/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENSOUND_H #define QUEENSOUND_H #include "sound/mixer.h" #include "queen/defs.h" #include "common/str.h" namespace Queen { class Input; class Resource; class Sound { public: Sound(SoundMixer *mixer, Input *input, Resource *resource); virtual ~Sound(); virtual void sfxPlay(const char *base) = 0; static Sound *giveSound(SoundMixer *mixer, Input *input, Resource *resource, uint8 compression); void waitSfxFinished(); void playSong(int16 songNum); protected: SoundMixer *_mixer; Input *_input; Resource *_resource; int16 _lastOverride; int16 _currentSong; PlayingSoundHandle _sfxHandle; }; class SilentSound : public Sound { public: SilentSound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {}; void sfxPlay(const char *base) { } }; class SBSound : public Sound { public: SBSound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {}; void sfxPlay(const char *base); protected: int playSound(byte *sound, uint32 size); }; #ifdef USE_MAD class MP3Sound : public Sound { public: MP3Sound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {}; void sfxPlay(const char *base); }; #endif #ifdef USE_VORBIS class OGGSound : public Sound { public: OGGSound(SoundMixer *mixer, Input *input, Resource *resource) : Sound(mixer, input, resource) {}; void sfxPlay(const char *base); }; #endif } // End of namespace Queen #endif