/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEENSTRUCTS_H #define QUEENSTRUCTS_H namespace Queen { struct Box { uint16 x1, y1, x2, y2; bool intersects(uint16 x, uint16 y, uint16 w, uint16 h) const { return (x + w > x1) && (y + h > y1) && (x <= x2) && (y <= y2); } }; struct Area { int16 mapNeighbours; Box box; uint16 bottomScaleFactor; uint16 topScaleFactor; uint16 object; }; struct WalkOffData { int16 entryobj; uint16 x; uint16 y; }; struct GraphicData { uint16 x, y; int16 firstFrame, lastFrame; uint16 speed; }; struct ObjectData { int16 name; uint16 x; uint16 y; uint16 description; int16 entryObj; uint16 room; int16 state; int16 image; }; struct ItemData { int16 name; int16 description; int16 state; uint16 bobFrame; uint16 sfxDescription; }; struct ActorData { int16 room; int16 bobNum; uint16 name; uint16 gameStateSlot; uint16 gameStateValue; uint16 color; uint16 bobFrameStanding; uint16 x; uint16 y; uint16 anim; uint16 bankNum; uint16 actorFile; }; } // End of namespace Queen #endif