/* ScummVM - Scumm Interpreter * Copyright (C) 2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ #ifndef QUEEN_TALK_H #define QUEEN_TALK_H #include "queen/queen.h" namespace Queen { class Resource; class Logic; class Talk { public: //! Public interface to run a talk from a file static void run( const char *filename, char *cutawayFilename, Logic *logic, Resource *resource); //! Public interface to speak a sentence #if 0 static void run( const char *sentence, const char *person, int noun, Logic *logic, Resource *resource); #endif //! Read a string from ptr and return new ptr static byte *getString(byte *ptr, char *str, int maxLength, int align = 2); private: //! Collection of constants used by Talk enum { MAX_STRING_LENGTH = 255, MAX_STRING_SIZE = (MAX_STRING_LENGTH + 1), TALK_SELECTED_COUNT = 86 }; //! TODO Move this to struct.h later! struct TalkSelected { int16 hasTalkedTo; int16 values[4]; }; struct DialogueNode { int16 head; int16 dialogueNodeValue1; int16 gameStateIndex; int16 gameStateValue; }; Logic *_logic; Resource *_resource; //! Raw .dog file data (without 20 byte header) byte *_fileData; //! Number of dialogue levels int16 _levelMax; //! Unique key for this dialogue int16 _uniqueKey; //! Used to select voice files int16 _talkKey; //! Used by findDialogueString int16 _pMax; //! String data byte *_person1Ptr; //! Data used if we have talked to the person before byte *_person2Ptr; //! Data used if we haven't talked to the person before byte *_joePtr; //! Set to true to quit talking bool _quit; //! IDs for sentences DialogueNode _dialogueTree[18][6]; //! TODO Move this to the Logic class later! TalkSelected _talkSelected[TALK_SELECTED_COUNT]; //! Greeting from person Joe has talked to before char _person2String[MAX_STRING_SIZE]; int _oldSelectedSentenceIndex; int _oldSelectedSentenceValue; char _talkString[5][MAX_STRING_SIZE]; Talk(Logic *logic, Resource *resource); ~Talk(); //! Perform talk in file and return a cutaway filename void talk(const char *filename, char *cutawayFilename); //! Load talk data from .dog file void load(const char *filename); //! First things spoken void initialTalk(); //! Find a string in the dialogue tree void findDialogueString(byte *ptr, int16 id, char *str); //! Speak sentence bool speak(const char *sentence, const char *person, const char *voiceFilePrefix); //! Get TalkSelected struct for this talk TalkSelected *talkSelected(); //! The sentence will not be displayed again void disableSentence(int oldLevel, int selectedSentence); //! Select what to say int16 selectSentence(); }; } // End of namespace Queen #endif