/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENGRAPHICS_H #define QUEENGRAPHICS_H #include "queen/queen.h" #define MAX_BANK_SIZE 110 #define MAX_FRAMES_NUMBER 256 #define MAX_BANKS_NUMBER 18 #define MAX_BOBS_NUMBER 64 #define BOB_SHRINK_BUF_SIZE 60000 struct BobFrame { uint16 width, height; uint16 xhotspot, yhotspot; uint8 *data; }; // FIXME: share that with logic.h (ObjectData) ? struct Box { uint16 x1, y1, x2, y2; bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const { return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2); } }; struct BobSlot { bool active; uint16 x, y; //! current position Box box; //! bounding box bool xflip; uint16 scale; //! shrinking percentage uint16 frameNum; //! associated BobFrame uint8 frameDir; //! 'direction' for the next frame (-1, 1) //! animation stuff bool animating; struct { uint16 speed, speedBak; //! string based animation struct { uint8* buffer; uint8* curPos; } string; //! normal moving animation struct { bool rebound; uint16 firstFrame, lastFrame; } normal; } anim; bool moving; uint16 speed; //! moving speed bool xmajor; //! move along x axis instead of y int8 xdir, ydir; //! moving direction uint16 endx, endy; //! destination point uint16 dx, dy; uint16 total; void moveOneStep(); void animOneStep(); }; class QueenGraphics { public: QueenGraphics(QueenResource *resource); ~QueenGraphics(); void bankLoad(const char *bankname, uint32 bankslot); // loadbank() void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank() void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank() void bankErase(uint32 bankslot); // erase() void bobAnimString(uint32 bobnum, uint8* animBuf); // stringanim() void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim() void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob() void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob() void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob() void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste() void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob() void bobClear(uint32 bobnum); // clearbob() void bobSortAll(); // sortbobs() void bobDrawAll(); // drawbobs() void bobClearAll(); // clearallbobs() void frameErase(uint32 fslot); private: struct PackedBank { uint32 indexes[MAX_BANK_SIZE]; uint8 *data; }; BobFrame _frames[MAX_FRAMES_NUMBER]; //! unbanked bob frames PackedBank _banks[MAX_BANKS_NUMBER]; //! banked bob frames BobSlot _bobs[MAX_BOBS_NUMBER]; BobSlot *_sortedBobs[MAX_BOBS_NUMBER + 1]; //! bobs displayed BobFrame _shrinkBuffer; QueenResource *_resource; }; #endif