/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "queen/queen.h" #include "queen/resource.h" namespace Queen { #define DEMO_JAS_VERSION_OFFSET 0x119A8 #define JAS_VERSION_OFFSET 0x12484 static const char *dataFilename = "queen.1"; static const char *tableFilename = "queen.tbl"; const GameVersion Resource::_gameVersions[] = { { "PEM10", true, false, 0x00000008 }, { "CEM10", false, false, 0x0000584E }, { "PFM10", true, false, 0x0002CD93 }, { "CFM10", false, false, 0x00032585 }, { "PGM10", true, false, 0x00059ACA }, { "CGM10", false, false, 0x0005F2A7 }, { "PIM10", true, false, 0x000866B1 }, { "CIM10", false, false, 0x0008BEE2 }, { "PE100", true, true, 0x000B343C }, { "PE100", true, true, 0x000B40F5 } }; Resource::Resource(const Common::String &datafilePath) : _JAS2Pos(0), _datafilePath(datafilePath), _resourceEntries(0), _resourceTable(NULL) { _resourceFile = new File(); _resourceFile->open(dataFilename, _datafilePath); if (_resourceFile->isOpen() == false) error("Could not open resource file '%s%s'", _datafilePath.c_str(), dataFilename); _gameVersion = detectGameVersion(_resourceFile->size()); if (!readTableFile()) { //check if it is the english floppy version, for which we have a hardcoded version of the tables if (!strcmp(_gameVersion->versionString, _gameVersions[VER_ENG_FLOPPY].versionString)) { _gameVersion = &_gameVersions[VER_ENG_FLOPPY]; _resourceEntries = 1076; _resourceTable = _resourceTablePEM10; } else { error("Couldn't find tablefile '%s%s'", _datafilePath.c_str(), tableFilename); } } if (strcmp(_gameVersion->versionString, JASVersion())) error("Verifying game version failed! (expected: '%s', found: '%s')", _gameVersion->versionString, JASVersion()); debug(5, "Detected game version: %s, which has %d resource entries", _gameVersion->versionString, _resourceEntries); _JAS2Ptr = (char *)loadFile("QUEEN2.JAS", 0); } Resource::~Resource() { _resourceFile->close(); if(_resourceTable != _resourceTablePEM10) delete[] _resourceTable; delete[] _JAS2Ptr; } int32 Resource::resourceIndex(const char *filename) { char entryName[14]; char *ptr = entryName; assert(strlen(filename)); strcpy(entryName, filename); do *ptr = toupper(*ptr); while (*ptr++); uint32 low = 0; uint32 high = _resourceEntries - 1; if (!strcmp(entryName, _resourceTable[low].filename)) return low; if (!strcmp(entryName, _resourceTable[high].filename)) return high; //Use simple binary search to locate file for(;;) { uint32 cur = (low + high) / 2; int32 diff = strcmp(entryName, _resourceTable[cur].filename); if (!diff) return cur; if ((cur == low) || (cur == high)) break; if (diff > 0) low = cur; else high = cur; } warning("Couldn't find file '%s'", entryName); return -1; } char *Resource::getJAS2Line() { char *startOfLine = _JAS2Ptr + _JAS2Pos; char *curPos = startOfLine; while (*curPos++ != 0xd) ; *(curPos-1) = '\0'; // '\r' *curPos = '\0'; // '\n' _JAS2Pos = (curPos - _JAS2Ptr) + 1; return startOfLine; } uint32 Resource::fileSize(const char *filename) { return _resourceTable[resourceIndex(filename)].size; } uint32 Resource::fileOffset(const char *filename) { return _resourceTable[resourceIndex(filename)].offset; } uint8 *Resource::loadFile(const char *filename, uint32 skipBytes, byte *dstBuf) { uint32 size = fileSize(filename); if (dstBuf == NULL) { dstBuf = new byte[size]; } // skip 'skipBytes' bytes (useful for headers) _resourceFile->seek(fileOffset(filename) + skipBytes, SEEK_SET); _resourceFile->read(dstBuf, size - skipBytes); return dstBuf; } bool Resource::exists(const char *filename) { return resourceIndex(filename) >= 0; } const char *Resource::JASVersion() { static char versionStr[6]; if (_gameVersion->isDemo) _resourceFile->seek(fileOffset("QUEEN.JAS") + DEMO_JAS_VERSION_OFFSET, SEEK_SET ); else _resourceFile->seek(fileOffset("QUEEN.JAS") + JAS_VERSION_OFFSET, SEEK_SET); _resourceFile->read(versionStr, 6); return versionStr; } bool Resource::isDemo() { return _gameVersion->isDemo; } bool Resource::isFloppy() { return _gameVersion->isFloppy; } Language Resource::getLanguage() { switch (_gameVersion->versionString[1]) { case 'E': return ENGLISH; case 'G': return GERMAN; case 'F': return FRENCH; case 'I': return ITALIAN; default: return ENGLISH; } } const GameVersion *Resource::detectGameVersion(uint32 dataFilesize) { const GameVersion *pgv = NULL; //detect game version based on resource file size. //we try to verify that it is indeed the version we think it is later on switch(dataFilesize) { case 3724538: pgv = &_gameVersions[VER_DEMO_PCGAMES]; break; case 3732177: pgv = &_gameVersions[VER_DEMO]; break; case 22677657: pgv = &_gameVersions[VER_ENG_FLOPPY]; break; case 190787021: pgv = &_gameVersions[VER_ENG_TALKIE]; break; case 22157304: // computed from FREH_FAT.H pgv = &_gameVersions[VER_FRE_FLOPPY]; break; case 186689095: pgv = &_gameVersions[VER_FRE_TALKIE]; break; case 22240013: // computed from GERH_FAT.H pgv = &_gameVersions[VER_GER_FLOPPY]; break; case 217648975: // computed from GERC_FAT.H pgv = &_gameVersions[VER_GER_TALKIE]; break; case 22461366: // computed from ITAH_FAT.H pgv = &_gameVersions[VER_ITA_FLOPPY]; break; case 190795582: // computed from ITAC_FAT.H pgv = &_gameVersions[VER_ITA_TALKIE]; break; default: error("Unknown/unsupported FOTAQ version"); } return pgv; } bool Resource::readTableFile() { File tableFile; tableFile.open(tableFilename, _datafilePath); if (tableFile.isOpen() && tableFile.readUint32BE() == 'QTBL') { tableFile.seek(_gameVersion->tableOffset); _resourceEntries = tableFile.readUint16BE(); _resourceTable = new ResourceEntry[_resourceEntries]; ResourceEntry *pre = _resourceTable; for (uint32 i = 0; i < _resourceEntries; ++i, ++pre) { tableFile.read(pre->filename, 12); pre->filename[12] = '\0'; pre->inBundle = tableFile.readByte(); pre->offset = tableFile.readUint32BE(); pre->size = tableFile.readUint32BE(); } return true; } return false; } } // End of namespace Queen