/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "queen/music.h" #include "queen/queen.h" #include "queen/resource.h" #include "queen/sound.h" #include "sound/midiparser.h" namespace Queen { // Instrument mapping for MT32 tracks emulated under GM. static const byte mt32_to_gm[128] = { // 0 1 2 3 4 5 6 7 8 9 A B C D E F 0, 1, 0, 2, 4, 4, 5, 3, 16, 17, 18, 16, 16, 19, 20, 21, // 0x 6, 6, 6, 7, 7, 7, 8, 112, 62, 62, 63, 63, 38, 38, 39, 39, // 1x 88, 95, 52, 98, 97, 99, 14, 54, 102, 96, 53, 102, 81, 100, 14, 80, // 2x 48, 48, 49, 45, 41, 40, 42, 42, 43, 46, 45, 24, 25, 28, 27, 104, // 3x 32, 32, 34, 33, 36, 37, 35, 35, 79, 73, 72, 72, 74, 75, 64, 65, // 4x 66, 67, 71, 71, 68, 69, 70, 22, 56, 59, 57, 57, 60, 60, 58, 61, // 5x 61, 11, 11, 98, 14, 9, 14, 13, 12, 107, 107, 77, 78, 78, 76, 76, // 6x 47, 117, 127, 118, 118, 116, 115, 119, 115, 112, 55, 124, 123, 0, 14, 117 // 7x }; MusicPlayer::MusicPlayer(MidiDriver *driver, byte *data, uint32 size) : _driver(driver), _isPlaying(false), _looping(false), _randomLoop(false), _volume(255), _queuePos(0), _musicData(data), _musicDataSize(size) { memset(_channel, 0, sizeof(_channel)); queueClear(); _lastSong = _currentSong = 0; _parser = MidiParser::createParser_SMF(); _parser->setMidiDriver(this); _parser->setTimerRate(_driver->getBaseTempo()); _numSongs = READ_LE_UINT16(_musicData); this->open(); } MusicPlayer::~MusicPlayer() { _driver->setTimerCallback(NULL, NULL); _parser->unloadMusic(); this->close(); delete _parser; } bool MusicPlayer::queueSong(uint16 songNum) { uint8 emptySlots = 0; for (int i = 0; i < MUSIC_QUEUE_SIZE; i++) if (!_songQueue[i]) emptySlots++; if (!emptySlots) return false; // Work around bug in Roland music, note that these numbers are 'one-off' // from the original code if (/*isRoland && */ songNum == 88 || songNum == 89) songNum = 62; _songQueue[MUSIC_QUEUE_SIZE - emptySlots] = songNum; return true; } void MusicPlayer::queueClear() { _lastSong = _songQueue[0]; _queuePos = 0; _looping = _randomLoop = false; memset(_songQueue, 0, sizeof(_songQueue)); } int MusicPlayer::open() { // Don't ever call open without first setting the output driver! if (!_driver) return 255; int ret = _driver->open(); if (ret) return ret; _driver->setTimerCallback(this, &onTimer); return 0; } void MusicPlayer::close() { stopMusic(); if (_driver) _driver->close(); _driver = 0; } void MusicPlayer::send(uint32 b) { byte channel = (byte)(b & 0x0F); if ((b & 0xFFF0) == 0x07B0) { // Adjust volume changes by master volume byte volume = (byte)((b >> 16) & 0x7F); _channelVolume[channel] = volume; //volume = volume * _masterVolume / 255; b = (b & 0xFF00FFFF) | (volume << 16); } else if ((b & 0xF0) == 0xC0) { b = (b & 0xFFFF00FF) | mt32_to_gm[(b >> 8) & 0xFF] << 8; } else if ((b & 0xFFF0) == 0x007BB0) { //Only respond to All Notes Off if this channel //has currently been allocated if (_channel[b & 0x0F]) return; } //Work around annoying loud notes in certain Roland Floda tunes if (channel == 4 && _currentSong == 27) return; if (channel == 5 && _currentSong == 38) return; if (!_channel[channel]) _channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel(); if (_channel[channel]) _channel[channel]->send(b); } void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) { //Only thing we care about is End of Track. if (type != 0x2F) return; if (_looping || _songQueue[1]) playMusic(); else stopMusic(); } void MusicPlayer::onTimer(void *refCon) { MusicPlayer *music = (MusicPlayer *)refCon; if (music->_isPlaying) music->_parser->onTimer(); } void MusicPlayer::queueTuneList(int16 tuneList) { queueClear(); //Jungle is the only part of the game that uses multiple tunelists. //For the sake of code simplification we just hardcode the extended list ourselves if ((tuneList + 1) == 3) { _randomLoop = true; int i = 0; while(Sound::_jungleList[i]) queueSong(Sound::_jungleList[i++] - 1); return; } int mode = (_numSongs == 40) ? Sound::_tuneDemo[tuneList].mode : Sound::_tune[tuneList].mode; switch (mode) { //Random loop case 0: _randomLoop = true; setLoop(false); break; //Sequential loop case 1: if (_songQueue[1]) setLoop(false); else setLoop(true); break; //Play once case 2: default: setLoop(false); break; } int i = 0; if (_numSongs == 40) { while(Sound::_tuneDemo[tuneList].tuneNum[i]) queueSong(Sound::_tuneDemo[tuneList].tuneNum[i++] - 1); } else { while(Sound::_tune[tuneList].tuneNum[i]) queueSong(Sound::_tune[tuneList].tuneNum[i++] - 1); } if (_randomLoop) _queuePos = randomQueuePos(); } void MusicPlayer::playMusic() { if (!_queuePos && !_songQueue[_queuePos]) { debug(5, "MusicPlayer::playMusic - Music queue is empty!"); return; } //Don't play if the queue doesn't have any valid songs if (!validSongs()) return; uint16 songNum = _songQueue[_queuePos]; //Special type // > 1000 && < 2000 -> queue different tunelist // 2000 -> repeat music from previous queue if (songNum > 999) { if ((songNum + 1) == 2000) { songNum = _lastSong; queueClear(); queueSong(songNum); } else { queueTuneList(songNum - 1000); _queuePos = _randomLoop ? randomQueuePos() : 0; songNum = _songQueue[_queuePos]; } } _currentSong = songNum = isBadSong(songNum) ? nextValidSong() : songNum; if (!songNum) { stopMusic(); return; } _parser->loadMusic(_musicData + songOffset(songNum), songLength(songNum)); _parser->setTrack(0); //debug(0, "Playing song %d [queue position: %d]", songNum, _queuePos); _isPlaying = true; queueUpdatePos(); } void MusicPlayer::queueUpdatePos() { if (_randomLoop) _queuePos = randomQueuePos(); else { if (_queuePos < (MUSIC_QUEUE_SIZE - 1) && _songQueue[_queuePos + 1]) _queuePos++; else if (_looping) _queuePos = 0; } } uint8 MusicPlayer::randomQueuePos() { int queueSize = 0; for (int i = 0; i < MUSIC_QUEUE_SIZE; i++) if (_songQueue[i]) queueSize++; if (!queueSize) return 0; return (uint8) _rnd.getRandomNumber(queueSize - 1) & 0xFF; } bool MusicPlayer::isBadSong(uint16 songNum) const { //Songs which are (apparently?) bogus //Atleast they don't contain a valid MThd/MTrk switch(songNum) { case 50: case 51: case 53: case 80: case 176: return true; break; default: return false; break; } } uint8 MusicPlayer::validSongs() const { uint8 valid = 0; for (int i = 0; i < MUSIC_QUEUE_SIZE; i++) if (_songQueue[i] && !isBadSong(_songQueue[i])) valid++; return valid; } uint16 MusicPlayer::nextValidSong() { int i; if (_randomLoop && validSongs() > 1) { uint8 pos = randomQueuePos(); while(isBadSong(_songQueue[pos])) pos = randomQueuePos(); _queuePos = pos; return _songQueue[pos]; } if (!_looping && validSongs() < 2) return 0; for (i = _queuePos + 1; i < MUSIC_QUEUE_SIZE; i++) if (_songQueue[i] && !isBadSong(_songQueue[i])) { _queuePos = i; return _songQueue[i]; } for (i = 0; i < _queuePos; i++) if (_songQueue[i] && !isBadSong(_songQueue[i])) { _queuePos = i; return _songQueue[i]; } return 0; } void MusicPlayer::stopMusic() { _isPlaying = false; _parser->unloadMusic(); } uint32 MusicPlayer::songOffset(uint16 songNum) const { uint16 offsLo = READ_LE_UINT16(_musicData + (songNum * 4) + 2); uint16 offsHi = READ_LE_UINT16(_musicData + (songNum * 4) + 4); return (offsHi << 4) | offsLo; } uint32 MusicPlayer::songLength(uint16 songNum) const { if (songNum < _numSongs) return (songOffset(songNum + 1) - songOffset(songNum)); return (_musicDataSize - songOffset(songNum)); } Music::Music(MidiDriver *driver, QueenEngine *vm) { if (vm->resource()->isDemo()) { _musicData = vm->resource()->loadFile("AQ8.RL", 0, NULL); _musicDataSize = vm->resource()->fileSize("AQ8.RL"); } else { _musicData = vm->resource()->loadFile("AQ.RL", 0, NULL); _musicDataSize = vm->resource()->fileSize("AQ.RL"); } _player = new MusicPlayer(driver, _musicData, _musicDataSize); } Music::~Music() { delete _player; delete[] _musicData; } void Music::playSong(uint16 songNum) { _player->queueClear(); _player->queueSong(songNum); _player->playMusic(); } } // End of namespace Queen