/* ScummVM - Scumm Interpreter * Copyright (C) 2004-2005 The ScummVM project * * The ReInherit Engine is (C)2000-2003 by Daniel Balsom. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ * */ /* Action map module */ #include "saga/saga.h" #include "saga/gfx.h" #include "saga/console.h" #include "saga/actionmap.h" #include "saga/stream.h" namespace Saga { void ActionMap::load(const byte *resourcePointer, size_t resourceLength) { int i; if (resourceLength < 4) { error("ActionMap::load wrong resourceLength"); } MemoryReadStreamEndian readS(resourcePointer, resourceLength, IS_BIG_ENDIAN); _stepZoneListCount = readS.readSint16(); if (_stepZoneListCount < 0) { error("ActionMap::load _stepZoneListCount < 0"); } if (_stepZoneList) error("ActionMap::load _stepZoneList != NULL"); _stepZoneList = (HitZone **) malloc(_stepZoneListCount * sizeof(HitZone *)); if (_stepZoneList == NULL) { error("ActionMap::load Memory allocation failure"); } for (i = 0; i < _stepZoneListCount; i++) { _stepZoneList[i] = new HitZone(&readS); } } void ActionMap::freeMem() { int i; if (_stepZoneList) { for (i = 0; i < _stepZoneListCount; i++) { delete _stepZoneList[i]; } free(_stepZoneList); _stepZoneList = NULL; } } int ActionMap::getExitSceneNumber(int index) const { if (index >= _stepZoneListCount) error("ActionMap::getExitSceneNumber wrong index"); return _stepZoneList[index]->getSceneNumber(); } int ActionMap::hitTest(const Point &testPoint) { int i; // Loop through all scene objects for (i = 0; i < _stepZoneListCount; i++) { if (_stepZoneList[i]->hitTest(testPoint)) { return i; } } return -1; } int ActionMap::draw(SURFACE *ds, int color) { int i; for (i = 0; i < _stepZoneListCount; i++) { _stepZoneList[i]->draw(ds, color); } return SUCCESS; } void ActionMap::cmdInfo() { _vm->_console->DebugPrintf("%d step zone(s) loaded.\n\n", _stepZoneListCount); for (int i = 0; i < _stepZoneListCount; i++) { _vm->_console->DebugPrintf("StepZone %d: Exit to Scene number: %d\n", i, _stepZoneList[i]->getSceneNumber()); } } } // End of namespace Saga