/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #include "stdafx.h" #include "queen/talk.h" #include "queen/display.h" #include "queen/graphics.h" #include "queen/logic.h" #include "queen/sound.h" namespace Queen { /* Functions needed: Data needed: */ void Talk::talk( const char *filename, int personInRoom, char *cutawayFilename, Graphics *graphics, Input *input, Logic *logic, Resource *resource, Sound *sound) { Talk *talk = new Talk(graphics, input, logic, resource, sound); talk->talk(filename, personInRoom, cutawayFilename); delete talk; } bool Talk::speak( const char *sentence, Person *person, const char *voiceFilePrefix, Graphics *graphics, Input *input, Logic *logic, Resource *resource, Sound *sound) { Talk *talk = new Talk(graphics, input, logic, resource, sound); bool result = talk->speak(sentence, person, voiceFilePrefix); delete talk; return result; } Talk::Talk( Graphics *graphics, Input *input, Logic *logic, Resource *resource, Sound *sound) : _graphics(graphics), _input(input), _logic(logic), _resource(resource), _sound(sound), _fileData(NULL) { //! TODO Move this to the Logic class later! memset(_talkSelected, 0, sizeof(_talkSelected)); _input->talkQuitReset(); } Talk::~Talk() { delete[] _fileData; } void Talk::talk(const char *filename, int personInRoom, char *cutawayFilename) { int i; _oldSelectedSentenceIndex = 0; _oldSelectedSentenceValue = 0; debug(0, "----- talk(\"%s\") -----", filename); cutawayFilename[0] = '\0'; // XXX S=SUBJECT[1]; int roomStart = _logic->roomData(_logic->currentRoom()); ObjectData *data = _logic->objectData(roomStart + personInRoom); if (data->name <= 0) // disabled! return; if (data->entryObj > 0) return; // XXX R=ROOM_DATA[ROOM]; // XXX if(OBJECT_DATA[NOUN2+R][0]<=0) return; // XXX if(OBJECT_DATA[NOUN2+R][4]>0) return; // XXX strcpy(Pstr,FIND_STATE(OBJECT_DATA[NOUN2+R][6],"TALK")); // I cant talk to that. // XXX if(seq(Pstr,"MUTE")) { // XXX k=24+Rnd(2); // XXX SPEAK(JOE_RESPstr[k],"JOE",find_cd_desc(k)); // XXX return; // XXX } // XXX panelflag=0; _wasFullscren = _logic->display()->fullscreen(); _logic->display()->fullscreen(true); load(filename); Person person; _logic->personSetData(personInRoom, "", false, &person); int16 oldLevel = 0; bool personWalking = false; // OWALK in talk.c // Lines 828-846 in talk.c for (i = 1; i <= 4; i++) { if (talkSelected()->values[i-1] > 0) { // This option has been redefined so display new dialogue option _dialogueTree[1][i].head = talkSelected()->values[i-1]; } else if (talkSelected()->values[i-1] == -1) { // Already selected so don't redisplay if (_dialogueTree[1][i].gameStateIndex >= 0) { _dialogueTree[1][i].head = -1; _dialogueTree[1][i].dialogueNodeValue1 = -1; _dialogueTree[1][i].gameStateIndex = -1; _dialogueTree[1][i].gameStateValue = -1; } } } initialTalk(); // Lines 906-? in talk.c // XXX drawmouseflag=1; int16 level=1, retval=0; int16 head = _dialogueTree[level][0].head; // TODO: split this loop in several functions while(retval != -1) { // debug(0, "retval = %i", retval); char otherVoiceFilePrefix [MAX_STRING_SIZE]; _talkString[0][0] = '\0'; if(talkSelected()->hasTalkedTo == 1 && head == 1) strcpy(_talkString[0], _person2String); else findDialogueString(_person1Ptr, head, _talkString[0]); if(talkSelected()->hasTalkedTo == 1 && head == 1) sprintf(otherVoiceFilePrefix, "%2dXXXXP", _talkKey); else sprintf(otherVoiceFilePrefix, "%2d%4xP", _talkKey, head); if (_talkString[0][0] == '\0' && retval > 1) { findDialogueString(_person1Ptr, retval, _talkString[0]); sprintf(otherVoiceFilePrefix,"%2d%4xP", _talkKey, retval); } // Joe dialogue for (i = 1; i <= 4; i++) { findDialogueString(_joePtr, _dialogueTree[level][i].head, _talkString[i]); int16 index = _dialogueTree[level][i].gameStateIndex; if (index < 0 && _logic->gameState(abs(index)) != _dialogueTree[level][i].gameStateValue) _talkString[i][0] = '\0'; sprintf(_joeVoiceFilePrefix[i], "%2d%4xJ", _talkKey, _dialogueTree[level][i].head); } // Check to see if(all the dialogue options have been selected. // if this is the case, and the last one left is the exit option, // then automatically set S to that and exit. int choicesLeft = 0; int selectedSentence = 0; for (i = 1; i <= 4; i++) { if (_talkString[i][0] != '\0') { choicesLeft++; selectedSentence = i; } } // debug(0, "choicesLeft = %i", choicesLeft); if (1 == choicesLeft) { // Automatically run the final dialogue option if (speak(_talkString[0], &person, otherVoiceFilePrefix)) personWalking = true; if (_input->talkQuit()) break; speak(_talkString[selectedSentence], &person, _joeVoiceFilePrefix[selectedSentence]); } else { if (person.actor->bobNum > 0) { speak(_talkString[0], &person, otherVoiceFilePrefix); selectedSentence = selectSentence(); } else { warning("bobBum is %i", person.actor->bobNum); selectedSentence = 0; } } if (_input->talkQuit()) break; retval = _dialogueTree[level][selectedSentence].dialogueNodeValue1; head = _dialogueTree[level][selectedSentence].head; oldLevel = level; level = 0; // Set LEVEL to the selected child in dialogue tree for (i = 1; i <= _levelMax; i++) if (_dialogueTree[i][0].head == head) level = i; if (0 == level) { // No new level has been selected, so lets set LEVEL to the // tree path pointed to by the RETVAL for (i = 1; i <= _levelMax; i++) for (int j = 0; j <= 5; j++) if (_dialogueTree[i][j].head == retval) level = i; disableSentence(oldLevel, selectedSentence); } else { // 0 != level // Check to see if Person Return value is positive, if it is, then // change the selected dialogue option to the Return value if (_dialogueTree[level][0].dialogueNodeValue1 > 0) { if (1 == oldLevel) { _oldSelectedSentenceIndex = selectedSentence; _oldSelectedSentenceValue = talkSelected()->values[selectedSentence-1]; talkSelected()->values[selectedSentence-1] = _dialogueTree[level][0].dialogueNodeValue1; } _dialogueTree[oldLevel][selectedSentence].head = _dialogueTree[level][0].dialogueNodeValue1; _dialogueTree[level][0].dialogueNodeValue1 = -1; } else { disableSentence(oldLevel, selectedSentence); } } // Check selected person to see if any Gamestates need setting int16 index = _dialogueTree[level][0].gameStateIndex; if (index > 0) _logic->gameState(index, _dialogueTree[level][0].gameStateValue); // if the selected dialogue line has a POSITIVE game state value // then set gamestate to Value = TALK(OLDLEVEL,S,3) index = _dialogueTree[oldLevel][selectedSentence].gameStateIndex; if (index > 0) _logic->gameState(index, _dialogueTree[oldLevel][selectedSentence].gameStateValue); // if(RETVAL = -1, then before we exit, check to see if(person // has something final to say! if (-1 == retval) { findDialogueString(_person1Ptr, head, _talkString[0]); if (_talkString[0][0] != '\0') { sprintf(otherVoiceFilePrefix, "%2d%4xP", _talkKey, head); if (speak(_talkString[0], &person, otherVoiceFilePrefix)) personWalking = true; } } } // TALK_PROC_EXIT: // XXX: missing some code here! if (cutawayFilename[0] == '\0') { BobSlot *pbs = _graphics->bob(person.actor->bobNum); pbs->x = person.actor->x; pbs->y = person.actor->y; _logic->display()->fullscreen(_wasFullscren); // XXX if (P_ANIMstr[0] != '\0') // Better kick start the persons anim sequence // XXX stringanim(BNUM,NEW_ANIM[BNUM]); } _talkHead = false; _logic->joeWalk(0); } void Talk::disableSentence(int oldLevel, int selectedSentence) { // Mark off selected option if (1 == oldLevel) { if (_dialogueTree[oldLevel][selectedSentence].dialogueNodeValue1 != -1) { // Make sure choice is not exit option _oldSelectedSentenceIndex = selectedSentence; _oldSelectedSentenceValue = talkSelected()->values[selectedSentence-1]; talkSelected()->values[selectedSentence-1] = -1; } } // Cancel selected dialogue line, so that its no longer displayed _dialogueTree[oldLevel][selectedSentence].head = -1; _dialogueTree[oldLevel][selectedSentence].dialogueNodeValue1 = -1; } void Talk::findDialogueString(byte *ptr, int16 id, char *str) { str[0] = '\0'; for (int i = 1; i <= _pMax; i++) { ptr += 2; int16 currentId = (int16)READ_BE_UINT16(ptr); ptr += 2; if (id == currentId) { ptr = getString(ptr, str, MAX_STRING_LENGTH, 4); //debug(0, "Found string with ID %i: '%s'", id, str); break; } else ptr = getString(ptr, NULL, MAX_STRING_LENGTH, 4); } if (str[0] == '\0') warning("Failed to find string with ID %i", id); } void Talk::load(const char *filename) { byte *ptr = _fileData = _resource->loadFile(filename, 20); if (!_fileData) { error("Failed to load resource data file '%s'", filename); } bool canQuit; // // Load talk header // _levelMax = (int16)READ_BE_UINT16(ptr); ptr += 2; //debug(0, "levelMax = %i", _levelMax); if (_levelMax < 0) { _levelMax = -_levelMax; canQuit = false; } else canQuit = true; _uniqueKey = (int16)READ_BE_UINT16(ptr); ptr += 2; _talkKey = (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 jMax =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; _pMax = (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 gameState1 =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 testValue1 =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 itemToInsert1 =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 gameState2 =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 testValue2 =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; /*int16 itemToInsert2 =*/ (int16)READ_BE_UINT16(ptr); ptr += 2; //debug(0, "uniqueKey = %i", _uniqueKey); //debug(0, "talkKey = %i", _talkKey); _person1Ptr = _fileData + READ_BE_UINT16(ptr); ptr += 2; /*byte *cutawayPtr = _fileData + READ_BE_UINT16(ptr);*/ ptr += 2; _person2Ptr = _fileData + READ_BE_UINT16(ptr); ptr += 2; if (ptr != (_fileData + 28)) error("ptr != (_fileData + 28))"); byte *dataPtr = _fileData + 32; _joePtr = dataPtr + _levelMax * 96; // // Load dialogue tree // ptr = dataPtr; for (int i = 1; i <= _levelMax; i++) for (int j = 0; j <= 5; j++) { ptr += 2; _dialogueTree[i][j].head = (int16)READ_BE_UINT16(ptr); ptr += 2; ptr += 2; _dialogueTree[i][j].dialogueNodeValue1 = (int16)READ_BE_UINT16(ptr); ptr += 2; ptr += 2; _dialogueTree[i][j].gameStateIndex = (int16)READ_BE_UINT16(ptr); ptr += 2; ptr += 2; _dialogueTree[i][j].gameStateValue = (int16)READ_BE_UINT16(ptr); ptr += 2; } } void Talk::initialTalk() { // Lines 848-903 in talk.c byte *ptr = _joePtr + 2; uint16 hasString = READ_BE_UINT16(ptr); ptr += 2; char joeString[MAX_STRING_SIZE]; if (hasString) { ptr = getString(ptr, joeString, MAX_STRING_LENGTH); //debug(0, "joeString = '%s'", joeString); } else joeString[0] = '\0'; ptr = _person2Ptr; ptr = getString(ptr, _person2String, MAX_STRING_LENGTH); //debug(0, "person2String = '%s'", _person2String); char joe2String[MAX_STRING_SIZE]; ptr = getString(ptr, joe2String, MAX_STRING_LENGTH); //debug(0, "joe2String = '%s'", joe2String); if (talkSelected()->hasTalkedTo == 0) { // Not yet talked to this person if (joeString[0] != '0') { char voiceFilePrefix[MAX_STRING_SIZE]; sprintf(voiceFilePrefix, "%2dSSSSJ", _talkKey); speak(joeString, NULL, voiceFilePrefix); } } else { // Already spoken to them, choose second response if (joe2String[0] != '0') { char voiceFilePrefix[MAX_STRING_SIZE]; sprintf(voiceFilePrefix, "%2dSSSSJ", _talkKey); speak(joe2String, NULL, voiceFilePrefix); } } } int Talk::getSpeakCommand(const char *sentence, unsigned &index) { // Lines 1299-1362 in talk.c int commandCode = SPEAK_DEFAULT; switch (sentence[index]) { case 'A': if (sentence[index + 1] == 'O') commandCode = SPEAK_AMAL_ON; else warning("Unknown command string: '%2s'", sentence + index); break; case 'F': switch (sentence[index + 1]) { case 'L': commandCode = SPEAK_FACE_LEFT; break; case 'F': commandCode = SPEAK_FACE_FRONT; break; case 'B': commandCode = SPEAK_FACE_BACK; break; case 'R': commandCode = SPEAK_FACE_RIGHT; break; default: warning("Unknown command string: '%2s'", sentence + index); break; } break; case 'G': switch (sentence[index + 1]) { case 'D': // XXX GRAB_DIR("DOWN",0); break; case 'M': // XXX GRAB_DIR("MID",0); break; default: warning("Unknown command string: '%2s'", sentence + index); break; } commandCode = SPEAK_NONE; break; case 'W': if (sentence[index + 1] == 'T') commandCode = SPEAK_PAUSE; else warning("Unknown command string: '%2s'", sentence + index); break; case 'X': // For example *XY00(237,112) if (sentence[index + 1] == 'Y') { commandCode = atoi(sentence + index + 2); int x = atoi(sentence + index + 5); int y = atoi(sentence + index + 9); debug(0, "Calling MOVE_SPEAK(person, %i, %i)",x, y); // XXX MOVE_SPEAK(person, x, y) index += 11; /// XXX personWalking = true; } else warning("Unknown command string: '%2s'", sentence + index); break; default: if (sentence[index + 0] >= '0' && sentence[index + 0] <= '9' && sentence[index + 1] >= '0' && sentence[index + 1] <= '9') { commandCode = (sentence[index] - '0') * 10 + (sentence[index + 1] - '0'); } else warning("Unknown command string: '%2s'", sentence + index); } index += 2; return commandCode; } bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePrefix) { // Function SPEAK, lines 1266-1384 in talk.c bool personWalking = false; unsigned segmentIndex = 0; unsigned segmentStart = 0; unsigned i; Person joe_person; ActorData joe_actor; if (!person) { // Fill in values for use by speakSegment() etc. memset(&joe_person, 0, sizeof(Person)); memset(&joe_actor, 0, sizeof(ActorData)); joe_actor.bobNum = 0; joe_actor.color = 14; joe_actor.bankNum = 7; joe_person.actor = &joe_actor; joe_person.name = "JOE"; person = &joe_person; } //debug(0, "Sentence '%s' is said by person '%s' and voice files with prefix '%s' played", // sentence, person->name, voiceFilePrefix); if (sentence[0] == '\0') { goto exit; } if (0 == strcmp(person->name, "FAYE-H") || 0 == strcmp(person->name, "FRANK-H") || 0 == strcmp(person->name, "AZURA-H") || 0 == strcmp(person->name, "X3_RITA")) _talkHead = true; else _talkHead = false; // XXX CLEAR_COMMAND(false) for (i = 0; i < strlen(sentence); ) { if (sentence[i] == '*') { int segmentLength = i - segmentStart; i++; int command = getSpeakCommand(sentence, i); if (SPEAK_NONE != command) { speakSegment( sentence + segmentStart, segmentLength, person, command, voiceFilePrefix, segmentIndex); // XXX if (JOEWALK == 2) break } segmentIndex++; segmentStart = i; } else i++; if (_input->cutawayQuit() || _input->talkQuit()) goto exit; } if (segmentStart != i) { speakSegment( sentence + segmentStart, i - segmentStart, person, 0, voiceFilePrefix, segmentIndex); } exit: return personWalking; } int Talk::countSpaces(const char *segment) { int tmp = 0; while (*segment++) tmp++; if (tmp < 10) tmp = 10; return (tmp * 2) / _logic->talkSpeed(); } void Talk::headStringAnimation(const SpeechParameters *parameters, int bobNum, int bankNum) { // talk.c lines 1612-1635 BobSlot *bob2 = _graphics->bob(2); if (parameters->animation[0] == 'E') { int offset = 1; BobSlot *bob = _graphics->bob(bobNum); int16 x = bob->x; int16 y = bob->y; for (;;) { uint16 frame; sscanf(parameters->animation + offset, "%3hu", &frame); if (!frame) break; offset += 4; _graphics->bankUnpack(frame, _logic->numFrames(), bankNum); bob2->frameNum = _logic->numFrames(); bob2->scale = 100; bob2->active = true; bob2->x = x; bob2->y = y; _logic->update(); } } else bob2->active = false; } void Talk::stringAnimation(const SpeechParameters *parameters, int startFrame, int bankNum) { // lines 1639-1690 in talk.c int offset = 0; bool torso; if (parameters->animation[0] == 'T') { // Torso animation torso = true; _graphics->bankOverpack(parameters->body, startFrame, bankNum); offset++; } else if (parameters->animation[0] == 'E') { // Talking head animation return; } else if (!isdigit(parameters->animation[0])) { debug(0, "Error in speak string animation: '%s'", parameters->animation); return; } else torso = false; for (;;) { uint16 frame; sscanf(parameters->animation + offset, "%3hu", &frame); if (!frame) break; offset += 4; if (frame > 500) { frame -= 500; // XXX #ifdef __DOS__ // XXX if(SFXTOGGLE) // XXX sfxplay(NULLstr); // XXX #endif } if (torso) { _graphics->bankOverpack(frame, startFrame, bankNum); } else { _graphics->bankUnpack(frame, startFrame, bankNum); // XXX bobs[BNUM].scale=SF; } _logic->update(); } // XXX #ifdef __DOS__ // XXX if (VOICETOGGLE && (sfxflag==0)) // XXX while (sfxbusy() && KEYVERB!=101) // XXX update(); // XXX #endif } void Talk::defaultAnimation( const char *segment, bool isJoe, const SpeechParameters *parameters, int startFrame, int bankNum) { // lines 1730-1823 in talk.c if (segment[0] != 0) { int bf; if (segment[0] == ' ') bf = 0; else bf = parameters->bf; // XXX #ifdef __DOS__ // XXX // 02-21-95 03:44pm DOn't talk until sfx finished // XXX if(SFXTOGGLE && VOICETOGGLE) { // XXX if(TEXTTOGGLE==0) // XXX blanktexts(0,150); // XXX while(sfxbusy() && KEYVERB!=101) // XXX update(); // XXX } // XXX sfxflag=VOICETOGGLE ? sfxplay(SPKstr) : 1; // XXX if((sfxflag==0) && (TEXTTOGGLE==0)) // XXX blanktexts(0,150); // XXX #endif // Why on earth would someone name a variable qzx? short qzx = 0; int spaces = countSpaces(segment); int i; for (i = 0; i < (spaces + 1) /* || sfxflag == 0*/; i++) { // XXX #ifdef __DOS__ // XXX if(sfxflag==0 && sfxbusy()) // XXX break; // XXX #endif int head; if (parameters->rf > 0) head = bf + Logic::randomizer.getRandomNumber(parameters->rf); else head = bf; if (!(_talkHead && isJoe)) { if (bf > 0) { // Make the head move qzx ^= 1; if (parameters->af && qzx) _graphics->bankOverpack(parameters->af + head, startFrame, bankNum); else { _graphics->bankOverpack(head, startFrame, bankNum); } } else { // Just do a body action _graphics->bankOverpack(parameters->body, startFrame, bankNum); } if (!_talkHead) _logic->update(); } else _logic->update(); if (_logic->joeWalk() == 3) { if (_input->talkQuit()) break; _logic->update(); } else { if (_input->talkQuit()) break; _logic->checkPlayer(); if (_logic->joeWalk() == 2) // Selected a command, so exit break; } // Skip through text more quickly if (_input->keyVerb().isSkipText()) { _input->clearKeyVerb(); break; } } } // Make sure that Person closes their mouths if (!isJoe && parameters->ff > 0) _graphics->bankOverpack(parameters->ff, startFrame, bankNum); } void Talk::speakSegment( const char *segmentStart, int length, Person *person, int command, const char *voiceFilePrefix, int index) { // Function SPEAK_SUB, lines 1406-1870 in talk.a int i; char segment[MAX_STRING_SIZE]; memcpy(segment, segmentStart, length); segment[length] = '\0'; char voiceFileName[MAX_STRING_SIZE]; snprintf(voiceFileName, sizeof(voiceFileName), "%s%1x", voiceFilePrefix, index + 1); // debug(0, "Sentence segment '%*s' is said by person '%s' and voice file '%s' is played", // length, segment, person->name, voiceFileName); _sound->sfxPlay(voiceFileName); //debug(0, "Playing voice file '%s'", voiceFileName); int faceDirectionCommand = 0; switch (command) { case SPEAK_PAUSE: for (i = 0; i < 10; i++) { if (_input->talkQuit()) break; _logic->update(); } return; case SPEAK_FACE_LEFT: case SPEAK_FACE_RIGHT: case SPEAK_FACE_FRONT: case SPEAK_FACE_BACK: faceDirectionCommand = command; command = 0; break; } bool isJoe = (0 == person->actor->bobNum); int16 bobNum = person->actor->bobNum; uint16 color = person->actor->color; uint16 bankNum = person->actor->bankNum; BobSlot *bob = _graphics->bob(bobNum); bool oracle = false; int textX = 0; int textY = 0; if (!isJoe) { if (SPEAK_AMAL_ON == command) { // It's the oracle! // Dont turn AMAL animation off, and dont manually anim person command = SPEAK_ORACLE; warning("Oracle not yet handled!"); oracle = true; // XXX k=PERSON_FRAMES[BNUM]; // XXX for(i=5;i<=8;i++) { // XXX unpack(i,k,BANK); // XXX k=k+1; // XXX } } else { bob->animating = false; bob->frameNum = 29 + bobNum + FRAMES_JOE_XTRA; } } if (_talkHead) { // talk.c lines 1491-1533 warning("Text position for talking heads not yet handled"); } else { textX = bob->x; textY = bob->y; } //int SF = _logic->findScale(textX, textY); const SpeechParameters *parameters = NULL; int startFrame = 0; if (_talkHead && isJoe) { _graphics->bobSetText(bob, segment, textX, textY, color, (_talkHead == true)); defaultAnimation(segment, isJoe, parameters, startFrame, bankNum); } else { if (SPEAK_UNKNOWN_6 == command) return; if (isJoe) { if (_logic->currentRoom() == 108) parameters = findSpeechParameters("JOE-E", command, 0); else parameters = findSpeechParameters("JOE", command, _logic->joeFacing()); } else parameters = findSpeechParameters(person->name, command, 0); startFrame = 29 + bobNum + FRAMES_JOE_XTRA; int faceDirection = 0; if (isJoe && _logic->joeFacing() == DIR_LEFT) faceDirection = DIR_LEFT; else if (!isJoe) { ObjectData *data = _logic->objectData(_logic->objectForPerson(bobNum)); if (data->image == -3) faceDirection = DIR_LEFT; if (faceDirectionCommand == SPEAK_FACE_LEFT) data->image = -3; else if (faceDirectionCommand == SPEAK_FACE_RIGHT) data->image = -4; } if (faceDirectionCommand) { switch (faceDirectionCommand) { case SPEAK_FACE_LEFT: faceDirection = DIR_LEFT; break; case SPEAK_FACE_RIGHT: faceDirection = DIR_RIGHT; break; case SPEAK_FACE_FRONT: faceDirection = DIR_FRONT; break; case SPEAK_FACE_BACK: faceDirection = DIR_BACK; break; } if (isJoe) _logic->joeFacing(faceDirection); } if (!isJoe) { bob->xflip = (faceDirection == DIR_LEFT); } // Run animated sequence if SANIMstr is primed if (_talkHead) { // talk.c lines 1612-1635 headStringAnimation(parameters, bobNum, bankNum); } _graphics->bobSetText(bob, segment, textX, textY, color, (_talkHead == true)); if (parameters->animation[0] != '\0' && parameters->animation[0] != 'E') { stringAnimation(parameters, startFrame, bankNum); } else { _graphics->bankUnpack(parameters->body, startFrame, bankNum); if (length == 0 && !isJoe && parameters->bf > 0) { _graphics->bankOverpack(parameters->bf, startFrame, bankNum); _logic->update(); } /* A12 = the frame pointer for the full body frame, well use this */ /* for Hot Spot reference, before we have to set up a Torso frame. */ /* This way the hot spot is at bottom of body */ // XXX A12=A1; if (-1 == parameters->rf) { // Setup the Torso frames _graphics->bankOverpack(parameters->bf, startFrame, bankNum); if (isJoe) parameters = findSpeechParameters(person->name, 0, _logic->joeFacing()); else parameters = findSpeechParameters(person->name, 0, 0); } if (-2 == parameters->rf) { // Setup the Torso frames _graphics->bankOverpack(parameters->bf, startFrame, bankNum); if (isJoe) parameters = findSpeechParameters(person->name, 14, _logic->joeFacing()); else parameters = findSpeechParameters(person->name, 14, 0); } defaultAnimation(segment, isJoe, parameters, startFrame, bankNum); } } // Moved here so that Text is cleared when a Torso command done! _graphics->textClear(0,198); if (oracle) { // lines 1831-1339 in talk.c warning("Oracle not yet handled!"); } // Ensure that the correct buffer frame is selected if (isJoe && !_talkHead) { if (_logic->joeFacing() == DIR_FRONT || _logic->joeFacing() == DIR_BACK) { // Joe is facing either Front or Back! // - Don't FACE_JOE in room 69, because Joe is probably // holding the Dino Ray gun. if (_logic->currentRoom() != 69) _logic->joeFace(); } else { if (command == SPEAK_DEFAULT || command == 6 || command == 7) { _logic->joeFace(); } else if (command != 5) { // 7/11/94, Ensure that correct mouth closed frame is used! if (parameters->rf != -1) // XXX should really be just "bf", but it is not always calculated... :-( _graphics->bankOverpack(parameters->bf, startFrame, bankNum); if (parameters->ff == 0) _graphics->bankOverpack(10, startFrame, bankNum); else _graphics->bankOverpack(parameters->ff, startFrame, bankNum); } } } _logic->update(); } const Talk::SpeechParameters *Talk::findSpeechParameters( const char *name, int state, int faceDirection) { // function FIND_SACTION in queen.c const SpeechParameters *iterator = _speechParameters; if (faceDirection == DIR_RIGHT) faceDirection = DIR_LEFT; while (iterator->name[0] != '*') { if (0 == scumm_stricmp(iterator->name, name) && iterator->state == state && iterator->faceDirection == faceDirection) break; iterator++; } return iterator; } byte *Talk::getString(byte *ptr, char *str, int maxLength, int align) { int length = *ptr; ptr++; if (length > maxLength) { error("String too long. Length = %i, maxLength = %i, str = '%*s'", length, maxLength, length, (const char*)ptr); } else if (length) { if (str) memcpy(str, (const char*)ptr, length); ptr += length; while ((int)ptr % align) ptr++; } if (str) str[length] = '\0'; return ptr; } Talk::TalkSelected *Talk::talkSelected() { return _talkSelected + _uniqueKey; } int Talk::splitOption(const char *str, char optionText[5][MAX_STRING_SIZE]) { //debug(0, "splitOption(\"%s\")", str); // Check to see if option fits on one line, and exit early /* XXX if (_logic->language() == ENGLISH || textWidth(str) <= MAX_TEXT_WIDTH)*/ { strcpy(optionText[0], str); return 1; } abort(); // Split up multiple line option at closest space character // int optionLines = 0; } static char *removeStar(char *str) { // The remove_star function in talk.c uses a static variable, but this // modifies the string instead, so the caller should use a copy of the // string. char *p = strchr(str, '*'); if (p) *p = '\0'; return str; } int16 Talk::selectSentence() { // Function TALK_BOB (lines 577-739) in talk.c int selectedSentence = 0; int scrollX = 0; // XXX: global variable int startOption = 1; int optionLines = 0; char optionText[5][MAX_STRING_SIZE]; int talkZone[5]; int i; // Change NORMAL_INK -> TALK_NORMAL_INK _graphics->textCurrentColor(INK_TALK_NORMAL); // These bobs are up and down arrows BobSlot *arrowBobUp = _graphics->bob(ARROW_BOB_UP); BobSlot *arrowBobDown = _graphics->bob(ARROW_BOB_DOWN); arrowBobUp->x = 303 + 8 + scrollX; arrowBobUp->y = 150 + 1; arrowBobUp->frameNum = 3; arrowBobUp->box.y2 = 199; arrowBobUp->active = false; arrowBobDown->x = 303 + scrollX; arrowBobDown->y = 175; arrowBobDown->frameNum = 4; arrowBobDown->box.y2 = 199; arrowBobDown->active = false; bool rezone = true; while (rezone) { rezone = false; // Set zones for UP/DOWN text arrows when not English version _logic->zoneClearAll(ZONE_SCREEN); if (_logic->language() != ENGLISH) { _logic->zoneSet(ZONE_SCREEN, ARROW_ZONE_UP, MAX_TEXT_WIDTH + 1, 0, 319, 24); _logic->zoneSet(ZONE_SCREEN, ARROW_ZONE_DOWN, MAX_TEXT_WIDTH + 1, 25, 319, 49); } _graphics->textClear(151,199); int sentenceCount = 0; int yOffset = 1; for (i = startOption; i <= 4; i++) { talkZone[i] = 0; if (_talkString[i][0] != '\0') { sentenceCount++; char temp[MAX_STRING_SIZE]; strcpy(temp, _talkString[i]); optionLines = splitOption(removeStar(temp), optionText); if (yOffset < 5) { _logic->zoneSet( ZONE_SCREEN, i, 0, yOffset * LINE_HEIGHT - PUSHUP, (_logic->language() == ENGLISH) ? 319 : MAX_TEXT_WIDTH, (yOffset + optionLines) * LINE_HEIGHT - PUSHUP); } int j; for (j = 0; j < optionLines; j++) { if (yOffset < 5) { debug(0, "Draw text '%s'", optionText[j]); _graphics->textSet( (j == 0) ? 0 : 24, 150 - PUSHUP + yOffset * LINE_HEIGHT, optionText[j]); } yOffset++; } talkZone[i] = sentenceCount; } } yOffset--; // Up and down dialogue arrows if (_logic->language() != ENGLISH) { arrowBobUp->active = (startOption > 1); arrowBobDown->active = (yOffset > 4); } _input->clearKeyVerb(); if (sentenceCount > 0) { int zone = 0; int oldZone = 0; while (0 == selectedSentence) { if (_input->talkQuit()) break; _logic->update(); zone = _logic->zoneIn(ZONE_SCREEN, _input->mousePosX(), _input->mousePosY()); if (5 == zone || 6 == zone) { // XXX Arrow zones debug(0, "Arrow zones"); } else { if (oldZone != zone) { // Changed zone, change text colors int y; debug(0, "Changed zone. oldZone = %i, zone = %i", oldZone, zone); if (zone > 0) { for (y = _logic->zoneBox(ZONE_SCREEN, zone).y1; y < _logic->zoneBox(ZONE_SCREEN, zone).y2; y += 10) _graphics->textColor(y, INK_JOE); } if (oldZone > 0) { for (y = _logic->zoneBox(ZONE_SCREEN, oldZone).y1; y < _logic->zoneBox(ZONE_SCREEN, oldZone).y2; y += 10) _graphics->textColor(y, INK_TALK_NORMAL); } oldZone = zone; } } int mouseButton = _input->mouseButton(); _input->clearMouseButton(); if (_input->keyVerb().isDigit()) { for (i = 1; i <= 4; i++) { if (talkZone[i] == _input->keyVerb().digit()) { selectedSentence = i; break; } } _input->clearKeyVerb(); } else if (mouseButton) { selectedSentence = zone; break; } } // while() } } // XXX Begin debug stuff // debug(0, "----- Select a sentence of these -----"); for (i = 1; i <= 4; i++) { if (_talkString[i][0] != '\0') { // XXX debug(0, "%i: %s", i, _talkString[i]); if (!selectedSentence) selectedSentence = i; } } // XXX End debug stuff debug(0, "Selected sentence %i", selectedSentence); arrowBobUp->active = false; arrowBobDown->active = false; if (selectedSentence > 0) { _graphics->textClear(0,198); speak(_talkString[selectedSentence], NULL, _joeVoiceFilePrefix[selectedSentence]); } _graphics->textClear(151,151); return selectedSentence; } const Talk::SpeechParameters Talk::_speechParameters[] = { { "JOE",0,1,1,10,2,3,"",0}, { "JOE",0,3,3,28,2,3,"",0}, { "JOE",0,4,5,38,1,0,"",0}, { "JOE",1,1,1,45,-1,0,"",0}, { "JOE",1,3,3,28,2,3,"",0}, { "JOE",1,4,5,38,1,0,"",0}, { "JOE",2,1,1,46,-1,0,"",0}, { "JOE",2,3,3,28,2,3,"",0}, { "JOE",2,4,5,38,1,0,"",0}, { "JOE",3,1,1,47,-1,0,"",0}, { "JOE",3,3,3,28,2,3,"",0}, { "JOE",3,4,5,38,1,0,"",0}, { "JOE",4,1,1,50,-1,0,"",0}, { "JOE",4,3,3,28,2,3,"",0}, { "JOE",4,4,5,38,1,0,"",0}, { "JOE",5,1,2,0,0,0,"",0}, { "JOE",5,3,4,0,0,0,"",0}, { "JOE",5,4,6,0,0,0,"",0}, //CR - Change 48,1,0 -> 48,0,1 { "JOE",6,1,1,48,0,1,"",0}, { "JOE",6,3,3,28,2,3,"",0}, { "JOE",6,4,5,38,1,0,"",0}, //CR - Change 51,1,0 -> 51,0,1 { "JOE",7,1,1,51,0,1,"",0}, { "JOE",7,3,3,28,2,3,"",0}, { "JOE",7,4,5,38,1,0,"",0}, { "JOE",8,1,1,26,0,0,"",0}, { "JOE",8,3,3,28,2,3,"",0}, { "JOE",8,4,5,38,1,0,"",0}, { "JOE",9,1,1,29,0,0,"",0}, { "JOE",9,3,3,28,0,0,"",0}, { "JOE",9,4,5,38,0,0,"",0}, // - Look down, sad. 10,12,46 { "JOE",10,1,1,12,0,0,"T046,010,010,010,012,012,012,012,012,012,012,012,012,012,012,012,012,012,010,000",0}, { "JOE",10,3,3,18,0,0,"",0}, { "JOE",10,4,5,44,0,0,"",0}, { "JOE",11,1,1,53,-1,0,"",0}, { "JOE",11,3,3,28,2,3,"",0}, { "JOE",11,4,5,38,1,0,"",0}, { "JOE",12,1,1,10,2,3,"",0}, { "JOE",12,3,3,28,2,0,"",0}, { "JOE",12,4,5,38,1,0,"",0}, { "JOE",13,1,1,10,2,3,"T012,013,019,019,019,019,019,019,019,019,019,019,013,010,000",0}, { "JOE",13,3,3,28,2,3,"",0}, { "JOE",13,4,5,38,1,0,"",0}, // - 7/11/94, Make Joe look front { "JOE",14,1,1,16,2,3,"",16}, { "JOE",14,3,3,28,2,3,"",0}, { "JOE",14,4,5,38,1,0,"",0}, { "JOE",15,1,1,58,-1,0,"",0}, { "JOE",15,3,3,28,2,3,"",0}, { "JOE",15,4,5,38,1,0,"",0}, { "JOE",16,1,1,59,-1,0,"",0}, { "JOE",16,3,3,28,2,3,"",0}, { "JOE",16,4,5,38,1,0,"",0}, { "JOE",17,1,1,56,-1,0,"",0}, { "JOE",17,3,3,28,2,3,"",0}, { "JOE",17,4,5,38,1,0,"",0}, { "JOE",18,1,56,16,2,3,"T056,057,057,057,056,056,000",0}, { "JOE",18,3,3,28,2,3,"",0}, { "JOE",18,4,5,38,1,0,"",0}, { "JOE",19,1,54,16,2,3,"T054,055,057,056,000",0}, { "JOE",19,3,3,28,2,3,"",0}, { "JOE",19,4,5,38,1,0,"",0}, { "JOE",20,1,56,16,2,3,"T056,057,055,054,001,000",0}, { "JOE",20,3,3,28,2,3,"",0}, { "JOE",20,4,5,38,1,0,"",0}, { "JOE",21,1,1,60,-1,0,"",0}, { "JOE",21,3,3,28,2,3,"",0}, { "JOE",21,4,61,38,1,0,"",0}, { "JOE",22,1,1,16,2,3,"T063,060,000",0}, { "JOE",22,3,3,28,2,3,"",0}, { "JOE",22,4,5,38,1,0,"",0}, { "JOE",23,1,1,16,2,3,"T060,063,001,000",0}, { "JOE",23,3,3,28,2,3,"",0}, { "JOE",23,4,5,38,1,0,"",0}, { "JOE",24,1,1,47,-2,0,"",0}, { "JOE",24,3,3,28,2,3,"",0}, { "JOE",24,4,5,38,1,0,"",0}, { "RICO",0,0,1,7,1,3,"",7}, { "RICO",1,0,1,5,-1,0,"",7}, { "RICO",2,0,1,9,0,3,"",7}, { "RICO",3,0,1,4,-1,0,"",7}, { "EDDY",0,0,14,18,1,3,"",18}, { "EDDY",1,0,14,0,0,0,"T016,017,017,016,016,017,017,016,016,017,017,000",18}, { "MIKE",0,0,1,2,2,3,"",2}, { "LOLA",0,0,30,33,2,3,"",33}, { "LOLA",1,0,9,10,2,3,"",33}, { "LOLA",2,0,30,33,2,3,"",33}, { "LOLA",3,0,32,33,2,3,"",33}, //CR 2 - 22/2/95, { "LOLA",4,0,8,0,0,0,"",33}, { "LOLA",5,0,31,0,0,0,"",0}, { "LOLA",6,0,31,0,0,0,"047,048,049,050,000",33}, { "LOLA_SHOWER",0,0,7,10,2,3,"",10}, { "LOLA_SHOWER",1,0,9,10,2,3,"",10}, { "LOLA_SHOWER",2,0,30,33,2,3,"",10}, { "LOLA_SHOWER",3,0,32,33,2,3,"",10}, { "LOLA_SHOWER",4,0,8,0,0,0,"",0}, { "LOLA_SHOWER",5,0,61,0,0,0,"",0}, { "LOLA_SHOWER",6,0,64,10,2,3,"",0}, { "LOLA_SHOWER",7,0,31,0,0,0,"062,063,064,000",0}, // { "SECRETARY",0,0,1,12,2,0,"",12}, // Change Secretary { "SECRETARY",0,0,1,12,2,3,"",12}, { "SECRETARY",1,0,1,12,2,0,"",12}, { "SECRETARY",2,0,1,12,2,0,"",12}, // { "SPARKY",0,0,21,23,5,0,"",23}, // Change Sparky talk code { "SPARKY",0,0,21,23,2,3,"",23}, { "SPARKY",1,0,21,22,0,0,"",0}, { "SPARKY",2,0,21,22,0,0,"021,042,043,000",0}, { "SPARKY",3,0,21,22,0,0,"043,042,021,000",0}, { "SPARKY",4,0,43,43,1,0,"",0}, { "SPARKY",14,0,21,29,5,0,"",29}, { "SPARKY-F",0,0,45,23,5,0,"",23}, { "SPARKY-F",1,0,45,47,0,0,"",0}, { "SPARKY-F",2,0,45,23,5,0,"045,046,046,045,000",23}, { "SPARKY-F",14,0,45,29,5,0,"",29}, { "FAYE",0,0,19,35,2,3,"",35}, { "FAYE",1,0,19,41,2,3,"",35}, { "FAYE",2,0,19,28,-1,0,"",35}, { "FAYE",3,0,19,20,0,0,"",0}, { "FAYE",4,0,19,27,-1,0,"",35}, { "FAYE",5,0,19,29,-1,0,"",35}, { "FAYE",6,0,59,35,2,3,"",35}, { "FAYE",7,0,19,30,-1,0,"",35}, { "FAYE",8,0,19,31,-1,0,"",35}, { "BOB",0,0,27,34,2,3,"",34}, { "BOB",1,0,27,28,-1,0,"",34}, { "BOB",2,0,30,0,0,0,"",0}, { "BOB",3,0,31,0,0,0,"",0}, { "BOB",4,0,27,61,-1,0,"",34}, { "BOB",5,0,27,42,1,0,"",42}, { "PYGMY",0,0,20,21,2,6,"",0}, { "PYGMY",1,0,20,21,2,6,"020,068,068,068,068,068,068,068,068,020,000",0}, { "PYGMY",2,0,20,21,2,6,"T028,029,030,031,031,031,031,030,029,028,035,000",0}, { "PYGMY",3,0,20,21,2,6,"T035,036,037,038,037,038,037,038,036,035,000",0}, { "PYGMY",4,0,20,21,2,6,"T032,033,032,033,032,033,035,000",0}, { "PYGMY",5,0,20,21,2,6,"T023,022,021,022,023,024,025,026,027,026,025,024,023,000",0}, { "PYGMY",6,0,20,21,2,6,"T034,034,034,035,000",0}, { "WITCH",0,0,39,40,2,6,"",40}, { "WITCH",1,0,39,40,2,6,"073,074,000",40}, { "WITCH",2,0,39,40,2,6,"074,073,000",40}, { "WITCH",3,0,39,40,2,6,"T047,048,049,050,051,000",40}, { "WITCH",4,0,39,40,2,6,"T052,053,054,055,056,057,058,057,056,056,056,055,054,053,052,000",40}, { "WITCH",5,0,39,40,2,6,"069,070,071,072,073,074,000",40}, { "WITCH",6,0,39,40,2,6,"074,073,072,071,070,069,070,000",40}, { "WITCH",7,0,39,51,-1,0,"",40}, { "WITCH",8,0,39,40,2,6,"T051,050,049,048,047,000",40}, { "CHIEF",0,0,1,7,1,7,"",3}, { "CHIEF",1,0,1,2,2,6,"062,063,064,065,066,000",0}, { "CHIEF",2,0,1,2,2,6,"066,065,064,063,062,000",0}, { "CHIEF",3,0,1,17,-1,0,"",3}, { "CHIEF",4,0,1,18,-1,0,"",3}, { "CHIEF",5,0,1,19,-1,0,"",3}, { "NAOMI",0,0,1,2,2,3,"",2}, { "NAOMI",1,0,1,2,2,6,"048,049,050,051,052,053,054,055,000",0}, { "NAOMI",2,0,1,2,2,6,"055,054,053,052,051,050,049,048,000",0}, { "NAOMI",3,0,1,13,-1,0,"",2}, { "NAOMI",4,0,1,14,-1,0,"",2}, { "NAOMI",5,0,1,10,-1,0,"",2}, { "NAOMI",6,0,1,12,-1,0,"",2}, { "NAOMI",7,0,1,12,-1,0,"T008,008,008,002,000",2}, { "WEDGEWOOD",0,0,8,1,2,0,"",8}, { "WEDGEWOOD",1,0,1,1,3,0,"",1}, // { "BUD",0,0,1,2,4,2,"",2}, // Change Buds talk code { "BUD",0,0,1,2,3,2,"",2}, { "BUD",1,0,1,2,4,2,"T017,018,000",2}, { "BUD",2,0,1,21,-1,0,"",2}, { "BUD",3,0,1,14,-1,0,"",2}, { "BUD",4,0,1,15,-1,0,"",2}, { "BUD",5,0,1,20,-1,0,"",2}, { "BUD",6,0,1,16,-1,0,"",2}, { "BUD",7,0,1,19,-1,0,"",2}, { "BUD",8,0,1,17,-1,0,"",2}, { "BUD",9,0,1,14,-1,0,"T014,008,008,003,003,008,008,003,003,010,010,012,012,000",2}, //CR 2 - Change 4,2 -> 2,3, End Frames 8 -> 2 { "LOU",0,0,1,2,2,3,"",2}, { "LOU",1,0,1,2,4,2,"013,014,015,016,017,018,000",2}, { "LOU",2,0,1,2,4,2,"018,017,016,015,014,013,000",2}, { "JIMMY",0,0,16,17,2,3,"",17}, { "JIMMY",1,0,16,25,-1,0,"",17}, { "JIMMY",2,0,16,26,-1,0,"",17}, { "JIMMY",3,0,16,27,-1,0,"",17}, { "JIMMY",4,0,16,28,-1,0,"",17}, { "JIMMY",5,0,16,29,-1,0,"",17}, { "TAMMY",0,0,1,2,2,3,"",2}, { "TAMMY",1,0,1,2,2,3,"T008,008,009,009,008,008,009,009,008,008,009,009,002,000",2}, { "TAMMY",2,0,1,2,2,3,"T002,010,010,010,002,000",2}, { "TAMMY",3,0,1,2,2,3,"T011,011,011,011,011,002,000",2}, { "TAMMY",4,0,1,2,2,3,"T013,014,015,013,014,015,013,009,001,000",2}, { "SKULL",0,0,9,9,4,0,"",0}, { "SKULL",1,0,1,9,4,0,"001,002,003,004,005,006,007,008,009,000",0}, { "SKULL",2,0,1,9,4,0,"009,008,007,006,005,004,003,002,001,000",0}, { "APE",0,0,1,6,7,0,"",6}, { "APE",1,0,1,6,7,0,"002,001,000",6}, { "APE",2,0,1,6,7,0,"002,003,001,000",6}, { "APE",3,0,1,6,7,0,"004,005,004,005,004,001,000",6}, { "APE",4,0,1,6,7,0,"001,003,005,004,005,004,001,000",6}, { "APE1",0,0,15,16,7,0,"",16}, { "APE2",0,0,14,6,7,0,"",6}, { "SHOWERAM",0,0,1,2,3,0,"",2}, { "SHOWERAM",1,0,1,2,3,0,"026,027,028,029,001,000",2}, { "SHOWERAM",2,0,1,2,3,0,"001,029,028,027,026,000",2}, { "PRINCESS1",0,0,19,23,2,3,"",23}, { "PRINCESS1",1,0,19,41,-1,0,"",23}, { "PRINCESS1",2,0,19,42,-1,0,"",23}, { "PRINCESS1",3,0,19,45,-1,0,"",23}, { "PRINCESS1",4,0,19,40,-1,0,"",23}, { "PRINCESS1",5,0,19,45,2,3,"T40,043,044,045,000",45}, { "PRINCESS1",6,0,19,45,-1,0,"T041,038,000",38}, { "PRINCESS1",7,0,22,0,0,0,"",0}, { "PRINCESS1",8,0,19,45,2,3,"T045,044,043,040,039,000",39}, { "PRINCESS2",0,0,46,23,2,3,"",23}, { "PRINCESS2",1,0,46,29,2,3,"",29}, { "PRINCESS2",2,0,46,29,2,3,"T029,036,035,000",35}, { "GUARDS",0,0,7,7,0,0,"",7}, { "AMGUARD",0,0,19,22,2,3,"",22}, { "MAN1",0,0,2,3,2,3,"",3}, { "MAN2",0,0,9,10,1,2,"",10}, { "DOG",0,0,6,6,1,0,"",0}, { "DOG",1,0,6,6,1,0,"010,009,008,000",0}, { "DOG",2,0,6,6,1,0,"008,009,010,000",0}, { "CHEF",0,0,5,6,2,3,"",6}, { "HENRY",0,0,7,9,2,3,"",9}, { "HENRY",1,0,7,21,-1,0,"",9}, { "HENRY",2,0,7,19,-1,0,"",9}, { "HENRY",3,0,7,20,-1,0,"",9}, { "HENRY",4,0,8,9,2,3,"",9}, { "HENRY",5,0,23,9,-1,0,"",9}, { "HENRY",6,0,7,9,2,3,"T019,015,017,017,017,017,017,017,017,015,009,000",9}, { "HENRY",7,0,7,9,2,3,"T018,010,000",10}, { "HENRY",8,0,7,9,2,3,"T018,016,000",16}, { "HENRY",9,0,7,9,2,3,"T018,011,000",11}, { "HENRY",10,0,29,33,1,1,"",33}, { "HENRY",11,0,7,30,2,0,"",9}, { "HENRY",12,0,7,9,2,3,"025,026,000",26}, { "HENRY",13,0,7,9,2,3,"027,028,027,028,000",28}, { "HENRY",14,0,7,9,2,3,"026,025,007,000",9}, { "JOHAN",0,0,1,15,2,3,"",15}, { "JOHAN",1,0,1,0,0,0,"T006,007,008,000",15}, { "JOHAN",2,0,1,15,2,3,"T002,003,004,005,004,005,004,005,004,005,004,005,004,003,002,000",15}, { "JOHAN",3,0,1,8,-1,0,"",15}, { "JOHAN",4,0,1,0,0,0,"T008,007,006,001,000",15}, { "KLUNK",0,0,1,2,2,3,"",2}, { "KLUNK",1,0,1,2,2,3,"019,020,021,022,001,000",2}, //CR 4 - 22/2/95, Change 017 -> 517 { "KLUNK",2,0,1,2,2,3,"001,022,021,020,019,016,517,000",2}, { "KLUNK",3,0,1,2,2,3,"T010,011,010,011,010,011,009,000",2}, { "FRANK",0,0,13,14,2,3,"",14}, //CR 2 - 21/2/95, Change from Torso to normal { "FRANK",1,0,13,20,0,1,"",14}, { "FRANK",2,0,13,14,2,3,"025,026,027,027,027,026,026,026,027,027,026,026,027,025,013,000",14}, { "FRANK",3,0,28,14,2,3,"",14}, { "DEATH",0,0,1,2,2,3,"",2}, { "DEATH",1,0,1,2,2,3,"013,014,015,016,017,001,000",0}, { "DEATH",2,0,1,2,2,3,"001,017,016,015,014,013,000",0}, //CR 2 - Change 024 -> 524 { "DEATH",3,0,1,2,2,3,"T018,019,020,021,021,022,022,020,021,022,020,021,022,023,024,524,000",2}, { "DEATH",4,0,1,2,2,3,"T025,026,027,028,028,028,028,028,028,028,028,028,029,035,000",2}, { "DEATH",5,0,1,2,2,3,"T030,031,032,033,033,033,033,033,033,033,033,033,034,035,000",2}, { "DEATH",6,0,1,2,2,3,"T023,022,020,019,018,001,000",2}, { "JASPAR",0,0,1,1,22,0,"026,027,028,029,028,029,028,029,030,023,000",0}, { "JASPAR",1,0,1,1,22,0,"023,026,000",0}, { "ORACLE",0,0,1,5,3,0,"",0}, { "ZOMBIE",0,0,1,5,2,3,"",5}, { "ZOMBIE",1,0,1,12,-1,0,"",5}, { "ZOMBIE",2,0,1,13,-1,0,"",5}, { "ZOMBIE",3,0,1,1,5,5,"",5}, { "ZOMBIE2",0,0,14,14,0,0,"",0}, { "ZOMBIE3",0,0,18,18,0,0,"",0}, { "ANDERSON",0,0,7,8,2,3,"",8}, { "ANDERSON",1,0,7,8,1,0,"",8}, { "ANDERSON",2,0,7,16,-1,0,"",8}, { "ANDERSON",3,0,7,18,-1,0,"",8}, { "ANDERSON",4,0,7,19,-1,0,"",8}, { "ANDERSON",5,0,7,20,-1,0,"",8}, { "ANDERSON",6,0,7,21,1,0,"",8}, { "COMPY",0,0,12,12,-1,0,"",0}, { "COMPY",1,0,10,10,10,0,"010,011,012,012,013,014,014,000",0}, { "COMPY",2,0,10,10,10,0,"014,013,012,000",0}, { "DEINO",0,0,13,13,-1,0,"",0}, { "DEINO",1,0,9,9,9,0,"009,010,000",0}, { "TMPD",0,0,19,22,2,3,"",22}, { "IAN",0,0,7,9,2,3,"",9}, { "IAN",1,0,8,25,3,0,"",25}, { "IAN",2,0,7,21,-1,0,"",9}, { "IAN",3,0,7,22,1,0,"",9}, { "IAN",4,0,7,22,-1,0,"",9}, { "IAN",5,0,7,24,-1,0,"",9}, { "IAN",6,0,7,9,2,3,"034,034,034,035,035,036,036,035,035,036,035,036,035,000",9}, { "IAN",7,0,7,31,-1,0,"",9}, { "FAYE-H",0,0,1,1,4,1,"",1}, { "FAYE-H",1,0,1,1,4,1,"007,000",7}, { "FAYE-H",2,0,1,1,4,1,"009,010,011,009,001,000",1}, { "FAYE-H",3,0,1,1,4,1,"E012,013,000",1}, { "FAYE-H",4,0,1,1,4,1,"E015,000",1}, { "FAYE-H",5,0,1,1,4,1,"E014,000",1}, { "AZURA-H",0,0,1,1,4,1,"",1}, { "AZURA-H",1,0,1,1,4,1,"007,000",7}, { "AZURA-H",2,0,1,1,4,1,"009,010,011,009,001,000",1}, { "AZURA-H",3,0,1,1,4,1,"E012,013,000",1}, { "AZURA-H",4,0,1,1,4,1,"E015,000",1}, { "AZURA-H",5,0,1,1,4,1,"E014,000",1}, { "FRANK-H",0,0,1,1,4,1,"",1}, { "FRANK-H",1,0,1,1,4,1,"E009,000",1}, { "FRANK-H",2,0,1,1,4,1,"E007,000",1}, { "FRANK-H",3,0,1,1,4,1,"010,011,012,013,014,015,010,000",1}, { "JOE-E",0,0,1,2,4,1,"",2}, { "JOE-E",6,0,1,2,4,1,"008,009,008,002,000",2}, { "AZURA-E",0,0,1,1,5,1,"",1}, { "AZURA-E",1,0,1,1,5,1,"009,010,009,008,000",1}, { "FAYE-E",0,0,1,4,4,1,"",1}, { "FAYE-E",1,0,1,4,4,1,"002,003,002,001,000",1}, { "ANDSON-E",0,0,1,3,4,1,"",1}, { "ANDSON-E",1,0,1,3,4,1,"002,001,000",1}, //#ifdef __DOS__ { "JOE-H",0,0,1,1,4,4,"",1}, { "JOE-H",1,0,1,1,2,3,"012,013,014,000",14}, { "JOE-H",2,0,1,1,2,3,"010,011,000",11}, { "JOE-H",3,0,1,1,2,3,"014,013,012,001,000",1}, { "JOE-H",4,0,1,13,1,0,"",13}, { "RITA-H",0,0,7,1,2,3,"",1}, { "RITA-H",1,0,7,0,0,0,"009,010,011,012,013,000",13}, { "RITA-H",2,0,7,0,0,0,"014,015,016,000",16}, { "RITA-H",3,0,7,0,0,0,"013,012,011,010,000",10}, { "RITA-H",4,0,7,0,0,0,"009,007,008,007,009,000",9}, { "RITA-H",5,0,7,0,0,0,"016,015,014,000",14}, { "RITA",0,0,1,4,2,3,"",4}, { "RITA",1,0,2,4,2,3,"",4}, { "SPARKY-H",0,0,1,1,2,3,"",1}, { "HUGH",0,0,1,1,2,3,"",1}, { "HUGH",1,0,7,7,2,3,"",7}, // New CD-Rom intro persons // *01 Blink { "X2_JOE",0,0,1,1,2,3,"",1}, { "X2_JOE",1,0,1,1,2,3,"001,007,008,008,007,001,000",1}, // *01 Blink { "X2_RITA",0,0,1,1,2,3,"",1}, { "X2_RITA",1,0,1,1,2,3,"001,007,008,008,007,001,000",1}, // *01 Smile, *02 Blink, *03 Raise Eyebrow, *04 Anger, *05 Surprise { "X3_RITA",0,0,1,1,4,1,"",1}, { "X3_RITA",1,0,1,1,4,1,"007,000",7}, { "X3_RITA",2,0,1,1,4,1,"009,010,011,009,001,000",1}, { "X3_RITA",3,0,1,1,4,1,"E012,013,000",1}, { "X3_RITA",4,0,1,1,4,1,"E015,000",1}, { "X3_RITA",5,0,1,1,4,1,"E014,000",1}, // *01 Talk to Sparky, *02 Turn to Sparky, *03 Turn to Rita, *04 Close Eyes { "X4_JOE",0,0,1,1,3,4,"",1}, { "X4_JOE",1,0,1,13,2,3,"",13}, { "X4_JOE",2,0,1,1,3,4,"009,010,011,012,013,000",13}, { "X4_JOE",3,0,1,1,3,4,"012,011,010,009,000",9}, { "X4_JOE",4,0,1,1,3,4,"001,019,000",19}, // *01 Talk to Sparky, *02 Turn to Sparky, *03 Turn to Joe, *04 Close Eyes { "X4_RITA",0,0,1,1,0,1,"",1}, { "X4_RITA",1,0,1,7,0,1,"",7}, { "X4_RITA",2,0,1,1,3,4,"004,005,006,006,006,006,007,000",7}, { "X4_RITA",3,0,1,1,3,4,"005,004,001,000",1}, { "X4_RITA",4,0,1,1,3,4,"001,003,000",3}, // *01 Blink, *02 Look Right { "X5_SPARKY",0,0,1,1,2,3,"",1}, { "X5_SPARKY",1,0,1,1,2,3,"001,010,011,011,001,000",1}, { "X5_SPARKY",2,0,1,1,2,3,"001,007,008,009,000",9}, // *01 Eyes Bulge Once, *02 Eyes Bulge Big Time { "X6_HUGH",0,0,1,1,2,3,"",1}, { "X6_HUGH",1,0,1,1,2,3,"007,007,007,007,,001,000",1}, { "X6_HUGH",2,0,1,1,2,3,"008,008,008,008,008,009,009,008,008,008,009,008,000",8}, // *01 Talk to Sparky, Rub Head { "X10_JOE",0,0,1,2,2,3,"",2}, { "X10_JOE",1,0,1,8,2,3,"",8}, //CR 2 - 21/2/95, Cut down rub head anim { "X10_JOE",2,0,1,2,2,3,"014,014,014,015,015,014,014,015,015,000",2}, { "X10_RITA",0,0,1,2,2,3,"",2}, { "X11_JOE",0,0,1,2,0,1,"",2}, // *01 Look at Joe { "X11_RITA",0,0,1,2,0,1,"",2}, { "X11_RITA",1,0,1,2,1,0,"003,004,000",4}, //#endif { "*",0,0,0,0,0,0,"",0} }; } // End of namespace Queen