/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "queen/resource.h" namespace Queen { const char *Resource::_tableFilename = "queen.tbl"; const GameVersion Resource::_gameVersions[] = { { "PEM10", 0x00000008, 22677657 }, { "CEM10", 0x0000584E, 190787021 }, { "PFM10", 0x0002CD93, 22157304 }, { "CFM10", 0x00032585, 186689095 }, { "PGM10", 0x00059ACA, 22240013 }, { "CGM10", 0x0005F2A7, 217648975 }, { "PIM10", 0x000866B1, 22461366 }, { "CIM10", 0x0008BEE2, 190795582 }, { "CSM10", 0x000B343C, 190730602 }, { "CHM10", 0x000DA981, 190705558 }, { "PE100", 0x00101EC6, 3724538 }, { "PE100", 0x00102B7F, 3732177 }, { "PEint", 0x00103838, 1915913 } }; Resource::Resource(const Common::String &datafilePath) : _datafilePath(datafilePath), _resourceEntries(0), _resourceTable(NULL) { _resourceFile = new File(); if (!findCompressedVersion() && !findNormalVersion()) error("Could not open resource file '%s%s'", _datafilePath.c_str(), "queen.1"); checkJASVersion(); debug(5, "Detected game version: %s, which has %d resource entries", _versionString, _resourceEntries); } Resource::~Resource() { _resourceFile->close(); delete _resourceFile; if(_resourceTable != _resourceTablePEM10) delete[] _resourceTable; } int32 Resource::resourceIndex(const char *filename) const { char entryName[14]; char *ptr = entryName; assert(strlen(filename)); strcpy(entryName, filename); do *ptr = toupper(*ptr); while (*ptr++); uint32 low = 0; uint32 high = _resourceEntries - 1; if (!strcmp(entryName, _resourceTable[low].filename)) return low; if (!strcmp(entryName, _resourceTable[high].filename)) return high; //Use simple binary search to locate file for (;;) { uint32 cur = (low + high) / 2; int32 diff = strcmp(entryName, _resourceTable[cur].filename); if (!diff) return cur; if ((cur == low) || (cur == high)) break; if (diff > 0) low = cur; else high = cur; } debug(7, "Couldn't find file '%s'", entryName); return -1; } ResourceEntry *Resource::resourceEntry(const char *filename) const { int32 index = resourceIndex(filename); if (index >= 0) return &_resourceTable[index]; else return NULL; } uint8 *Resource::loadFile(const char *filename, uint32 skipBytes, byte *dstBuf) { ResourceEntry *re = resourceEntry(filename); assert(re != NULL); uint32 size = re->size - skipBytes; if (dstBuf == NULL) dstBuf = new byte[size]; _resourceFile->seek(re->offset + skipBytes); _resourceFile->read(dstBuf, size); return dstBuf; } uint8 *Resource::loadFileMalloc(const char *filename, uint32 skipBytes, byte *dstBuf) { return loadFile(filename, skipBytes, (byte *)malloc(fileSize(filename) - skipBytes)); } bool Resource::findNormalVersion() { _resourceFile->open("queen.1", _datafilePath); if (!_resourceFile->isOpen()) { return false; } _compression = COMPRESSION_NONE; // detect game version based on resource file size ; we try to // verify that it is indeed the version we think it is later on const GameVersion *gameVersion = detectGameVersion(_resourceFile->size()); if (gameVersion == NULL) error("Unknown/unsupported FOTAQ version"); strcpy(_versionString, gameVersion->versionString); if (!readTableFile(gameVersion)) { // check if it is the english floppy version, for which we have a hardcoded version of the table if (!strcmp(gameVersion->versionString, _gameVersions[VER_ENG_FLOPPY].versionString)) { _resourceEntries = 1076; _resourceTable = _resourceTablePEM10; } else { error("Could not find tablefile '%s%s'", _datafilePath.c_str(), _tableFilename); } } return true; } bool Resource::findCompressedVersion() { _resourceFile->open("queen.1c", _datafilePath); if (!_resourceFile->isOpen()) { return false; } readTableCompResource(); return true; } void Resource::checkJASVersion() { int32 offset = resourceEntry("QUEEN.JAS")->offset; if (isDemo()) offset += JAS_VERSION_OFFSET_DEMO; else if (isInterview()) offset += JAS_VERSION_OFFSET_INTV; else offset += JAS_VERSION_OFFSET; _resourceFile->seek(offset); char versionStr[6]; _resourceFile->read(versionStr, 6); if (strcmp(_versionString, versionStr)) error("Verifying game version failed! (expected: '%s', found: '%s')", _versionString, versionStr); } Language Resource::getLanguage() const { switch (_versionString[1]) { case 'E': return ENGLISH; case 'G': return GERMAN; case 'F': return FRENCH; case 'I': return ITALIAN; case 'S': return SPANISH; case 'H': return HEBREW; default: return ENGLISH; } } bool Resource::readTableFile(const GameVersion *gameVersion) { File tableFile; tableFile.open(_tableFilename, _datafilePath); if (!tableFile.isOpen()) tableFile.open(_tableFilename, ""); // try current directory if (tableFile.isOpen() && tableFile.readUint32BE() == 'QTBL') { if (tableFile.readUint32BE() != CURRENT_TBL_VERSION) warning("Incorrect version of queen.tbl, please update it"); tableFile.seek(gameVersion->tableOffset); readTableEntries(&tableFile); return true; } return false; } void Resource::readTableCompResource() { if (_resourceFile->readUint32BE() != 'QTBL') error("Invalid table header"); _resourceFile->read(_versionString, 6); _resourceFile->readByte(); // obsolete _resourceFile->readByte(); // obsolete _compression = _resourceFile->readByte(); readTableEntries(_resourceFile); } void Resource::readTableEntries(File *file) { _resourceEntries = file->readUint16BE(); _resourceTable = new ResourceEntry[_resourceEntries]; for (uint16 i = 0; i < _resourceEntries; ++i) { ResourceEntry *re = &_resourceTable[i]; file->read(re->filename, 12); re->filename[12] = '\0'; re->bundle = file->readByte(); re->offset = file->readUint32BE(); re->size = file->readUint32BE(); } } const GameVersion *Resource::detectGameVersion(uint32 size) const { const GameVersion *pgv = _gameVersions; for (int i = 0; i < VER_COUNT; ++i, ++pgv) { if (pgv->dataFileSize == size) { return pgv; } } return NULL; } File *Resource::giveCompressedSound(const char *filename) { assert(strstr(filename, ".SB")); _resourceFile->seek(resourceEntry(filename)->offset); return _resourceFile; } LineReader::LineReader(char *buffer, uint32 bufsize) : _buffer(buffer), _bufSize(bufsize), _current(0) { } LineReader::~LineReader() { delete[] _buffer; } char *LineReader::nextLine() { char *startOfLine = _buffer + _current; char *curPos = startOfLine; while (curPos < _buffer + _bufSize && *curPos++ != 0xd) ; *(curPos - 1) = '\0'; // '\r' if (curPos < _buffer + _bufSize) { *curPos = '\0'; // '\n' _current = (curPos - _buffer) + 1; } return startOfLine; } } // End of namespace Queen