/* ScummVM - Scumm Interpreter * Copyright (C) 2003-2004 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENSOUND_H #define QUEENSOUND_H #include "common/util.h" #include "sound/mixer.h" #include "queen/defs.h" namespace Queen { class Input; class Resource; struct songData { int16 tuneList[5]; int16 volume; int16 tempo; int16 reverb; int16 override; int16 ignore; }; struct tuneData { int16 tuneNum[9]; int16 sfx[2]; int16 mode; int16 delay; }; class QueenEngine; class Sound { public: Sound(SoundMixer *mixer, QueenEngine *vm); virtual ~Sound(); virtual void sfxPlay(const char *name, bool isSpeech) = 0; static Sound *giveSound(SoundMixer *mixer, QueenEngine *vm, uint8 compression); void playSfx(uint16 sfx, bool isSpeech); void playSfx(const char *base, bool isSpeech); void playSong(int16 songNum); void stopSpeech() { _mixer->stopHandle(_speechHandle); } bool sfxOn() { return _sfxToggle; } void sfxToggle(bool val) { _sfxToggle = val; } void toggleSfx() { _sfxToggle ^= true; } bool speechOn() { return _speechToggle; } void speechToggle(bool val) { _speechToggle = val; } void toggleSpeech() { _speechToggle ^= true; } bool musicOn() { return _musicToggle; } void musicToggle(bool val) { _musicToggle = val; } void toggleMusic() { _musicToggle ^= true; } int16 lastOverride() { return _lastOverride; } void saveState(byte *&ptr); void loadState(uint32 ver, byte *&ptr); static const songData _songDemo[]; static const songData _song[]; static const tuneData _tuneDemo[]; static const tuneData _tune[]; static const char *_sfxName[]; static const int16 _jungleList[]; protected: void waitFinished(bool isSpeech); SoundMixer *_mixer; QueenEngine *_vm; bool _sfxToggle; bool _speechToggle; bool _musicToggle; int16 _lastOverride; int16 _lastMerge; int16 _altMrgPri; int16 _currentSong; int16 _previousSong; int16 _previousSongNum; PlayingSoundHandle _sfxHandle; PlayingSoundHandle _speechHandle; }; class SilentSound : public Sound { public: SilentSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {}; void sfxPlay(const char *name, bool isSpeech) { } }; class SBSound : public Sound { public: SBSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {}; void sfxPlay(const char *name, bool isSpeech); protected: void playSound(byte *sound, uint32 size, bool isSpeech); }; #ifdef USE_MAD class MP3Sound : public Sound { public: MP3Sound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {}; void sfxPlay(const char *name, bool isSpeech); }; #endif #ifdef USE_VORBIS class OGGSound : public Sound { public: OGGSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {}; void sfxPlay(const char *name, bool isSpeech); }; #endif #ifdef USE_FLAC class FLACSound : public Sound { public: FLACSound(SoundMixer *mixer, QueenEngine *vm) : Sound(mixer, vm) {}; void sfxPlay(const char *name, bool isSpeech); }; #endif // #ifdef USE_FLAC } // End of namespace Queen #endif