/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENGRAPHICS_H #define QUEENGRAPHICS_H #include "common/str.h" #include "queen/defs.h" #include "common/util.h" #include "queen/structs.h" namespace Queen { struct BobFrame { uint16 width, height; uint16 xhotspot, yhotspot; uint8 *data; }; struct BobSlot { bool active; //! current position int16 x, y; //! bounding box Box box; bool xflip; //! shrinking percentage uint16 scale; //! associated BobFrame uint16 frameNum; //! 'direction' for the next frame (-1, 1) int frameDir; //! animation stuff bool animating; struct { int16 speed, speedBak; //! string based animation struct { const AnimFrame *buffer; const AnimFrame *curPos; } string; //! normal moving animation struct { bool rebound; uint16 firstFrame, lastFrame; } normal; } anim; bool moving; //! moving speed int16 speed; //! move along x axis instead of y bool xmajor; //! moving direction int8 xdir, ydir; //! destination point int16 endx, endy; uint16 dx, dy; uint16 total; void curPos(int16 xx, int16 yy); void move(int16 dstx, int16 dsty, int16 spd); void moveOneStep(); void animOneStep(); void animString(const AnimFrame *animBuf); void animNormal(uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); void clear(); }; struct TextSlot { uint16 x; uint8 color; Common::String text; bool outlined; }; class QueenEngine; class Graphics { public: Graphics(QueenEngine *vm); ~Graphics(); void bankLoad(const char *bankname, uint32 bankslot); // loadbank() void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank() void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank() void bankErase(uint32 bankslot); // erase() void bobSetupControl(); void bobDraw(const BobSlot *bs, int16 x, int16 y); void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob() void bobPaste(uint32 frameNum, int16 x, int16 y); // bobpaste() void bobShrink(const BobFrame *bf, uint16 percentage); void bobClear(uint32 bobnum); // clearbob() void bobSortAll(); // sortbobs() void bobDrawAll(); // drawbobs() void bobClearAll(); // clearallbobs() void bobStopAll(); BobSlot *bob(int index); void bobCustomParallax(uint16 roomNum); // CHECK_PARALLAX() void bobSetText( BobSlot *bob, const char *text, int textX, int textY, int color, int flags); // MAKE_SPEAK_BOB void textCurrentColor(uint8 color); // ink() void textSet(uint16 x, uint16 y, const char *text, bool outlined = true); // text() void textSetCentered(uint16 y, const char *text, bool outlined = true); void textDrawAll(); // drawtext() void textClear(uint16 y1, uint16 y2); // blanktexts() uint16 textWidth(const char *text) const; // textlen() int textCenterX(const char *text) const; // MIDDLE() void textColor(uint16 y, uint8 color) { _texts[y].color = color; } void frameErase(uint32 fslot); void frameEraseAll(bool joe); // freeframes, freeallframes BobFrame *frame(int index) { return _frames + index; } void loadBackdrop(const char *name, uint16 room); void loadPanel(); void cameraBob(int bobNum) { _cameraBob = bobNum; } int cameraBob() const { return _cameraBob; } void update(uint16 room); enum { MAX_BANK_SIZE = 110, MAX_FRAMES_NUMBER = 256, MAX_BANKS_NUMBER = 18, MAX_BOBS_NUMBER = 64, MAX_STRING_LENGTH = 255, MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1), BOB_SHRINK_BUF_SIZE = 60000 }; private: struct PackedBank { uint32 indexes[MAX_BANK_SIZE]; uint8 *data; }; //! unbanked bob frames BobFrame _frames[MAX_FRAMES_NUMBER]; //! banked bob frames PackedBank _banks[MAX_BANKS_NUMBER]; BobSlot _bobs[MAX_BOBS_NUMBER]; //! bobs to display BobSlot *_sortedBobs[MAX_BOBS_NUMBER]; //! number of bobs to display uint16 _sortedBobsCount; //! used to scale a BobFrame BobFrame _shrinkBuffer; TextSlot _texts[GAME_SCREEN_HEIGHT]; uint8 _curTextColor; int _cameraBob; QueenEngine *_vm; }; struct BamDataObj { int16 x, y; int16 frame; }; struct BamDataBlock { BamDataObj obj1; // truck / Frank BamDataObj obj2; // Rico / robot BamDataObj fx; int16 sfx; }; class BamScene { public: BamScene(QueenEngine *vm); void prepareAnimation(); void updateCarAnimation(); void updateFightAnimation(); enum { BOB_OBJ1 = 5, BOB_OBJ2 = 6, BOB_FX = 7 }; enum { F_STOP = 0, F_PLAY = 1, F_REQ_STOP = 2 }; uint16 _flag, _index; private: BobSlot *_obj1; BobSlot *_obj2; BobSlot *_objfx; bool _screenShaked; const BamDataBlock *_fightData; QueenEngine *_vm; static const BamDataBlock _carData[]; static const BamDataBlock _fight1Data[]; static const BamDataBlock _fight2Data[]; static const BamDataBlock _fight3Data[]; }; } // End of namespace Queen #endif