/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENGRAPHICS_H #define QUEENGRAPHICS_H #include "queen/queen.h" #include "queen/defs.h" #include "queen/structs.h" namespace Queen { #define MAX_BANK_SIZE 110 #define MAX_FRAMES_NUMBER 256 #define MAX_BANKS_NUMBER 18 #define MAX_BOBS_NUMBER 64 struct BobFrame { uint16 width, height; uint16 xhotspot, yhotspot; uint8 *data; }; struct BobSlot { bool active; //! current position uint16 x, y; //! bounding box Box box; bool xflip; //! shrinking percentage uint16 scale; //! associated BobFrame uint16 frameNum; //! 'direction' for the next frame (-1, 1) uint8 frameDir; //! animation stuff bool animating; struct { uint16 speed, speedBak; //! string based animation struct { const AnimFrame *buffer; const AnimFrame *curPos; } string; //! normal moving animation struct { bool rebound; uint16 firstFrame, lastFrame; } normal; } anim; bool moving; //! moving speed uint16 speed; //! move along x axis instead of y bool xmajor; //! moving direction int8 xdir, ydir; //! destination point uint16 endx, endy; uint16 dx, dy; uint16 total; void moveOneStep(); void animOneStep(); }; struct TextSlot { uint16 x; uint8 color; Common::String text; bool outlined; }; //struct Dynalum { // uint8 msk[50 * 160]; // mask // int8 lum[8 * 3]; // rgb // int8 oldColMask; // Dynalum(): oldColMask(-1) {} //}; class Display; class Graphics { public: Graphics(Display *display, Resource *resource); ~Graphics(); void bankLoad(const char *bankname, uint32 bankslot); // loadbank() void bankUnpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // unpackbank() void bankOverpack(uint32 srcframe, uint32 dstframe, uint32 bankslot); // overpackbank() void bankErase(uint32 bankslot); // erase() void bobSetupControl(); void bobAnimString(uint32 bobnum, const AnimFrame *buf); // stringanim() void bobAnimNormal(uint32 bobnum, uint16 firstFrame, uint16 lastFrame, uint16 speed, bool rebound, bool xflip); // makeanim() void bobMove(uint32 bobnum, uint16 endx, uint16 endy, int16 speed); // movebob() void bobDraw(uint32 bobnum, uint16 x, uint16 y, uint16 scale, bool xflip, const Box& box); // bob() void bobDrawInventoryItem(uint32 bobnum, uint16 x, uint16 y); // invbob() void bobPaste(uint32 bobnum, uint16 x, uint16 y); // bobpaste() void bobShrink(const BobFrame* pbf, uint16 percentage); // shrinkbob() void bobClear(uint32 bobnum); // clearbob() void bobSortAll(); // sortbobs() void bobDrawAll(); // drawbobs() void bobClearAll(); // clearallbobs() BobSlot *bob(int index); void bobCustomParallax(uint16 roomNum); void textCurrentColor(uint8 color); // ink() void textSet(uint16 x, uint16 y, const char *text, bool outlined = true); // text() void textDrawAll(); // drawtext() void textClear(uint16 y1, uint16 y2); // blanktexts() uint16 textWidth(const char* text) const; // textlen() void frameErase(uint32 fslot); void frameEraseAll(bool joe); // freeframes, freeallframes BobFrame *frame(int index) { return _frames + index; } void loadBackdrop(const char *name, uint16 room); void loadPanel(); void useJournal(); void journalBobSetup(uint32 bobnum, uint16 x, uint16 y, uint16 frame); void journalBobPreDraw(); void setCameraBob(int bobNum); void update(); private: enum { BOB_SHRINK_BUF_SIZE = 60000 }; struct PackedBank { uint32 indexes[MAX_BANK_SIZE]; uint8 *data; }; //! unbanked bob frames BobFrame _frames[MAX_FRAMES_NUMBER]; //! banked bob frames PackedBank _banks[MAX_BANKS_NUMBER]; BobSlot _bobs[MAX_BOBS_NUMBER]; //! bobs to display BobSlot *_sortedBobs[MAX_BOBS_NUMBER]; //! number of bobs to display uint16 _sortedBobsCount; //! used to scale a BobFrame BobFrame _shrinkBuffer; TextSlot _texts[GAME_SCREEN_HEIGHT]; uint8 _curTextColor; int _cameraBob; // cambob uint16 _lastRoom; // TEMP Display *_display; Resource *_resource; }; } // End of namespace Queen #endif