 }, 0 }, { { 296, 108, 5 }, { 298, 109, 19 }, { 295, 57, 12 }, 0 }, { { 300, 108, 4 }, { 299, 109, 20 }, { 303, 57, 13 }, 0 }, { { 303, 108, 3 }, { 306, 109, 20 }, { 313, 57, 14 }, 0 }, { { 307, 109, 2 }, { 311, 110, 17 }, { 214, 0, 10 }, 0 }, { { 310, 110, 1 }, { 314, 111, 17 }, { 214, 0, 10 }, 99 } }; const BamScene::BamDataBlock BamScene::_fight1Data[] = { { { 75, 96, 1 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 2 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 3 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 4 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 1 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 2 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 3 }, { 187, 96, -23 }, { 58, 37, 46 }, 0 }, { { 75, 96, 4 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 }, { { 79, 96, 1 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 }, { { 85, 96, 2 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 }, { { 94, 96, 3 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 }, { { 100, 96, 4 }, { 187, 96, -24 }, { 58, 37, 46 }, 0 }, { { 113, 96, 1 }, { 187, 96, -25 }, { 58, 37, 46 }, 0 }, { { 121, 96, 1 }, { 187, 96, -25 }, { 58, 37, 46 }, 0 }, { { 136, 96, 16 }, { 187, 96, -26 }, { 58, 37, 46 }, 0 }, { { 151, 93, 6 }, { 187, 96, -27 }, { 58, 37, 46 }, 0 }, { { 159, 83, 16 }, { 187, 96, -28 }, { 58, 37, 46 }, 0 }, { { 170, 73, 16 }, { 187, 96, -29 }, { 182, 96, 48 }, 3 }, { { 176, 69, 13 }, { 187, 96, -31 }, { 182, 94, 49 }, 1 }, { { 168, 66, 13 }, { 187, 98, -32 }, { 182, 92, 50 }, 0 }, { { 155, 75, 13 }, { 187, 96, -32 }, { 182, 88, 51 }, 3 }, { { 145, 86, 13 }, { 187, 98, -32 }, { 182, 85, 52 }, 0 }, { { 127, 104, 13 }, { 187, 98, -32 }, { 182, 25, 52 }, 1 }, { { 122, 108, 13 }, { 187, 98, -32 }, { 182, 25, 52 }, 1 }, { { 120, 104, 14 }, { 187, 96, -34 }, { 107, 145, 42 }, 2 }, { { 111, 103, 13 }, { 187, 96, -23 }, { 107, 144, 43 }, 0 }, { { 102, 105, 13 }, { 187, 96, -23 }, { 107, 142, 43 }, 0 }, { { 97, 107, 13 }, { 187, 96, -23 }, { 107, 139, 44 }, 0 }, { { 92, 101, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 3 }, { { 90, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 }, { { 88, 104, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 }, { { 87, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 }, { { 86, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 }, { { 86, 105, 14 }, { 187, 96, -23 }, { 107, 34, 47 }, 0 }, { { 86, 105, 15 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 85, 98, 16 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 92, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 92, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 89, 96, 4 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 86, 96, 3 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 83, 96, 2 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 81, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 78, 96, 4 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 75, 96, 3 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 0 }, { { 75, 96, 1 }, { 187, 96, -23 }, { 0, 0, 0 }, 99 } }; const BamScene::BamDataBlock BamScene::_fight2Data[] = { { { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 }, { { 78, 96, 2 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 }, { { 81, 96, 3 }, { 189, 96, -18 }, { 150, 45, 35 }, 0 }, { { 84, 96, 4 }, { 183, 96, -19 }, { 150, 45, 35 }, 0 }, { { 87, 96, 1 }, { 181, 96, -20 }, { 150, 45, 35 }, 0 }, { { 90, 96, 2 }, { 177, 96, -21 }, { 150, 45, 35 }, 0 }, { { 93, 96, 3 }, { 171, 96, -22 }, { 150, 45, 35 }, 0 }, { { 96, 96, 4 }, { 169, 96, -17 }, { 150, 45, 35 }, 0 }, { { 99, 96, 1 }, { 165, 96, -18 }, { 150, 45, 35 }, 0 }, { { 102, 96, 2 }, { 159, 96, -19 }, { 150, 45, 35 }, 0 }, { { 105, 96, 3 }, { 157, 96, -20 }, { 150, 45, 35 }, 0 }, { { 108, 96, 4 }, { 153, 96, -21 }, { 150, 45, 35 }, 0 }, { { 111, 96, 1 }, { 147, 96, -22 }, { 150, 45, 35 }, 0 }, { { 114, 96, 2 }, { 147, 96, -23 }, { 150, 45, 35 }, 0 }, { { 117, 96, 3 }, { 147, 96, -23 }, { 150, 45, 35 }, 0 }, { { 120, 96, 4 }, { 147, 96, -24 }, { 150, 45, 35 }, 0 }, { { 123, 96, 1 }, { 147, 96, -25 }, { 150, 45, 35 }, 0 }, { { 125, 96, 2 }, { 147, 96, -25 }, { 150, 45, 35 }, 0 }, { { 127, 96, 12 }, { 147, 96, -69 }, { 122, 94, 36 }, 3 }, { { 127, 95, 11 }, { 147, 96, -70 }, { 122, 94, 41 }, 0 }, { { 127, 96, 12 }, { 147, 96, -71 }, { 122, 100, 36 }, 3 }, { { 127, 97, 11 }, { 147, 96, -69 }, { 122, 100, 41 }, 0 }, { { 127, 96, 12 }, { 147, 96, -70 }, { 127, 103, 36 }, 3 }, { { 127, 95, 11 }, { 147, 96, -71 }, { 127, 103, 41 }, 0 }, { { 127, 94, 12 }, { 147, 96, -69 }, { 123, 94, 36 }, 3 }, { { 127, 95, 11 }, { 147, 96, -70 }, { 123, 94, 41 }, 0 }, { { 127, 96, 12 }, { 147, 96, -71 }, { 120, 99, 36 }, 3 }, { { 127, 96, 12 }, { 147, 96, -71 }, { 115, 98, 41 }, 0 }, { { 117, 93, 11 }, { 147, 96, -25 }, { 115, 134, 42 }, 0 }, { { 110, 92, 11 }, { 147, 96, -25 }, { 114, 133, 42 }, 0 }, { { 102, 93, 11 }, { 147, 96, -25 }, { 114, 131, 43 }, 0 }, { { 92, 93, 11 }, { 147, 96, -25 }, { 114, 130, 43 }, 0 }, { { 82, 94, 11 }, { 147, 96, -25 }, { 114, 128, 44 }, 0 }, { { 76, 95, 11 }, { 147, 96, -25 }, { 114, 127, 44 }, 0 }, { { 70, 96, 11 }, { 147, 96, -25 }, { 114, 126, 45 }, 0 }, { { 75, 96, 5 }, { 147, 96, -25 }, { 114, 125, 46 }, 1 }, { { 75, 96, 6 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 }, { { 75, 96, 6 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 }, { { 75, 96, 5 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 }, { { 75, 96, 7 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 }, { { 75, 96, 68 }, { 147, 96, -25 }, { 114, 43, 46 }, 0 }, { { 75, 96, 68 }, { 147, 96, -25 }, { 89, 104, 36 }, 2 }, { { 75, 96, 68 }, { 147, 96, -25 }, { 94, 103, 62 }, 0 }, { { 75, 96, 68 }, { 147, 96, -25 }, { 122, 103, 63 }, 0 }, { { 75, 96, 68 }, { 147, 96, -25 }, { 141, 103, 64 }, 0 }, { { 75, 96, 68 }, { 147, 96, -30 }, { 150, 103, 65 }, 3 }, { { 75, 96, 68 }, { 156, 96, -30 }, { 160, 103, 66 }, 0 }, { { 75, 96, 7 }, { 164, 96, -30 }, { 169, 103, 67 }, 0 }, { { 75, 96, 5 }, { 169, 96, -30 }, { 177, 103, 48 }, 3 }, { { 75, 96, 5 }, { 173, 96, -30 }, { 185, 103, 49 }, 0 }, { { 75, 96, 6 }, { 178, 96, -30 }, { 198, 103, 50 }, 0 }, { { 75, 96, 6 }, { 181, 96, -30 }, { 207, 103, 51 }, 1 }, { { 75, 96, 5 }, { 184, 96, -30 }, { 221, 103, 52 }, 0 }, { { 75, 96, 5 }, { 186, 96, -30 }, { 224, 53, 53 }, 0 }, { { 75, 96, 5 }, { 187, 96, -23 }, { 224, 53, 53 }, 99 } }; const BamScene::BamDataBlock BamScene::_fight3Data[] = { { { 75, 96, 1 }, { 187, 96, -23 }, { 150, 45, 35 }, 0 }, { { 77, 96, 2 }, { 187, 96, -22 }, { 150, 45, 35 }, 0 }, { { 80, 96, 3 }, { 185, 96, -17 }, { 150, 45, 35 }, 0 }, { { 83, 96, 4 }, { 181, 96, -18 }, { 150, 45, 35 }, 0 }, { { 86, 96, 1 }, { 175, 96, -19 }, { 150, 45, 35 }, 0 }, { { 88, 96, 2 }, { 173, 96, -20 }, { 150, 45, 35 }, 0 }, { { 91, 96, 3 }, { 169, 96, -21 }, { 150, 45, 35 }, 0 }, { { 94, 96, 4 }, { 163, 96, -22 }, { 150, 45, 35 }, 0 }, { { 97, 96, 1 }, { 161, 96, -17 }, { 150, 45, 35 }, 0 }, { { 99, 96, 2 }, { 157, 96, -18 }, { 150, 45, 35 }, 0 }, { { 102, 96, 3 }, { 151, 96, -19 }, { 150, 45, 35 }, 0 }, { { 105, 96, 4 }, { 149, 96, -20 }, { 150, 45, 35 }, 0 }, { { 108, 96, 1 }, { 145, 96, -21 }, { 150, 45, 35 }, 0 }, { { 110, 96, 2 }, { 145, 96, -25 }, { 150, 45, 35 }, 0 }, { { 113, 96, 3 }, { 145, 96, -26 }, { 132, 96, 36 }, 2 }, { { 117, 96, 7 }, { 145, 96, -27 }, { 122, 97, 36 }, 0 }, { { 117, 96, 7 }, { 145, 96, -28 }, { 117, 97, 37 }, 0 }, { { 116, 96, 12 }, { 145, 96, -24 }, { 110, 96, 38 }, 3 }, { { 109, 96, 12 }, { 145, 96, -24 }, { 103, 95, 39 }, 0 }, { { 105, 96, 12 }, { 145, 96, -24 }, { 95, 90, 40 }, 1 }, { { 96, 96, 11 }, { 145, 96, -24 }, { 86, 80, 41 }, 0 }, { { 92, 96, 11 }, { 145, 96, -24 }, { 86, 80, 41 }, 0 }, { { 93, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 }, { { 91, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 }, { { 89, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 }, { { 88, 96, 5 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -24 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 5 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -23 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -26 }, { 86, 38, 41 }, 0 }, { { 87, 96, 6 }, { 145, 96, -27 }, { 132, 97, 36 }, 2 }, { { 87, 96, 5 }, { 145, 96, -28 }, { 118, 97, 36 }, 0 }, { { 87, 96, 7 }, { 145, 96, -24 }, { 107, 97, 36 }, 0 }, { { 87, 96, 8 }, { 145, 96, -24 }, { 101, 97, 36 }, 0 }, { { 87, 96, 9 }, { 145, 96, -23 }, { 102, 97, 66 }, 3 }, { { 87, 96, 10 }, { 145, 96, -23 }, { 120, 97, 67 }, 0 }, { { 87, 96, 10 }, { 145, 96, -30 }, { 139, 97, 67 }, 1 }, { { 87, 96, 7 }, { 146, 96, -30 }, { 144, 97, 62 }, 2 }, { { 86, 96, 4 }, { 160, 96, -30 }, { 144, 97, 48 }, 1 }, { { 83, 96, 3 }, { 170, 96, -31 }, { 154, 93, 49 }, 0 }, { { 80, 96, 2 }, { 174, 96, -31 }, { 161, 89, 50 }, 0 }, { { 78, 96, 1 }, { 178, 99, -31 }, { 169, 85, 51 }, 0 }, { { 75, 96, 4 }, { 183, 104, -31 }, { 175, 79, 52 }, 0 }, { { 75, 96, 1 }, { 185, 99, -32 }, { 180, 144, 42 }, 3 }, { { 75, 96, 1 }, { 185, 106, -31 }, { 181, 141, 42 }, 0 }, { { 75, 96, 5 }, { 185, 104, -31 }, { 181, 138, 43 }, 0 }, { { 75, 96, 5 }, { 188, 106, -31 }, { 182, 135, 43 }, 0 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 131, 44 }, 3 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 127, 45 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 184, 121, 46 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 115, 46 }, 0 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 191, 99, -32 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 195, 98, -33 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 191, 96, -34 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 193, 96, -25 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 }, { { 75, 96, 5 }, { 193, 96, -24 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 191, 96, -18 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 190, 96, -19 }, { 183, 41, 47 }, 0 }, { { 75, 96, 6 }, { 187, 96, -20 }, { 183, 41, 47 }, 0 }, { { 75, 96, 1 }, { 187, 96, -23 }, { 183, 41, 47 }, 0 }, { { 75, 96, 1 }, { 187, 96, -23 }, { 183, 41, 47 }, 99 } }; } // End of namespace Queen