/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENRESOURCE_H #define QUEENRESOURCE_H #include "common/file.h" #include "common/util.h" #include "queen/defs.h" namespace Queen { struct ResourceEntry { char filename[13]; uint8 bundle; uint32 offset; uint32 size; }; struct GameVersion { char versionString[6]; uint32 tableOffset; uint32 dataFileSize; }; class LineReader { public: LineReader(char *buffer, uint32 bufsize); ~LineReader(); char *nextLine(); private: char *_buffer; uint32 _bufSize; int _current; }; class Resource { public: Resource(); ~Resource(); //! loads the specified from the resource file uint8 *loadFile(const char *filename, uint32 skipBytes = 0, uint32 *size = NULL, bool useMalloc = false); //! returns true if the file is present in the resource bool fileExists(const char *filename) const { return resourceEntry(filename) != NULL; } //! returns a reference to a sound file File *giveCompressedSound(const char *filename, uint32 *size); bool isDemo() const { return !strcmp(_versionString, "PE100"); } bool isInterview() const { return !strcmp(_versionString, "PEint"); } bool isFloppy() const { return _versionString[0] == 'P'; } bool isCD() const { return _versionString[0] == 'C'; } //! returns compression type for audio files uint8 compression() const { return _compression; } //! returns JAS version string (contains language, platform and version information) const char *JASVersion() const { return _versionString; } //! returns language of the game Language getLanguage() const; enum Version { VER_ENG_FLOPPY = 0, VER_ENG_TALKIE = 1, VER_FRE_FLOPPY = 2, VER_FRE_TALKIE = 3, VER_GER_FLOPPY = 4, VER_GER_TALKIE = 5, VER_ITA_FLOPPY = 6, VER_ITA_TALKIE = 7, VER_SPA_TALKIE = 8, VER_HEB_TALKIE = 9, VER_DEMO_PCGAMES = 10, VER_DEMO = 11, VER_INTERVIEW = 12, VER_COUNT = 13 }; enum { CURRENT_TBL_VERSION = 1 }; enum { JAS_VERSION_OFFSET_DEMO = 0x119A8, JAS_VERSION_OFFSET_INTV = 0xCF8, JAS_VERSION_OFFSET_PC = 0x12484 }; protected: File *_resourceFile; //! compression type for audio files uint8 _compression; //! JAS version string of the game char _versionString[6]; //! number of entries in resource table uint32 _resourceEntries; ResourceEntry *_resourceTable; //! look for a normal queen version (ie. queen.1) bool findNormalVersion(); //! look for a compressed/rebuilt queen version (ie. queen.1c) bool findCompressedVersion(); //! verify the version of the selected game void checkJASVersion(); //! returns a reference to the ReseourceEntry for the specified filename ResourceEntry *resourceEntry(const char *filename) const; //! extarct the resource table for the specified game version bool readTableFile(const GameVersion *gameVersion); //! reads the resource table from a rebuilt datafile (ie. queen.1c) void readTableCompResource(); //! read the resource table from the specified file void readTableEntries(File *file); //! detect game version based on queen.1 datafile size const GameVersion *detectGameVersion(uint32 size) const; //! resource table filename (queen.tbl) static const char *_tableFilename; //! known FOTAQ versions static const GameVersion _gameVersions[]; #ifndef __PALM_OS__ //! resource table for english floppy version static ResourceEntry _resourceTablePEM10[]; #endif }; } // End of namespace Queen #endif